The Confluence of Digital Literacy and Eco-Consciousness: Harmonizing Digital Skills with Sustainable Practices in Education
Abstract
:1. Introduction
- A comprehensive critical appraisal of existing scholarship pertaining to the nexus of maker culture and educational environments.
- The formulation of a theoretical construct delineating the objectives and focal points of maker education initiatives.
- The execution of an empirical inquiry into educators’ experiences with the integration of maker culture in pedagogical settings.
2. Literature Review
- Inculcating a design cycle that emphasizes iterative development and refinement of ideas.
- Valuing the educational journey and the strategies employed over the final artifacts produced.
- Embedding real-world problem-solving activities that necessitate the application of classroom learning in practical contexts.
- Fostering an iterative approach to learning that embraces the cyclical nature of trial, error, and improvement.
- Transitioning the educator’s role from an authoritative instructor to a facilitator and motivator of student exploration.
- Offering students autonomy in their learning pathways to promote ownership and intrinsic motivation.
- Recognizing the educational potency of play and experimentation as vehicles for discovery and innovation.
3. Conceptual Framework
- Goal: The bedrock of sustained maker activity implementation is the establishment of a sustainable maker culture. This encompasses comprehensive institutional support, the engagement of adept and driven mentors, and the development of the requisite skills and tenacity necessary for the regular curation of maker tasks or experimental ventures [5,8].
- Enablers: Two pivotal enablers underpin a thriving maker culture, namely foundational resources (including mentors, technological tools, and knowledge repositories) and the formation of communities of practice, characterized by collaborative small groups, accessible online databases, and supportive team structures [5,8,16,19].
- Solution: The culmination of the learning process is represented by the solutions generated. Whether these solutions are marked by success or failure, they serve as a testament to the students’ capacity to assimilate and apply new knowledge within the context of their learning journey [8].
4. Research Methods
4.1. Instrument Design
- Advantages of Maker Projects: To understand the perceived benefits and positive outcomes associated with engaging in maker activities.
- Disadvantages of Maker Projects: To identify the potential drawbacks, challenges, or limitations encountered within maker education practices.
- Maker Experience: To gain insights into the participants’ personal encounters and the overall impact of maker projects on their learning journey.
- Classroom Best Practices: To solicit recommendations and insights into effective strategies and approaches that enhance maker-based learning environments.
- Future Intentions: To gather participants’ perspectives on the potential evolution of maker education and their aspirations or plans for future maker activities.
4.2. Sampling Approach
- Current Educators: Only instructors affiliated with higher education institutions in Hong Kong were considered.
- Maker Education Experience: Participants were required to have direct, hands-on experience with integrating maker education into their teaching.
- Availability: Candidates needed to express a willingness to partake in the interview process within a designated 2-week period.
4.3. Analysis of Findings
5. Findings and Discussion
5.1. Interview Findings
I think it shifts our priorities away from the narrow bands of curriculum that shackle our wrists and engages students in a new way of thinking, a worldly perspective, a social agenda that links personal success to the creation of something valuable. It is empowering.
A complete and utter mess. A lack of cohesion. A breakdown of policies and school systems. There are no standard grading rubrics, there is no expectation or guideline. It is about as close to anarchy as we have gotten, and even then, there would be some kind of target or goal.
We were siloed, and subdivided into quads, into teacher/student enclaves. Now we are a collective, a community of practice that thinks critically together. We are making waves in the curricular water, and it’s bringing us all on board this new raft of creativity and innovation. We are not teaching from a book. We are teaching from experiences.
5.2. Discussion
- Metacognition: The ability to reflect on one’s own thinking processes and learning strategies.
- Technological Literacy: Proficiency in using and understanding the technology integral to maker activities.
- Collaborative Negotiation: Skills in managing group dynamics and encouraging equitable participation.
- Iterative Design: The capacity to prototype, test, and refine projects in a cyclical learning process.
6. Concluding Remarks and Recommendations
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
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Lo, N.P.-K. The Confluence of Digital Literacy and Eco-Consciousness: Harmonizing Digital Skills with Sustainable Practices in Education. Platforms 2024, 2, 15-32. https://doi.org/10.3390/platforms2010002
Lo NP-K. The Confluence of Digital Literacy and Eco-Consciousness: Harmonizing Digital Skills with Sustainable Practices in Education. Platforms. 2024; 2(1):15-32. https://doi.org/10.3390/platforms2010002
Chicago/Turabian StyleLo, Noble Po-Kan. 2024. "The Confluence of Digital Literacy and Eco-Consciousness: Harmonizing Digital Skills with Sustainable Practices in Education" Platforms 2, no. 1: 15-32. https://doi.org/10.3390/platforms2010002
APA StyleLo, N. P.-K. (2024). The Confluence of Digital Literacy and Eco-Consciousness: Harmonizing Digital Skills with Sustainable Practices in Education. Platforms, 2(1), 15-32. https://doi.org/10.3390/platforms2010002