The Effect of Virtual Reality Games on the Gross Motor Skills of Children with Cerebral Palsy: A Meta-Analysis of Randomized Controlled Trials
Abstract
:1. Introduction
2. Methods
2.1. Literature Retrieval
2.2. Literature Inclusion and Exclusion Criteria
Inclusion Criteria and Exclusion Criteria
2.3. Literature Quality Evaluation
2.4. Data Extraction and Analysis
3. Results
3.1. Retrieval Results
3.2. Literature Characteristics
3.3. Quality Evaluation
3.4. Result of Meta-Analysis
3.4.1. Effects of VRG Group and Control Group on Gross Motor Skills of Children with CP
3.4.2. Analysis of Moderating Effects
4. Discussion
4.1. Meta-Analysis of the Intervention Effect of VRGs on Gross Motor Skills of Children with CP
4.2. Analysis of Influencing Factors of VRG Intervention on Gross Motor Skills of Children with CP
4.2.1. VRGs may Improve the Movement Stability of Children with CP
4.2.2. VRGs may Improve the Postural Control Ability of Children with CP
4.2.3. VRGs may Improve the Motor Ability of Hemiplegic Side of Children with CP
5. Research Limitations
6. Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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Researchers | Country: Language | Subjects | GMFCS Level (Number) | Characteristics of Subjects (Number; Genders; Ages) | Intervention Methods; Frequency of the Intervention Group; Total Time of the Intervention Group | Intervention Location | VRGs Platform | VRGs Category | Outcome Indicators | |
---|---|---|---|---|---|---|---|---|---|---|
Experimental Group | Control Group | |||||||||
Chen et al. [37]. (2012) | Taiwan; English | Spastic diplegia and spastic hemiplegia children with CP | Level 1: 10; Level 2: 3 | Level 1: 11; Level 2: 3 | 27; experimental group: 13; 9 male (8.7 ± 2.2) ; control group: 14; 9 (8.6 ± 2.2) | Warm-up exercise + sitting training + VRGs treatment; 20 min each time, 3 times a week for 12 weeks; 720 min | Rehabilitation Center | The Eloton SimCycle Virtual Cycling System (Eloton, Inc., NV, USA), | Virtual bicycle | (1) |
Chiu et al. [38]. (2014) | Taiwan; English | Hemiplegic children with CP | level 1–3: 21 level 4–5: 11 | level 1–3: 21 level 1–3: 9 | 62; experimental group: 32;15 male; (9.4 ± 1.9) Control group: 30; 13 male; (9.5 ± 1.9) | Routine rehabilitation + VRGs; 40 min, 3 times a week for 6 weeks; 720 min | Family | Nintendo wii | Bowling; flying disc; Aerial movement | (2) |
Alsaif and Alsenany [31]. (2015) | Saudi-Arabia; English | Spastic diplegia children with CP | Level 3: 20 | Level 3: 20 | 40; experimental group: 20; Control group: 20; Age: 6–10 (NSL) | VRGs; 20 min a day, 7 times a week for 12 weeks; 1680 min | Family | Nintendo wii-fit balance board game | Unspecified specific type | (3) |
Ren et al. [34]. (2016) | China; Chinese | Spastic diplegia children with CP | Level 1: 8; Level 2: 11 | Level 1: 7; Level 2: 9 | 35; experimental group: 19; 11 male; (53.88 ± 13.58) ; control group: 16; 9 (56.53 ± 9.67) | Routine rehabilitation + VRGs; 40 min each time, 5 times a week for 12 weeks; 2400 min | Hospital | Q4 Situational Interactive Training System (produced by Aomai, model q4) | Unspecified specific type | (4) (5) |
Rgen et al. [33]. (2016) | Turkey; English | Spastic hemiplegia children with CP | Level 2: 15 | Level 2; 15 | 30; experimental group: 15; 7 male; (11.07 ± 2.37); Control group: 15; 7 male; (11.33 ± 2.19) | Routine rehabilitation + VRGs ; 40 min each time, 2 times a week for 9 weeks; 720 min | Not clear | Nintendo wii-fit | Jogging plus, penguin slide, heading, ski jump, snowball fight, tilt city, perfect 10, and segway circuit play. | (4) (5) |
Cho et al. [32]. (2016) | South Korea; English | Sputum children with CP | Level 1: 3; Level 2: 1; Level 3: 5 | Level 1: 3; Level 2: 2; Level 3: 4 | 18; experimental group: 9, (10.2 ± 3.); Control group: 9, (9.4 ± 3.8) (NSL) | VRGs; 30 min a day, 3 times a week for 8 weeks; 720 min | Outpatient department | Nintendo wii-fit | Virtual reality treadmill | (4) (5) |
Zhao et al. [39]. (2018) | China; Chinese | Spastic quadriplegia, spastic diplegia and spastic hemiplegia children with CP | Level 1: 18; Level 2: 6 | Level 1: 17; Level 2: 7 | 48; experimental group: 24 ;11 male; (59.38 ± 11.29) months Control group: 24 people (male 16 female 8); (54.33 ± 10.93) months | Routine rehabilitation + VRGs; 40 min each time, 5 times a week for 5 weeks; 1000 min | Hospital | Microsoft Xbox kinect virtual reality platform | Dance music imitation | (6) |
Pin and Butler [36] (2019) | China (Hong Kong); English | Spastic diplegia children with CP | Level 3: 8; Level 4: 1 | Level 3: 8; Level 4: 1 | 18; experimental group: 9 people 5 male; (8.92 ± 2.25) Control group: 9 people (male 6 female 3); (9.59 ± 1.87) | Routine rehabilitation + VRGs; 20 min each time, 4 times a week for 6 weeks; 480 min | School | (TYROMOTION GmbH, Graz, Austria) | Unspecified specific type | (1) |
Xv et al. [35]. (2019) | China; Chinese | Children with CP | Not clear | Not clear | 98; experimental group: 50; 22 male; (45.01 ± 8.25) months Control group: 48; 22 male; (43.87 ± 8.25) months | tDCS + VRGs; 20 min each time, 5 times a week for 4 weeks; 400 min | Hospital | Limb a2 feedback system (Guangzhou) | Unspecified specific type | (6) |
Included Studies | A | B | C | D | E | F | G | H | I | J | K | Score |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chen et al. [37] (2012) | Yes | Yes | No | Yes | No | No | No | Yes | No | Yes | No | 6/11 |
Chiu et al. [38] (2014) | Yes | Yes | No | Yes | Yes | Yes | No | Yes | Yes | Yes | No | 8/11 |
Alsaif et al. [31] (2015) | Yes | Yes | No | Yes | No | No | No | Yes | Yes | Yes | No | 6/11 |
Ren et al. [34] (2016) | Yes | Yes | No | Yes | No | No | No | Yes | Yes | Yes | No | 6/11 |
Rgen et al. [33] (2016) | Yes | Yes | No | Yes | No | No | No | Yes | Yes | Yes | No | 5/11 |
Cho et al. [32] (2016) | Yes | Yes | No | Yes | No | No | No | Yes | Yes | Yes | No | 6/11 |
Zhao et al. [39] (2018) | Yes | Yes | No | Yes | No | No | No | Yes | Yes | Yes | No | 6/11 |
Pin et al. [36] (2019) | Yes | Yes | No | Yes | No | No | No | Yes | Yes | Yes | No | 7/11 |
Xv et al. [35] (2019) | Yes | Yes | No | Yes | No | No | No | Yes | Unclear | Yes | No | 5/11 |
Intervention Plan | Level | Data | SMD | 95%CI | I2 | Intergroup Difference |
---|---|---|---|---|---|---|
p Value | ||||||
Single Intervention Time | ≥17 min; <40 min | 6 | 0.26 | −0.07, 0.60 | 0% | 0.77 |
≥40 min | 6 | 0.20 | −0.05, 0.46 | 0% | ||
Intervention Frequency | ≥2 times per week; <5 times per week | 7 | 0.06 | −0.21, 0.34 | 0% | 0.15 |
≥5 times per week | 5 | 0.40 | 0.04, 0.75 | 0% | ||
Intervention Cycle | ≥4 weeks; <12 weeks | 8 | 0.19 | −0.03, 0.41 | 0% | 0.64 |
≥12 weeks | 4 | 0.32 | −0.18, 0.81 | 0% | ||
Overall Intervention Time | ≥400 min; <1000 min | 8 | 0.09 | −0.14, 0.32 | 0% | 0.11 |
≥1000 min | 4 | 0.49 | 0.05, 0.94 | 0% |
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Ren, Z.; Wu, J. The Effect of Virtual Reality Games on the Gross Motor Skills of Children with Cerebral Palsy: A Meta-Analysis of Randomized Controlled Trials. Int. J. Environ. Res. Public Health 2019, 16, 3885. https://doi.org/10.3390/ijerph16203885
Ren Z, Wu J. The Effect of Virtual Reality Games on the Gross Motor Skills of Children with Cerebral Palsy: A Meta-Analysis of Randomized Controlled Trials. International Journal of Environmental Research and Public Health. 2019; 16(20):3885. https://doi.org/10.3390/ijerph16203885
Chicago/Turabian StyleRen, Zhanbing, and Jinlong Wu. 2019. "The Effect of Virtual Reality Games on the Gross Motor Skills of Children with Cerebral Palsy: A Meta-Analysis of Randomized Controlled Trials" International Journal of Environmental Research and Public Health 16, no. 20: 3885. https://doi.org/10.3390/ijerph16203885
APA StyleRen, Z., & Wu, J. (2019). The Effect of Virtual Reality Games on the Gross Motor Skills of Children with Cerebral Palsy: A Meta-Analysis of Randomized Controlled Trials. International Journal of Environmental Research and Public Health, 16(20), 3885. https://doi.org/10.3390/ijerph16203885