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Keywords = visuomotor perturbation

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17 pages, 1966 KiB  
Article
The Effects of Different Motor Teaching Strategies on Learning a Complex Motor Task
by Tjasa Kunavar, Marko Jamšek, Edwin Johnatan Avila-Mireles, Elmar Rueckert, Luka Peternel and Jan Babič
Sensors 2024, 24(4), 1231; https://doi.org/10.3390/s24041231 - 15 Feb 2024
Cited by 2 | Viewed by 1736
Abstract
During the learning of a new sensorimotor task, individuals are usually provided with instructional stimuli and relevant information about the target task. The inclusion of haptic devices in the study of this kind of learning has greatly helped in the understanding of how [...] Read more.
During the learning of a new sensorimotor task, individuals are usually provided with instructional stimuli and relevant information about the target task. The inclusion of haptic devices in the study of this kind of learning has greatly helped in the understanding of how an individual can improve or acquire new skills. However, the way in which the information and stimuli are delivered has not been extensively explored. We have designed a challenging task with nonintuitive visuomotor perturbation that allows us to apply and compare different motor strategies to study the teaching process and to avoid the interference of previous knowledge present in the naïve subjects. Three subject groups participated in our experiment, where the learning by repetition without assistance, learning by repetition with assistance, and task Segmentation Learning techniques were performed with a haptic robot. Our results show that all the groups were able to successfully complete the task and that the subjects’ performance during training and evaluation was not affected by modifying the teaching strategy. Nevertheless, our results indicate that the presented task design is useful for the study of sensorimotor teaching and that the presented metrics are suitable for exploring the evolution of the accuracy and precision during learning. Full article
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16 pages, 1509 KiB  
Article
Cognitive Task Domain Influences Cognitive-Motor Interference during Large-Magnitude Treadmill Stance Perturbations
by Jessica Pitts, Lakshmi Kannan and Tanvi Bhatt
Sensors 2023, 23(18), 7746; https://doi.org/10.3390/s23187746 - 8 Sep 2023
Cited by 7 | Viewed by 2062
Abstract
Reactive balance is postulated to be attentionally demanding, although it has been underexamined in dual-tasking (DT) conditions. Further, DT studies have mainly included only one cognitive task, leaving it unknown how different cognitive domains contribute to reactive balance. This study examined how DT [...] Read more.
Reactive balance is postulated to be attentionally demanding, although it has been underexamined in dual-tasking (DT) conditions. Further, DT studies have mainly included only one cognitive task, leaving it unknown how different cognitive domains contribute to reactive balance. This study examined how DT affected reactive responses to large-magnitude perturbations and compared cognitive-motor interference (CMI) between cognitive tasks. A total of 20 young adults aged 18–35 (40% female; 25.6 ± 3.8 y) were exposed to treadmill support surface perturbations alone (single-task (ST)) and while completing four cognitive tasks: Target, Track, Auditory Clock Test (ACT), Letter Number Sequencing (LNS). Three perturbations were delivered over 30 s in each trial. Cognitive tasks were also performed while seated and standing (ST). Compared to ST, post-perturbation MOS was lower when performing Track, and cognitive performance was reduced on the Target task during DT (p < 0.05). There was a larger decline in overall (cognitive + motor) performance from ST for both of the visuomotor tasks compared to the ACT and LNS (p < 0.05). The highest CMI was observed for visuomotor tasks; real-life visuomotor tasks could increase fall risk during daily living, especially for individuals with difficulty attending to more than one task. Full article
(This article belongs to the Special Issue Sensing Human Cognitive Factors)
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24 pages, 9607 KiB  
Article
A Serious Game for the Assessment of Visuomotor Adaptation Capabilities during Locomotion Tasks Employing an Embodied Avatar in Virtual Reality
by Vladimiro Suglia, Antonio Brunetti, Guido Pasquini, Mariapia Caputo, Tommaso Maria Marvulli, Elena Sibilano, Sara Della Bella, Paola Carrozza, Chiara Beni, David Naso, Vito Monaco, Giovanna Cristella, Vitoantonio Bevilacqua and Domenico Buongiorno
Sensors 2023, 23(11), 5017; https://doi.org/10.3390/s23115017 - 24 May 2023
Cited by 5 | Viewed by 4007
Abstract
The study of visuomotor adaptation (VMA) capabilities has been encompassed in various experimental protocols aimed at investigating human motor control strategies and/or cognitive functions. VMA-oriented frameworks can have clinical applications, primarily in the investigation and assessment of neuromotor impairments caused by conditions such [...] Read more.
The study of visuomotor adaptation (VMA) capabilities has been encompassed in various experimental protocols aimed at investigating human motor control strategies and/or cognitive functions. VMA-oriented frameworks can have clinical applications, primarily in the investigation and assessment of neuromotor impairments caused by conditions such as Parkinson’s disease or post-stroke, which affect the lives of tens of thousands of people worldwide. Therefore, they can enhance the understanding of the specific mechanisms of such neuromotor disorders, thus being a potential biomarker for recovery, with the aim of being integrated with conventional rehabilitative programs. Virtual Reality (VR) can be entailed in a framework targeting VMA since it allows the development of visual perturbations in a more customizable and realistic way. Moreover, as has been demonstrated in previous works, a serious game (SG) can further increase engagement thanks to the use of full-body embodied avatars. Most studies implementing VMA frameworks have focused on upper limb tasks and have utilized a cursor as visual feedback for the user. Hence, there is a paucity in the literature about VMA-oriented frameworks targeting locomotion tasks. In this article, the authors present the design, development, and testing of an SG-based framework that addresses VMA in a locomotion activity by controlling a full-body moving avatar in a custom VR environment. This workflow includes a set of metrics to quantitatively assess the participants’ performance. Thirteen healthy children were recruited to evaluate the framework. Several quantitative comparisons and analyses were run to validate the different types of introduced visuomotor perturbations and to evaluate the ability of the proposed metrics to describe the difficulty caused by such perturbations. During the experimental sessions, it emerged that the system is safe, easy to use, and practical in a clinical setting. Despite the limited sample size, which represents the main limitation of the study and can be compensated for with future recruitment, the authors claim the potential of this framework as a useful instrument for quantitatively assessing either motor or cognitive impairments. The proposed feature-based approach gives several objective parameters as additional biomarkers that can integrate the conventional clinical scores. Future studies might investigate the relation between the proposed biomarkers and the clinical scores for specific disorders such as Parkinson’s disease and cerebral palsy. Full article
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23 pages, 8261 KiB  
Article
Modulations of Cortical Power and Connectivity in Alpha and Beta Bands during the Preparation of Reaching Movements
by Davide Borra, Silvia Fantozzi, Maria Cristina Bisi and Elisa Magosso
Sensors 2023, 23(7), 3530; https://doi.org/10.3390/s23073530 - 28 Mar 2023
Cited by 12 | Viewed by 3275
Abstract
Planning goal-directed movements towards different targets is at the basis of common daily activities (e.g., reaching), involving visual, visuomotor, and sensorimotor brain areas. Alpha (8–13 Hz) and beta (13–30 Hz) oscillations are modulated during movement preparation and are implicated in correct motor functioning. [...] Read more.
Planning goal-directed movements towards different targets is at the basis of common daily activities (e.g., reaching), involving visual, visuomotor, and sensorimotor brain areas. Alpha (8–13 Hz) and beta (13–30 Hz) oscillations are modulated during movement preparation and are implicated in correct motor functioning. However, how brain regions activate and interact during reaching tasks and how brain rhythms are functionally involved in these interactions is still limitedly explored. Here, alpha and beta brain activity and connectivity during reaching preparation are investigated at EEG-source level, considering a network of task-related cortical areas. Sixty-channel EEG was recorded from 20 healthy participants during a delayed center-out reaching task and projected to the cortex to extract the activity of 8 cortical regions per hemisphere (2 occipital, 2 parietal, 3 peri-central, 1 frontal). Then, we analyzed event-related spectral perturbations and directed connectivity, computed via spectral Granger causality and summarized using graph theory centrality indices (in degree, out degree). Results suggest that alpha and beta oscillations are functionally involved in the preparation of reaching in different ways, with the former mediating the inhibition of the ipsilateral sensorimotor areas and disinhibition of visual areas, and the latter coordinating disinhibition of the contralateral sensorimotor and visuomotor areas. Full article
(This article belongs to the Special Issue EEG Signal Processing Techniques and Applications)
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67 pages, 4361 KiB  
Article
A Riemannian Geometry Theory of Three-Dimensional Binocular Visual Perception
by Peter D. Neilson, Megan D. Neilson and Robin T. Bye
Vision 2018, 2(4), 43; https://doi.org/10.3390/vision2040043 - 5 Dec 2018
Cited by 7 | Viewed by 6817
Abstract
We present a Riemannian geometry theory to examine the systematically warped geometry of perceived visual space attributable to the size–distance relationship of retinal images associated with the optics of the human eye. Starting with the notion of a vector field of retinal image [...] Read more.
We present a Riemannian geometry theory to examine the systematically warped geometry of perceived visual space attributable to the size–distance relationship of retinal images associated with the optics of the human eye. Starting with the notion of a vector field of retinal image features over cortical hypercolumns endowed with a metric compatible with that size–distance relationship, we use Riemannian geometry to construct a place-encoded theory of spatial representation within the human visual system. The theory draws on the concepts of geodesic spray fields, covariant derivatives, geodesics, Christoffel symbols, curvature tensors, vector bundles and fibre bundles to produce a neurally-feasible geometric theory of visuospatial memory. The characteristics of perceived 3D visual space are examined by means of a series of simulations around the egocentre. Perceptions of size and shape are elucidated by the geometry as are the removal of occlusions and the generation of 3D images of objects. Predictions of the theory are compared with experimental observations in the literature. We hold that the variety of reported geometries is accounted for by cognitive perturbations of the invariant physically-determined geometry derived here. When combined with previous description of the Riemannian geometry of human movement this work promises to account for the non-linear dynamical invertible visual-proprioceptive maps and selection of task-compatible movement synergies required for the planning and execution of visuomotor tasks. Full article
(This article belongs to the Special Issue The Perspective of Visual Space)
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