Harnessing the Potential of the Metaverse and Artificial Intelligence for the Internet of City Things: Cost-Effective XReality and Synergistic AIoT Technologies
Abstract
:1. Introduction
- 1.
- RQ1: What roles do virtual digital models play in IoCT applications, and how do the derived XR variants contribute to IoCT applications?
- 2.
- RQ2: What are the latest successful IoCT applications realized through the integration of XR models, and how can researchers customize virtual digital models to cater to specific IoCT application needs?
- 3.
- RQ3: What are the current challenges, insightful observations, and prospective avenues for future research when it comes to harnessing XR within the IoCT framework?
- 4.
- RQ4: How does the amalgamation of AIoT with XR contribute to the seamless development of the Metaverse, and what influence does this integration exert on user experiences and interactivity as well as future IoT applications?
- Employing a comprehensive approach, the study offers a detailed overview of key concepts underlying VR-, AR-, MR-, and XR-related technologies.
- Enriching the discourse, the study delves into a thorough examination of cost-effective devices suitable for VR and AR applications.
- By examining recent IoT use cases through the prism of cost-effective VR/AR devices, the study provides a comprehensive review.
- Identifying untackled challenges and potential avenues for further research, the study contributes to the advancement of cost-effective VR/AR-driven IoCT applications.
2. Conceptual Background
2.1. IoT, IoCT, and the Metaverse
- 1.
- Sensor Networks and Data Collection: IoCT relies heavily on sensor networks strategically placed throughout the city to capture real-time data. These sensors can monitor various parameters such as temperature, air quality, traffic flow, energy consumption, waste management, and more. These devices play a pivotal role in gathering data points that reflect the current state of the urban environment.
- 2.
- Data Integration and Interoperability: IoCT involves integrating data from a multitude of sources across different sectors. This requires establishing interoperability standards and protocols to ensure seamless communication between various devices, systems, and platforms. This integration enables a holistic view of the city’s operations and helps in making informed decisions.
- 3.
- Edge and Cloud Computing: The vast volume of data generated by IoCT sensors demands efficient processing and analysis. Edge computing, where data are processed closer to the data source, ensures real-time insights and reduces latency. Cloud computing is also utilized for more complex analytics, storage, and long-term data aggregation.
- 4.
- Data Analytics and Insights: IoCT employs advanced data analytics techniques, including Machine Learning (ML) and AI, to extract meaningful insights from the collected data. These insights help identify patterns, trends, and anomalies, enabling city planners and administrators to make informed decisions for optimizing urban operations and services.
- 5.
- Smart Decision-Making: IoCT enables data-driven decision making by providing real-time and predictive information. For instance, real-time traffic data can optimize traffic signal timings to reduce congestion, or energy consumption patterns can help adjust lighting and HVAC systems in public spaces. Predictive analytics can anticipate maintenance needs, preventing infrastructure failures.
- 6.
- Communication Infrastructure: IoCT relies on robust communication infrastructure, such as high-speed internet connectivity, wireless networks (e.g., 5G), and communication protocols, to ensure reliable data transmission between devices and systems.
- 7.
- Security and Privacy: Given the sensitivity of urban data, security measures including encryption, access controls, and data anonymization are paramount for protecting both citizen privacy and the integrity of the system.
- 8.
- User Interfaces and Visualization: IoCT systems often provide user-friendly interfaces and visualizations that display real-time data and insights. These interfaces allow city officials, administrators, and citizens to monitor and engage with the city’s various aspects, enhancing transparency and participation.
2.2. Extended Reality (XR)
- Mobile devices: Smartphones and tablet PCs are playing a leading role in the VR/AR market by providing a rich experience for industrial tasks, business, entertainment, gaming, and social networking.
- Special VR/AR devices: These devices are special devices designed only to provide a rich VR/AR experience. Head-mounted displays (HMDs) are one category of special VR/AR devices, which makes the data transparent to the view of the users.
- VR/AR glasses: See-through wearable glasses supporting VR/AR functionalities are capable of displaying information from smartphones directly in the VR/AR glasses, providing hands-free operations. These types of VR/AR glasses are capable of assisting workers in industries, to gain quick hands-free access to the internet and gain valuable information.
- VR/AR contact lenses: Paving the way for new VR/AR experiences, VR/AR contact lenses fixed to human eyes can interface with smartphones and are capable of performing actions similar to a digital camera and providing enhanced VR/AR experiences.
2.2.1. Virtual Reality (VR)
- Virtual world: Independent from the real world, the virtual world is an imaginary space with a real world of digital objects. Simulation and computer graphic models are used to create such a virtual world by rendering digital objects. The designers establish the link between the digital objects by a predefined set of rules.
- Immersion: Specially designed VR headsets provide a better field of vision for providing an immersive experience for the users. The users will be detached from the real world on the sensory level and will be immersed in the virtual space. Apart from the immersive visual aid, VR headsets also support audio facilities for the users.
- Sensory feedback: Changes in user positions and movement of the head and other body parts provide sensory feedback to the VR headsets to track the scenario and provide appropriate changes in the virtual world. This provides a perfect illusion for the users of VR headsets that they are moving in a virtual world.
- Interactivity: An interactive experience could be attained by users using VR headsets, which provide a real feel of the digital objects in the virtual world. They could pick any virtual object, use it in the virtual environment, and subsequently use it in the digital world.
- Fully immersive: With the appropriate HMD or VR glasses, a more realistic immersive experience could be gained with complete sight and sound inputs to the users. Fully immersive experiences encompass a wide view of the field with high resolution and sound effects of the digital content.
- Semi-immersive: With the realistic environments created using 3D graphics, semi-immersive VR provides a partial virtual environment for the users. It ensures physical connectivity with the physical scenario as well as focuses on the digital models of objects. They are most used for training and educational activities since they replicate the functions and design aspects of real-world mechanisms.
- Non-immersive: Non-immersive experiences do completely fall under the VR category, since most of them include everyday common usage of computer-generated environments. It allows the users to control the virtual environment projected in the console or computer with the aid of keyboards, mice, and controllers.
2.2.2. Augmented Reality (AR)
- Sensors and Cameras: For imparting successful AR performance, the role of cameras and sensors is very critical. It helps to locate objects in the environment, measure their features, and assist in creating equivalent 3D models.
- Processing modules: Conversion of the captured real-life images into augmented ones is performed by processing units, such as RAM, CPU, and GPU modules. The rich specification of the processing modules helps to understand the reality of AR applications in the deployed environments.
- Projection areas: They are mostly present in AR devices or headsets used or AR applications. It helps to provide interactive visualization of the environment and changes the views as necessary. The surface for the projection of a visualization could be a wall or floor.
- Reflection: For a pleasant view of the 3D augmented images, the reflections from the environment to the user’s eye provide a path for the graphically modified digital images. Curved, double-sided mirrors are used in AR devices to reflect the light, separate the images for both eyes, and reflect the RGB color components as well.
- Simultaneous Localization and Mapping (SLAM): For rendering augmented real-life images, SLAM provides one of the most effective approaches. It assists in mapping the complete structure of the environment considered for visualization by localizing the sensors present in the AR devices that support SLAM functionality.
- Recognition-based: This is a marker-based AR technology, which uses a camera to locate the objects or visual markers. The recognition-based method depends on the camera to distinguish between real-world objects and markers. Here, 3D virtual graphics are immediately replaced, while a marker is recognized by the device.
- Location-based: Unlike the recognition-based technology, the location-based approach uses a compass, GPS, etc., to obtain the data from the locations for the implementation of AR based on the location information. Deployment of this technology could be comfortably performed using smartphones along with location-based AR applications running on smartphones.
2.2.3. Mixed Reality (MR)
- Enhanced environmental apps: As contextual placement of digital objects in virtual environments is becoming popular, enhanced environmental apps could facilitate this feature with the support of HoloLens HMDs. The placement of digital content in the world-of-view environment of the users is one of the key features imparted through enhanced environmental apps.
- Immersive environmental apps: These apps completely change the perspective of users’ view with respect to time and space, driven through an environment-centered approach. In this approach, the context in the real-world environment might not play a significant role in providing immersive experiences for the users.
- Blended environmental apps: The complete transformation of an element into a different digital object is supported through blended environmental apps. It helps to map and recognize the environment of the users and build a digital layer to completely overlay the space of the users. Even though the complete transformation of digital objects is enabled through this blended environmental app, it retains the dimension of the base object.
- MR headset-based apps: Most of the leading semiconductor manufacturers have initiated the making of MR headsets that could provide inside-out tracking and six degrees of freedom of movement across the field-of-view environment. This kind of headset supports plug-and-play features with MR-enabled PCs and thereby provides an amazing immersive experience for the users.
2.3. Integration of VR/AR Technologies and IoT
2.4. Artificial Intelligence of Things (AIoT) and Its Relation to the Metaverse and IoCT
2.5. Smart Cities and Their Relationship to the Metaverse
- Digital infrastructure: Smart cities have robust digital infrastructure, including high-speed internet connectivity and data networks that enable seamless communication between devices, sensors, and citizens.
- Big data analytics: They collect vast amounts of data from various sources, such as sensors, smartphones, and public services. These data are analyzed to gain insights, optimize operations, and improve decision-making processes.
- IoT: They rely on sensors and connected devices to monitor and manage various aspects of urban life such as traffic flow, mobility patterns, energy consumption, air quality, water management, and waste management.
- Enhanced public services: They improve public services such as healthcare, education, and safety by using technology to enhance access and efficiency.
- Citizen engagement: They encourage citizen participation through digital platforms, enabling residents to provide feedback, access services, and engage in decision-making processes.
- Sustainable practices: They incorporate sustainable development in their strategies by implementing practices and initiatives that support and advance the environmental, economic, and social goals of sustainability.
3. A Survey of Related Works
4. Methodology
5. Results
5.1. Factors Contributing to the Cost of VR and AR Solutions
5.1.1. VR and AR App Development
5.1.2. VR and AR Hardware
5.2. Economic Technologies and Devices for VR and AR
5.2.1. Google Cardboard
5.2.2. Google Daydream View
5.2.3. Homido VR Headset
5.2.4. Samsung Gear VR
5.2.5. Merge VR Goggles
5.3. VR, AR Technologies for IoCT Applications
5.4. XR, AI, IoT, and AIoT Technologies: Characteristics and Relationships
5.5. The Clear Synergies between AI and XR for Advanced IoT and Emerging AIoT Applications within IoCT
- Urban planning and design: VR/AR/MR can be used to create immersive simulations for urban planning, enabling city planners to visualize and optimize infrastructure layouts.
- Tourism and cultural heritage: These technologies can offer virtual tours of historical sites and landmarks, enhancing the tourist experience and preserving cultural heritage.
- Remote maintenance and repairs: Technicians can use AR/MR to access real-time information and instructions while performing maintenance tasks in various urban systems.
- Real estate and property management: VR can offer virtual property tours, while AR can provide real-time property information when viewing physical locations.
- Interactive city navigation: AR applications can provide navigation guidance, points of interest, and real-time information layered onto the user’s view of the city.
- Smart retail and marketing: AR can be used to enhance shopping experiences by providing interactive product information, promotions, and recommendations.
- Healthcare and well-being: VR/AR/MR technologies can support telemedicine, therapy, and healthcare education within urban environments.
- Entertainment and events: AR/MR can offer enhanced experiences during urban events, such as festivals, concerts, and exhibitions.
- Education and learning: VR/AR/MR can bring immersive educational experiences to classrooms and urban learning environments.
6. Discussion: Challenges, Open Issues, and Future Research Directions
6.1. XR-Enabled Virtual Digital Models in IoCT Applications
6.1.1. Open Issues
- Economic Impact of Hardware for VR/AR: Despite the recent advancement in hardware technology with miniaturization targeted for mobile devices, IoT, data collection with sensors, and other hands-on interactive applications, there are still significant challenges that need to be addressed to mature this technology. Apart from the significant internal characteristics of VR/AR devices, the cost involved in deploying them for IoT applications imposes a challenge for the developers. In the following, we highlight these challenges.
- -
- The massive impact on the cost factors involved in VR/AR devices that pose a great challenge is especially due to the branding of the devices.
- -
- The integration of powerful hardware before the consumer market is ready for its incorporation poses the challenge of the increased price of VR/AR modules.
- -
- As the developments of wearable, headsets, and accessories for VR/AR are labor-intensive to develop, it raises challenges for an increase in the cost of the product.
- -
- Finally, a main challenge for the developers is to integrate optical mechanics with the devices to provide an immersive experience, which involves a huge investment.
- Availability of useful Content: As the world of VR/AR solutions is advancing at a faster rate than ever before, the technological advances, by converging their end use cases with IoT, try to keep on adding more vital and critical data (e.g., healthcare, industrial data, transport, smart cities, etc.) apart from gaming and entertainment uses. For instance, VR-based treatments help to overcome fear and phobia, thereby assisting the treatment of mental health issues such as anxiety and depression. Such crucial data from IoT devices can be ethically collected and analyzed to deliver even better experiences. In a few cases, the volume of useful content collected from IoT devices could also drive personalized experiences for the users. However, VR/AR devices need to cope with the technological advances for handling the threats towards crucial content to come up with improved, standardized, and proactive IoT applications.
- Computational Resources: Processing of IoCT data at the VR/AR nodes requires more resources and for performing data analytics, consideration of the processing power, memory, and power requirements are vital aspects. However, from the practical perspective, the IoT and VR/AR devices will have to pay substantially more for processing the data. The sustained delay in communication, pre-processing, and excessive energy consumption, mostly due to the existing form factor and footprint of IoT devices, needs to be extended well beyond the existing needs of IoT applications to suit the integration of VR/AR devices. Hence, an open issue is to maintain a balance between computation resources and performances, so that the IoT devices and VR/AR modules do not consume too many resources and are capable of providing a better increase in performance.
- Display and Power consumption issues: Intuitively, the richer the demand for interactive user experience from VR/AR devices, obviously the higher the processing power and the power required for driving the display units. Although the power consumption for integrating and visualizing data from simple home appliance IoCT devices is relatively low, for healthcare, manufacturing, and gaming applications it is relatively difficult to manage the power consumption of VR/AR devices. Advances in the optical features and near-eye display systems for VR/AR displays demand more power consumption [102]. However, it drives towards addressing the potential shortcomings of VR/AR devices, and the development of recent innovations in optical display holds the base for deploying XR displays.
- Cyber-security: Ensuring security and privacy in IoT data is a major concern in many applications since the IoCT data need to be analyzed and thus can be presented for better visualization through VR/AR devices. While data exploitation is happening in many IoT applications, those exploitation techniques may anonymously have vital data acquired from the IoCT devices. Moreover, VR/AR devices are also subjected to malicious attacks, which in turn may affect the functional and non-functional requirements of the IoCT devices [103]. Apart from them, the following challenging issues need to be solved when using VR/AR devices to ensure cybersecurity.
- Mobility: The lack of mobility of VR/AR devices due to cords attached to the devices for being connected to PC or large machines. When they are focused on IoCT applications they lead to a major hurdle for incorporating them for gaining a dynamic 360-degree immersive experience in the environment. Moreover, when multiple users are sharing a single design space for visualizing the data, the presence of cords leads to an annoying experience and also raises safety hazards.
- High Speed Connection: High-speed processing of IoCT data is necessary for most of the applications with the best performance in different environments. For example, in healthcare applications, numerous medical devices, the smart wearable can send their data such as patient healthcare data, their body parameters, etc., [104] to nearby edge devices, and eventually, reach the cloud servers and healthcare professionals for better interactive visualization using VR/AR devices. The high-speed processing for enhanced performance of VR/AR devices in IoCT applications is a challenging task for the following reasons.
6.1.2. Future Research Directions
- Edge Computing: One remarkable part of handling IoCT data comes from the usage of edge computing. Investigation of efficient ways of utilizing IoCT data in conjugation with edge computing platforms is a way to come up with better and more interactive services for VR/AR-driven IoCT applications. In [105], the implication of AI approaches on multiple-access edge computing frameworks is assessed on the data acquired from IoT devices using 5G services. Further, here AR/VR technology is deployed for real-time reporting and monitoring of the data. However, the estimation of content distribution among the set of edge devices in the network is required. Also, the hierarchical caching architecture for managing the data from massive heterogeneous IoCT data from edge computing scenarios needs attention. Hence, a more effective way of edge computing and its enabling frameworks are required to ensure that the performance of the VR/AR devices for IoCT applications is more consistent during their practical deployment.
- 5G Private Networks: With the deployment of high-speed transmission of IoT data for driving high-speed computation and data analytics, 5G private networks could provision to handle the stream of data to the processing units. This network lies in between the mobile core network and the base station for providing transparent inline services. More flexible and diverse services could be supported for IoT devices in both real-time and online scenarios. Despite the streaming nature of IoT data and its huge volume, sequencing the transmission by 5G services requires awareness of the IoT data acquired from the environment. Recently, the 5G Intelligent A+ network based on the 5G Private Networks has been introduced and adopted in edge computing solutions [106], which has shown to be an effective and flexible solution. However, the issues targeted for IoT network access management, and bandwidth allocation on-demand from IoCT systems depend on many design factors and resources. This will help the IoT systems to establish high-speed secure communication and consequently increase the level of dependability on the 5G private networks.
- Trade-off between Display quality and Cost: As we rely more on the sophisticated user experience of the VR/AR devices in IoCT end applications, the need for mechanisms to ensure the trade-off between the economic aspects of the VR/AR devices and their display quality becomes more crucial. Zhan et al. [107] reported the presence of ghost images present in VR displays due to chromatic aberration. By pre-processing of images, chromatic aberration can be reduced in the images but at the cost of excess processing time, power consumption, and memory space. In [102], the advances in display technologies, optical elements, signal processing, and VR/AR devices may increase the cost of the products. However, more investigation is required to maintain the balance between the cost involved and the quality of the display in VR/AR devices.
- Mitigate VR Training Costs: The usage of VR/AR is a promising step that can assist in training employees, athletes, students, etc., and it reduces the training costs for hard-reaching services or in unavoidable situations. Numerous factors are involved to reduce the costs involved in VR training, which are based on the type of training, the start point of training, the filming site, and the computer-generated environment. Another way of mitigating the VR training costs is by partnering with the existing data repository sources. VR environment built using the blueprint data eliminates the need of building the framework from scratch. Also, by proper way of filming using 360-degree cameras, the raw footage could be effectively used for post-production of the visualization videos. Collaborative development from the data streaming IoCT application developers and the design team of VR/AR applications could consider the trade-offs involved to subsequently reduce the investments in training.
6.1.3. Insights and Lessons Learned
6.2. The Synergy of AIoT and XR within the Metaverse for Future IoT or Emerging AIoT Applications
6.2.1. Open Issues
- Data fusion and processing: The fusion of heterogeneous data sources within AIoT poses challenges in terms of real-time processing and integration. Addressing the intricacies of combining data from IoT sensors, AI algorithms, and XR interfaces is imperative for achieving seamless interactions within the Metaverse.
- Contextual intelligence: The effective integration of AIoT and XR requires contextual awareness, where real-time environmental data interacts with XR interfaces. Developing algorithms that leverage AI to enhance XR experiences based on real-time context remains an open challenge.
- Privacy and security: As AIoT-driven XR experiences capture and process vast amounts of personal and environmental data, ensuring user privacy and data security becomes paramount. Developing robust protocols and frameworks to safeguard user information within the Metaverse is crucial.
- Environmental impact: The ecological footprint of AIoT and XR technologies, including energy consumption and electronic waste, is a growing concern. Minimizing the environmental costs associated with these technologies is a critical consideration for sustainable development.
6.2.2. Future Research Directions
- Dynamic XR environments: Exploring the potential of AIoT to dynamically adapt XR environments based on real-time data feeds holds promise. Research into AI algorithms that modify XR elements to suit changing environmental conditions could lead to more immersive and contextually relevant experiences.
- Cognitive XR interfaces: Investigating AI-powered XR interfaces that understand user intentions and adapt interactions accordingly is a captivating avenue. The development of AI models capable of interpreting user gestures, emotions, and context can enhance user engagement and immersion.
- Ethical AIoT-XR integration: Delving into the ethical implications of AIoT-XR integration within the Metaverse is vital. Research can focus on establishing guidelines for responsible data usage, privacy protection, equitable access, and mitigating the environmental impact.
6.2.3. Insights and Lessons Learned
- Enhanced user experiences: The amalgamation of AIoT and XR enriches user experiences by tailoring content to a real-time context. This fusion enables users to interact with data-rich environments intuitively, fostering deeper engagement and understanding.
- Dynamic IoT applications: The integration of AIoT with XR expands the horizons of IoT applications within smart cities. Dynamic data visualization, real-time analytics, and immersive interfaces redefine how urban data are harnessed for enhanced decision making and resource management.
- Sustainable development: The iterative development of AIoT-XR integration emphasizes the importance of sustainable practices. Balancing technological innovation with environmental responsibility will play a pivotal role in ensuring the long-term benefits of these advancements.
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
Acronym | Description |
AI | Artificial Intelligence |
AIoT | Artificial Intelligence of Things |
AR | Augmented Reality |
BAN | Body Area Networks |
BCI | Brain Computer Interface |
CPSeS | Cyber-Physical–Social Eco-Society |
DL | Deep Learning |
EMG | Electromyography |
GSR | Galvanic Skin Response |
GPS | Global Positioning System |
HCI | Human-Computer Interface |
HMD | Head Mounted Displays |
IAR | Industrial Augmented Reality |
IDS | Intrusion Detection Systems |
IoT | Internet of Things |
IoHT | Internet of Home Things |
IoCT | Internet of City Things |
IoFT | Internet of Farm/Flying Things |
IoMT | Internet of Mobile/Medical Things |
IoNT | Internet of Nano Things |
IoUT | Internet of Underground/Underwater Things |
IIoT | Industrial Internet of Things |
IMU | Inertial Measurement Unit |
IVR | Immersive virtual reality |
MR | Mixed Reality |
ML | Machine Learning |
QoS | Quality of Service |
RFID | Radio Frequency Identification |
SAR | Spatial Augmented Reality |
VR | Virtual Reality |
UAV | Unmanned Aerial Vehicle |
WSN | Wireless Sensor Network |
XR | Extended Reality |
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Refs. (Author) | Year Review | VR Review | AR Review | MR Review | XR Review | IoT and Application | Low Cost Solution | End Use Case | Overview |
---|---|---|---|---|---|---|---|---|---|
Hu et al. [28] | 2021 | ✓ | ✗ | ✗ | ✗ | ✓ | ✗ | Enabling technologies | Use cases of VR for IoT and its future research directions. |
Lanka et al. [29] | 2017 | ✗ | ✓ | ✗ | ✗ | ✓ | ✗ | Architecture, and technology networks | Emerging technologies for integrating IoT with AR. |
Blanco-Novoa et al. [36] | 2020 | ✗ | ✓ | ✓ | ✗ | ✓ | ✗ | Smart power socket | Monitoring and evaluating the performance of linking AR and MR through AR/MR glasses. |
Pirmagomedov et al. [37] | 2019 | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | Augumented Human | Design principles, connectivity issues, and security challenges are addressed. |
Alam et al. [38] | 2017 | ✓ | ✓ | ✓ | ✗ | ✓ | ✗ | Safety system | Simplifies network operations and assists maintenance task in complex environments. |
White et al. [39] | 2018 | ✗ | ✓ | ✗ | ✗ | ✓ | ✗ | context-aware applications | Contextual information to service providers and end users are summarized. |
Shafique et al. [40] | 2020 | ✗ | ✓ | ✗ | ✗ | ✓ | ✗ | 5G-IoT | Key enabling technologies for standarizing 5G-enabled IoT. |
Andrade et al. [41] | 2019 | ✓ | ✓ | ✗ | ✓ | ✓ | ✗ | Smart buildings and cities | Translation of IoT data into XR objects using the data communication model. |
Makolkina et al. [42] | 2017 | ✓ | ✓ | ✗ | ✓ | ✓ | ✗ | Vehicular ad hoc network | Maximization of information for the service delivery models. |
Minerva et al. [30] | 2020 | ✓ | ✓ | ✗ | ✗ | ✓ | ✗ | Digital twin | Identifies an extensive set of digital twin features for transformation of physical objects into digital objects. |
Carneiro et al. [43] | 2018 | ✓ | ✓ | ✗ | ✗ | ✓ | ✗ | Road networks | Geographic information systems and building information modelling are integrated with IoT. |
Fernandez et al. [44] | 2018 | ✗ | ✓ | ✗ | ✗ | ✓ | ✗ | Smart Clothing and E-textiles | Business model impacts and requirements of smart IoT-enabled garments. |
Guo et al. [45] | 2021 | ✓ | ✓ | ✗ | ✗ | ✓ | ✗ | 6G-enabled massive IoT | Core 6G requirements for IoT and new network architecture to enable massive IoT. |
Jo et al. [46] | 2016 | ✗ | ✓ | ✗ | ✗ | ✓ | ✗ | Scalable AR for object tracking | User tracking, fast recognition, and interactive contents augmentation are explored. |
Mylonas et al. [47] | 2019 | ✗ | ✓ | ✗ | ✗ | ✓ | ✗ | Educational Activities | Design and current status of using AR for education are highlighted. |
Norouzi et al. [48] | 2019 | ✓ | ✓ | ✗ | ✗ | ✓ | ✗ | Disruptive technology | Collective strengths of intelligent virtual agents and IoT are explored. |
Cao et al. [49] | 2019 | ✗ | ✓ | ✗ | ✗ | ✓ | ✗ | Robot Task planning | Interactive task authoring and navigation of robots are studied. |
Bacco et al. [50] | 2020 | ✓ | ✗ | ✗ | ✗ | ✓ | ✗ | Monitoring Ancient Buildings | WSN and real-time data are explored to observe structural patterns. |
Simiscuka et al. [51] | 2019 | ✓ | ✗ | ✗ | ✗ | ✓ | ✗ | Cloud synchronization | Local network testbed and cloud testbed are tested and analyzed. |
Our survey | 2023 | ✓ | ✓ | ✗ | ✗ | ✓ | ✓ | cost-effective VR/AR solutions for IoT applications | Convergence of cost-effective VR/AR devices for potential IoT use cases and their research challenges are explored. |
Device | Pros | Cons | Key Features | Cost |
---|---|---|---|---|
Google Cardboard |
|
| Durable materials used in high-quality lenses, supports motion tracking and stereoscopic rendering. | USD 10.00 |
Google Daydream View |
|
| Easy to use and comfortable headset, ensures low-latency and high-quality visualization. | USD 10.00 |
Homido VR |
|
| Provides 100° Field of View with comfort ergonomics and adjustable lenses adaptable to eyes. | USD 54.00 |
Samsung Gear VR |
|
| It is a well-designed HMD with responsive controls available at cost-effective price, providing rich app options and ease of use. | USD 29.00 |
Merge VR Goggles |
|
| It includes anti-fog ventilation channels, audio ports, camera access for AR, adjustable lenses, and comfort strap. | USD 50.00 |
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Bibri, S.E.; Jagatheesaperumal, S.K. Harnessing the Potential of the Metaverse and Artificial Intelligence for the Internet of City Things: Cost-Effective XReality and Synergistic AIoT Technologies. Smart Cities 2023, 6, 2397-2429. https://doi.org/10.3390/smartcities6050109
Bibri SE, Jagatheesaperumal SK. Harnessing the Potential of the Metaverse and Artificial Intelligence for the Internet of City Things: Cost-Effective XReality and Synergistic AIoT Technologies. Smart Cities. 2023; 6(5):2397-2429. https://doi.org/10.3390/smartcities6050109
Chicago/Turabian StyleBibri, Simon Elias, and Senthil Kumar Jagatheesaperumal. 2023. "Harnessing the Potential of the Metaverse and Artificial Intelligence for the Internet of City Things: Cost-Effective XReality and Synergistic AIoT Technologies" Smart Cities 6, no. 5: 2397-2429. https://doi.org/10.3390/smartcities6050109
APA StyleBibri, S. E., & Jagatheesaperumal, S. K. (2023). Harnessing the Potential of the Metaverse and Artificial Intelligence for the Internet of City Things: Cost-Effective XReality and Synergistic AIoT Technologies. Smart Cities, 6(5), 2397-2429. https://doi.org/10.3390/smartcities6050109