A Review of Virtual and Mixed Reality Applications in Construction Safety Literature
Abstract
:1. Introduction
2. VR-MR Definition
3. Research Methodology
- Research Question 1 (RQ1): What is the status of VR-MR systems in construction safety academic literature?
- Research Question 2 (RQ2): What are the specific safety purposes of VR-MR systems in construction safety academic literature?
- Research Question 3 (RQ3): What are the safety application objectives of the VR-MR systems in construction safety academic literature?
- Research Question 4 (RQ4): Which hazards are addressed by VR-MR systems in construction safety academic literature?
- Research Question 5 (RQ5): What types of VR-MR systems are being used in construction safety literature?
- Research Question 6 (RQ6): What hardware and software tools are used to experience and develop VR-MR systems in construction safety academic literature?
3.1. Literature Search and Selection
3.2. Literature Classification
4. Results
4.1. RQ1: Status of VR-MR Systems for Construction Safety
4.2. RQ2: Purpose of VR-MR Systems for Construction Safety
4.3. RQ3: Application Objective of VR-MR Systems for Construction Safety
4.4. RQ4: Hazard Categories Addressed in VR-MR Systems for Construction Safety
4.5. RQ5: Types of VR-MR Systems for Construction Safety
4.6. RQ6: Hardware and Software of VR-MR Systems for Construction Safety
5. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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RQ1 | RQ2 | RQ3 | RQ4 | RQ5 | RQ6 |
---|---|---|---|---|---|
Status | Safety-Related Purpose | Safety Application Objective | Hazard Types | System Type | Hardware and Software |
Number of publications | Education and Training | Hazard Identification | General Safety | Virtual Reality | Peripheral Hardware |
Publication year | Monitoring On-Site Environment | Hazard Avoidance | Struck-by and Caught-in | Augmented Reality | Development Software |
Publication Source | Preconstruction Planning | Hazard Response and Communication | Fall | Augmented Virtuality | |
Publication author(s) | Heavy Equipment Training | Electrical | Mixed Reality |
Journal or Conference | Year Range | Number of Publications |
---|---|---|
Automation in Construction (ELSEVIER) | 2011–2018 | 10 |
Journal of Computing in Civil Engineering (ASCE) | 2012–2017 | 5 |
Construction Research Congress (ASCE) | 2014–2018 | 4 |
Journal of Information Technology in Construction (ITcon) | 2007–2011 | 3 |
Safety Science (ELSEVIER) | 2014–2016 | 3 |
Other | 2007–2018 | 21 |
Total | 2007–2018 | 46 |
Author | Institution (Country) | # of Publications | Safety Application Objectives |
---|---|---|---|
Li, H | Hong Kong Polytechnic University | 7 | Hazard Identification; Hazard Avoidance; Heavy Equipment Safety; Hazard Response and Communication |
Chan, G. | Hong Kong Polytechnic University | 5 | Hazard Identification; Hazard Avoidance; Heavy Equipment Safety |
Skitmore, M. | Queensland University of Technology (Australia) | 4 | Hazard Identification; Hazard Avoidance; Heavy Equipment Safety |
Fang, Y. | Monash University (Australia) | 4 | Hazard Identification; Hazard Avoidance; Heavy Equipment Safety |
Sacks, R. | Technion-Israel Institute of Technology | 3 | Hazard Identification; Hazard Response and Communication |
Teizer, J. | Georgia Institute of Technology (USA) | 3 | Hazard Identification; Hazard Avoidance; Heavy Equipment Safety |
Safety Application Objective | # (%) of Publications |
---|---|
Hazard Identification | 26 (56.5%) |
Hazard Avoidance | 11 (23.9%) |
Hazard Response & Communication | 8 (17.4%) |
Heavy Equipment Safety | 7 (15.2%) |
Other | 5 (10.9%) |
Hazard Category | # (%) of Publications |
---|---|
Struck-by or Caught-in | 21 (45.6%) |
General Safety | 16 (34.8%) |
Fall | 13 (28.3%) |
Electrical | 6 (13.0%) |
Other | 2 (4.3%) |
Type of Display/Input | # (%) of Publications |
---|---|
Monitor/Mouse-Keyboard | 21 (45.7%) |
HMD/Keyboard-Mouse-Gamepad-Motion Tracking | 11 (23.9%) |
Mobile Device and Tablets/Finger Touch | 7 (15.2%) |
Monitor/Game Controller | 5 (10.9%) |
CAVE/Keyboard-Mouse-Gamepad-Motion Tracking | 3 (6.5%) |
HUD/Motion Tracking | 1 (2.2%) |
Software | Year Range | # (%) of Publications |
---|---|---|
Unity 3D (Game Engine) | 2012–2018 | 14 (30.4%) |
Autodesk 3ds Max | 2009–2017 | 8 (17.4%) |
Autodesk Revit | 2011–2017 | 7 (15.2%) |
Torque 3D (Game Engine) | 2009–2016 | 4 (8.7%) |
Autodesk MAYA (Game Engine) | 2011–2015 | 4 (8.7%) |
Trimble Sketchup and 3D Warehouse | 2013–2017 | 3 (6.5%) |
Microsoft XNA Game Studio (Game Engine) | 2011–2013 | 3 (6.5%) |
3DVIA Virtools (Game Engine) | 2012 | 2 (4.3%) |
Not listed | - | 10 (21.7%) |
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Moore, H.F.; Gheisari, M. A Review of Virtual and Mixed Reality Applications in Construction Safety Literature. Safety 2019, 5, 51. https://doi.org/10.3390/safety5030051
Moore HF, Gheisari M. A Review of Virtual and Mixed Reality Applications in Construction Safety Literature. Safety. 2019; 5(3):51. https://doi.org/10.3390/safety5030051
Chicago/Turabian StyleMoore, H. Frank, and Masoud Gheisari. 2019. "A Review of Virtual and Mixed Reality Applications in Construction Safety Literature" Safety 5, no. 3: 51. https://doi.org/10.3390/safety5030051
APA StyleMoore, H. F., & Gheisari, M. (2019). A Review of Virtual and Mixed Reality Applications in Construction Safety Literature. Safety, 5(3), 51. https://doi.org/10.3390/safety5030051