Systematic Design of Ancient Machines’ Models: Leonardo da Vinci’s Glider
Abstract
:1. Introduction
2. Materials and Methods
2.1. The “Delta wing” of Leonardo
2.2. The Problem-Solution-Network
- Allows to visualize the explored design space in a single graphical representation.
- Allows to solve each main design problem independently, thus enhancing multidisciplinary teamwork.
- Allows to keep track of information-gathering activities for both problems and solutions.
- The concept generation (CG), where the design space is explored in terms of problems and solutions sequences, leading to network hierarchically organized according to related abstraction levels.
- The concept composition (CC), where a variety of possible combinations are proposed between the solutions from different PSN branches. In this phase, sketches are created by the designer to generate and visualize different overall concept variants.
2.3. The Proposed Approach
2.3.1. Description of the Steps
2.3.2. Systematic Iterations and Unstructured Passages
3. Application to a Case and Obtained Results
3.1. Problem–Solution–Network of Leonardo’s Delta Wing
3.2. Example of Alternative Intepretations: How to Constrain the Tissue of the Wing
3.3. Example of Alternative Intepretations: Another Possible Purpose of the Ambiguous Line?
3.4. Embodiment-Design Model
4. Discussion
4.1. About the Obtained Results
4.2. Limitations of the Work and Research Hints
4.3. Expected Impact
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Type of Box | Abstraction Level | Graphical Representation | Description |
---|---|---|---|
Problem | Function | Problems about how to implement an action that the system is supposed to perform (e.g., “how to move the object?”) | |
Behavior | Problems about how to exploit specific behaviors to implement a required function (e.g., “How to use gravity to move objects?”) | ||
Solution | Function | Solution representing an action that the system could perform in order to solve a problem (e.g., “Move the object laterally”). | |
Behavior | Solution representing a behavior that could be used to solve a functional problem (e.g., “Exploit the thermal expansion of metallic materials”). | ||
Structure | Solution representing the specific structure that can be used for implementing a function by exploiting specific behaviors (e.g., “Torque spring”). | ||
Arrows | F to S passage | When a solution to an “F” problem is formulated at the “S” level, thus neglecting the “B” level, the passage is highlighted by a bold red line |
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Fiorineschi, L.; Rotini, F.; Barsanti, R. Systematic Design of Ancient Machines’ Models: Leonardo da Vinci’s Glider. Heritage 2022, 5, 1593-1611. https://doi.org/10.3390/heritage5030083
Fiorineschi L, Rotini F, Barsanti R. Systematic Design of Ancient Machines’ Models: Leonardo da Vinci’s Glider. Heritage. 2022; 5(3):1593-1611. https://doi.org/10.3390/heritage5030083
Chicago/Turabian StyleFiorineschi, Lorenzo, Federico Rotini, and Roberta Barsanti. 2022. "Systematic Design of Ancient Machines’ Models: Leonardo da Vinci’s Glider" Heritage 5, no. 3: 1593-1611. https://doi.org/10.3390/heritage5030083
APA StyleFiorineschi, L., Rotini, F., & Barsanti, R. (2022). Systematic Design of Ancient Machines’ Models: Leonardo da Vinci’s Glider. Heritage, 5(3), 1593-1611. https://doi.org/10.3390/heritage5030083