Brain – Computer Interfaces: Challenges and Applications

A special issue of NeuroSci (ISSN 2673-4087).

Deadline for manuscript submissions: closed (31 December 2022) | Viewed by 6829

Special Issue Editor


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Guest Editor
Faculty of Electrical Engineering, Automatic Control & Informatics, Opole University of Technology, Opole, Poland
Interests: EEG; biofeedback; analysis; neuroscience; brain-computer technology; digital signal processing; biomedical signals; analysis of biomedical data
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Special Issue Information

Dear Colleagues,

Brain–computer Interfaces emerged a five decades ago as a new communication technology to permit subjects with severe neuromuscular disorders to communicate and interact with the outer world. The rapid development of wireless technology opened the door for out-of-the-lab applications, such as in the field of entertainment, industry, marketing, and education. More and more new applications of brain-computer technology are emerging, including the Internet of Things.

This Special Issue will explore the advances, challenges, and future prospects of both non-invasive and invasive Brain–Computer Interfaces technology. The scope of the release includes, among others: BCI Technology, Analysis of biomedical signals, Modeling – Neuroinformatics, Biomedical Engineering, Control and Robotics, Computer Engineering, Cognitive science – Bioethics, Neurobiology – Neurosurgery, Neurorehabilitation – Biofeedback and Biophysics – Biochemistry.

Prof. Dr. Szczepan Paszkiel
Guest Editor

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Keywords

  • EEG signal processing
  • brain-computer interfaces and applications
  • methods for neurosignal processing and analysis
  • modeling &ndash
  • neuroinformatics
  • cognitive science &ndash
  • bioethics
  • neurorehabilitation &ndash
  • biofeedback

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Published Papers (1 paper)

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Research

11 pages, 2609 KiB  
Article
A Pilot Study of Game Design in the Unity Environment as an Example of the Use of Neurogaming on the Basis of Brain–Computer Interface Technology to Improve Concentration
by Szczepan Paszkiel, Ryszard Rojek, Ningrong Lei and Maria António Castro
NeuroSci 2021, 2(2), 109-119; https://doi.org/10.3390/neurosci2020007 - 19 Apr 2021
Cited by 9 | Viewed by 4973
Abstract
The article describes the practical use of Unity technology in neurogaming. For this purpose, the article describes Unity technology and brain–computer interface (BCI) technology based on the Emotiv EPOC + NeuroHeadset device. The process of creating the game world and the test results [...] Read more.
The article describes the practical use of Unity technology in neurogaming. For this purpose, the article describes Unity technology and brain–computer interface (BCI) technology based on the Emotiv EPOC + NeuroHeadset device. The process of creating the game world and the test results for the use of a device based on the BCI as a control interface for the created game are also presented. The game was created in the Unity graphics engine and the Visual Studio environment in C#. The game presented in the article is called “NeuroBall” due to the player’s object, which is a big red ball. The game will require full focus to make the ball move. The game will aim to improve the concentration and training of the user’s brain in a user-friendly environment. Through neurogaming, it will be possible to exercise and train a healthy brain, as well as diagnose and treat various symptoms of brain disorders. The project was entirely created in the Unity graphics engine in Unity version 2020.1. Full article
(This article belongs to the Special Issue Brain – Computer Interfaces: Challenges and Applications)
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