Museums as Catalysts for Creativity in Adolescence: A Review
Abstract
1. Introduction
2. Materials and Methods
3. Results of Empirical Study: Creativity in Museums and Their Proposals Aimed at Adolescents
3.1. The Creative Development of Adolescent Visitors as a Goal
3.2. Creativity as a Means for Adolescent Development
3.3. Forms of Expression of Adolescent Creativity in Museums
3.4. Areas in Which Adolescents Express Their Creativity in Museums
3.5. Evaluation of Museums’ Educational Proposals
4. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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Authors | Objectives | Participants | Domain | Process | Conclusions |
---|---|---|---|---|---|
Álvarez-Rodríguez, et al. (2019) [19] | Analyze training in mediation and education in museums | Heritage education/Educator training | Bibliographic review | Museum education is an emerging area; greater connection with academia is needed | |
Cesário & Nisi (2023) [25] | Designing engaging mobile experiences for teens in museums | 223 teenagers, 3 museums, 12 professionals | Museology/Design of interactive experiences | Co-design sessions and testing with augmented reality | Gamification and interactivity are key to engaging teens |
Crabbe, et al. (2022) [26] | Exploring youth’s creative disposition in museums through YPAR | Teenagers in mentoring programs in the U.S. | Inclusive Education/Art Museums | Participatory research with young people to reimagine museum practices | YPAR empowers youthful disposition and challenges superficial discourses of inclusion. |
Duffey (2024) [27] | Develop ethnocultural empathy | Teenage students | Emotional Education/Museums and Historical Memory | Visits to historical sites, photography, written reflection, and debates | Immersive experiences strengthen empathy and multicultural competence |
Dysthe (2021) [21] | Analyze dialogic pedagogy in art museums | Teenage students | Art Education/Museums | Qualitative observation of pedagogical sessions and workshops | The dialogical approach favors subjectivation, but involves implementation challenges |
Echarri (2019) [28] | Promoting peace education through art in museums | 946 people (aged 3 to 103), including adolescents | Art Education/Museums | Collaborative recreation of ‘Guernica’ at the Museum of Navarre | Collaborative art can generate meaningful experiences of peace and community |
Echegoyen-Sanz & Martín Ezpeleta (2020) [22] | Analyze creative educational materials developed by future teachers | Adolescents and pre-service teachers | Art Education/Museums | Qualitative analysis of materials produced after exhibitions | Future teachers demonstrate creativity and diversity in their educational proposals |
Foley (2014) [29] | Exploring creativity as a social mission of museums | Educators and visitors at the Columbus Museum of Art | Art Education/Museums | Implementation of an educational framework focused on creativity | Creativity is essential for learning and social change in museums |
Huerta & Rodríguez-López (2025) [6] | Evaluate collaborative artistic experiences in teacher training | Teenagers and student teachers | Art Education/Teacher training | Art installations in museums with Arts-Based Research | Active involvement in museums fosters creativity and critical thinking in future teachers |
Huerta (2014) [30] | Exploring medical calligraphy as a creative stimulus in museums | Teenagers and visitors to the ‘Doctor’s Letter’ exhibition | Art Education/Visual Culture | Case study with direct observation and active public participation | The exhibition promotes collaborative and meaningful experiences through visual culture |
Huerta (2024) [31] | Analyze the impact of graphic design on creativity during school visits | High school students | Graphic Design/Museum Education | Observation of the graphic environment of 7 museums. | The design of spaces directly impacts the creativity of visitors |
Kiourt, Koutsoudis, Pavlidis (2016) [32] | Develop a dynamic, accessible and creative virtual museum | Unspecified case study users | Educational Technology/Virtual Museums | Design and testing of the DynaMus platform | The system allows for the creation of personalized virtual exhibitions, promoting interactive education |
Long, Blunt & Magerko (2021) [33] | Designing AI literacy exhibits in informal museums | 20 people (9 adults, 11 children and teenagers) in family workshops | Informal Education/AI/Museums | Prototypes and co-design workshops with qualitative analysis | Collaborative, creative, and embodied displays foster understanding of AI |
Long et al. (2022) [34] | Developing a framework for evaluating collaborative exhibit design | Visitors to interactive exhibits like TuneTable | Informal education/Interactive museums | Case studies with video analysis and observation using the APEX framework | The APEX framework enables informed, user-centric design decisions |
Melgar, et al. (2022) [3] | To study young people’s perceptions of educational experiences in museums | 89 young people and 3 museum educators | Non-formal education/Youth | Online questionnaires and semi-structured interviews | More interactive and motivating proposals for adolescents are needed |
Noble (2021) [35] | Exploring creative approaches to museum learning during the pandemic | Educators, teachers and students | Digital Education/Art Museums | Development of digital resources and remote programs | Participatory creative pedagogy facilitates inclusive encounters even in digital environments |
Peters (2019) [36] | Analyze Virgil Abloh’s exhibition and its impact on fashion curation | Young audience | Fashion/Contemporary Curatorship | Exhibition critique from a cultural theory perspective | The exhibition redefines the museum experience with a youthful, urban, and commercial focus |
Poce, et al. (2019) [37] | Evaluate the impact of Tinkering on critical and creative thinking | 30 museum educators and STEM teachers | STEM Education/Science Museums | Two-day workshop with pre- and post-test | Improvement in creative thinking; slight improvement in critical thinking |
Ponce & Morais (2020) [4] | Evaluate the impact of museum educational programs on children’s creativity | Children, adolescents, parents and museum managers | Informal learning/Creativity | Interviews, workshop observation, institutional analysis | Museums must go beyond leisure and integrate meaningful educational processes |
Rolling (2016) [38] | Reclaim STEAM education by integrating art and design with science and technology | Art and design educators and students | Art Education/STEAM | Essay based on historical references and educational practices | Art is central to STEAM; it promotes creative solutions and divergent thinking |
Sabeti (2015) [39] | Exploring creativity in writing from the perspective of public museum pedagogy | Young people and adults in a writing class | Non-formal education/Creative writing | Long-term ethnography, interviews and observation | Creativity arises from human relationships, not just from art objects |
Sabeti (2016) [40] | Study the creative writing process within a museum | ‘Painting Words‘ Writing Class | Anthropology of Creativity/Museums | Five-year ethnography: text analysis, interviews, and field notes | Creative writing is a relational and social process, not a solitary one |
Santacana et al. (2016) [9] | Analyze adolescent perceptions of cultural inclusion/exclusion in museums | Secondary school students | Heritage Education/Adolescence | Qualitative study in museums; surveys and interviews | Teenagers perceive museums as exclusive; they demand active experiences |
Sbitnieva et al. (2020) [41] | Analyze aesthetic education in the training of modern specialists | 260 young people | Higher Education/Aesthetic Appreciation | Evaluation with surveys and psychological methods | Aesthetic education strengthens the culture, creativity and harmonious development of the student |
Schmidt, et al. (2019) [42] | Using photography to promote professional identity and multicultural awareness in counselors | High school and college students | Emotional Education/Expressive Arts | Creative activities with photography for reflection and training | Photography encourages self-exploration and professional development in future counselors |
Silveira et al. (2020) [43] | Identify strategies to motivate adolescents in Espacio Ciencia (Uruguay) | 12 museum guides and visiting teenagers | Informal science education/Mediation | Quantitative survey of guides on applied strategies | Adolescent motivation requires active strategies; the role of the guide is key |
Sofaer & Vicze (2020) [44] | Exploring creativity and evidence in archaeological museums | Museum and creative teams in 4 Danube countries | Museology/Archaeology/Participatory Art | Development of live games based on prehistoric sites | Creative collaboration enables new forms of educational interpretation |
Soto-González, et al. (2025) [8] | Investigate connections between museums, universities and schools | 18 experts from 19 institutions | Interinstitutional Education/Museums | Qualitative interviews on educational links | Museums are key educational spaces; innovative institutional collaboration is required |
Specker, et al. (2017) [16] | Investigating the aesthetic experience in museums and laboratories | Students and visitors | Psychology of art/Aesthetic education | Two comparative studies using the ‘Mirror Model of Art’ | The aesthetic experience is more intense in museums; the model improves understanding and retention |
Sylaiou et al. (2017) [45] | Explore the educational impact of technologies in virtual museums | 164 virtual museum users | Educational Technology/Virtual Museums | Analysis of 5 virtual museums with a survey based on generic learning outcomes | Technologies influence the educational experience; a new analysis methodology is proposed |
Yu, Yi-Ling (2021) [46] | Explore aesthetics as perceptual knowledge in art education | Students at the National Museum of Fine Arts | Art Education/Contemporary Aesthetics | Experimental art and aesthetics program with a cultural focus | Aesthetic education develops creativity and critical thinking in multiple dimensions |
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Huerta, R.; Alfonso-Benlliure, V. Museums as Catalysts for Creativity in Adolescence: A Review. Heritage 2025, 8, 327. https://doi.org/10.3390/heritage8080327
Huerta R, Alfonso-Benlliure V. Museums as Catalysts for Creativity in Adolescence: A Review. Heritage. 2025; 8(8):327. https://doi.org/10.3390/heritage8080327
Chicago/Turabian StyleHuerta, Ricard, and Vicente Alfonso-Benlliure. 2025. "Museums as Catalysts for Creativity in Adolescence: A Review" Heritage 8, no. 8: 327. https://doi.org/10.3390/heritage8080327
APA StyleHuerta, R., & Alfonso-Benlliure, V. (2025). Museums as Catalysts for Creativity in Adolescence: A Review. Heritage, 8(8), 327. https://doi.org/10.3390/heritage8080327