Children’s Participation in the Design of Smart Solutions: A Literature Review †
Abstract
:1. Introduction
- to understand the current situation related to the design of smart solutions by children and provide an overview of how such workshops take place;
- to articulate reflections on future directions based on this overview.
2. Materials and Methods
2.1. Research Questions
- RQ1
- What is the current situation related to the design of smart solutions by children?
- RQ2
- What should be considered in future design workshops of smart solutions by children?
2.2. Data Collection
2.3. Inclusion Criteria
3. Results
3.1. Smart City Design by Children
3.1.1. Roobopoli Workshops
Design Stages & Materials
Setting & Participants
3.2. Smart Object Design by Children
3.2.1. SNaP Workshops
Design Stages & Materials
Setting & Participants
4. Overview of Workshops
4.1. Overview of Smart City Design by Children
4.2. Overview of Smart Object Design by Children
5. Discussion
5.1. Design Stages
5.2. Materials
5.3. Settings and Modalities
5.4. Participants
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Conflicts of Interest
References
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Study | Stages | Materials | Setting | Modality | Duration | Children | Age | Females |
---|---|---|---|---|---|---|---|---|
[8] | (1) familiarization (2) city model (3) problem resolution | paper-based
city model | formal | in presence | hours | 21 | 12–14 | 40% |
[2] | (1) familiarization (2) city model (3) problem resolution | interactive table | formal | in presence | hours | - | 12–14 | - |
[21] | (1) brainstorming (2) idea exploration (3) programming (4) reflection | Scratch, MBlock, DOC MBot | formal | in presence | months | 346 | 6–9 | - |
[33] | (1) familiarization (2) ideation (3) programming | virtual reality | informal | in presence | hours | 30 | 6–10 | 60% |
[34] | (1) exploration (2) programming | augmented reality, conversation agent | - | - | - | - | 7–12 | - |
[35] | (1) programming | NetsBlox, Unity game | - | at a distance | - | - | - | - |
[36] | (1) programming | Micro:bit | - | - | - | - | - | - |
[37] | (1) exploration (2) algorithmic (3) programming | Roobokart | formal | in presence | days | 300 | 13–18 | 30% |
[37] | (1) exploration (2) algorithmic (3) programming | mBot | informal | in presence | hours | 60 | 10–13 | 25% |
Study | Stages | Materials | Setting | Modality | Duration | Children | Age | Females |
---|---|---|---|---|---|---|---|---|
[38] | (1) imagine & discover (2) make & prototype (3) test & present (4) reflect | physical computing devices, crafting material | formal | in presence | hours | >100 | 10–14 | - |
[39] | (1) design brief (2) field studies (3) ideation (4) fabrication (5) reflection | physical computing devices, 3d printers, crafting material | formal | in presence | weeks | >69 | 11–15 | - |
[40,41] | (1) ideation (2) conceptualisation (3) prototyping (4) refining & testing (5) evaluation | physical computing devices, crafting material | informal | in presence | months | 5 | 6–8 | 20% |
[42] | (1) storytelling (2) idea generation (3) mock-up creation (4) reflections | 3d printers, paper-based material | informal | in presence | weeks | 24 | 7–8 | - |
[43] | (1) exploration (2) programming | physical computing devices | informal | in presence | days | 6 | 11–12 | 100% |
[44] | (1) planning (2) scaffolding (3) building inquiry skills (4) teacher-child & peer-peer interactions (5) assessment/review | physical computing devices | formal | in presence | weeks | 17 | 4–5 | - |
[45] | (1) exploration (2) ideation & programming | Tiles ideation toolkit, RapIoT, physical computing devices | formal | in presence | hours | 44 | 14–17 | - |
[46] | (1) exploration (2) ideation | Tiles ideation toolkit | formal | in presence | hours | 17 | 14–15 | 12% |
[47] | (1) introduction (2) ideation (3) programming & prototyping | adapted Tiles cards, physical computing devices | informal | in presence | hours | 21 | 10–11 | 52% |
[48,49] [50,51] |
(1) exploration (2) ideation (3) programming & prototyping |
physical SNaP toolkit, physical computing devices | informal | in presence | days, weeks | 27 | 11–14 | 37% |
[52,53] |
(1) exploration (2) ideation (3) programming & simulation | digital SNaP toolkit | informal | at a distance | days | 20 | 8–16 | 40% |
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Pellegrino, M.A.; Roumelioti, E.; D’Angelo, M.; Gennari, R. Children’s Participation in the Design of Smart Solutions: A Literature Review. Smart Cities 2022, 5, 475-495. https://doi.org/10.3390/smartcities5020026
Pellegrino MA, Roumelioti E, D’Angelo M, Gennari R. Children’s Participation in the Design of Smart Solutions: A Literature Review. Smart Cities. 2022; 5(2):475-495. https://doi.org/10.3390/smartcities5020026
Chicago/Turabian StylePellegrino, Maria Angela, Eftychia Roumelioti, Mauro D’Angelo, and Rosella Gennari. 2022. "Children’s Participation in the Design of Smart Solutions: A Literature Review" Smart Cities 5, no. 2: 475-495. https://doi.org/10.3390/smartcities5020026
APA StylePellegrino, M. A., Roumelioti, E., D’Angelo, M., & Gennari, R. (2022). Children’s Participation in the Design of Smart Solutions: A Literature Review. Smart Cities, 5(2), 475-495. https://doi.org/10.3390/smartcities5020026