Exploring the Educational Value and Impact of Vision-Impairment Simulations on Sympathy and Empathy with XREye
Abstract
:1. Introduction
Q1: Are the vision-impairment simulations provided by XREye able to increase sympathy and empathy for people with vision impairments?
Q2: Are vision-impairment simulations such as XREye useful for educating people about the effects of vision impairments on perception?
- Assessing the educational value of vision-impairment simulations such as XREye;
- Evaluating the effectiveness of XREye to increase sympathy and empathy towards people with vision impairments;
- Investigating the possible benefits immersive experiences can provide for these purposes;
- Presenting our approach to simulate achromatopsia (severe loss of color vision, commonly also referred to as “color blindness”) in XR.
2. Related Work
2.1. XR and Vision Impairments
2.2. XR for Sympathy and Empathy
3. Vision-Impairment Simulations
3.1. Refractive Errors: Myopia, Hyperopia, Presbyopia
3.2. Cornea Disease
- Blurry vision;
- Sensitivity to light; and
- Cloudy vision.
- VA reduction;
- Contrast reduction;
- Color shift;
- Texture blending; and
- Bloom or glare.
3.3. Age-Related Macular Degeneration
- Blurry vision;
- Distorted vision (where straight lines are often perceived as wavy or crooked);
- Faded and less bright colors;
- Reduced contrast sensitivity; and
- Loss of central vision.
- VA reduction (optional);
- Distortion;
- Desaturation;
- Contrast reduction; and
- Texture blending.
3.4. Achromatopsia
- Blurry vision;
- Achromatic vision; and
- Sensitivity to light.
- Desaturation;
- VA reduction; and
- Bloom or glare.
4. Expert Study
4.1. Participants
4.1.1. Study Protocol
4.1.2. Questionnaire
5. Results
5.1. Evaluating the Effects of XREye on Sympathy and Empathy
Statistical Evaluation
5.2. Evaluating Educational Value
6. Discussion
6.1. Sympathy and Empathy
6.2. The Educational Value
6.3. Qualitative Feedback
Exploratory Post Hoc Analysis
6.4. Future Work
7. Conclusions
Author Contributions
Funding
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
XR | Extended reality |
VR | Virtual reality |
AR | Augmented reality |
HDR | High-dynamic range |
HWD | Head-worn display |
VA | Visual acuity |
AMD | Age-related macular degeneration |
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Item # | Topic | Questionnaire Item |
---|---|---|
8 | Sympathy (ARS-2) | |
Expert Study (Adapted ARS III) | Based on what was happening in the experiment, I understood what is bothering blind and visually impaired people in their day-to-day tasks. | |
Guarese et al. [42] pre-test (Adapted ARS II) | Based on what was happening in my experiences, I understood what was bothering blind and visually impaired people in their day-to-day tasks. | |
9 | Sympathy (ARS-5) | |
Expert Study (Adapted ARS III) | I was able to recognize the problems that blind and visually impaired people have in their day-to-day tasks. | |
Guarese et al. [42] pre-test (Adapted ARS II) | I was able to recognize the problems that blind and visually impaired people had in my experiences with them. | |
10 | Empathy (ARE-3) | |
Expert Study (Adapted ARS III) | While experiencing the simulation, I felt as though I had a visual impairment. | |
Guarese et al. [42] pre-test (Adapted ARS II) | While perceiving the day-to-day tasks of blind and visually impaired people, I felt as though those events were happening to me. | |
New Expert Study Items | ||
11 | Pedagogical Value | I think that there is pedagogical value in the XREye simulation and similar technologies. |
12 | Classroom Use | I would use XREye or similar technologies to help teach students in a classroom setting about the lived experiences of individuals with vision impairments. |
13 | Remote Use | I would use XREye or similar technologies to help teach students in a remote-learning setting (students using it at home) about the lived experiences of individuals with vision impairments. |
15 | Adapt Teaching | After the experiment, in the case of having a blind or visually impaired student, would you consider adapting your teaching methods or using assistive technologies? |
Item # | Users vs. Guarese et al. Pre-Test PCPs | Effect Size | Power | Spectators vs. Guarese et al. Pre-Test PCPs | Effect Size | Power |
---|---|---|---|---|---|---|
8 (Sympathy) (ARS-2) | p < 0.001 | 0.690 | 0.999 | p < 0.001 | 0.560 | 0.992 |
9 (Sympathy) (ARS-5) | p < 0.001 | 0.465 | 0.878 | 0.001 | 0.400 | 0.824 |
10 (Empathy) (ARE-3) | p < 0.001 | 0.801 | 1.000 | 0.001 | 0.416 | 0.811 |
Item # | Users vs. Spectators | Effect Size | Power |
---|---|---|---|
8 (Sympathy (ARS-2)) | 0.180 | 0.203 | 0.095 |
9 (Sympathy (ARS-5)) | 0.537 | 0.094 | 0.021 |
10 (Empathy (ARE-3)) | p < 0.001 | 0.602 | 0.923 |
Item # | Users vs. Spectators | Effect Size | Power |
---|---|---|---|
11 (Pedagogical Value) | 0.034 | 0.332 | 0.301 |
12 (Classroom Use) | 0.961 | 0.009 | |
13 (Remote Use) | 0.243 | 0.178 | 0.069 |
15 (Adapt Teaching) | 0.250 | 0.191 | 0.072 |
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Krösl, K.; Medeiros, M.L.; Huber, M.; Feiner, S.; Elvezio, C. Exploring the Educational Value and Impact of Vision-Impairment Simulations on Sympathy and Empathy with XREye. Multimodal Technol. Interact. 2023, 7, 70. https://doi.org/10.3390/mti7070070
Krösl K, Medeiros ML, Huber M, Feiner S, Elvezio C. Exploring the Educational Value and Impact of Vision-Impairment Simulations on Sympathy and Empathy with XREye. Multimodal Technologies and Interaction. 2023; 7(7):70. https://doi.org/10.3390/mti7070070
Chicago/Turabian StyleKrösl, Katharina, Marina Lima Medeiros, Marlene Huber, Steven Feiner, and Carmine Elvezio. 2023. "Exploring the Educational Value and Impact of Vision-Impairment Simulations on Sympathy and Empathy with XREye" Multimodal Technologies and Interaction 7, no. 7: 70. https://doi.org/10.3390/mti7070070
APA StyleKrösl, K., Medeiros, M. L., Huber, M., Feiner, S., & Elvezio, C. (2023). Exploring the Educational Value and Impact of Vision-Impairment Simulations on Sympathy and Empathy with XREye. Multimodal Technologies and Interaction, 7(7), 70. https://doi.org/10.3390/mti7070070