Comparative Study of Gamification Interventions for Enhancing Statistics Learning in AI-Focused Education
Abstract
1. Introduction
Motivation and Contribution
2. Literature Review
2.1. Data Visualization
2.2. Gamification as a Pedagogical Strategy
2.3. Integrating Gamification in AI Education
3. Method
3.1. Participants and Recruitment Process
- IG: Visual Learning (VL) + Gamification
- CG: VL
3.2. Interactive Visualization and Gamification
3.3. Analysis Methods
4. Results
Data Analysis
5. Discussion
Limitations and Future Research Directions
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| Parameters | Control Group (CG) | Intervention Group (IG) | |
|---|---|---|---|
| 1 | Curriculum and Courses | Intra-curricular, course-based; | Intra-curricular, course-based; |
| 2 | Components | Visual Learning | Visual Learning; Gamification |
| 3 | Duration | One Cohort (One semester (fall)), 14 weeks long | One Cohort (One semester (fall)), 14 weeks long |
| 4 | Team-based Real-world project with gamification | Pick a real-world problem with the dataset, visualize it, and build AI algorithms to solve it. | Pick a real-world problem with the dataset, visualize it, and build AI algorithms to solve it + Gamification (points, leader board, and trophy) competition among teams. |
| Topic | Visual Learner |
|---|---|
| Box Plot | Visualize the meaning of the Box Plot through a five-number summary. |
| Histogram | Visually observe the changes in the frequency table through a plot. |
| Normal Distribution | Visually observe how the bell-shaped curve changes. |
| Confidence Interval | What changes make the confidence interval wider (i.e., less precise) or narrower (i.e., more accurate)? |
| Q-Q Plot | Visual check for normality in a dataset. |
| Counting Probability | Visually observe the Tree Diagram in Bayes Rule. |
| The Exponential and Gamma Distribution | Visualize the comparison of the shapes of gamma functions with different parameters. |
| Simple Linear Regression | Fitting a line using the least squares and visually observing the changes in the fit. |
| Group | Count | Mean | STD | MIN | Q1 | Q2 | Q3 | MAX |
|---|---|---|---|---|---|---|---|---|
| IG | 13 | 99.62 | 1.39 | 95 | 100 | 100 | 100 | 100 |
| CG | 15 | 87.13 | 26.49 | 0 | 82.5 | 100 | 100 | 100 |
| Group | Count | Mean | Std | Min | Q1 | Q2 | Q3 | Max |
|---|---|---|---|---|---|---|---|---|
| IG | 13 | 103.8 | 10.51 | 83.79 | 101.1 | 106.3 | 112.0 | 116.13 |
| CG | 15 | 93.21 | 14.85 | 59.58 | 85.18 | 94.54 | 100.17 | 113.84 |
| Group | N | Mean | Std | p-Value | |
|---|---|---|---|---|---|
| Project Grade | IG | 13 | 99.62 | 1.39 | 0.102 |
| CG | 15 | 87.13 | 26.49 | ||
| Final Grade | IG | 13 | 103.80 | 10.51 | 0.042 |
| CG | 15 | 93.21 | 14.85 |
| Group | False | True | Odds Ratio | p-Value | |
|---|---|---|---|---|---|
| IG | 3 | 10 | 1.667 | 0.686 | |
| CG | 5 | 10 | |||
| IG | 3 | 10 | 6.667 | 0.030 | |
| CG | 10 | 5 |
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Wang, H.; Ganta, D.; Vasquez, M.; Enab, K. Comparative Study of Gamification Interventions for Enhancing Statistics Learning in AI-Focused Education. AI Educ. 2025, 1, 5. https://doi.org/10.3390/aieduc1010005
Wang H, Ganta D, Vasquez M, Enab K. Comparative Study of Gamification Interventions for Enhancing Statistics Learning in AI-Focused Education. AI in Education. 2025; 1(1):5. https://doi.org/10.3390/aieduc1010005
Chicago/Turabian StyleWang, Hongwei, Deepak Ganta, Maria Vasquez, and Khaled Enab. 2025. "Comparative Study of Gamification Interventions for Enhancing Statistics Learning in AI-Focused Education" AI in Education 1, no. 1: 5. https://doi.org/10.3390/aieduc1010005
APA StyleWang, H., Ganta, D., Vasquez, M., & Enab, K. (2025). Comparative Study of Gamification Interventions for Enhancing Statistics Learning in AI-Focused Education. AI in Education, 1(1), 5. https://doi.org/10.3390/aieduc1010005

