Applying Inclusive Design and Digital Storytelling to Facilitate Cultural Tourism: A Review and Initial Framework
Abstract
:1. Introduction
2. Method
2.1. Developing Inclusion and Exclusion Criteria
2.2. Systematic Searches in Different Databases
2.3. Importing Search Results into Individual Bibliographic Software, Documenting the Search, and the Deletion of Duplicates
2.4. Organization of Relevant and Irrelevant Articles
2.5. Searching for Additional Articles, Books, and Policies Using Other Forms of Searching
3. Keyword Co-Occurrence Analysis
4. Content analysis
Areas | Details and Research |
---|---|
Theme 1: Diversity | |
Theme 2: Motivation | |
Theme 3: Management and funding | |
Theme 4: Marketing and branding |
|
Theme 5: Personal experience |
4.1. Issues in Cultural Tourism: Five Themes
4.2. Diversity in Museums: Four Themes
- Theme 1: Demographic aspects
- Theme 2: Learning aspects
- Theme 3: Purposive aspects
- Theme 4: Motivational aspects
Demographic Aspects | Loden et al. [55]; Gardenswartz et al. [56] | 1. Personality (general behavior when interacting with others) | 2. Internal dimension (age, gender, physical ability, etc.) | 3. External dimension—affecting decision-making (education, marital status, place of residence, etc.) | 4. Organizational dimension (positioning of working) | |||
Kasemsarn and Nickpour [58] | 1. People with disabilities: those with symptoms relating to any of the following: vision, hearing, mobility, mental health, intellectual function, cognition/learning, and long-term health conditions | 2. Cultural tourists: those who engage in cultural tourism with more than four trips per year | 3. Older adults: people over 60 years old | 4. People uninterested in cultural tourism (noncultural tourists): those who engage in cultural tourism with fewer than four trips per year | 5. Youths: people 15–24 years old | |||
Learning Aspects | Levasseur and Veron [59] | 1. The ant visitor: spends much time on one particular exhibition | 2. The butterfly visitor: visits all exhibitions with varied focus | 3. The grasshopper visitor: visits only exhibition areas of interest | 4. The fish visitor: visits most of the exhibitions briefly | |||
Umiker-Sebeok [65] | 1. The pragmatic: interested in in-depth information | 2. The critical: interested in the aesthetics of the exhibitions | 3. The utopian: interested in social interaction | 4. The diversionary: have the goal of having fun at the exhibitions | ||||
Gardner [60] | 1. The linguistic: prefers written material | 2. The logical-mathematical: prefers diagrams | 3. The spatial: prefers reading maps | 4. The musical: prefers learning through visual and interactive media | ||||
McCarthy [61] | 1. The analytical: prefers facts | 2. The common sense: prefers theories | 3. The imaginative: prefers listening and social interaction | 4. The experiential: prefers learning by trial and error | ||||
Purposive Aspects | Falk and Dierking [62] | 1. Professionals/Hobbyists: feels a relationship between the exhibition and their profession/hobby | 2. Explorers: are curious to learn, but not experts | 3. Respectful pilgrims: focus on what is represented as a memorial | 4. Affinity seekers: are motivated by heritage | 5. Facilitators: are socially motivated | 6. Experience seekers: are collecting experiences through museums | 7. Rechargers: are seeking restorative experience |
Motivational Aspects | Stein, Garibay, and Wilson [63] | 1. Home country values: feeling comfortable in a related home exhibition | 2. Community cultural values: spending time with family or social interaction | 3. Educational values: seeing museums as educational places | 4. Cultural identity values: feeling a strong connection with culture | |||
Han [64] | 1. The community: wants to know about the origins of Chinatown in the US | 2. The national: wants to know about Chinese immigration to the US | 3. The global: wants to know about the Chinese immigrant journey worldwide |
4.3. Inclusive Design in Museums: 5 Themes
- Theme 1: understanding older adults
- Theme 2: understanding people with disabilities
- Theme 3: understanding youth
- Theme 4: understanding barriers and drivers of visitors
- Theme 5: understanding the lifestyles and behaviors of visitors
4.4. Motivation in Museums: Two Themes
- Theme 1: push and pull motivation
- Theme 2: push and pull strategies applied with digital storytelling
4.5. Digital Storytelling in Museums: Seven Themes
- Theme 1: digital storytelling for both online and on-site museums
- Theme 2: digital storytelling at museums from 2000 to 2010
- Theme 3: digital storytelling at museums from 2010 to the present
- Theme 4: increasing accessibility
- Theme 5: re-create no longer existing places
- Theme 6: creating a city’s digital memories
- Theme 7: Digital storytelling with the latest technology
5. Conclusions
- Issues in cultural tourism
- Diversity in museums
- Inclusive design in museums
- Motivation in museums
- Digital storytelling in museums
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Inclusion | Exclusion |
---|---|
Peer review studies in English | Non-English studies |
Publication in the 1990–2022 period | Publications outside the time frame were not selected |
Journals, conference proceedings, textbooks, book chapters, and organization websites | Working papers and conference abstracts |
Categories: Computers and Composition; Computers in Human Behavior; Design Studies; Arts and Humanities; Social Sciences | Categories: Business, Management and Accounting; Engineering; Agriculture; Economics; Econometrics and Finance |
Database | Search Terms (Titles, Abstracts, and Keywords) 1990–2022 | Articles in CT and DST | Articles in ID and DST | Articles in CT and ID | Total (First Pass) | Total (Second Pass) |
---|---|---|---|---|---|---|
Scopus (main database) | “Cultural tourism (CT) and inclusive design” (ID) or “Cultural tourism (CT) and digital storytelling” (DST) or “Inclusive design (ID) and digital storytelling” (DST) | 48 | 28 | 30 | 106 | 371 + 50 |
ScienceDirect (main database) | 26 | 74 | 213 | 313 | ||
Google Scholar (additional database) | 22 | 13 | 15 | 50 |
Years | Publications | Total | |||||
---|---|---|---|---|---|---|---|
Articles in CT and DST | Articles in ID and DST | Articles in CT and ID | |||||
Scopus | ScienceDirect | Scopus | ScienceDirect | Scopus | ScienceDirect | ||
2022 | 12 | 8 | 5 | 6 | 3 | 17 | 51 |
2021 | 7 | 3 | 3 | 8 | 7 | 12 | 40 |
2020 | 4 | 2 | 2 | 9 | 5 | 7 | 29 |
2019 | 8 | 2 | 4 | 10 | 5 | 10 | 39 |
2018 | 7 | - | 2 | 7 | 5 | 6 | 27 |
2017 | 2 | 1 | 1 | 3 | 1 | 7 | 15 |
2016 | 1 | 3 | 4 | - | 2 | 26 | 36 |
2015 | 1 | 3 | 2 | 1 | 1 | 23 | 31 |
2014 | 2 | - | - | 4 | 1 | 21 | 28 |
2013 | 2 | - | 1 | 3 | 7 | 13 | |
2012 | - | - | 2 | - | 22 | 24 | |
2011 | - | - | 1 | 5 | 4 | 10 | |
2010 | - | - | 1 | 4 | 6 | 11 | |
2009 | - | 1 | - | 4 | 5 | ||
2008 | - | 1 | 4 | 1 | 6 | ||
2007 | - | 0 | 3 | 2 | 5 | ||
2006 | 1 | 1 | - | 8 | 10 | ||
2005 | 1 | 1 | - | 7 | 9 | ||
2004 | 1 | 1 | 2 | ||||
2003 | 1 | 2 | 3 | ||||
2001 | 6 | 6 | |||||
2000 | 2 | 2 | |||||
1999 | 1 | 1 | |||||
1997 | 1 | 2 | 3 | ||||
1996 | 1 | 2 | 3 |
Keywords | Occurrences | Total Link Strength | |
---|---|---|---|
1 | Cultural heritage | 11 | 26 |
2 | Virtual reality | 10 | 23 |
3 | Gamification | 6 | 24 |
4 | Digital storytelling | 6 | 17 |
5 | Culture | 6 | 13 |
6 | Augmented reality | 5 | 16 |
7 | Digital rhetoric | 5 | 15 |
8 | Identification | 4 | 13 |
9 | COVID-19 | 4 | 12 |
10 | Digital technologies and heritage | 3 | 12 |
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© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Kasemsarn, K.; Harrison, D.; Nickpour, F. Applying Inclusive Design and Digital Storytelling to Facilitate Cultural Tourism: A Review and Initial Framework. Heritage 2023, 6, 1411-1428. https://doi.org/10.3390/heritage6020077
Kasemsarn K, Harrison D, Nickpour F. Applying Inclusive Design and Digital Storytelling to Facilitate Cultural Tourism: A Review and Initial Framework. Heritage. 2023; 6(2):1411-1428. https://doi.org/10.3390/heritage6020077
Chicago/Turabian StyleKasemsarn, Kittichai, David Harrison, and Farnaz Nickpour. 2023. "Applying Inclusive Design and Digital Storytelling to Facilitate Cultural Tourism: A Review and Initial Framework" Heritage 6, no. 2: 1411-1428. https://doi.org/10.3390/heritage6020077
APA StyleKasemsarn, K., Harrison, D., & Nickpour, F. (2023). Applying Inclusive Design and Digital Storytelling to Facilitate Cultural Tourism: A Review and Initial Framework. Heritage, 6(2), 1411-1428. https://doi.org/10.3390/heritage6020077