Discovering Key Successful Factors of Mobile Advertisements Using Feature Selection Approaches
Abstract
:1. Introduction
2. Literature Review
2.1. Programmatic Advertising
2.2. Mobile Advertising
2.3. Customer Loyalty
2.4. Potential Factors of Mobile Advertisements
3. Methods
3.1. Implemental Procedure
3.2. SVM-RFE
3.3. Correlation-Based Method
3.4. Consistency-Based Feature Selection Method
Algorithm 1 LVF algorithm |
Enter: MAX-TRIES, D—dataset; N—number of attributes; γ—allowable inconsistency rate; Output: A set of features that satisfy the conformance criteria. Cbest = N; For i = 1 to MAX-TRIES S = random Set(seed); C = num of Features(S); If (C<Cbest) if (Incon check (S, D) < γ) Sbest = S; Cbest = C; print_Current_Best(S); Else if (C = Cbest) and (Incon check (S, D) < γ)) print_Current_Best(S) end for |
4. Results and Discussion
4.1. Summary of Collected Data
4.2. Results of Feature Selection
4.3. Performance Evaluation
4.4. Sensitivity Analysis
5. Conclusions
5.1. Implications of the Research and Practice
5.2. Practical Implications
5.3. Limitations and Future Direction
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
Independent Variables | |||
No. | Factors | Question items | Question descriptions |
A1 | Involvement | 1 | The interactive Q&A questions in mobile ads require your participation. What do you think? |
2 | The event information contained in the mobile advertisement requires the participation of the audience. What do you think? | ||
A2 | Language | 3 | When the mobile advertisement is used in the local language (Chinese), what do you think? |
4 | What do you think when the mobile advertisement is used in the international language (English)? | ||
A3 | Type of website | 5 | When viewing a specific website (such as Mobile01) with a mobile device, mobile advertisements related to the browsing theme (such as mobile phone products) appear, what do you think? |
6 | When using online dictionaries or online translation, mobile advertisements for English cram school discount programs appear, what do you think? | ||
A4 | Information Privacy | 7 | When mobile advertising will properly use your public personal information (such as IP address, cookie temporary storage records, browsing records), what do you think? |
8 | When mobile advertising will protect your privacy and personal information (such as consumption records, current location), what do you think? | ||
A5 | Entertainment | 9 | When mobile advertising gives you a pleasant atmosphere, what do you think? |
10 | When mobile advertising gives you a sense of joy and the effect of making you smile, what do you think? | ||
A6 | Irritation | 11 | When mobile advertising avoids bringing you disgust, disgust, helplessness and discomfort, what do you think? |
12 | What do you think when mobile ads don’t bother you during your busy hours or important moments? | ||
A7 | Perceived Usefulness | 13 | When mobile advertising can help you inquire about the products (services) you need, what do you think? |
14 | When using the weather forecast app, it shows that it is rainy, and if there is an action advertisement that you urgently need (such as a taxi to the house, providing a path that does not get wet), what do you think? | ||
A8 | Perceived ease of use | 15 | If you can use mobile advertising to inquire about products (services) very easily, what do you think? |
16 | When you use the gourmet app to view nearby food, it provides an advertisement service for ordering food immediately, what do you think? | ||
A9 | Credibility | 17 | The mobile advertiser provides a guarantee of authenticity or a 100% guarantee of product quality, otherwise unconditional compensation, what do you think? |
18 | All information in mobile advertising and all online transactions involved are protected by law. What do you think? | ||
A10 | Price | 19 | Mobile advertising provides clear product or service price information, what do you think? |
20 | What do you think when mobile ads provide price comparison information on other websites for the same (or similar) products as advertised? | ||
A11 | Preference | 21 | If mobile advertising provides purchase suggestions based on your historical purchase records, what do you think? |
22 | When the mobile advertisement adopts your personal preferences (such as simple style, Japanese products, etc.) to provide purchase suggestions, what do you think? | ||
A12 | Promotion | 23 | Click on the mobile advertisement to enjoy product discounts, or provide discount QR codes, what do you think? |
24 | When mobile advertising (service) is combined with seasonal specials or anniversary promotions, what do you think? | ||
A13 | Interest | 25 | Mobile advertising provides relevant advertising information based on your personal interests (such as sports and video games). What do you think? |
26 | Mobile advertisements provide content-related information based on the types of users’ interests (such as travel and beauty), what do you think? | ||
A14 | Brand name | 27 | When there are product brand names (such as sports brands Nike, SONY) in the mobile advertisement, what do you think? |
28 | Mobile advertisements provide brand information of products (services) (such as i-phone6), what do you think? | ||
A15 | Mobile device | 29 | Mobile advertising combined with mobile devices held by consumers to deliver marketing activities of similar products (such as protective cases for i-pads), what do you think? |
30 | Mobile advertising provides advertisements for products of the same brand based on mobile devices (such as promoting i-mac, i-phone, and ios-compatible APPs for i-pad users), what do you think? | ||
A16 | Informativeness | 31 | What do you think when mobile advertising provides concise, quick-to-grasp, and important product (service) information? |
32 | When mobile advertisements provide rich and detailed product (service) information, what do you think? | ||
A17 | Incentives | 33 | The mobile advertisement provides click to draw prizes and scan the QR code to accumulate bonus points. What do you think? |
34 | What do you think when mobile advertising offers discount coupons for group buying or membership benefits? | ||
A18 | Social media | 35 | When mobile advertising is combined with social media (such as Facebook, Twitter, and so on) marketing, what do you think? |
36 | When mobile advertising is combined with Youtube video website marketing, what do you think? | ||
A19 | Rich media | 37 | What do you think when mobile advertising uses various ways to present advertising content (such as video, animation, and sound)? |
38 | Mobile advertisements use video and audio to present the appearance of the product and use text to describe the product’s functions in detail. What do you think? | ||
A20 | Game-based | 39 | If the mobile advertisement adopts the nature of interactive mini-games (such as jigsaw puzzles, word solitaire, and guessing riddles), what do you think? |
40 | If the mobile advertisement attached to the content of the game APP or the advertisement screen displayed after the game is over, what do you think? | ||
Dependent variable | |||
Repurchase intention | 1 | If an advertisement includes the above factors that you think they are important or very important, and you have bought similar products (services) in this ads. Will you repurchase these products (services) because you have seen this ad? | |
Note: Four search methods are used for each fold, and the repeated factors will be filled in. Finally, the factors with more than three repetitions in 5Fold experiments are the important factors selected by this method. |
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No. | Name of the Factors | Definition | Supports |
---|---|---|---|
A1 | Involvement | The extent to which customers engage with mobile advertisements. | [43,44] |
A2 | Language | The linguistic style and wording utilized in mobile advertisements. | [43,44] |
A3 | Type of website | The alignment of advertised products with the website where the ads are displayed. | [43,44] |
A4 | Information Privacy | The safeguarding of users’ data and privacy by mobile advertisements. | [29] |
A5 | Entertainment | Mobile ads evoke joy, delight, and smiles, positively influencing people. | [42,45,46] |
A6 | Irritation | Mobile ads generate annoyance, aversion, and other undesirable reactions. | [42,44,45] |
A7 | Perceived Usefulness | Consumers perceive the information in mobile advertisements as useful. | [42,44,45] |
A8 | Perceived ease of use | Mobile advertisements are user-friendly and effortless to navigate. | [44,45] |
A9 | Credibility | Mobile ads create a sense of credibility and dependability for consumers. | [44,45,46] |
A10 | Price | Mobile ads offer comprehensive pricing details for products and services. | [22,44] |
A11 | Preference | Mobile ads provide personalized information tailored to users’ interests. | [22,44] |
A12 | Promotion | Mobile ads incorporate promotional campaigns targeted at customers. | [22,44] |
A13 | Interest | Mobile ads present content relevant to users’ individual preferences. | [22,44] |
A14 | Brand name | Mobile ads convey details regarding particular brands. | [22,44] |
A15 | Mobile device | Mobile ads distribute promotional messages that match the brand of the user’s mobile device. | [22] |
A16 | Informativeness | Mobile advertisements supply consumers with substantial and sufficient information. | [44,46] |
A17 | Incentives | Mobile ads share promotional details through incentives like coupons, discounts, freebies, and rewards. | [46] |
A18 | Social media | Mobile ads leverage social media platforms for marketing campaigns. | [48] |
A19 | Rich media | Mobile ads include diverse multimedia formats (e.g., animations, audio, or videos) to communicate advertising messages. | [47] |
A20 | Game-based | Mobile ads are embedded within games as part of marketing strategies. | [44,48] |
Title | Scale | Percentage (%) |
---|---|---|
Gender | Male | 64.11% |
Female | 35.89% | |
Highest education | Below middle school | 0.00% |
High school (vocational) | 2.70% | |
University/College | 79.67% | |
Institute and above | 17.63% | |
Age | Under 19 | 28.01% |
20~29 years old | 65.98% | |
30~39 years old | 2.70% | |
40~49 years old | 2.49% | |
50~59 years old | 0.62% | |
Over 60 years old | 0.21% | |
Average monthly income | Less than NTD 20,000 | 83.61% |
Between NTD 20,000 and 40,000 | 11.41% | |
Between NTD 40,000 and 60,000 | 4.36% | |
More than NTD 60,000 | 0.62% | |
Use a mobile device (every day) | Between 0 and 3~ h | 28.84% |
Between 3 and 6~ h | 45.44% | |
Between 6 and 9~ h | 18.46% | |
More than 9 h | 7.26% | |
Number of purchases made using mobile devices (half a year) | Within 5 times | 75.93% |
5~10 times | 15.77% | |
10~20 times | 5.81% | |
More than 20 times | 2.49% | |
Number of clicks on mobile ads (half a year) | 0~3 times | 60.17% |
3~10 times | 30.50% | |
10~30 times | 5.80% | |
More than 30 times | 3.53% | |
Top reasons for recent clicks on mobile ads (check) | Advertising is creative | 38.17% |
Ads are interactive | 15.35% | |
Advertising is useful | 16.80% | |
Ads attract me | 43.36% | |
Interested in advertised products | 45.64% | |
Accidentally pressed | 53.53% | |
Never ordered | 10.79% | |
Where to find mobile ads (check) | App | 65.35% |
Shopping site | 41.08% | |
70.54% | ||
5.81% | ||
Youtube | 54.56% | |
Newsletter | 10.17% | |
Other | 2.28% | |
Purchase behavior | Immediate purchase | 8.30% |
Consider buying in the future | 80.70% | |
Do not consider buying | 11.00% |
Factors | Cronbach’s Alpha | Factors | Cronbach’s Alpha |
---|---|---|---|
Involvement | 0.887 | Preference | 0.880 |
Language | 0.885 | Promotion | 0.880 |
Type of Website | 0.887 | Interest | 0.880 |
Information Privacy | 0.893 | Brand Name | 0.884 |
Entertainment | 0.884 | Mobile Device | 0.882 |
Irritation | 0.889 | Informativeness | 0.880 |
Perceived Usefulness | 0.882 | Incentives | 0.881 |
Perceived ease of use | 0.879 | Social Media | 0.884 |
Credibility | 0.883 | Rich Media | 0.882 |
Price | 0.881 | Game-based | 0.888 |
Methods | Fold1 | Fold2 | Fold3 | Fold4 | Fold5 |
---|---|---|---|---|---|
Best First | 3,12,14,15, 16,18,19,20, 22,23,25,30, 31,34 | 3,13,15,16, 18,20,22,25, 30,34 | 3,15,16,18, 19,20,22,23, 25,30,34,37 | 3,13,14,15, 16,18,20,21, 22,25,30,31, 32,34,38 | 3,12,14,15, 16,18,19,20, 21,22,23,25, 30,34,37 |
Genetic Search | 3,10,15,16, 18,19,21,22, 23,34,37 | 15,16,18,19, 20,21,22,25, 26,31,34 | 3,15,16,18, 19,20,21,22, 23,26,34,37 | 12,14,16,18, 19,20,21,22, 25,30,34,37 | 15,16,18,19, 20,22,26,34 |
Greedy Stepwise | 3,12,14,15, 16,18,19,20, 22,23,25,30, 31,34 | 3,13,15,16, 18,20,22,25, 31,34 | 3,15,16,18, 19,20,22,23, 25,30,34,37 | 3,13,14,15, 16,18,20,21, 22,25,30,31, 32,34 | 3,12,14,15, 16,18,19,20, 21,22,23,25, 30,34,37 |
Linear Forward Selection | 3,12,14,15, 16,18,19,20, 22,23,25,30, 31,34 | 3,13,15,16, 18,20,22,25, 30,34 | 3,15,16,18, 19,20,22,23, 25,30,34,37 | 3,13,14,15, 16,18,20,21, 22,25,30,31, 32,34,38 | 3,12,14,15, 16,18,19,20, 21,22,23,25, 30,34,37 |
voting mechanism | 3,15,16,18, 19,22,23,34 | 15,16,18,20, 22,25,34 | 3,15,16,18, 19,20,22,23, 34,37 | 14,18,20,21, 22,25,30,34 | 15,16,18,19, 20,22,34 |
15 (80%), 16 (80%), 18 (100%), 19 (60%), 20 (80%), 22 (100%), 34 (100%) |
Methods | Fold1 | Fold2 | Fold3 | Fold4 | Fold5 |
---|---|---|---|---|---|
Best First | 3,9,13,16,19, 20,21,22,23, 25,30,31,38 | 3,9,13,14, 17,19,20,21, 22,23,25,30, 31,32,34,38 | 3,13,14,16, 17,19,20,21, 22,23,31,34 | 3,9,14,17,20, 22,23,25,30, 31,37,38 | 3,13,14,15, 17,20,21,22, 25,30,31,38 |
Genetic Search | 3,5,6,9,17,19, 20,21,23,25, 30,31,37,38 | 2,3,5,12,13, 14,15,19,21, 22,23,25,27, 30,31,35,38, 39 | 3,9,12,14,16, 19,21,22,25, 29,31,32,37, 38 | 3,9,10,13,14, 20,23,25,27, 30,31,35,38 | 3,4,9,10,14, 15,19,18,19, 20,21,23,30, 31,35,37,38 |
Greedy Stepwise | 3,9,13,16,19, 20,21,22,25, 30,31,38 | 9,13,14,15, 19,20,21,22, 23,25,30,31, 32,34 | 3,10,13,14, 16,17,19,20, 21,22,23,31, 34 | 3,9,14,17,20, 22,23,25,30, 31,37,38 | 3,13,14,15, 17,20,21,22, 25,30,31,38 |
Linear Forward Selection | 9,13,19,20, 21,22,23,25, 30,31,32,34, 38 | 3,9,13,14, 17,19,20,21, 22,23,25,26, 27,30,31,34, 38 | 3,9,13,14,16, 17,20,21,22, 23,25,31,34, 38 | 3,14,16,20, 21,22,23,25, 30,31,34,37, 38 | 3,12,14,15, 18,19,20,21, 22,23,31 |
voting mechanism | 9,19,20,21, 25,30,31,38 | 13,14,19,21, 22,23,25,30, 31 | 3,14,16,21, 22,31 | 3,14,20,23, 25,30,31,38 | 3,14,15,20, 21,31 |
3 (60%), 14 (80%), 20 (60%), 21 (80%), 25 (60%), 30 (60%), 31 (100%) |
Factors | No. | Consistency | Correlation | SVM- RFE |
---|---|---|---|---|
Involvement | 1 | |||
2 | ||||
Language | 3 | V | V | |
4 | ||||
Type of Website | 5 | |||
6 | V | |||
Information Privacy | 7 | |||
8 | ||||
Entertainment | 9 | |||
10 | ||||
Irritation | 11 | V | ||
12 | ||||
Perceived Usefulness | 13 | |||
14 | V | |||
Perceived ease of use | 15 | V | ||
16 | V | |||
Credibility | 17 | |||
18 | V | V | ||
Price | 19 | V | ||
20 | V | V | V | |
Preference | 21 | V | ||
22 | V | V | ||
Promotion | 23 | |||
24 | V | |||
Interest | 25 | V | ||
26 | ||||
Brand Name | 27 | |||
28 | ||||
Mobile Device | 29 | |||
30 | V | |||
Informativeness | 31 | V | ||
32 | ||||
Incentives | 33 | |||
34 | V | |||
Social Media | 35 | |||
36 | ||||
Rich Media | 37 | |||
38 | V | |||
Game-based | 39 | |||
40 |
Original Feature Set (Without Implementing Feature Selection)—40 Variables | ||||||
---|---|---|---|---|---|---|
Indicators | Fold1 | Fold2 | Fold3 | Fold4 | Fold5 | Avg.(std.) |
Accuracy (%) | 62.50 | 67.71 | 70.83 | 69.79 | 69.79 | 68.12(3.34) |
Precision (%) | 61.80 | 68.50 | 69.40 | 72.60 | 69.20 | 68.30(3.96) |
Recall (%) | 62.50 | 67.70 | 70.80 | 69.80 | 69.80 | 68.12(3.34) |
F1 (%) | 60.80 | 64.00 | 66.90 | 67.00 | 68.10 | 65.36(2.97) |
Time (s) | 13.68 | 32.10 | 13.70 | 25.35 | 23.51 | 21.67 |
Consistency—7 variables | ||||||
Accuracy (%) | 62.50 | 66.67 | 67.71 | 69.79 | 67.71 | 66.88(2.70) |
Precision (%) | 61.80 | 66.67 | 67.00 | 77.40 | 66.80 | 67.93(5.72) |
Recall (%) | 62.50 | 66.67 | 67.70 | 69.80 | 67.70 | 66.87(2.70) |
F1 (%) | 60.80 | 63.20 | 67.30 | 65.40 | 66.60 | 64.66(2.66) |
Time (s) | 5.04 | 8.16 | 8.33 | 8.78 | 9.70 | 8.00 |
Correlation—7 variables | ||||||
Accuracy (%) | 63.54 | 66.67 | 72.92 | 70.83 | 70.83 | 68.96(3.78) |
Precision (%) | 63.30 | 66.70 | 71.80 | 74.70 | 70.20 | 69.34(4.44) |
Recall (%) | 63.50 | 66.70 | 72.90 | 70.80 | 70.08 | 68.80(3.71) |
F1 (%) | 61.20 | 63.20 | 71.80 | 67.90 | 69.70 | 66.76(4.44) |
Time (s) | 10.03 | 4.88 | 8.97 | 8.08 | 9.11 | 8.21 |
SVM-RFE—8 variables | ||||||
Accuracy (%) | 60.42 | 65.63 | 65.63 | 68.76 | 70.83 | 66.25(3.94) |
Precision (%) | 59.40 | 64.80 | 64.40 | 72.90 | 70.60 | 66.42(5.37) |
Recall (%) | 60.40 | 65.60 | 65.60 | 68.80 | 70.80 | 66.24(3.95) |
F1 (%) | 58.60 | 62.90 | 64.80 | 65.10 | 69.00 | 64.08(3.78) |
Time (s) | 5.27 | 7.69 | 8.53 | 9.36 | 7.89 | 7.75 |
Hypotheses | p-Value | Decision |
---|---|---|
0.01 | Reject H0 | |
0.011 | Reject H0 | |
0.009 | Reject H0 |
Used Features Indicators | Selected Factors | Unselected Factors | Pass or Not |
---|---|---|---|
Consistency | |||
Accuracy (%) | 66.88(2.70) | 68.34(2.51) | Not |
Time (s) | 8.00 | 18.90 | |
Number of used features | 7 | 33 | |
Correlation | |||
Accuracy (%) | 68.96(3.78) | 67.50(2.59) | Pass |
Time (s) | 8.21 | 21.06 | |
Number of used features | 7 | 33 | |
SVM-RFE | |||
Accuracy (%) | 66.25(3.94) | 66.46(1.36) | Pass |
Time (s) | 7.75 | 20.40 | |
Number of used features | 8 | 32 |
Selected Factors | Suggestions | Selected Factors | Suggestions |
---|---|---|---|
Price | Mobile ads should give customers clear product price information, such as displaying the product’s price tag in the mobile advertisement. | Interest | Mobile ads should show products or services that customers are interested in. For example, mobile ads can provide advertisements for video games and beauty products according to gender and launch advertisements for their favorite products according to personal preferences. |
Preference | Mobile ads should provide customers with their preferred products or services, as mobile ads can distribute possible advertisements according to the customer’s location (car parking area). | ||
Language | Mobile ads can increase customer loyalty if they use text-based language that is friendly to viewers, such as local catchphrases or language that incorporates current events. | Mobile device | Mobile ads should be served with customer-owned devices, e.g., ads for products of the same brand on customer-owned branded devices. |
Perceived usefulness | Mobile ads should be helpful to customers, such as providing customers with the products they need to search for on mobile ads or recommending products when customers need them. | Informativeness | Mobile ads should give customers enough product information. For example, mobile ads should let customers know the content of the product. |
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Share and Cite
Yang, K.-F.; Nalluri, V.; Liu, C.-C.; Chen, L.-S. Discovering Key Successful Factors of Mobile Advertisements Using Feature Selection Approaches. Big Data Cogn. Comput. 2025, 9, 119. https://doi.org/10.3390/bdcc9050119
Yang K-F, Nalluri V, Liu C-C, Chen L-S. Discovering Key Successful Factors of Mobile Advertisements Using Feature Selection Approaches. Big Data and Cognitive Computing. 2025; 9(5):119. https://doi.org/10.3390/bdcc9050119
Chicago/Turabian StyleYang, Kai-Fu, Venkateswarlu Nalluri, Chun-Cheng Liu, and Long-Sheng Chen. 2025. "Discovering Key Successful Factors of Mobile Advertisements Using Feature Selection Approaches" Big Data and Cognitive Computing 9, no. 5: 119. https://doi.org/10.3390/bdcc9050119
APA StyleYang, K.-F., Nalluri, V., Liu, C.-C., & Chen, L.-S. (2025). Discovering Key Successful Factors of Mobile Advertisements Using Feature Selection Approaches. Big Data and Cognitive Computing, 9(5), 119. https://doi.org/10.3390/bdcc9050119