Can Length Limit for App Titles Benefit Consumers?
Abstract
1. Introduction
2. Data and Empirical Strategy
2.1. Hypotheses
2.2. Data
2.3. Empirical Strategy
- i
- Unconfoundedness: For , . In other words, conditional on X, W and (, , ) are independent.
- ii
- Overlap: For , and for all , where is the support of the covariates, . In other words, apps of each covariate type always have a strictly positive probability in each group. This means that the treatment i received is not a deterministic function of the covariates.
3. Empirical Results
3.1. Analysis 1: On the 30-Character Limit
3.2. Analysis 2: On the 50-Character Limit
4. Discussions of Theoretical Models
- Step 1.
- Nature decides the type of the seller and the attributes () of the seller’s app. Then, the seller privately and perfectly observes both pieces of information.
- Step 2.
- The seller places an advertisement (m) for the consumer.
- Step 3.
- The consumer decides whether to download the app () or not () given her private cost (c).
- Step 4.
- Finally, the payoffs are realized for the players.
- 1.
- Among advertisements having lengths below some threshold, increasing the length (that is, a larger m) results in more downloads (that is, is realized with a higher probability). Among advertisements having lengths above the threshold, changing the length does not affect the number of downloads. (Statement 1)
- 2.
- A policy of limiting the length of advertisement will not benefit the consumer. The policy sometimes hurts the consumer and, at other times, does not affect the consumer. (Statement 2)
- (1)
- The message strategy of the rebellious seller, , is
- (2)
- The belief of the consumer is
- (3)
- The action strategy of the consumer is
5. Conclusions
“Customers should know what they’re getting when they download or buy your app, so make sure your app description, screenshots, and previews accurately reflect the app’s core experience.”(App Store n.d.)
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A. Theoretical Models
References
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| Category a | Proportion of the Category in the Population | Number of Apps We Picked in the Category | Number of Apps Used in the Analysis | ||
|---|---|---|---|---|---|
| Books | 2.93% | 59 | 2.95% | 52 | 2.81% |
| Business | 6.49% | 130 | 6.51% | 125 | 6.76% |
| Catalogues | 0.96% | 19 | 0.95% | 18 | 0.97% |
| Education | 8.51% | 170 | 8.51% | 159 | 8.60% |
| Entertainment | 14.76% | 295 | 14.76% | 270 | 14.60% |
| Finance | 1.99% | 40 | 2.00% | 37 | 2.00% |
| Food & Drink | 2.05% | 41 | 2.05% | 36 | 1.95% |
| Games | 15.00% | 300 | 15.02% | 280 | 15.14% |
| Health & Fitness | 2.87% | 57 | 2.85% | 50 | 2.70% |
| Lifestyle | 9.50% | 190 | 9.51% | 168 | 9.09% |
| Medical | 1.85% | 37 | 1.85% | 35 | 1.89% |
| Music | 2.62% | 52 | 2.60% | 46 | 2.49% |
| Navigation | 1.77% | 35 | 1.75% | 33 | 1.78% |
| News | 2.11% | 42 | 2.10% | 40 | 2.16% |
| Newsstand | 0.77% | 15 | 0.75% | 13 | 0.70% |
| Photo & Video | 2.42% | 48 | 2.40% | 44 | 2.38% |
| Productivity | 4.07% | 81 | 4.05% | 76 | 4.11% |
| Reference | 3.51% | 70 | 3.50% | 67 | 3.62% |
| Social networking | 2.27% | 45 | 2.25% | 41 | 2.22% |
| Sports | 2.83% | 57 | 2.85% | 55 | 2.97% |
| Travel | 4.11% | 82 | 4.10% | 79 | 4.27% |
| Utilities | 6.18% | 124 | 6.21% | 116 | 6.27% |
| Weather | 0.44% | 9 | 0.45% | 9 | 0.49% |
| Total | 100.00% | 1998 | 100.00% | 1849 | 100.00% |
| Group | Full Sample | Group 0 a | Group 1 a | Group 2 a | |||||
|---|---|---|---|---|---|---|---|---|---|
| Number of observations | 1849 (100%) | 1510 (81.7%) | 197 (10.7%) | 142 (7.7%) | |||||
| Variables | Description | Mean | S.D. | Mean | S.D. | Mean | S.D. | Mean | S.D. |
| 1. Dependent variable | |||||||||
| Top-300k | This app was in the top-300,000 in the Global Rank at the observation date. | 0.23 | – | 0.19 | – | 0.32 | – | 0.46 | – |
| 2. Covariates | |||||||||
| NoUPD | The app has never been updated after the release. | 0.52 | – | 0.52 | – | 0.56 | – | 0.52 | – |
| Life | The length from the observation date to the day when the app was released (unit: days) | 797.27 | 591.08 | 814.26 | 594.50 | 768.50 | 604.13 | 656.42 | 514.78 |
| Size | The downloading size of the app (unit: megabytes) | 27.95 | 52.09 | 26.00 | 50.85 | 34.97 | 60.10 | 38.84 | 51.31 |
| DEV | Developer scale: the number of available iPhone apps developed by the app’s developer | 51.41 | 100.07 | 44.25 | 91.53 | 78.24 | 131.16 | 90.38 | 120.82 |
| Free | This app is free to download. | 0.74 | – | 0.77 | – | 0.58 | – | 0.70 | – |
| IAP | Availability of in-app-purchase option | 0.06 | – | 0.05 | – | 0.07 | – | 0.13 | – |
| LAN | The number of available languages | 2.92 | 5.67 | 2.89 | 5.60 | 3.15 | 6.30 | 2.91 | 5.56 |
| NoRate | No ratings available at the observation date (information provided by Adjust Inc.) | 0.63 | – | 0.64 | – | 0.63 | – | 0.52 | – |
| Rating b | Ratings at the observation date (information provided by Adjust Inc.) | 3.77 | 1.04 | 3.77 | 1.05 | 3.62 | 1.01 | 3.88 | 0.95 |
| C-Money | The category of this app is Business or Finance. | 0.09 | – | 0.10 | – | 0.04 | – | 0.02 | – |
| C-Culture | The category of this app is Book, Food, Music, Photo, Travel, or Navigation. | 0.16 | – | 0.16 | – | 0.13 | – | 0.15 | – |
| C-Game | The category of this app is Entertainment or Game. | 0.30 | – | 0.27 | – | 0.40 | – | 0.45 | – |
| C-Health | The category of this app is Health, Medical or Sports. | 0.08 | – | 0.08 | – | 0.06 | – | 0.06 | – |
| C-Prag | The category of this app is Productivity or Utilities. | 0.10 | – | 0.11 | – | 0.08 | – | 0.08 | – |
| C-Edu | The category of this app is Education. | 0.09 | – | 0.08 | – | 0.14 | – | 0.09 | – |
| Model | Covariates and Their Interaction Terms | No. of Obs. | |
|---|---|---|---|
| (Section 3.1; 3 groups) | Multinomial logit model | NoUPD, Free, IAP, Life, Size, DEV, Life 2, Size 2, DEV 2, Life*Size, Life*DEV, Size*DEV, C-Culture, C-Game | 1849 |
| Logit model | NoUPD, Free, IAP, Size, DEV, LAN, NoRate, Rating, Size 2, LAN 2, Rating 2, Rating*LAN, Rating*Size, Rating*DEV, LAN*Size, LAN*DEV, C-Money, C-Culture, C-Game, C-Health, C-Prag, C-Edu | 1848 | |
| (Section 3.2; 4 groups) | Multinomial logit model | NoUPD, IAP, Life, Size, DEV, Life 2, Size 2, DEV 2, Life*Size, Life*DEV, Size*DEV, C-Culture, C-Game | 1849 |
| IPW Estimator | EIF Estimator | |||
|---|---|---|---|---|
| Coeff. | S.E. b | Coeff. | S.E. b | |
| If the app received no treatment (Being given a title shorter than and equal to 5 words) | 0.197 | 0.010 ** | 0.201 | 0.010 ** |
| If the app received level 1 treatment (Being given a title whose length is from 6-word to 8-word) | 0.302 | 0.032 ** | 0.270 | 0.032 ** |
| If the app received level 2 treatment (Being given a title longer than 8 words) | 0.521 | 0.043 ** | 0.428 | 0.043 ** |
| No. of Obs. | 1848 | 1848 | ||
| IPW Estimator | EIF Estimator | |||||||
|---|---|---|---|---|---|---|---|---|
| Coeff. | S.E. b | 95% Conf. Interval | Coeff. | S.E. b | 95% Conf. Interval | |||
| If the app received level 1 treatment vs. If the app received no treatment | 0.105 | 0.033 ** | 0.039 | 0.170 | 0.069 | 0.033 * | 0.003 | 0.134 |
| If the app received level 2 treatment vs. If the app received no treatment | 0.324 | 0.043 ** | 0.238 | 0.409 | 0.227 | 0.043 ** | 0.141 | 0.312 |
| If the app received level 2 treatment vs. If the app received level 1 treatment | 0.219 | 0.053 ** | 0.114 | 0.323 | 0.158 | 0.053 ** | 0.054 | 0.263 |
| No. of Obs. | 1848 | 1848 | ||||||
| Group | Full Sample | Group 0 a | Group 1 a | Group 2 a | Group 3 a | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| Number of observations | 1849 (100%) | 1510 (81.7%) | 197 (10.7%) | 88 (4.8%) | 54 (2.9%) | |||||
| Dependent variable | Mean | S.D. | Mean | S.D. | Mean | S.D. | Mean | S.D. | Mean | S.D. |
| Top300k | 0.23 | 0.42 | 0.19 | 0.40 | 0.32 | 0.47 | 0.38 | 0.49 | 0.61 | 0.49 |
| IPW Estimator | EIF Estimator | |||
|---|---|---|---|---|
| Coeff. | S.E. b | Coeff. | S.E. b | |
| If the app received no treatment (Being given a title shorter than and equal to 5 words) | 0.195 | 0.010 ** | 0.200 | 0.010 ** |
| If the app received level 1 treatment (Being given a title whose length is from 6-word to 8-word) | 0.326 | 0.031 ** | 0.272 | 0.031 ** |
| If the app received level 2 treatment (Being given a title whose length is from 9-word to 11-word) | 0.445 | 0.052 ** | 0.377 | 0.052 ** |
| If the app received level 3 treatment (Being given a title longer than 11 words) | 0.592 | 0.055 ** | 0.470 | 0.055 ** |
| No. of Obs. | 1848 | 1848 | ||
| IPW Estimator | EIF Estimator | |||||||
|---|---|---|---|---|---|---|---|---|
| Coeff. | S.E. b | 95% Conf. Interval | Coeff. | S.E. b | 95% Conf. Interval | |||
| If the app received level 1 treatment vs. If the app received no treatment | 0.131 | 0.032 ** | 0.069 | 0.194 | 0.071 | 0.032 * | 0.009 | 0.134 |
| If the app received level 2 treatment vs. If the app received no treatment | 0.250 | 0.052 ** | 0.148 | 0.352 | 0.176 | 0.052 ** | 0.074 | 0.279 |
| If the app received level 3 treatment vs. If the app received no treatment | 0.397 | 0.056 ** | 0.287 | 0.507 | 0.270 | 0.056 ** | 0.160 | 0.379 |
| If the app received level 2 treatment vs. If the app received level 1 treatment | 0.119 | 0.060 * | 0.001 | 0.236 | 0.105 | 0.060 | −0.012 | 0.222 |
| If the app received level 3 treatment vs. If the app received level 2 treatment | 0.147 | 0.075 | −0.001 | 0.295 | 0.093 | 0.075 | −0.054 | 0.241 |
| No. of Obs. | 1848 | 1848 | ||||||
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Chiba, S.; Liu, Y.-H.; Sher, C.-Y.; Tsai, M.-H. Can Length Limit for App Titles Benefit Consumers? Analytics 2026, 5, 3. https://doi.org/10.3390/analytics5010003
Chiba S, Liu Y-H, Sher C-Y, Tsai M-H. Can Length Limit for App Titles Benefit Consumers? Analytics. 2026; 5(1):3. https://doi.org/10.3390/analytics5010003
Chicago/Turabian StyleChiba, Saori, Yu-Hsi Liu, Chien-Yuan Sher, and Min-Hsueh Tsai. 2026. "Can Length Limit for App Titles Benefit Consumers?" Analytics 5, no. 1: 3. https://doi.org/10.3390/analytics5010003
APA StyleChiba, S., Liu, Y.-H., Sher, C.-Y., & Tsai, M.-H. (2026). Can Length Limit for App Titles Benefit Consumers? Analytics, 5(1), 3. https://doi.org/10.3390/analytics5010003

