The Effects of a Short Virtual Reality Training Program on Dynamic Balance in Tennis Players
Abstract
:1. Introduction
2. Materials and Methods
2.1. Participants
2.2. Measurements
2.3. Study Design and Procedure
2.3.1. Y Balance Test
2.3.2. Short Virtual Reality Training Program
- Exercise: Enhancement of Peripheral Perception
- 2.
- Exercise: Gaze stability
- 3.
- Exercise: Execution of horizontal and diagonal saccades and pursuits
2.4. Statistical Analysis
3. Results
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
- Fox, J.; Arena, D.; Bailenson, J.N. Virtual reality: A survival guide for the social scientist. J. Media Psychol. 2009, 21, 95–113. [Google Scholar] [CrossRef]
- Jerald, J. The VR Book: Human-Centered Design for Virtual Reality; Morgan and Claypool: San Rafael, CA, USA, 2015. [Google Scholar]
- Guadagnoli, M.A.; Lee, T.D. Challenge point: A framework for conceptualizing the effects of various practice conditions in motor learning. J. Mot. Behav. 2004, 36, 212–224. [Google Scholar] [CrossRef] [PubMed]
- Chen, S.; Deng, Z.; Xu, Y.; Long, Q.; Yang, J.; Yuan, J. Individual Differences in Spontaneous Expressive Suppression Predict Amygdala Responses to Fearful Stimuli: The Role of Suppression Priming. Front. Psychol. 2017, 8, 1. [Google Scholar] [CrossRef] [PubMed]
- Todorov, E.; Shadmehr, R.; Bizzi, E. Augmented feedback presented in a virtual environment accelerates learning of a difficult motor task. J. Mot. Behav. 1997, 29, 147–158. [Google Scholar] [CrossRef] [PubMed]
- Miles, H.C.; Pop, S.R.; Watt, S.J.; Lawrence, G.P.; John, N.W. A review of virtual environments for training in ball sports. Comput. Graph. 2012, 36, 714–726. [Google Scholar] [CrossRef]
- Oagaz, H.; Schoun, B.; Choi, M.H. Performance Improvement and Skill Transfer in Table Tennis Through Training in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 2022, 28, 4332–4343. [Google Scholar] [CrossRef] [PubMed]
- Michalski, S.C.; Szpak, A.; Saredakis, D.; Ross, T.J.; Billinghurst, M.; Loetscher, T. Getting your game on: Using virtual reality to improve real table tennis skills. PLoS ONE 2019, 14, e0222351. [Google Scholar] [CrossRef] [PubMed]
- Gray, R. Transfer of training from virtual to real baseball batting. Front. Psychol. 2017, 8, 2183. [Google Scholar] [CrossRef] [PubMed]
- Yang, Y.Q.; Wang, Y.J.; Feng, T. Clinical application of balance evaluation scale. Theory Pract. Rehabil. China 2011, 8, 709–712. [Google Scholar]
- Liu, Y. Research progress on testing methods and training of human balance ability. J. Shenyang Inst. Phys. Educ. 2007, 4, 75–77. [Google Scholar]
- Chen, H.X.; Ning, N. The latest progress in the evaluation of human balance function. Mod. Nurs. 2006, 12, 2173–2175. [Google Scholar]
- Shi, Z.; Xuan, S.; Deng, Y. The effect of rope jumping training on the dynamic balance ability and hitting stability among adolescent tennis players. Sci. Rep. 2023, 13, 4725. [Google Scholar] [CrossRef] [PubMed]
- Allcoat, D.; von Mühlenen, A. Learning in Virtual Reality: Effects on Performance, Emotion and Engagement. Res. Learn. Technol. 2018, 26, 1–13. [Google Scholar] [CrossRef]
- Vignais, N.; Kulpa, R.; Brault, S.; Presse, D.; Bideau, B. Which technology to investigate visual perception in sport: Video vs. virtual reality. Hum. Mov. Sci. 2015, 39, 12–26. [Google Scholar] [CrossRef] [PubMed]
- Plisky, P.J.; Gorman, P.P.; Butler, R.J.; Kiesel, K.B.; Underwood, F.B.; Elkins, B. The reliability of an instrumented device for measuring components of the star excursion balance test. N. Am. J. Sports Phys. Ther. 2009, 4, 92–99. [Google Scholar] [PubMed]
- Le Noury, P.; Buszard, T.; Reid, M.; Farrow, D. Examining the representativeness of a virtual reality environment for simulation of tennis performance. J. Sports Sci. 2021, 39, 412–420. [Google Scholar] [CrossRef] [PubMed]
- Sinkovic, F.; Foretic, N.; Novak, D. The Association between Morphology, Speed, Power and Agility in Young Tennis Players. Coll. Antropol. 2023, 47, 61–65. [Google Scholar]
Control Group (n = 20) | Experimental Group (Right-Hand) (n = 20) | Experimental Group (Left-Hand) (n = 18) | |||||||
---|---|---|---|---|---|---|---|---|---|
Pre x̄ ± SD | Post x̄ ± SD | % of Change (ES) | Pre x̄ ± SD | Post x̄ ± SD | % of Change (ES) | Pre x̄ ± SD | Post x̄ ± SD | % of Change (ES) | |
ANT (L) (cm) | 66.0 ± 6.1 | 65.9 ± 5.5 | −0.2 (0.02) | 67.7 ± 5.3 | 69.0 ± 6.4 | 1.9 (0.22) | 63.6 ± 6.9 | 65.9 ± 6.9 * | 3.6 (0.33) |
PM (L) (cm) | 104.6 ± 8.3 | 103.5 ± 7.4 | −1.1 (0.14) | 106.3 ± 7.4 | 107.9 ± 8.5 | 1.8 (0.20) | 101.9 ± 6.2 | 104.3 ± 5.6 * | 2.4 (0.41) |
PL (L) (cm) | 99.9 ± 8.6 | 100.6 ± 7.0 | 0.7 (0.11) | 101.7 ± 7.9 | 102.5 ± 8.5 | 0.8 (0.10) | 96.4 ± 6.8 | 99.4 ± 6.6 * | 3.1 (0.44) |
ANT (R) (cm) | 66.6 ± 5.6 | 66.9 ± 4.2 | 0.5 (0.06) | 67.2 ± 6.0 | 69.1 ± 6.6 * | 2.8 (0.30) | 63.6 ± 8.7 | 64.8 ± 7.4 | 1.9 (0.15) |
PM (R) (cm) | 104.3 ± 7.1 | 103.5 ± 6.4 | −0.8 (0.12) | 106.1 ± 8.2 | 107.6 ± 7.7 * | 1.4 (0.20) | 100.1 ± 4.8 | 103.8 ± 5.2 * | 3.7 (0.74) |
PL (R) (cm) | 101.7 ± 6.8 | 101.8 ± 5.9 | 0.1 (0.02) | 102.7 ± 7.7 | 104.1 ± 6.7 | 1.4 (0.20) | 94.6 ± 7.7 | 98.7 ± 7.5 * | 4.3 (0.54) |
Control Group (n = 20) | Experimental Group (Right-Hand) (n = 20) | Experimental Group (Left-Hand) (n = 18) | Interaction TIME*GROUP | ||||||
---|---|---|---|---|---|---|---|---|---|
x̄ ± SD | x̄ ± SD | x̄ ± SD | x̄ ± SD | x̄ ± SD | x̄ ± SD | F | p | Partial ŋ2 | |
ANT (L) (cm) | 66.0 ± 6.1 | 65.9 ± 5.5 | 67.7 ± 5.3 | 69.0 ± 6.4 | 63.6 ± 6.9 | 65.9 ± 6.9 | 3.04 | 0.05 * | 0.10 |
PM (L) (cm) | 104.6 ± 8.3 | 103.5 ± 7.4 | 106.3 ± 7.4 | 107.9 ± 8.5 | 101.9 ± 6.2 | 104.3 ± 5.6 | 3.50 | 0.03 * | 0.11 |
PL (L) (cm) | 99.9 ± 8.6 | 100.6 ± 7.0 | 101.7 ± 7.9 | 102.5 ± 8.5 | 96.4 ± 6.8 | 99.4 ± 6.6 | 2.36 | 0.10 | 0.08 |
ANT (R) (cm) | 66.6 ± 5.6 | 66.9 ± 4.2 | 67.2 ± 6.0 | 69.1 ± 6.6 | 63.6 ± 8.7 | 64.8 ± 7.4 | 1.45 | 0.24 | 0.05 |
PM (R) (cm) | 104.3 ± 7.1 | 103.5 ± 6.4 | 106.1 ± 8.2 | 107.6 ± 7.7 | 100.1 ± 4.8 | 103.8 ± 5.2 | 6.08 | 0.00 * | 0.18 |
PL (R) (cm) | 101.7 ± 6.8 | 101.8 ± 5.9 | 102.7 ± 7.7 | 104.1 ± 6.7 | 94.6 ± 7.7 | 98.7 ± 7.5 | 4.69 | 0.01 * | 0.14 |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Novak, D.; Sinković, F.; Bilić, Z.; Barbaros, P. The Effects of a Short Virtual Reality Training Program on Dynamic Balance in Tennis Players. J. Funct. Morphol. Kinesiol. 2023, 8, 168. https://doi.org/10.3390/jfmk8040168
Novak D, Sinković F, Bilić Z, Barbaros P. The Effects of a Short Virtual Reality Training Program on Dynamic Balance in Tennis Players. Journal of Functional Morphology and Kinesiology. 2023; 8(4):168. https://doi.org/10.3390/jfmk8040168
Chicago/Turabian StyleNovak, Dario, Filip Sinković, Zlatan Bilić, and Petar Barbaros. 2023. "The Effects of a Short Virtual Reality Training Program on Dynamic Balance in Tennis Players" Journal of Functional Morphology and Kinesiology 8, no. 4: 168. https://doi.org/10.3390/jfmk8040168
APA StyleNovak, D., Sinković, F., Bilić, Z., & Barbaros, P. (2023). The Effects of a Short Virtual Reality Training Program on Dynamic Balance in Tennis Players. Journal of Functional Morphology and Kinesiology, 8(4), 168. https://doi.org/10.3390/jfmk8040168