1. Introduction
Biomimicry is an emerging discipline that looks towards nature to learn how to create resilient, regenerative and sustainable solutions to human challenges. We as humans, are relearning to both apply and teach these biological design lessons through the process of Biomimicry Design Thinking, a framework for translating biology to design. Biomimicry Design Thinking merges Biomimicry Thinking and Design Thinking, to examine the design challenge context, discover existing solutions in nature, create ideas and evaluate them to generate innovative design solutions [
1]. Biomimicry practitioners ask the same question that many designers would also put forward, ‘what does the design need to do?’. However, when looking for solutions, instead of focusing on human design precedents, biomimicry practitioners begin by looking to nature to discover time tested solutions backed by more than 3.8 billion years of ‘research and development’.
By looking at the natural function in context, and translating natural strategies and mechanisms to the design context, biomimicry practitioners practice analogical reasoning. This process of looking at one context (e.g., biology) and applying this to the second context (e.g., design) is called Analogical Thinking [
2,
3]. One might explore Analogical Thinking in biomimetic examples such as Sharklet’s anti-fouling surface texture that emulates the form of shark skin micro-pattern [
4]; the life-friendly and non-toxic plywood that mimics the biochemical process that blue mussels use to create adhesives that can function under wet conditions [
5] or innovative solutions for learning optimal paths for evacuation inspired by emulation of slime mold self-organization and learning without a brain [
6]. The field of Biology inspired Design (BID) including Biomimicry Design Thinking has been gaining momentum, and educational programs such as those offered by the Biomimicry Institute and Biomimicry 3.8 have expanded rapidly around the globe. There are approximately 29 institutions worldwide who teach some form of biological translation for innovation, which include Biomimetics, Biomimicry, BID, and Bionics [
7]. The Master of Science in Biomimicry at Arizona State University has spawned multiple cohorts since 2015 who have, in turn, initiated new learning programs, continuing the expansion of the practice. Other examples of programs include Biomimicry Commons in Canada, Biomimicry Academy in Berlin, Learn Biomimicry in South Africa, and universities with their own biomimicry programs.
Up to now, research has been conducted on biomimicry and bio-inspired design didactics. Yen et al. [
8] found that creativity increased through analogical reasoning liking functional biology to human design challenges. Yen et al. [
9] synthesized their pedagogy and lessons learned, assessing their interdisciplinary bioinspired design course at Georgia Institute of Technology. They noted students were challenged to identify, understand, map, and translate biology through analogical thinking (abstracting design principles). They also noted that although students naturally make analogies between engineering and natural history, these analogies tend to be superficial. Both biology and engineering students struggled to explain why the natural models were good analogies. Nagel et al. [
10] have been conducting meaningful research into exploring the infusion of biomimicry into engineering courses. This research is to promote a continuation of foundational biology knowledge, foster interdisciplinary thinking in problem solving and train students to keep a flexible and adaptable mind as the world changes. Rowland [
11] wrote of the biomimicry step-by-step methodology, and Rovalo & McCardle [
12] cited the difficulty of making the analogical transfer of the strategies and mechanisms from biology to design. Applying strategies from nature correctly through the translation of biology into design continues to be one of the most challenging steps in the biology inspired design realm [
3,
13,
14,
15,
16]. However, more research on the effectiveness of ‘best practices’ in biomimicry and bio-inspired design is needed.
An essential and integrated element of biomimicry thinking (
Figure 1) are the LPs (
Figure 2). LPs are overarching patterns in nature, typically employed in both the scoping and evaluation phases of the biomimicry design thinking process. They also offer an added set of inspiring directions to follow during the creation phase. LPs are the deep patterns of well-adapted design strategy lessons from nature, acting both as aspirational goals and sustainability benchmarks [
17]. Integrating these strategies into human designs improves their function, resilience, and their potential to be regenerative. Patel and Mehta [
18] describe LPs as the simple building blocks in nature that leverage interdependence within a constantly optimizing complex system. Kennedy [
19] describes the use of LPs to identify unsustainable designs.
The twenty-six LPs include twenty sub-principles that are clustered into six main principles each contributing to the comprehensive goal of ‘creating conditions conducive to life’. Each principle opens up pathways for seeking direct examples of model behavior. For example, if a design needs to adapt to changing conditions, the design team might look at the changing coat color of the arctic hare, white in the winter and brown in the summer, to see if a similar lesson might apply to their design’s contextual needs. Another example of an LP in a design is ‘build from the bottom up’ as observed in 3D printed products that use additive manufacturing, modular products, or User Experience, to create designs that are nested and easily shipped. Biomimicry practitioners can also use the LPs as an evaluation audit tool to check for missed opportunities for improving sustainability [
17].
While biomimicry is a team effort, most biomimicry educators work alone. This article brings together four biomimicry educators who are all ASU MS Biomimicry graduates along with the director of the program. In an earlier research, the authors learned through a series of surveys and interviews [
20] that learning the LPs influenced student thinking by increasing awareness of how integrating LPs contributes to design sustainability. Students have previously reported struggling with differentiating between and recalling all twenty-six LP subprinciples [
21]. How can biomimicry educators improve their pedagogical practices to increase recognition, differentiation, and understanding of the LPs? How can biomimicry educators best prepare their students to integrate the LPs into their design thinking practice in order to create more sustainable human solutions? This article explores these questions.
In a previous manuscript, the authors conducted research on the translation between biology and design [
22] that found dividing the Nature Technology Summary (NTS) exercise into sections with consecutive feedback loops, along with hand drawing of the mechanisms by students, improved the results. The addition of Life’s Principles (LPs) within these NTS exercises, was noted as helpful. The authors found that the integration of multiple LPs was desirable, leading to higher level systems-analogies, and increased life-centered design.
In this manuscript, the authors reunite to evaluate the effectiveness of a novel LPs assignment by assessing the work of 110 students across three universities, Arizona State University (ASU) in Phoenix, Arizona (USA), College of Charleston (CofC) in Charleston, South Carolina (USA) and The Hague University of Applied Sciences (THUAS) in The Hague (The Netherlands). This introductory LP assignment allowed students to deeply explore, discuss and evaluate a single main LP and a sub LP in both biological and human design realms as an initial step in learning all of the LPs. In this study the authors assess our biomimicry students’ attempts to identify examples of LPs in nature and in human design.
2. Materials & Methods
Although biomimicry education is expanding, teachers and students still struggle with getting the science accurate and communicated visually into design principles that can be used for innovative ideas. The authors have the same background in biomimicry education, but teach at different schools to different student audiences. How can biomimicry educators rigorously funnel what they’ve learned through iterative curriculum development for such diverse audiences into recommended pedagogical principles? The overarching research question is: How can biomimicry educators improve their pedagogical practices to increase recognition and measure retention of nature’s overarching patterns, the ‘Life’s Principles’? Our sub-questions are:
RQ 1: What elements of the LP exercise were students able to respond to with proficiency?
RQ 2: What elements of the LP exercise did the students find challenging, and how might this assignment be iterated to improve student outcomes?
RQ 3: What kind of potential did design students at THUAS and ASU see in the LPs as a tool for innovation and sustainability for their future designs?
In this study, the authors analyzed a single biomimicry LP assignment given across three separate university student cohorts in spring semester 2021. A quantitative and qualitative approach was used to improve result validity [
23]. Student populations varied between undergraduate and graduate levels, ranging across a variety of disciplines. The disciplines of students included but were not limited to design, biology, architecture, entrepreneurship, etc. A total of 218 LP assignments created by 110 different students were evaluated (
Table 1).
The students were introduced to a general overview of the six main LPs and then assigned LP related readings [
17] and handouts (
Figure 2a,b) by the authors. Students were then assigned to teams of 2–4 depending on class size. Each student was assigned 1–2 sub-LPs to research. A link to the Exploring Life’s Principles in Nature and Design assignment template Google Slides (
Figure 3), was shared with all students. The template slides included:
Student Name
Name of Life’s Principle (Main and sub-principle)
Name of the organism or design
A short title of the organism or design example
A written narrative about the example explaining why it is a good example of this specific LP
The url link to the strongest source/resource for that example
An image of both examples (design and biological in respective templates).
To help explain the assignment template slides, the authors shared examples of work done by previous students or by the faculty themselves. An example of the biological organism fitting the LP ‘Integrate Development with Growth’ is highlighted below (
Figure 4) along with an example from a design fitting the LP ‘Combine Modular and Nested Components’ (
Figure 5).
Students conducted research on their assigned LPs and individually completed the two slides in their template for the same LPs: one slide with a biological example and one with a human design example. Students were encouraged to go outside, search on Google Scholar and use biomimicry websites such as Ask Nature and Zygote Quarterly. Team members for identical main LPs shared and discussed their research over Teams or Zoom. ASU and CofC students added their team’s best examples to a ‘greatest hits’ slide deck. THUAS students discussed what their overarching LP meant.
The authors identified pedagogical principles to create a common rubric (
Figure 6). Student work was collected, anonymized, randomized, and shared in compliance with Institutional Review Board (IRB) approval and/or student consent for publication. Student assignments were scored by one external assessor using the common rubric. Criteria included following directions, appropriateness of LP examples, and clarity of description and connection to LP. Scores and reviewer comments were recorded in Google Sheets and exported to Microsoft Excel. Percentages of student work scoring proficient, acceptable, or unclear were calculated. Summary bar graphs and single factor analysis of variance (ANOVA) statistics were completed in Microsoft Excel. To test if any LP was more or less challenging for students than any other LP, single factor analysis of variance (ANOVA) statistical analyses were conducted. The authors tested for the effect of LP on student rubric scores. The null hypotheses tested were that there were no significant differences between the student rubric scores for following directions, providing suitable biological and human design examples, and clearly explaining their LP examples for each of the six main LP categories.
Although the authors used the same assignment, there were differences between student cohorts which are summarized below.
ASU
Teams consisted of 6–8 randomly assigned students per main LP, resulting in 2 students per sub-principle each. No individual student was assigned to research a main LP. The insights about the main LP came from the team discussion and comparison at the end of the assignment during the assembly of the ‘best of’ slides.
Students were asked to read the Life’s Principles Chapter in the Biomimicry Resource Handbook [
17] and especially the section about their assigned LPs. At the end of the assignment, and before moving on to applying the LPs to their design project, they were asked to read about all the other LPs as well.
The assignment encouraged students to go outdoors with their LP as a lens to find local organisms as much as possible. If this class was offered during a traditional semester, the class would have spent time outdoors together, but due to the virtual setting, it was not clear which students actually did go outside and which ones did most of their research online.
THUAS
Teams consisted of 6–8 randomly assigned students per main LP, resulting in 2 students per sub-principle each, but were not asked to make a ‘best of’ slide deck as the last step of the exercise. Teams discussed the relevance of each sub-principle to decide on what elements are considered important for the main principle.
THUAS students were given a second lecture during the introduction with more details about all 26 LPs during a separate class period.
In their examples, THUAS students were asked to highlight in bold the factors that specifically fit the LP in order to visualize their reasoning.
CofC
Teams consisted of 6–7 randomly assigned students per main LP. Students were also assigned to a sub-LP except for those assigned to the “Use Life Friendly Chemistry” LP, which was not subdivided.
Students were tasked with finding biological examples that demonstrated their assigned LP while making independent outdoor nature observations using their assigned sub-LP as a search lens. They sketched their organism and explained why they chose it as an example of their assigned sub-LP, merging their LPs with an exercise called i-Sites (drawn observations in nature) to observe their organism [
24].
Students discussed their work as a team and chose ‘best of’ slides.
The CofC class was hybrid with a face to face or Zoom option available to all students. Some students attended in person all semester long, some Zoomed all semester long, and some moved back and forth depending on health and fear concerns during the pandemic.
The CofC class did not complete the exit survey due to course schedule and COVID-19 related constraints.
ASU and THUAS design students completed a Google Forms exit survey (see
Table 2) at the conclusion of the assignment, while CofC students did not undertake this survey. MAXQDA 2020 was utilized to analyze the survey response data, generate a word cloud, and create bar graphs.
3. Results
From our analysis, 28% of students were able to follow directions at a proficient level, and 67% at an acceptable level. In regards to the appropriateness of examples of LPs in biological and human systems, 49% percent of students scored proficient while 37% were acceptable. Assigned LP examples were also evaluated on the basis of clarity, 38% students scored proficient and 44% were acceptable (
Table 3). Students achieved the highest proficiency scores in their ability to find appropriate examples of the LPs (
Figure 7,
Figure 8 and
Figure 9).
Single factor analysis of variance (ANOVA) statistical analyses tested for the effect of LP on student rubric scores. Results indicate a failure to reject the null hypotheses in all cases (
p > 0.05). There were no significant differences in student rubric scores for assigned LPs for following directions (
Table 4,
p = 0.50), providing suitable biological and human design examples (
Table 5,
p = 0.89) or clearly explaining their LP examples (
Table 6,
p = 0.59). Students assigned any particular LP did not perform any better or worse than students assigned any other LP. Please see table legend for
Table 4,
Table 5 and
Table 6 for explanation of table abbreviations.
LP legend for Table 3, Table 4, Table 5 and Table 6: LP-Adapt: Adapt to Changing Conditions; LP-Integrate: Integrate Development with Growth; LP-Evolve: Evolve to Survive; LP-Life: Use Life-friendly Chemistry; LP-Local: Be Locally Attuned and Responsive; LP-Resource: Be Resource Efficient (Material and Energy).
Legend for Table 4, Table 5 and Table 6: Groups: assigned LPs; LP-Adapt: Adapt to Changing Conditions, LP-Integrate: Integrate Development with Growth, LP-Evolve: Evolve to Survive, LP-Life: Use Life-Friendly Chemistry, LP-Local: Be Locally Attuned and Responsive, LP-Resource: Be Resource Efficient (Material and Energy), Count: number of students per group, Sum: Sum of student scores, Average: mean student score, Variance: variance of student scores, SS: Sum of squares, df: Degrees of freedom, MS: Mean square, F: F statistic,
P value: Probability, F crit: Critical value of F.
The THUAS and ASU exit survey responses (n = 50) indicate that every student made positive comments overall (
Figure 10 and
Figure 11). A total of 26 students made ambivalent comments and 9 students made negative comments in the survey free response questions (Q3, 5, 7) (
Figure 10).
Survey answers of 39 students, or 78% of respondents (40% = 5, 38% = 4) saw potential in getting inspiration for innovative ideas from the LPs. Only 11 students (22%) (14% = 3, 8% = 2) were ambivalent about whether the LPs could be a tool for innovative design (
Figure 12). These responses all came from the negative survey answers from a total of 9 students (red boxes,
Figure 10). These concerns aligned with the answers revealing students’ lack of confidence to apply them correctly. In the survey responses, 40 students (80%) indicated that they would be likely to use the LPs as part of their design process in the future while 22 students (44%) leaned towards highly likely (
Figure 13).
Free response exit survey comments were categorized and visually represented in
Figure 14 below. Multiple respondents voiced the need for more practice with the LPs. Eight students (16%) mentioned that they find the LPs a bit hard to understand well enough to apply them correctly. While one student explicitly asked if there is a trick on how to memorize them, another student also highlighted the struggle with understanding the systems-based LPs since doing so is more complex than understanding form or material LPs. From the survey, it was evident that 7 students were unclear on the applicability of the LPs, highlighting that they are unsure or unwilling to apply the LPs into their design process in the future. One student said: “I don’t know if everything needs to look to nature” ~ASU-06. Nine respondents (18%) indicated that although the LPs can be inspiring, they failed to see the potential for LPs to be included in the design process (
Figure 14).
A word cloud (
Figure 15) of the answers to the open-ended questions revealed that the word “Nature” was 1st, “Design” 2nd, “Biomimicry” 3rd, and “Inspiration” was ranked 4th place. The words “Life” and “Principles” were eliminated from this ranking because they mention the name of the assignment itself.