Next Article in Journal
IMPAct: A Holistic Framework for Mixed Reality Robotic User Interface Classification and Design
Previous Article in Journal
Tango vs. HoloLens: A Comparison of Collaborative Indoor AR Visualisations Using Hand-Held and Hands-Free Devices
Previous Article in Special Issue
Let’s Play a Game! Kin-LDD: A Tool for Assisting in the Diagnosis of Children with Learning Difficulties
Article Menu

Export Article

Open AccessArticle
Multimodal Technologies Interact. 2019, 3(2), 24; https://doi.org/10.3390/mti3020024

Exploring the Development Requirements for Virtual Reality Gait Analysis

1
School of Computing, Engineering and Built Environment, Glasgow Caledonian University, Glasgow G4-0BA, UK
2
Department of Radiology, Queen Elizabeth University Hospital, Glasgow G51-4TF, UK
*
Author to whom correspondence should be addressed.
Received: 12 February 2019 / Revised: 24 March 2019 / Accepted: 4 April 2019 / Published: 10 April 2019
(This article belongs to the Special Issue Digital Health Applications of Ubiquitous HCI Research)
  |  
PDF [3632 KB, uploaded 10 April 2019]
  |  

Abstract

The hip joint is highly prone to traumatic and degenerative pathologies resulting in irregular locomotion. Monitoring and treatment depend on high-end technology facilities requiring physician and patient co-location, thus limiting access to specialist monitoring and treatment for populations living in rural and remote locations. Telemedicine offers an alternative means of monitoring, negating the need for patient physical presence. In addition, emerging technologies, such as virtual reality (VR) and immersive technologies, offer potential future solutions through virtual presence, where the patient and health professional can meet in a virtual environment (a virtual clinic). To this end, a prototype asynchronous telemedicine VR gait analysis system was designed, aiming to transfer a full clinical facility within the patients’ local proximity. The proposed system employs cost-effective alternative motion capture combined with the system’s immersive 3D virtual gait analysis clinic. The user interface and the tools in the application offer health professionals asynchronous, objective, and subjective analyses. This paper investigates the requirements for the design of such a system and discusses preliminary comparative data of its performance evaluation against a high-fidelity gait analysis clinical application. View Full-Text
Keywords: virtual reality; telemedicine; gait analysis; motion capture; locomotion virtual reality; telemedicine; gait analysis; motion capture; locomotion
Figures

Figure 1

This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).
SciFeed

Share & Cite This Article

MDPI and ACS Style

Khan, M.S.; Charissis, V.; Sakellariou, S. Exploring the Development Requirements for Virtual Reality Gait Analysis. Multimodal Technologies Interact. 2019, 3, 24.

Show more citation formats Show less citations formats

Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Article Metrics

Article Access Statistics

1

Comments

[Return to top]
Multimodal Technologies Interact. EISSN 2414-4088 Published by MDPI AG, Basel, Switzerland RSS E-Mail Table of Contents Alert
Back to Top