Virtual Reality-Based Alcohol Prevention: The Results of a Cross-Sectional Study with Visitors of an Art Exhibition
Abstract
:1. Introduction
2. Materials and Methods
2.1. Study Design
2.2. Virtual LimitLab: A VR Application for Alcohol Prevention
2.3. Data Collection and Recruitment
2.4. Measures
2.5. Data Analysis
3. Results
3.1. Participants
3.2. Hedonic Quality of Virtual LimitLab
3.3. Assessment of Virtual LimitLab
3.4. Hedonic Quality by Gender and Age
3.5. Agreement with Statements About Virtual LimitLab by Gender and Age
3.6. Positive Qualitative Aspects of Virtual LimitLab
3.7. Suggestions for Improvement in Virtual LimitLab
4. Discussion
Strengths and Limitations
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Gender | n = 291 (100%) |
female | 165 (56.7%) |
male | 122 (41.9%) |
not specified | 4 (1.4%) |
Age | n = 289 (100%) |
≤18 years | 57 (19.7%) |
19–39 years | 162 (56.1%) |
≥40 years | 70 (24.2%) |
UEQ-S Item | Female M ± SD | Male M ± SD | M-U-Test | Z-Value | p-Value | ≤18 Years M ± SD | ≥19 Years M ± SD | M-U-Test | Z-Value | p-Value |
---|---|---|---|---|---|---|---|---|---|---|
exciting/boring | 1.41 (SD = 1.41) | 1.39 (SD = 1.36) | 9169.00 | −0.30 | 0.765 | 1.76 (SD = 1.12) | 1.29 (SD = 1.44) | 5126.50 | −1.98 | 0.047 |
interesting/not interesting | 1.71 (SD = 1.37) | 1.73 (SD = 1.29) | 9293.00 | −0.11 | 0.916 | 2.00 (SD = 1.26) | 1.63 (SD = 1.37) | 5061.50 | −2.02 | 0.043 |
inventive/conventional | 1.76 (SD = 1.36) | 1.57 (SD = 1.35) | 8177.50 | −1.41 | 0.158 | 1.42 (SD = 1.24) | 1.72 (SD = 1.39) | 4830.00 | −1.95 | 0.051 |
leading edge/usual | 1.90 (SD = 1.30) | 1.92 (SD = 1.20) | 8957.00 | −0.05 | 0.957 | 1.98 (SD = 1.08) | 1.85 (SD = 1.34) | 5884.00 | −0.28 | 0.781 |
Item | Gender | Age | ||||
---|---|---|---|---|---|---|
Agreement in Percent | Chi-Square (df) | p-Value | Agreement in Percent | Chi-Square (df) | p-Value | |
I was able to influence the course of the game through contact with the characters in the game. | 91.5% (female) 89.1% (male) | 0.46 (1) | 0.500 | 87.7% (≤18 years) 90.8% (≥19 years) | 0.48 (1) | 0.486 |
The characters in the prevention game were realistic. | 89.5% (female) 85.6% (male) | 0.98 (1) | 0.322 | 83.9% (≤18 years) 88.5% (≥19 years) | 0.86 (1) | 0.353 |
It became clear to me during the game that drinking behaviour can be influenced by peer pressure. | 91.5% (female) 82.6% (male) | 5.11 (1) | 0.024 | 78.9% (≤18 years) 89.2% (≥19 years) | 4.27 (1) | 0.039 |
The game scenes were interesting. | 76.7% (female) 85.7% (male) | 3.57 (1) | 0.059 | 84.2% (≤18 years) 78.4% (≥19 years) | 0.94 (1) | 0.332 |
The game showed me what negative consequences excessive alcohol consumption can have. | 64.6% (female) 66.7% (male) | 0.13 (1) | 0.722 | 63.2% (≤18 years) 65.1% (≥19 years) | 0.07 (1) | 0.787 |
The content of the game made me think about my own behaviour or that of others at parties. | 66.7% (female) 52.5% (male) | 5.80 (1) | 0.016 | 54.4% (≤18 years) 61.7% (≥19 years) | 1.01 (1) | 0.315 |
By playing the game, I can make better decisions about how I react when other people offer me alcohol. | 64.0% (female) 50.0% (male) | 5.60 (1) | 0.018 | 54.4% (≤18 years) 59.0% (≥19 years) | 0.39 (1) | 0.532 |
I was able to expand my previous knowledge about the effects of alcohol while playing. | 29.9% (female) 27.1% (male) | 0.25 (1) | 0.613 | 34.5% (≤18 years) 27.5% (≥19 years) | 1.07 (1) | 0.301 |
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Hrynyschyn, R.; Kucenko, S.; Lyk, P.B.; Majgaard, G.; Rockweiler, S.; Stehr, S.; Stock, C. Virtual Reality-Based Alcohol Prevention: The Results of a Cross-Sectional Study with Visitors of an Art Exhibition. Adolescents 2024, 4, 469-483. https://doi.org/10.3390/adolescents4040033
Hrynyschyn R, Kucenko S, Lyk PB, Majgaard G, Rockweiler S, Stehr S, Stock C. Virtual Reality-Based Alcohol Prevention: The Results of a Cross-Sectional Study with Visitors of an Art Exhibition. Adolescents. 2024; 4(4):469-483. https://doi.org/10.3390/adolescents4040033
Chicago/Turabian StyleHrynyschyn, Robert, Sergej Kucenko, Patricia Bianca Lyk, Gunver Majgaard, Susanne Rockweiler, Sara Stehr, and Christiane Stock. 2024. "Virtual Reality-Based Alcohol Prevention: The Results of a Cross-Sectional Study with Visitors of an Art Exhibition" Adolescents 4, no. 4: 469-483. https://doi.org/10.3390/adolescents4040033
APA StyleHrynyschyn, R., Kucenko, S., Lyk, P. B., Majgaard, G., Rockweiler, S., Stehr, S., & Stock, C. (2024). Virtual Reality-Based Alcohol Prevention: The Results of a Cross-Sectional Study with Visitors of an Art Exhibition. Adolescents, 4(4), 469-483. https://doi.org/10.3390/adolescents4040033