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Open AccessArticle

Let’s Play a Game! Kin-LDD: A Tool for Assisting in the Diagnosis of Children with Learning Difficulties

1
School of Science and Technology, Hellenic Open University, GR26335 Patras, Greece
2
Computer Engineering and Informatics Department, University of Patras, GR26500 Patras, Greece
3
Center for Differential Diagnosis, Diagnosis and Support, GR14231 Athens, Greece
*
Author to whom correspondence should be addressed.
Multimodal Technologies Interact. 2019, 3(1), 16; https://doi.org/10.3390/mti3010016
Received: 4 February 2019 / Revised: 4 March 2019 / Accepted: 5 March 2019 / Published: 11 March 2019
(This article belongs to the Special Issue Digital Health Applications of Ubiquitous HCI Research)
This paper presents an alternative approach for the diagnosis of learning difficulties in children. A game-based evaluation study, using Kinaesthetic Learning Difficulties Diagnosis (Kin-LDD), was performed during the actual diagnosis procedure for the identification of learning difficulties. Kin-LDD is a serious game that provides a gesture-based interface and incorporates spatial and time orientation activities. These activities assess children’s cognitive attributes while they are using their motor skills to interact with the game. The aim of this work was to introduce the fun parameter to the diagnostic process, provide a useful tool for the special educators and investigate potential correlations between in-game metrics and the diagnosis outcome. An experiment was conducted in which 30 children played the game during their official assessment for the diagnosis of learning difficulties at the Center for Differential Diagnosis, Diagnosis and Support. Performance metrics were collected automatically while the children were playing the game. These metrics, along with questionnaires appropriate for children and post-session interviews were later analyzed and the findings are presented in the paper. According to the results: (a) children evaluated the game as a fun experience, (b) special educators claimed it was helpful to the diagnostic procedure, and (c) there were statistically significant correlations between in-game metrics and the category of learning difficulty the child was characterized with. View Full-Text
Keywords: learning difficulties; diagnostic procedure; gesture-based game; time and spatial orientation learning difficulties; diagnostic procedure; gesture-based game; time and spatial orientation
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Chatzidaki, E.; Xenos, M.; Machaira, C. Let’s Play a Game! Kin-LDD: A Tool for Assisting in the Diagnosis of Children with Learning Difficulties. Multimodal Technologies Interact. 2019, 3, 16.

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