Real-Time 3D and Archaeology: A Status Report †
Abstract
:1. Introduction
2. RGBDemo
2.1. First Test and Technical Validation
2.2. Limitations, Potentialities and Professional Use
3. SLAM-Based Technologies
3.1. A New Approach to Real-Time 3D: Validation, Limitations and Its Potentialities
3.2. SLAM for Professional Archaeology
4. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Acknowledgments
Conflicts of Interest
References
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Bezzi, L.; Bezzi, A.; Gietl, R.; Naponiello, G.; Feistmantl, K. Real-Time 3D and Archaeology: A Status Report. Environ. Sci. Proc. 2021, 10, 16. https://doi.org/10.3390/environsciproc2021010016
Bezzi L, Bezzi A, Gietl R, Naponiello G, Feistmantl K. Real-Time 3D and Archaeology: A Status Report. Environmental Sciences Proceedings. 2021; 10(1):16. https://doi.org/10.3390/environsciproc2021010016
Chicago/Turabian StyleBezzi, Luca, Alessandro Bezzi, Rupert Gietl, Giuseppe Naponiello, and Kathrin Feistmantl. 2021. "Real-Time 3D and Archaeology: A Status Report" Environmental Sciences Proceedings 10, no. 1: 16. https://doi.org/10.3390/environsciproc2021010016
APA StyleBezzi, L., Bezzi, A., Gietl, R., Naponiello, G., & Feistmantl, K. (2021). Real-Time 3D and Archaeology: A Status Report. Environmental Sciences Proceedings, 10(1), 16. https://doi.org/10.3390/environsciproc2021010016