What Is Significant in Modern Augmented Reality: A Systematic Analysis of Existing Reviews
Abstract
:1. Introduction
- RQ1: Are all application areas adequately covered by current AR reviews?
- RQ2: Are all technical aspects of proposed AR systems covered by AR reviews?
- RQ3: Is it possible to establish common taxonomy criteria for surveying any AR applications area?
- RQ4: Is it possible to recognize which technical aspects of AR are considered more significant depending on the AR application area?
2. Related Work
3. Searching and Screening Process
- The title has to contain the words: “augmented”, “reality”, and either “review” or “survey”. 467 papers were originally returned as hits.
- The search is limited to a year range of 2010–2022 so that relatively recent results are also taken into account by the review paper (20 papers removed).
- Results were limited once again by demanding the document type to be designated as “article” or “review”. Sometimes, the item is characterized as a research article by the publisher, although it clearly contains a review (153 papers removed).
- The results are, subsequently, limited to source type of “journal”: review papers are traditionally lengthy and do not normally fit to a conference (2 papers removed).
- Qualitative taxonomy per article: The review paper should contain a taxonomy of AR application works in tabular format, based on several criteria. A researcher needs to be able to pinpoint all necessary technical aspects of an existing AR application field in order to be able to easily identify strengths and weaknesses of existing methods and propose ones with real novelty. Based on this, 37 articles were excluded for not presenting such a taxonomy.
- Application oriented reviews: Only reviews focusing on a specific AR application field are sought, and not ones focusing on specific technical aspects of applications. 5 articles were excluded by this criterion.
- No framework/protocol: No existing frameworks or protocols for performing reviews are to be assessed. This way, 2 articles were excluded.
- English language: Only articles written in English were considered, as it is the most common and accessible language to the great majority of researchers. Three (3) articles were excluded because they were written in Spanish.
- No umbrella reviews: The present work can be considered an “umbrella” review, in the sense that it covers other review works. However, it probably is the first one to conduct such an analysis. In fact, only a single such article was found, and it was only covering a broader application area, not all possible AR application areas, as in the present case.
- Sufficient number of reviewed AR works: Since, sometimes, reviews cover also other technological areas such as VR together with AR, it is possible that some reviews do not cover a sufficient number of AR application works, and their taxonomy is thus not tailored to AR applications. This way, one review paper was excluded, which only referenced a single AR application.
4. Criteria Selection and Definitions
4.1. Hardware
- Head-worn: The (either video or optical) see-through display is very close to the user’s eyes, since it is attached to their head (e.g., HMD). Probably the most expensive technology, but the hands are left free for interaction with the surrounding environment.
- Hand-held: The users hold the see-through display in their hands. This technology acts like a magnifying lens and its cost is definitely lower than that of head-worn displays, but at least one hand is occupied.
- Spatial: The display is positioned at a specific location and it is either video, optical, or projective. Usually, spatial displays are intended for applications with minimum interaction (e.g., HUD in military aircrafts).
4.2. Field of Interest
4.3. Method
4.4. Aim
4.5. Main Outcomes
4.6. Sample
4.7. Software
4.8. Tracking
- Magnetic tracking: A device that bases its function in magnetic field properties is used to calculate the position of a receiver with respect to a transmitter.
- Vision-based tracking: An optical sensor is employed in order to decide on the pose of the viewer. Based on the electromagnetic spectrum range and the object dimensionality utilized, a further categorization can be introduced:
- -
- Infrared tracking: Infrared light sources (LEDs) are, usually, attached to the target of interest and a proper camera in the environment receives the emitted light (configuration can be inverted with respect the LED and camera positions).
- -
- Visible Light Tracking: The most common optical sensor type, found practically in any consumer electronic device (cameras in smartphones, tablets, laptops, and so on) receives visible light from the environment. Another level of taxonomy can be introduced, based on what kind of feature is the visual trigger:
- *
- Fiducial or marker-based tracking: A static planar image (marker) attached to specific targets is required to activate the augmented content. Examples are QR codes, logos, and product packaging. In this case, the virtual content is anchored to the marker (it is displayed in a specific location with regard to the marker).
- *
- Natural feature or markerless tracking: Instead of resorting to a marker, these techniques scan the whole environment for naturally existing features that are unique and might trigger the superposition of the virtual items. It is preferable that the natural image contains enough edges and corners to make it easier to be recognized.
- *
- Model based tracking: A 3D object model instead of a planar marker is used to trigger the augmentation.
- -
- 3D structure tracking: This category is based on creating range images, usually by means of a pair of an infrared projector and an infrared sensor (e.g., Kinect). Such a device can perform full 3D reconstruction of a scene.
- Inertial tracking: Sensors such as gyroscopes and accelerometers are employed in order to measure all three angles of rotation of the object being tracked, as well as its change of position.
- GPS or Location-based tracking: This trigger type is simply based on current geographic coordinates, rendering such techniques suitable for wide area applications, such as those demanding directional guidance.
- Hybrid tracking: As one expects, this category fuses input from different kinds of sensors in order to improve tracking performance and overcome problems of specific sensor types.
4.9. Limitations
4.10. Modalities
- Input modalities: Channels originating from humans and destined at computers:
- -
- Vision: For example, when the camera tracks an AR marker.
- -
- Tactility: Clicking a mouse button is an example.
- -
- Audition: e.g., a voice command.
- -
- Kinesthetics: For example, sensing the position or movement of hands.
- Output modalities: Channels originating from computers and destined at humans:
- -
- Vision: For example, presentation of 3D graphics on a screen.
- -
- Audition: e.g., sound effects accompanying a visual augmented item.
5. Results and Discussion
5.1. AR Application Areas Coverage
5.2. Healthcare
Article | Hardware | Field of Interest | Method | Aim | Main Outcomes | Sample | Software | Tracking | Limitations | Modalities |
---|---|---|---|---|---|---|---|---|---|---|
Jud et al. [48] | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
Wüller et al. [50] | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ |
Longo et al. [52] | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ |
Farronato et al. [62] | ✓ | ✓ | ✓ | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ |
Arjomandi Rad et al. [63] | ✗ | ✗ | ✓ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ |
Dechsling et al. [64] | ✓ | ✗ | ✓ | ✓ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ |
Guha et al. [65] | ✓ | ✓ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ |
Casari et al. [66] | ✓ | ✓ | ✗ | ✗ | ✓ | ✗ | ✗ | ✓ | ✗ | ✗ |
Gil et al. [54] | ✗ | ✓ | ✓ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ |
Burström et al. [67] | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ |
Almurashi et al. [68] | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
Zhao et al. [57] | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
Berenguer et al. [69] | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✓ |
Lian et al. [70] | ✓ | ✗ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ |
Viglialoro et al. [61] | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✓ | ✗ | ✓ |
Parekh et al. [60] | ✓ | ✓ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ |
Cavus et al. [71] | ✓ | ✓ | ✓ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ |
Cavalcanti et al. [72] | ✗ | ✓ | ✓ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ |
Kim et al. [73] | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
Butz et al. [74] | ✗ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✓ |
5.3. Education
5.4. Other Areas
Article | Area | Hardware | Field of Interest | Method | Aim | Main Outcomes | Sample | Software | Tracking | Limitations | Modalities |
---|---|---|---|---|---|---|---|---|---|---|---|
Koh et al. [89] | Industry | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ |
Liang et al. [90] | Tourism | ✗ | ✓ | ✓ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ |
Nizam et al. [91] | Interior design | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ |
Li et al. [87] | Engineering | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ |
Makhataeva et al. [92] | Robotics | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ |
Ho et al. [88] | Industry | ✓ | ✓ | ✓ | ✗ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ |
Boboc et al. [75] | Industry | ✓ | ✗ | ✓ | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ | ✓ |
Parekh et al. [60] | Entertainment / Retail | ✗ | ✓ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ |
Fombona-Pascual et al. [93] | Chemistry | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ |
Costa et al. [94] | Industry | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✓ | ✗ | ✓ |
Marto et al. [95] | Entertainment | ✓ | ✓ | ✓ | ✓ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ |
5.5. Answers to Research Questions
6. Conclusions and Future Work
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
AR | Augmented Reality |
MAR | Mobile Augmented Reality |
VR | Virtual Reality |
MR | Mixed Reality |
HMD | Head-Mounted Display |
HUD | Heads-Up Display |
SDK | Software Development Kit |
API | Application Programming Interface |
HRM | Human Resource Management |
References
- Furht, B. (Ed.) Augmented Reality. In Encyclopedia of Multimedia; Springer: Boston, MA, USA, 2006; pp. 29–31. [Google Scholar]
- Caudell, T.; Mizell, D. Augmented reality: An application of heads-up display technology to manual manufacturing processes. In Proceedings of the Twenty-Fifth Hawaii International Conference on System Sciences, Kauai, HI, USA, 7–10 January 1992; Volume II, pp. 659–669. [Google Scholar]
- Azuma, R. A survey of augmented reality. Presence Teleoperators Virtual Environ. 1997, 6, 355–385. [Google Scholar] [CrossRef]
- Nesenbergs, K.; Abolins, V.; Ormanis, J.; Mednis, A. Use of augmented and virtual reality in remote higher education: A systematic umbrella review. Educ. Sci. 2021, 11, 8. [Google Scholar] [CrossRef]
- Azuma, R.; Baillot, Y.; Behringer, R.; Feiner, S.; Julier, S.; MacIntyre, B. Recent advances in augmented reality. IEEE Comput. Graph. Appl. 2001, 21, 34–47. [Google Scholar] [CrossRef] [Green Version]
- Carmigniani, J.; Furht, B. Augmented reality: An overview. In Handbook of Augmented Reality; Springer: New York, NY, USA, 2011; pp. 3–46. [Google Scholar]
- Carmigniani, J.; Furht, B.; Anisetti, M.; Ceravolo, P.; Damiani, E.; Ivkovic, M. Augmented reality technologies, systems and applications. Multimed. Tools Appl. 2011, 51, 341–377. [Google Scholar] [CrossRef]
- Berryman, D.R. Augmented reality: A review. Med Ref. Serv. Q. 2012, 31, 212–218. [Google Scholar] [CrossRef]
- Mekni, M.; Lemieux, A. Augmented reality: Applications, challenges and future trends. Appl. Comput. Sci. 2014, 20, 205–214. [Google Scholar]
- Chatzopoulos, D.; Bermejo, C.; Huang, Z.; Hui, P. Mobile augmented reality survey: From where we are to where we go. IEEE Access 2017, 5, 6917–6950. [Google Scholar] [CrossRef]
- Cipresso, P.; Giglioli, I.A.C.; Raya, M.A.; Riva, G. The past, present, and future of virtual and augmented reality research: A network and cluster analysis of the literature. Front. Psychol. 2018, 2086. [Google Scholar] [CrossRef] [Green Version]
- Chen, Y.; Wang, Q.; Chen, H.; Song, X.; Tang, H.; Tian, M. An overview of augmented reality technology. In Journal of Physics: Conference Series; IOP Publishing: Bristol, UK, 2019; Volume 1237, p. 022082. [Google Scholar]
- Merino, L.; Schwarzl, M.; Kraus, M.; Sedlmair, M.; Schmalstieg, D.; Weiskopf, D. Evaluating mixed and augmented reality: A systematic literature review (2009–2019). In Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Recife/Porto de Galinhas, Brazil, 9–13 November 2020; IEEE: Piscataway, NJ, USA, 2020; pp. 438–451. [Google Scholar]
- Arena, F.; Collotta, M.; Pau, G.; Termine, F. An Overview of Augmented Reality. Computers 2022, 11, 28. [Google Scholar] [CrossRef]
- Jung, Y.H.; Kim, J.H.; Rogers, J.A. Skin-Integrated Vibrohaptic Interfaces for Virtual and Augmented Reality. Adv. Funct. Mater. 2021, 31, 2008805. [Google Scholar] [CrossRef]
- Kim, J.J.; Wang, Y.; Wang, H.; Lee, S.; Yokota, T.; Someya, T. Skin electronics: Next-generation device platform for virtual and augmented reality. Adv. Funct. Mater. 2021, 31, 2009602. [Google Scholar] [CrossRef]
- Kim, H.; Kwon, Y.T.; Lim, H.R.; Kim, J.H.; Kim, Y.S.; Yeo, W.H. Recent advances in wearable sensors and integrated functional devices for virtual and augmented reality applications. Adv. Funct. Mater. 2021, 31, 2005692. [Google Scholar] [CrossRef]
- Lee, J.; Kim, D.; Sul, H.; Ko, S.H. Thermo-Haptic Materials and Devices for Wearable Virtual and Augmented Reality. Adv. Funct. Mater. 2021, 31, 2007376. [Google Scholar] [CrossRef]
- Parida, K.; Bark, H.; Lee, P.S. Emerging thermal technology enabled augmented reality. Adv. Funct. Mater. 2021, 31, 2007952. [Google Scholar] [CrossRef]
- Bai, H.; Li, S.; Shepherd, R.F. Elastomeric Haptic Devices for Virtual and Augmented Reality. Adv. Funct. Mater. 2021, 31, 2009364. [Google Scholar] [CrossRef]
- Yang, T.H.; Kim, J.R.; Jin, H.; Gil, H.; Koo, J.H.; Kim, H.J. Recent advances and opportunities of active materials for haptic technologies in virtual and augmented reality. Adv. Funct. Mater. 2021, 31, 2008831. [Google Scholar] [CrossRef]
- Yin, K.; He, Z.; Xiong, J.; Zou, J.; Li, K.; Wu, S.T. Virtual reality and augmented reality displays: Advances and future perspectives. J. Phys. Photonics 2021, 3, 022010. [Google Scholar] [CrossRef]
- Zhan, T.; Yin, K.; Xiong, J.; He, Z.; Wu, S.T. Augmented reality and virtual reality displays: Perspectives and challenges. Iscience 2020, 23, 101397. [Google Scholar] [CrossRef]
- Xiong, J.; Hsiang, E.L.; He, Z.; Zhan, T.; Wu, S.T. Augmented reality and virtual reality displays: Emerging technologies and future perspectives. Light Sci. Appl. 2021, 10, 1–30. [Google Scholar] [CrossRef]
- Huang, Y.; Liao, E.; Chen, R.; Wu, S.T. Liquid-crystal-on-silicon for augmented reality displays. Appl. Sci. 2018, 8, 2366. [Google Scholar] [CrossRef] [Green Version]
- Xiong, J.; Yin, K.; Li, K.; Wu, S.T. Holographic optical elements for augmented reality: Principles, present status, and future perspectives. Adv. Photonics Res. 2021, 2, 2000049. [Google Scholar] [CrossRef]
- Xiong, J.; Wu, S.T. Planar liquid crystal polarization optics for augmented reality and virtual reality: From fundamentals to applications. ELight 2021, 1, 1–20. [Google Scholar] [CrossRef]
- El Jamiy, F.; Marsh, R. Survey on depth perception in head mounted displays: Distance estimation in virtual reality, augmented reality, and mixed reality. IET Image Process. 2019, 13, 707–712. [Google Scholar] [CrossRef]
- Zhou, F.; Duh, H.B.L.; Billinghurst, M. Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR. In Proceedings of the 2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality, Cambridge, UK, 15–18 September 2008; IEEE: Piscataway, NJ, USA, 2008; pp. 193–202. [Google Scholar]
- Bostanci, E.; Kanwal, N.; Ehsan, S.; Clark, A.F. User tracking methods for augmented reality. Int. J. Comput. Theory Eng. 2013, 5, 93. [Google Scholar] [CrossRef]
- Goh, E.S.; Sunar, M.S.; Ismail, A.W. 3D object manipulation techniques in handheld mobile augmented reality interface: A review. IEEE Access 2019, 7, 40581–40601. [Google Scholar] [CrossRef]
- Arifin, Y.; Sastria, T.G.; Barlian, E. User experience metric for augmented reality application: A review. Procedia Comput. Sci. 2018, 135, 648–656. [Google Scholar] [CrossRef]
- Irshad, S.; Rambli, D.R.B.A. User experience of mobile augmented reality: A review of studies. In Proceedings of the 2014 3rd International Conference on User Science and Engineering (i-USEr), Shah Alam, Malaysia, 2–5 September 2014; IEEE: Piscataway, NJ, USA, 2014; pp. 125–130. [Google Scholar]
- Kurkovsky, S.; Koshy, R.; Novak, V.; Szul, P. Current issues in handheld augmented reality. In Proceedings of the 2012 International Conference on Communications and Information Technology (ICCIT), Hammamet, Tunisia, 26–28 June 2012; IEEE: Piscataway, NJ, USA, 2012; pp. 68–72. [Google Scholar]
- Qiao, X.; Ren, P.; Dustdar, S.; Liu, L.; Ma, H.; Chen, J. Web AR: A promising future for mobile augmented reality—State of the art, challenges, and insights. Proc. IEEE 2019, 107, 651–666. [Google Scholar] [CrossRef]
- Si-Mohammed, H.; Sanz, F.A.; Casiez, G.; Roussel, N.; Lécuyer, A. Brain-computer interfaces and augmented reality: A state of the art. In Proceedings of the 7th Graz Brain-Computer Interface Conference, Graz, Austria, 18–22 September 2017. [Google Scholar]
- Norouzi, N.; Bruder, G.; Belna, B.; Mutter, S.; Turgut, D.; Welch, G. A systematic review of the convergence of augmented reality, intelligent virtual agents, and the internet of things. In Artificial Intelligence in IoT; Springer Nature Switzerland AG: Cham, Switzerland, 2019; pp. 1–24. [Google Scholar]
- Lampropoulos, G.; Keramopoulos, E.; Diamantaras, K. Enhancing the functionality of augmented reality using deep learning, semantic web and knowledge graphs: A review. Vis. Inform. 2020, 4, 32–42. [Google Scholar] [CrossRef]
- Marques, B.; Silva, S.S.; Alves, J.; Araujo, T.; Dias, P.M.; Santos, B.S. A conceptual model and taxonomy for collaborative augmented reality. IEEE Trans. Vis. Comput. Graph. 2021. [Google Scholar] [CrossRef] [PubMed]
- Marques, B.; Silva, S.; Teixeira, A.; Dias, P.; Santos, B.S. A vision for contextualized evaluation of remote collaboration supported by AR. Comput. Graph. 2022, 102, 413–425. [Google Scholar] [CrossRef]
- Sereno, M.; Wang, X.; Besançon, L.; Mcguffin, M.J.; Isenberg, T. Collaborative work in augmented reality: A survey. IEEE Trans. Vis. Comput. Graph. 2020, 28, 2530–2549. [Google Scholar] [CrossRef] [PubMed]
- de Belen, R.A.J.; Nguyen, H.; Filonik, D.; Del Favero, D.; Bednarz, T. A systematic review of the current state of collaborative mixed reality technologies: 2013–2018. AIMS Electron. Electr. Eng. 2019, 3, 181–223. [Google Scholar] [CrossRef]
- Ens, B.; Lanir, J.; Tang, A.; Bateman, S.; Lee, G.; Piumsomboon, T.; Billinghurst, M. Revisiting collaboration through mixed reality: The evolution of groupware. Int. J. Hum. Comput. Stud. 2019, 131, 81–98. [Google Scholar] [CrossRef]
- Wang, P.; Bai, X.; Billinghurst, M.; Zhang, S.; Zhang, X.; Wang, S.; He, W.; Yan, Y.; Ji, H. AR/MR remote collaboration on physical tasks: A review. Robot. Comput. Integr. Manuf. 2021, 72, 102071. [Google Scholar] [CrossRef]
- Martín-Martín, A.; Orduna-Malea, E.; Thelwall, M.; Delgado López-Cózar, E. Google Scholar, Web of Science, and Scopus: A systematic comparison of citations in 252 subject categories. J. Inf. 2018, 12, 1160–1177. [Google Scholar] [CrossRef] [Green Version]
- Page, M.J.; McKenzie, J.E.; Bossuyt, P.M.; Boutron, I.; Hoffmann, T.C.; Mulrow, C.D.; Shamseer, L.; Tetzlaff, J.M.; Akl, E.A.; Brennan, S.E.; et al. The PRISMA 2020 statement: An updated guideline for reporting systematic reviews. BMJ 2021, 372. [Google Scholar] [CrossRef]
- Van Krevelen, R.; Poelman, R. A Survey of Augmented Reality Technologies, Applications and Limitations. Int. J. Virtual Real. 2010, 9, 1–20. [Google Scholar] [CrossRef] [Green Version]
- Jud, L.; Fotouhi, J.; Andronic, O.; Aichmair, A.; Osgood, G.; Navab, N.; Farshad, M. Applicability of augmented reality in orthopedic surgery—A systematic review. BMC Musculoskelet. Disord. 2020, 21, 103. [Google Scholar] [CrossRef]
- Vargas, J.C.G.; Fabregat, R.; Carrillo-Ramos, A.; Jové, T. Survey: Using augmented reality to improve learning motivation in cultural heritage studies. Appl. Sci. 2020, 10, 897. [Google Scholar] [CrossRef] [Green Version]
- Wüller, H.; Behrens, J.; Garthaus, M.; Marquard, S.; Remmers, H. A scoping review of augmented reality in nursing. BMC Nurs. 2019, 18, 19. [Google Scholar] [CrossRef]
- Ajit, G.; Lucas, T.; Kanyan, R. A systematic review of augmented reality in stem education. Estud. Econ. Apl. 2021, 39, 1–22. [Google Scholar] [CrossRef]
- Longo, U.G.; De Salvatore, S.; Candela, V.; Zollo, G.; Calabrese, G.; Fioravanti, S.; Giannone, L.; Marchetti, A.; De Marinis, M.G.; Denaro, V. Augmented reality, virtual reality and artificial intelligence in orthopedic surgery: A systematic review. Appl. Sci. 2021, 11, 3253. [Google Scholar] [CrossRef]
- Gerup, J.; Soerensen, C.B.; Dieckmann, P. Augmented reality and mixed reality for healthcare education beyond surgery: An integrative review. Int. J. Med. Educ. 2020, 11, 1–18. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Gil, M.J.V.; Gonzalez-Medina, G.; Lucena-Anton, D.; Perez-Cabezas, V.; Del Carmen Ruiz-Molinero, M.; Martín-Valero, R. Augmented Reality in Physical Therapy: Systematic Review and Meta-analysis. JMIR Serious Games 2021, 9, e30985. [Google Scholar]
- Alzahrani, N.M. Augmented reality: A systematic review of its benefits and challenges in e-learning contexts. Appl. Sci. 2020, 10, 5660. [Google Scholar] [CrossRef]
- Billinghurst, M.; Clark, A.; Lee, G. A survey of augmented reality. Found. Trends Hum. Comput. Interact. 2014, 8, 73–272. [Google Scholar] [CrossRef]
- Zhao, Z.; Poyhonen, J.; Chen Cai, X.; Sophie Woodley Hooper, F.; Ma, Y.; Hu, Y.; Ren, H.; Song, W.; Tsz Ho Tse, Z. Augmented reality technology in image-guided therapy: State-of-the-art review. Proc. Inst. Mech. Eng. Part H J. Eng. Med. 2021, 235, 1386–1398. [Google Scholar] [CrossRef]
- Velázquez, F.C.; Méndez, G.M. Systematic review of the development of spatial intelligence through augmented reality in stem knowledge areas. Mathematics 2021, 9, 3067. [Google Scholar] [CrossRef]
- Kim, J.C.; Laine, T.H.; Åhlund, C. Multimodal interaction systems based on internet of things and augmented reality: A systematic literature review. Appl. Sci. 2021, 11, 1738. [Google Scholar] [CrossRef]
- Parekh, P.; Patel, S.; Patel, N.; Shah, M. Systematic review and meta-analysis of augmented reality in medicine, retail, and games. Vis. Comput. Ind. Biomed. Art 2020, 3, 21. [Google Scholar] [CrossRef]
- Viglialoro, R.M.; Condino, S.; Turini, G.; Carbone, M.; Ferrari, V.; Gesi, M. Review of the augmented reality systems for shoulder rehabilitation. Information 2019, 10, 154. [Google Scholar] [CrossRef] [Green Version]
- Farronato, M.; Maspero, C.; Lanteri, V.; Fama, A.; Ferrati, F.; Pettenuzzo, A.; Farronato, D. Current state of the art in the use of augmented reality in dentistry: A systematic review of the literature. BMC Oral Health 2019, 19, 135. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Arjomandi Rad, A.; Vardanyan, R.; Thavarajasingam, S.G.; Zubarevich, A.; Van den Eynde, J.; Sá, M.P.B.O.; Zhigalov, K.; Sardiari Nia, P.; Ruhparwar, A.; Weymann, A. Extended, virtual and augmented reality in thoracic surgery: A systematic review. Interact. Cardiovasc. Thorac. Surg. 2022, 34, 201–211. [Google Scholar] [CrossRef] [PubMed]
- Dechsling, A.; Orm, S.; Kalandadze, T.; Sütterlin, S.; Øien, R.A.; Shic, F.; Nordahl-Hansen, A. Virtual and Augmented Reality in Social Skills Interventions for Individuals with Autism Spectrum Disorder: A Scoping Review. J. Autism Dev. Disord. 2021, 1–16. [Google Scholar] [CrossRef] [PubMed]
- Guha, D.; Alotaibi, N.M.; Nguyen, N.; Gupta, S.; McFaul, C.; Yang, V.X.D. Augmented Reality in Neurosurgery: A Review of Current Concepts and Emerging Applications. Can. J. Neurol. Sci. 2017, 44, 235–245. [Google Scholar] [CrossRef]
- Casari, F.A.; Navab, N.; Hruby, L.A.; Kriechling, P.; Nakamura, R.; Tori, R.; de Lourdes dos Santos Nunes, F.; Queiroz, M.C.; Fürnstahl, P.; Farshad, M. Augmented Reality in Orthopedic Surgery Is Emerging from Proof of Concept Towards Clinical Studies: A Literature Review Explaining the Technology and Current State of the Art. Curr. Rev. Musculoskelet. Med. 2021, 14, 192–203. [Google Scholar] [CrossRef]
- Burström, G.; Persson, O.; Edström, E.; Elmi-Terander, A. Augmented reality navigation in spine surgery: A systematic review. Acta Neurochir. 2021, 163, 843–852. [Google Scholar] [CrossRef]
- Almurashi, H.; Bouaziz, R.; Alharthi, W.; Al-Sarem, M.; Hadwan, M.; Kammoun, S. Augmented Reality, Serious Games and Picture Exchange Communication System for People with ASD: Systematic Literature Review and Future Directions. Sensors 2022, 22, 1250. [Google Scholar] [CrossRef]
- Berenguer, C.; Baixauli, I.; Gómez, S.; Andrés, M.E.P.; De Stasio, S. Exploring the Impact of Augmented Reality in Children and Adolescents with Autism Spectrum Disorder: A Systematic Review. Int. J. Environ. Res. Public Health 2020, 17, 6143. [Google Scholar] [CrossRef]
- Lian, X.; Sunar, M.S. Mobile augmented reality technologies for autism spectrum disorder interventions: A systematic literature review. Appl. Sci. 2021, 11, 4550. [Google Scholar] [CrossRef]
- Cavus, N.; Al-Dosakee, K.; Abdi, A.; Sadiq, S. The utilization of augmented reality technology for sustainable skill development for people with special needs: A systematic literature review. Sustainability 2021, 13, 10532. [Google Scholar] [CrossRef]
- Cavalcanti, V.C.; De Santana, M.I.; Da Gama, A.E.F.; Correia, W.F.M. Usability assessments for augmented reality motor rehabilitation solutions: A systematic review. Int. J. Comput. Games Technol. 2018, 2018, 5387896. [Google Scholar] [CrossRef]
- Kim, S.K.; Kang, S.; Choi, Y.; Choi, M.; Hong, M. Augmented-reality survey: From concept to application. KSII Trans. Internet Inf. Syst. 2017, 11, 982–1004. [Google Scholar]
- Butz, B.; Jussen, A.; Rafi, A.; Lux, G.; Gerken, J. A Taxonomy for Augmented and Mixed Reality Applications to Support Physical Exercises in Medical Rehabilitation—A Literature Review. Healthcare 2022, 10, 646. [Google Scholar] [CrossRef]
- Saidin, N.F.; Halim, N.D.A.; Yahaya, N. A review of research on augmented reality in education: Advantages and applications. Int. Educ. Stud. 2015, 8, 1–8. [Google Scholar] [CrossRef] [Green Version]
- Papakostas, C.; Troussas, C.; Krouska, A.; Sgouropoulou, C. Exploration of Augmented Reality in Spatial Abilities Training: A Systematic Literature Review for the Last Decade. Inform. Educ. 2021, 20, 107–130. [Google Scholar] [CrossRef]
- Laine, T.H. Mobile educational augmented reality games: A systematic literature review and two case studies. Computers 2018, 7, 19. [Google Scholar] [CrossRef] [Green Version]
- Bui, D.T.; Barnett, T.; Hoang, H.; Chinthammit, W. Tele-mentoring using augmented reality technology in healthcare: A systematic review. Australas. J. Educ. Technol. 2021, 37, 68–88. [Google Scholar] [CrossRef]
- Bölek, K.A.; De Jong, G.; Henssen, D. The effectiveness of the use of augmented reality in anatomy education: A systematic review and meta-analysis. Sci. Rep. 2021, 11, 15292. [Google Scholar] [CrossRef]
- Challenor, J.; Ma, M. A review of augmented reality applications for history education and heritage visualisation. Multimodal Technol. Interact. 2019, 3, 39. [Google Scholar] [CrossRef] [Green Version]
- Majeed, Z.H.; Ali, H.A. A review of augmented reality in educational applications. Int. J. Adv. Technol. Eng. Explor. 2020, 7, 20–27. [Google Scholar] [CrossRef] [Green Version]
- Iqbal, J.; Sidhu, M.S. A review on making things see: Augmented reality for futuristic virtual educator. Cogent Educ. 2017, 4, 1287392. [Google Scholar] [CrossRef]
- Rodríguez-Abad, C.; Fernández-De-la iglesia, J.; Martínez-Santos, A.; Rodríguez-González, R. A systematic review of augmented reality in health sciences: A guide to decision-making in higher education. Int. J. Environ. Res. Public Health 2021, 18, 4262. [Google Scholar] [CrossRef] [PubMed]
- Barteit, S.; Lanfermann, L.; Bärnighausen, T.; Neuhann, F.; Beiersmann, C. Augmented, mixed, and virtual reality-based head-mounted devices for medical education: Systematic review. JMIR Serious Games 2021, 9, e29080. [Google Scholar] [CrossRef]
- Özçelik, N.P.; Gonca, E.; Baturay, M.H. Augmented Reality (AR) in Language Learning: A Principled Review of 2017–2021. Particip. Educ. Res. 2022, 9, 131–152. [Google Scholar] [CrossRef]
- Fernández-Batanero, J.M.; Montenegro-Rueda, M.; Fernández-Cerero, J. Use of Augmented Reality for Students with Educational Needs: A Systematic Review (2016–2021). Societies 2022, 12, 36. [Google Scholar] [CrossRef]
- Li, W.; Nee, A.Y.C.; Ong, S.K. A state-of-the-art review of augmented reality in engineering analysis and simulation. Multimodal Technol. Interact. 2017, 1, 17. [Google Scholar] [CrossRef]
- Ho, P.T.; Albajez, J.A.; Santolaria, J.; Yagüe-Fabra, J.A. Study of Augmented Reality Based Manufacturing for Further Integration of Quality Control 4.0: A Systematic Literature Review. Appl. Sci. 2022, 12, 1961. [Google Scholar] [CrossRef]
- Koh, Y.S.; Goh, K.W.; Dares, M.; Yeong, C.F.; Ming, E.S.L.; Sunar, M.S.; Tey, Y.S. A review on augmented reality tracking methods for maintenance of robots. J. Teknol. 2020, 83, 37–43. [Google Scholar] [CrossRef]
- Jingen Liang, L.; Elliot, S. A systematic review of augmented reality tourism research: What is now and what is next? Tour. Hosp. Res. 2021, 21, 15–30. [Google Scholar] [CrossRef]
- Muhammad Nizam, S.S.; Lam, M.C.; Arshad, H.; Suwadi, N.A. A Scoping Review on Tangible and Spatial Awareness Interaction Technique in Mobile Augmented Reality-Authoring Tool in Kitchen. Adv. Multimed. 2018, 2018, 5320984. [Google Scholar] [CrossRef] [Green Version]
- Makhataeva, Z.; Varol, H.A. Augmented reality for robotics: A review. Robotics 2020, 9, 21. [Google Scholar] [CrossRef] [Green Version]
- Fombona-Pascual, A.; Fombona, J.; Vicente, R. Augmented Reality, a Review of a Way to Represent and Manipulate 3D Chemical Structures. J. Chem. Inf. Model. 2022, 62, 1863–1872. [Google Scholar] [CrossRef] [PubMed]
- Costa, G.d.M.; Petry, M.R.; Moreira, A.P. Augmented Reality for Human–Robot Collaboration and Cooperation in Industrial Applications: A Systematic Literature Review. Sensors 2022, 22, 2725. [Google Scholar] [CrossRef]
- Marto, A.; Gonçalves, A. Augmented Reality Games and Presence: A Systematic Review. J. Imaging 2022, 8, 91. [Google Scholar] [CrossRef]
- Syed, A.A.; Gaol, F.L.; Pradipto, Y.D.; Matsuo, T. Augmented and virtual reality in e-commerce—A survey. ICIC Express Lett. 2021, 15, 1227–1233. [Google Scholar]
- Lee, J.G.; Seo, J.; Abbas, A.; Choi, M. End-Users’ augmented reality utilization for architectural design review. Appl. Sci. 2020, 10, 5363. [Google Scholar] [CrossRef]
- Fenais, A.S.; Ariaratnam, S.T.; Ayer, S.K.; Smilovsky, N. A review of augmented reality applied to underground construction. J. Inf. Technol. Constr. 2020, 25, 308–324. [Google Scholar] [CrossRef]
- Ferreira, P.; Meirinhos, V.; Rodrigues, A.C.; Marques, A. Virtual and augmented reality in human resource management and development: A systematic literature review. IBIMA Bus. Rev. 2021, 2021, 926642. [Google Scholar] [CrossRef]
Article | Hardware | Field of Interest | Method | Aim | Main Outcomes | Sample | Software | Tracking | Limitations | Modalities |
---|---|---|---|---|---|---|---|---|---|---|
Saidin et al. [75] | ✓ | ✓ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
Gerup et al. [53] | ✓ | ✗ | ✓ | ✓ | ✓ | ✓ | ✗ | ✓ | ✗ | ✗ |
Papakostas et al. [76] | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✓ |
Laine [77] | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✓ |
Vargas et al. [49] | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ |
Velazquez et al. [58] | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✓ | ✗ |
Bui et al. [78] | ✓ | ✗ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ |
Bölek et al. [79] | ✓ | ✓ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ |
Challenor et al. [80] | ✓ | ✓ | ✗ | ✓ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ |
Majeed et al. [81] | ✗ | ✓ | ✓ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ |
Iqbal et al. [82] | ✓ | ✓ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✓ | ✗ |
Rodríguez-Abad et al. [83] | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ |
Ajit et al. [51] | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✓ | ✓ | ✓ | ✓ |
Alzahrani [55] | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✓ | ✗ |
Barteit et al. [84] | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ |
Özçelik et al. [85] | ✗ | ✓ | ✓ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ |
Fernández-Batanero et al. [86] | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
Publisher’s Note: MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliations. |
© 2022 by the author. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Nikolaidis, A. What Is Significant in Modern Augmented Reality: A Systematic Analysis of Existing Reviews. J. Imaging 2022, 8, 145. https://doi.org/10.3390/jimaging8050145
Nikolaidis A. What Is Significant in Modern Augmented Reality: A Systematic Analysis of Existing Reviews. Journal of Imaging. 2022; 8(5):145. https://doi.org/10.3390/jimaging8050145
Chicago/Turabian StyleNikolaidis, Athanasios. 2022. "What Is Significant in Modern Augmented Reality: A Systematic Analysis of Existing Reviews" Journal of Imaging 8, no. 5: 145. https://doi.org/10.3390/jimaging8050145
APA StyleNikolaidis, A. (2022). What Is Significant in Modern Augmented Reality: A Systematic Analysis of Existing Reviews. Journal of Imaging, 8(5), 145. https://doi.org/10.3390/jimaging8050145