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Keywords = Vickrey–Clarke–Groves

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22 pages, 2866 KiB  
Article
A Collaborative Scheduling Strategy for Multi-Microgrid Systems Considering Power and Carbon Marginal Contribution
by Xiangchen Jiang, Haiteng Han, Simin Zhang, Zhihao Ya, Zhihao Lu and Chen Wu
Appl. Sci. 2025, 15(16), 8993; https://doi.org/10.3390/app15168993 - 14 Aug 2025
Viewed by 236
Abstract
As global energy systems shift to low-carbon models, microgrid systems play an increasingly vital role in decentralized energy management. This study proposes a collaborative scheduling strategy, incorporating both power and carbon contribution for multi-microgrid systems. Through the utilization of a cooperative Stackelberg game [...] Read more.
As global energy systems shift to low-carbon models, microgrid systems play an increasingly vital role in decentralized energy management. This study proposes a collaborative scheduling strategy, incorporating both power and carbon contribution for multi-microgrid systems. Through the utilization of a cooperative Stackelberg game and a Nash bargaining model, a bi-level game framework is established between grid operators and microgrid alliances, enabling efficient resource sharing and equitable benefit distribution. To accurately assess each microgrid’s impacts, a VCG (Vickrey–Clarke–Groves)-based mechanism is introduced to quantify its marginal contribution to both power supply and carbon mitigation. The contribution factors are then embedded into the bargaining process, guiding incentive-compatible allocation. Furthermore, to improve computational efficiency and enable distributed problem-solving, an enhanced analytical target cascading (ATC) algorithm is applied. Experimental results reveal that this approach improves both economic and environmental performance, effectively reducing carbon emissions and dependence on the main grid. Full article
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29 pages, 1068 KiB  
Article
A Truthful Mechanism for Multibase Station Resource Allocation in Metaverse Digital Twin Framework
by Jixian Zhang, Mingyi Zong and Weidong Li
Processes 2022, 10(12), 2601; https://doi.org/10.3390/pr10122601 - 5 Dec 2022
Cited by 15 | Viewed by 2465
Abstract
The concept of the metaverse has gained increasing attention in recent years, and the development of various new technologies, including digital twin technology, has made it possible to see the metaverse coming to pass. Many academics have begun to investigate various problems after [...] Read more.
The concept of the metaverse has gained increasing attention in recent years, and the development of various new technologies, including digital twin technology, has made it possible to see the metaverse coming to pass. Many academics have begun to investigate various problems after realizing the importance of digital twin technology in building the metaverse. However, when utilizing digital twin technology to construct a metaverse, there remains limited research on how to allocate multibase station resources. This research translates a multibase station wireless resource allocation problem into an integer linear programming constraint model when virtual service providers construct a metaverse. In addition, the optimal VCG reverse auction (OPT-VCGRA) mechanism is designed to maximize social welfare and solve the problem of IoT devices competing for base station wireless resources. Specifically, the problem of the optimal allocation of wireless channel resources and payment rule based on the Vickrey–Clarke–Groves mechanism is solved to achieve optimal allocation and calculation of payment prices. Since the optimal allocation problem is NP-hard, this paper also designs a metaverse digital twin resource allocation and pricing (MDTRAP) mechanism based on monotonic allocation and key value theory. The mechanism sends the resource allocation results of multiple base stations to IoT devices and calculates the price payment when building a metaverse in the real world. This paper shows that both auction mechanisms have incentive compatibility and individual rationality properties. Through experiments, this paper compares the two mechanisms in terms of social welfare, the number of winners, and the overall payment. The MDTRAP mechanism performs similarly to the OPT-VCGRA mechanism in terms of social welfare, the number of winners, and channel utilization but is far superior to the OPT-VCGRA mechanism in terms of execution time and total payment. The trustful experiment also verified the truthfulness of the MDTRAP mechanism. The experimental results show that the MDTRAP mechanism can be used to solve the resource allocation problem of multiple base stations to IoT devices when building a metaverse in the real world and can effectively maximize social welfare. Full article
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21 pages, 512 KiB  
Article
Mechanism Design for Efficient Offline and Online Allocation of Electric Vehicles to Charging Stations
by Emmanouil S. Rigas, Enrico H. Gerding, Sebastian Stein, Sarvapali D. Ramchurn and Nick Bassiliades
Energies 2022, 15(5), 1660; https://doi.org/10.3390/en15051660 - 23 Feb 2022
Cited by 4 | Viewed by 2585
Abstract
The industry related to electric vehicles (EVs) has seen a substantial increase in recent years, as such vehicles have the ability to significantly reduce total CO2 emissions and the related global warming effect. In this paper, we focus on the problem of [...] Read more.
The industry related to electric vehicles (EVs) has seen a substantial increase in recent years, as such vehicles have the ability to significantly reduce total CO2 emissions and the related global warming effect. In this paper, we focus on the problem of allocating EVs to charging stations, scheduling and pricing their charging. Specifically, we developed a Mixed Integer Program (MIP) which executes offline and optimally allocates EVs to charging stations. On top, we propose two alternative mechanisms to price the electricity the EVs charge. The first mechanism is a typical fixed-price one, while the second is a variation of the Vickrey–Clark–Groves (VCG) mechanism. We also developed online solutions that incrementally call the MIP-based algorithm and solve it for branches of EVs. In all cases, the EVs’ aim is to minimize the price to pay and the impact on their driving schedule, acting as self-interested agents. We conducted a thorough empirical evaluation of our mechanisms and we observed that they had satisfactory scalability. Additionally, the VCG mechanism achieved an up to 2.2% improvement in terms of the number of vehicles that were charged compared to the fixed-price one and, in cases where the stations were congested, it calculated higher prices for the EVs and provided a higher profit for the stations, but lower utility to the EVs. However, in a theoretical evaluation, we proved that the variant of the VCG mechanism being proposed in this paper still guaranteed truthful reporting of the EVs’ preferences. In contrast, the fixed-price one was found to be vulnerable to agents’ strategic behavior as non-truthful EVs can charge instead of truthful ones. Finally, we observed the online algorithms to be, on average, at 95.6% of the offline ones in terms of the average number of serviced EVs. Full article
(This article belongs to the Special Issue Markets and Distributed Resources for Modern Power Systems)
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32 pages, 6280 KiB  
Article
A Serious Gaming Approach for Crowdsensing in Urban Water Infrastructure with Blockchain Support
by Alexandru Predescu, Diana Arsene, Bogdan Pahonțu, Mariana Mocanu and Costin Chiru
Appl. Sci. 2021, 11(4), 1449; https://doi.org/10.3390/app11041449 - 5 Feb 2021
Cited by 28 | Viewed by 4814
Abstract
This paper presents the current state of the gaming industry, which provides an important background for an effective serious game implementation in mobile crowdsensing. An overview of existing solutions, scientific studies and market research highlights the current trends and the potential applications for [...] Read more.
This paper presents the current state of the gaming industry, which provides an important background for an effective serious game implementation in mobile crowdsensing. An overview of existing solutions, scientific studies and market research highlights the current trends and the potential applications for citizen-centric platforms in the context of Cyber–Physical–Social systems. The proposed solution focuses on serious games applied in urban water management from the perspective of mobile crowdsensing, with a reward-driven mechanism defined for the crowdsensing tasks. The serious game is designed to provide entertainment value by means of gamified interaction with the environment, while the crowdsensing component involves a set of roles for finding, solving and validating water-related issues. The mathematical model of distance-constrained multi-depot vehicle routing problem with heterogeneous fleet capacity is evaluated in the context of the proposed scenario, with random initial conditions given by the location of players, while the Vickrey–Clarke–Groves auction model provides an alternative to the centralized task allocation strategy, subject to the same evaluation method. A blockchain component based on the Hyperledger Fabric architecture provides the level of trust required for achieving overall platform utility for different stakeholders in mobile crowdsensing. Full article
(This article belongs to the Special Issue Secure and Intelligent Mobile Systems)
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25 pages, 783 KiB  
Article
Efficient Path Planning and Truthful Incentive Mechanism Design for Mobile Crowdsensing
by Xi Tao and Wei Song
Sensors 2018, 18(12), 4408; https://doi.org/10.3390/s18124408 - 13 Dec 2018
Cited by 6 | Viewed by 3646
Abstract
Mobile crowdsensing (MCS) is a promising paradigm for large-scale sensing. A group of users are recruited as workers to accomplish various sensing tasks and provide data to the platform and requesters. A key problem in MCS is to design the incentive mechanism, which [...] Read more.
Mobile crowdsensing (MCS) is a promising paradigm for large-scale sensing. A group of users are recruited as workers to accomplish various sensing tasks and provide data to the platform and requesters. A key problem in MCS is to design the incentive mechanism, which can attract enough workers to participate in sensing activities and maintain the truthfulness. As the main advantage of MCS, user mobility is a factor that must be considered. We make an attempt to build a technical framework for MCS, which is associated with a truthful incentive mechanism taking the movements of numerous workers into account. Our proposed framework contains two challenging problems: path planning and incentive mechanism design. In the path planning problem, every worker independently plans a tour to carry out the posted tasks according to its own strategy. A heuristic algorithm is proposed for the path planning problem, which is compared with two baseline algorithms and the optimal solution. In the incentive mechanism design, the platform develops a truthful mechanism to select the winners and determine their payments. The proposed mechanism is proved to be computationally efficient, individually rational, and truthful. In order to evaluate the performance of our proposed mechanism, the well-known Vickrey–Clarke–Groves (VCG) mechanism is considered as a baseline. Simulations are conducted to evaluate the performance of our proposed framework. The results show that the proposed heuristic algorithm for the path planning problem outperforms the baseline algorithms and approaches the optimal solution. Meanwhile, the proposed mechanism holds a smaller total payment compared with the VCG mechanism when both mechanisms achieve the same performance. Finally, the utility of a selected winner shows the truthfulness of proposed mechanism by changing its bid. Full article
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12 pages, 1004 KiB  
Article
Decentralized Transaction Mechanism Based on Smart Contract in Distributed Data Storage
by Yonggen Gu, Dingding Hou, Xiaohong Wu, Jie Tao and Yanqiong Zhang
Information 2018, 9(11), 286; https://doi.org/10.3390/info9110286 - 17 Nov 2018
Cited by 19 | Viewed by 5145
Abstract
Distributed data storage has received more attention due to its advantages in reliability, availability and scalability, and it brings both opportunities and challenges for distributed data storage transaction. The traditional transaction system of storage resources, which generally runs in a centralized mode, results [...] Read more.
Distributed data storage has received more attention due to its advantages in reliability, availability and scalability, and it brings both opportunities and challenges for distributed data storage transaction. The traditional transaction system of storage resources, which generally runs in a centralized mode, results in high cost, vendor lock-in and single point failure risk. To overcome the above shortcomings, considering the storage policy with erasure coding, in this paper we propose a decentralized transaction method for cloud storage based on a smart contract, which takes into account the resource cost for distributed data storage. First, to guarantee the availability and decrease the storing cost, a reverse Vickrey-Clarke-Groves (VCG) based auction mechanism is proposed for storage resource selection and transaction. Then we deploy and implement the proposed mechanism by designing a corresponding smart contract. Especially, we address the problem of how to implement a VCG-like mechanism in a blockchain environment. Based on the private chain of Ethereum, we make the simulation for the proposed storage transaction method. The results of simulation show that the proposed transaction model can realize competitive trading of storage resources and ensure the safe and economic operation of resource trading. Full article
(This article belongs to the Special Issue BlockChain and Smart Contracts)
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14 pages, 889 KiB  
Article
Truthful Incentive Mechanisms for Social Cost Minimization in Mobile Crowdsourcing Systems
by Zhuojun Duan, Mingyuan Yan, Zhipeng Cai, Xiaoming Wang, Meng Han and Yingshu Li
Sensors 2016, 16(4), 481; https://doi.org/10.3390/s16040481 - 6 Apr 2016
Cited by 55 | Viewed by 7481
Abstract
With the emergence of new technologies, mobile devices are capable of undertaking computational and sensing tasks. A large number of users with these mobile devices promote the formation of the Mobile Crowdsourcing Systems (MCSs). Within a MCS, each mobile device can contribute to [...] Read more.
With the emergence of new technologies, mobile devices are capable of undertaking computational and sensing tasks. A large number of users with these mobile devices promote the formation of the Mobile Crowdsourcing Systems (MCSs). Within a MCS, each mobile device can contribute to the crowdsourcing platform and get rewards from it. In order to achieve better performance, it is important to design a mechanism that can attract enough participants with mobile devices and then allocate the tasks among participants efficiently. In this paper, we are interested in the investigation of tasks allocation and price determination in MCSs. Two truthful auction mechanisms are proposed for different working patterns. A Vickrey–Clarke–Groves (VCG)-based auction mechanism is proposed to the continuous working pattern, and a suboptimal auction mechanism is introduced for the discontinuous working pattern. Further analysis shows that the proposed mechanisms have the properties of individual rationality and computational efficiencies. Experimental results suggest that both mechanisms guarantee all the mobile users bidding with their truthful values and the optimal maximal social cost can be achieved in the VCG-based auction mechanism. Full article
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19 pages, 239 KiB  
Article
Characterizing the Incentive Compatible and Pareto Optimal Efficiency Space for Two Players, k Items, Public Budget and Quasilinear Utilities
by Anat Lerner and Rica Gonen
Games 2014, 5(2), 97-115; https://doi.org/10.3390/g5020097 - 30 Apr 2014
Cited by 2 | Viewed by 5773
Abstract
We characterize the efficiency space of deterministic, dominant-strategy incentive compatible, individually rational and Pareto-optimal combinatorial auctions in a model with two players and k nonidentical items. We examine a model with multidimensional types, private values and quasilinear preferences for the players with one [...] Read more.
We characterize the efficiency space of deterministic, dominant-strategy incentive compatible, individually rational and Pareto-optimal combinatorial auctions in a model with two players and k nonidentical items. We examine a model with multidimensional types, private values and quasilinear preferences for the players with one relaxation: one of the players is subject to a publicly known budget constraint. We show that if it is publicly known that the valuation for the largest bundle is less than the budget for at least one of the players, then Vickrey-Clarke-Groves (VCG) uniquely fulfills the basic properties of being deterministic, dominant-strategy incentive compatible, individually rational and Pareto optimal. Our characterization of the efficient space for deterministic budget constrained combinatorial auctions is similar in spirit to that of Maskin 2000 for Bayesian single-item constrained efficiency auctions and comparable with Ausubel and Milgrom 2002 for non-constrained combinatorial auctions. Full article
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