Investigating Factors Influencing Preservice Teachers’ Intentions to Adopt Virtual Reality: A Mixed-Methods Study
Abstract
:1. Introduction
2. Theorical Backgrounds
2.1. Teacher Technology Integration: Perceived Usefulness and Self-Efficacy
2.2. Virtual Reality Enjoyment
2.3. Virtual Reality Presence
3. Methods
3.1. Overview of Methods
3.2. Participants
3.3. VR App Selection
3.4. Data Collection
3.5. Data Analysis
3.5.1. Quantitative Data Analysis
3.5.2. Qualitative Data Analysis
4. Findings
4.1. Confirmatory Factor Analysis: Measurement Model
4.2. Structural Model and Hypothesis Testing
4.3. Qualitative Analysis Findings
My main concern in using VR for my classroom is not having enough headsets for all students. The Oculus may have to be a station in the classroom, and I wonder if that is a good use of my time. I also wonder how I can monitor what students are viewing, since they may not want to view the educational games that I want them to. I would need a way to monitor their use and still effectively work with other students who do not have the headset at the time.
5. Discussion
5.1. Discussion of the Findings
5.2. Implication of the Findings
5.3. Study Limitations and Future Research Directions
6. Conclusions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Variable | Category | Frequency (n) | Percentage (%) |
---|---|---|---|
Gender | Female | 146 | 89.4 |
Male | 15 | 9.2 | |
Prefer Not to Say | 2 | 1.4 | |
Major | Elementary | 84 | 51.5 |
Early Childhood | 37 | 22.8 | |
Social Studies | 19 | 11.7 | |
Special Education | 17 | 10.4 | |
Spanish Education | 3 | 1.8 | |
Others | 3 | 1.8 | |
Year | Freshman | 9 | 5.5 |
Sophomore | 74 | 45.4 | |
Junior | 63 | 38.7 | |
Senior | 17 | 10.4 | |
Ethnicity | White | 152 | 93.25 |
Black | 3 | 1.84 | |
Latinx | 3 | 1.84 | |
Asian | 2 | 1.23 | |
Others | 3 | 1.84 | |
Familiarity of Oculus Quest | Not familiar at all | 104 | 63.8 |
Slightly familiar | 38 | 23.3 | |
Moderately familiar | 15 | 9.2 | |
Very familiar | 4 | 2.45 | |
Extremely familiar | 1 | 0.61 |
App Name | Educational Purpose | Price |
---|---|---|
Anne Frank House | The app was introduced as a VR lesson example in social studies class. The app provides users with an opportunity to visit the Secret Annex virtually. | Free |
Wander | The app was integrated to help PSTs explore the possibility of providing virtual field trips. | USD 9.99 |
Ocean Rift | The app was demonstrated as an example of using VR for science content learning. The app allows students to learn and interact with underwater animals such as dolphins, sharks, and turtles. | USD 9.99 |
Mondly | The app was introduced to show how VR can be used to improve foreign language skills. It puts users into a virtual environment (e.g., flight, taxi) where they talk with a virtual avatar using a chosen language. | USD 14.99 |
Notes on Blindness | The app was introduced to show that VR can be used to promote empathy. The app describes the life experience of John Hull who became completely blind after years of failing sight. | Free |
Constructs | Items | Measurement Items | Item Level | Overall | ||
---|---|---|---|---|---|---|
Mean | SD | Mean | SD | |||
Perceived Usefulness [53] | PB1 | Integrating VR will enhance my teaching effectiveness. | 4.15 | 0.79 | 4.18 | 0.73 |
PB2 | Integrating VR will help me teach a lesson in a more effective way. | 4.26 | 0.81 | |||
PB3 | Integrating VR will enhance my student learning. | 4.32 | 0.76 | |||
Self-Efficacy [54] | SE1 | I feel confident that I have the skills necessary to use VR for teaching. | 3.96 | 0.91 | 4.01 | 0.86 |
SE2 | I feel confident that I can successfully teach relevant subject content with the appropriate use of VR. | 4.20 | 0.91 | |||
SE3 | I feel confident that I understand the capabilities of VR well enough to utilize them in my classroom. | 4.02 | 0.98 | |||
Intention to Use [55] | IU1 | Given that I have access to VR devices, I predict that I would use it for my teaching. | 4.18 | 0.97 | 3.97 | 0.96 |
IU2 | I intend to adopt VR for my teaching. | 3.85 | 1.03 | |||
Enjoyment | EJ | How enjoyable is exploring VR apps using Oculus quest? | 4.45 | 0.76 | 4.45 | 0.76 |
Presence | PR | To what extent do you feel that you are immersed in the virtual learning environment? | 3.98 | 0.84 | 3.98 | 0.84 |
Constructs | Items | Factor Loading (>0.70) | AVE (>0.50) | CR (>0.70) | Cronbach’s Alpha(>0.70) |
---|---|---|---|---|---|
Perceived Usefulness | PB1 | 0.88 | 0.77 | 0.91 | 0.91 |
PB2 | 0.86 | ||||
PB3 | 0.89 | ||||
Self-Efficacy | SE1 | 0.80 | 0.72 | 0.89 | 0.88 |
SE2 | 0.83 | ||||
SE3 | 0.90 | ||||
Intention to Use | IU1 | 0.92 | 0.82 | 0.90 | 0.92 |
Perceived Usefulness | Self-Efficacy | Intention to Use | |
---|---|---|---|
Perceived Usefulness | 0.877 | ||
Self-efficacy | 0.614 | 0.85 | |
Intention to Use | 0.870 | 0.589 | 0.91 |
Hypothesis | Standardized Coefficient | CR | p-Value | Results |
---|---|---|---|---|
H1: Perceived Usefulness → Intention to Use | 0.748 | 9.080 | *** | Supported |
H2: Perceived Self-efficacy → Intention to Use | 0.124 | 1.705 | 0.08 | Not Supported |
H3: Perceived Self-efficacy → Perceived Usefulness | 0.600 | 7.786 | *** | Supported |
H4: Enjoyment → Perceived Usefulness | 0.205 | 2.783 | 0.005 | Supported |
H5: Enjoyment → Intention to Use | 0.106 | 2.021 | 0.043 | Supported |
H6: Enjoyment → Perceived Self-efficacy | 0.278 | 3.452 | *** | Supported |
H7: Presence→ Enjoyment | 0.419 | 5.871 | *** | Supported |
H8: Presence→ Perceived Usefulness | −0.026 | −0.373 | 0.709 | Not Supported |
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Hur, J.W. Investigating Factors Influencing Preservice Teachers’ Intentions to Adopt Virtual Reality: A Mixed-Methods Study. Virtual Worlds 2025, 4, 12. https://doi.org/10.3390/virtualworlds4020012
Hur JW. Investigating Factors Influencing Preservice Teachers’ Intentions to Adopt Virtual Reality: A Mixed-Methods Study. Virtual Worlds. 2025; 4(2):12. https://doi.org/10.3390/virtualworlds4020012
Chicago/Turabian StyleHur, Jung Won. 2025. "Investigating Factors Influencing Preservice Teachers’ Intentions to Adopt Virtual Reality: A Mixed-Methods Study" Virtual Worlds 4, no. 2: 12. https://doi.org/10.3390/virtualworlds4020012
APA StyleHur, J. W. (2025). Investigating Factors Influencing Preservice Teachers’ Intentions to Adopt Virtual Reality: A Mixed-Methods Study. Virtual Worlds, 4(2), 12. https://doi.org/10.3390/virtualworlds4020012