Do TV Watching and Gaming Affect Adolescents’ Social Acceptance Among Classmates?
Abstract
1. Introduction
1.1. Contact Theory as a Theoretical Framework
1.2. Watching TV and Gaming and Their Relation to Contact and Acceptance
1.3. The Current Study
2. Materials and Methods
2.1. Participants
2.2. Measures
2.3. Procedure
2.4. Data Analysis
3. Results
3.1. Preliminary Results
3.2. Cross-Sectional Results
3.3. Longitudinal Results
3.4. Further Analyses
4. Discussion
4.1. Implications
4.2. Strengths, Limitations, and Future Directions
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Variable | Measurement | Response Scale | Example |
|---|---|---|---|
| TV Watching | Self-reported daily duration of TV watching | Hours and minutes converted to total hours | “How much time about do you spend watching TV per day?” |
| Gaming | Self-reported daily time spent gaming on electronic devices | Hours and minutes converted to total hours | “How much time about do you spend gaming (playing electronic games on the computer, PlayStation, Wii, mobile phone, etc.)” |
| Contact via Media | Frequency of communication with classmates via mobile phone or internet in the past 14 days | 0–14 days per each classmate reported on, averaged across all classmates reported on | “On how many days during the last 14 did you exchange with the following classmates via mobile phone/phone or internet (e.g., calls, SMS, E-mail, chat, MSN, Facebook, etc.)?” |
| Social Acceptance | Peer nominations of classmates with whom participants spend the most time | Percentage of possible nominations received | “With whom in your class do you spend most of your time during school?” |
| Variable | M/% | SD | Min.–Max | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|---|---|---|
| 19.61 | 11.73 | 0–61.11 | 0.63 ** | 0.22 ** | −0.00 | −0.02 | −0.04 | |
| 19.94 | 12.30 | 0–61.54 | 0.18 ** | 0.03 | −0.00 | −0.01 | ||
| 1.55 | 1.84 | 0–14 | 0.14 ** | 0.14 ** | 0.03 | |||
| 1.43 | 1.59 | 0–10 | 0.39 ** | 0.29 ** | ||||
| 1.77 | 1.43 | 0–12 | 0.07 * | |||||
| 52.3 |
| Effects on Contact T1 (Mediator) | Effects on Acceptance T1 (Dependent Variable) | |||||||
|---|---|---|---|---|---|---|---|---|
| Variable | B | SE | B/SE | p | B | SE | B/SE | p |
| Within level | ||||||||
| Gaming T1 | 0.147 | 0.044 | 3.331 | 0.001 | −0.003 | 0.224 | −0.013 | 0.989 |
| Male gender a | −0.078 | 0.136 | −0.572 | 0.567 | −0.942 | 0.914 | −1.030 | 0.303 |
| Contact T1 | 1.411 | 0.351 | 4.024 | <0.001 | ||||
| Variance contact T1 | 2.967 | 0.420 | 7.065 | <0.001 | ||||
| Variance acceptance T1 | 114.101 | 7.555 | 15.103 | <0.001 | ||||
| Between level | ||||||||
| Intercept contact T1 | 1.380 | 0.110 | 12.579 | <0.001 | ||||
| Intercept acceptance T1 | 20.309 | 0.825 | 24.607 | <0.001 | ||||
| Variance contact T1 | 0.192 | 0.072 | 2.683 | 0.007 | ||||
| Variance acceptance T1 | 17.291 | 7.724 | 2.239 | 0.025 | ||||
| Indirect effect | 0.207 | 0.078 | 2.643 | 0.008 | ||||
| Effects on Contact T1 (Mediator) | Effects on Acceptance T1 (Dependent Variable) | |||||||
|---|---|---|---|---|---|---|---|---|
| Variable | B | SE | B/SE | p | B | SE | B/SE | p |
| Within level | ||||||||
| TV T1 | 0.154 | 0.059 | 2.618 | 0.009 | −0.321 | 0.192 | −1.671 | 0.095 |
| Male gender a | 0.045 | 0.140 | 0.319 | 0.750 | −1.036 | 0.889 | −1.165 | 0.244 |
| Contact T1 | 1.414 | 0.348 | 4.062 | <0.001 | ||||
| Variance contact T1 | 3.002 | 0.420 | 7.140 | <0.001 | ||||
| Variance acceptance T1 | 113.602 | 7.443 | 15.263 | <0.001 | ||||
| Between level | ||||||||
| Intercept contact T1 | 1.266 | 0.144 | 8.785 | <0.001 | ||||
| Intercept acceptance T1 | 20.818 | 0.825 | 25.248 | <0.001 | ||||
| Variance contact T1 | 0.166 | 0.069 | 2.420 | 0.016 | ||||
| Variance acceptance T1 | 17.542 | 7.730 | 2.269 | 0.023 | ||||
| Indirect effect | 0.218 | 0.098 | 2.227 | 0.026 | ||||
| Effects on Contact T1 (Mediator) | Effects on Acceptance T2 (Dependent Variable) | |||||||
|---|---|---|---|---|---|---|---|---|
| Variables | B | SE | B/SE | p | B | SE | B/SE | p |
| Within level | ||||||||
| Gaming T1 | 0.145 | 0.043 | 3.385 | 0.001 | 0.123 | 0.213 | 0.578 | 0.563 |
| Male gender a | −0.043 | 0.139 | −0.311 | 0.756 | 0.429 | 0.651 | 0.659 | 0.510 |
| Contact T1 | 0.217 | 0.183 | 1.187 | 0.235 | ||||
| Acceptance T1 | 0.034 | 0.007 | 4.701 | <0.001 | 0.670 | 0.037 | 17.881 | <0.001 |
| Variance contact T1 | 2.831 | 0.420 | 6.745 | <0.001 | ||||
| Variance acceptance T1 | 81.981 | 8.208 | 9.987 | <0.001 | ||||
| Between level | ||||||||
| Intercept contact T1 | 0.685 | 0.166 | 4.122 | <0.001 | ||||
| Intercept acceptance T1 | 6.407 | 0.827 | 7.746 | <0.001 | ||||
| Variance contact T1 | 0.163 | 0.077 | 2.130 | 0.033 | - | - | - | - |
| Variance acceptance T1 | 6.797 | 2.405 | 2.826 | 0.005 | ||||
| Effects on Contact T1 (Mediator) | Effects on Acceptance T2 (Dependent Variable) | |||||||
|---|---|---|---|---|---|---|---|---|
| Variables | B | SE | B/SE | p | B | SE | B/SE | p |
| Within level | ||||||||
| TV T1 | 0.160 | 0.058 | 2.761 | 0.006 | 0.009 | 0.281 | 0.032 | 0.975 |
| Male gender a | 0.080 | 0.143 | 0.557 | 0.578 | 0.491 | 0.654 | 0.751 | 0.453 |
| Contact T1 | 0.212 | 0.183 | 1.157 | 0.247 | ||||
| Acceptance T1 | 0.035 | 0.007 | 4.678 | <0.001 | 0.673 | 0.037 | 18.223 | <0.001 |
| Variance contact T1 | 2.860 | 0.418 | 6.834 | <0.001 | ||||
| Variance acceptance T1 | 82.187 | 8.206 | 10.015 | <0.001 | ||||
| Between level | ||||||||
| Intercept contact T1 | 0.554 | 0.183 | 3.023 | 0.003 | ||||
| Intercept acceptance T1 | 6.484 | 1.025 | 6.325 | <0.001 | ||||
| Variance contact T1 | 0.145 | 0.073 | 1.977 | 0.048 | ||||
| Variance acceptance T1 | 6.793 | 2.345 | 2.896 | 0.004 | ||||
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Hofmann, V.; Kellems, R.O.; Lucek, D.; Müller, C.M. Do TV Watching and Gaming Affect Adolescents’ Social Acceptance Among Classmates? Youth 2025, 5, 132. https://doi.org/10.3390/youth5040132
Hofmann V, Kellems RO, Lucek D, Müller CM. Do TV Watching and Gaming Affect Adolescents’ Social Acceptance Among Classmates? Youth. 2025; 5(4):132. https://doi.org/10.3390/youth5040132
Chicago/Turabian StyleHofmann, Verena, Ryan O. Kellems, Donato Lucek, and Christoph M. Müller. 2025. "Do TV Watching and Gaming Affect Adolescents’ Social Acceptance Among Classmates?" Youth 5, no. 4: 132. https://doi.org/10.3390/youth5040132
APA StyleHofmann, V., Kellems, R. O., Lucek, D., & Müller, C. M. (2025). Do TV Watching and Gaming Affect Adolescents’ Social Acceptance Among Classmates? Youth, 5(4), 132. https://doi.org/10.3390/youth5040132

