The FOOTLOOSE App: Evaluation of a Gamified App-Based Exercise Intervention for Children and Adolescents with Congenital Heart Disease—A Mixed-Methods Feasibility Study
Abstract
1. Introduction
2. Methods
2.1. Study Design
2.2. Recruitment and Study Sample
2.3. FOOTLOOSE Intervention
2.4. Qualitative Assessment
2.5. Quantitative Assessment
2.5.1. Physical Activity Self-Efficacy
2.5.2. Enjoyment of Physical Activity
2.5.3. User Experience
2.5.4. Health-Related Quality of Life
2.6. Data Analysis
3. Results
3.1. Qualitative Results
3.2. Smartphone Usage
3.3. Perception of Health Apps
3.4. Attitude to Physical Activity
3.5. Overall Impression
3.6. Strengths and Weaknesses
3.7. Perception of Gamification Elements
3.8. Ideas for Improvement
3.9. Impact of FOOTLOOSE on PA
3.10. Quantitative Results
4. Discussion
Limitations
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| WHO | Physical Activity Health Literacy Scale for Children |
| PA | Physical Activity |
| PACE-S | Physical Activity Enjoyment Scale (Short Version) |
| UEQ | User Experience Questionnaire |
| KINDL | Health-Related Quality of Life Questionnaire |
| HRQoL | Health-related quality of life |
| GPA | German physical activity self-efficacy scale |
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| Characteristics | ||
|---|---|---|
| Age (n = 22) (years; mean ± SD) | 13.4 ± 2.3 | |
| Sex (N = 22) | n | Proportion/% |
| Female | 12 | 54.5 |
| Male | 10 | 45.5 |
| CHD severity (N = 22) * | n | Proportion/% |
| Simple | 2 | 9.1 |
| Moderate | 5 | 22.7 |
| Complex | 11 | 50.0 |
| Cardiomyopathy | 2 | 9.1 |
| Cardiac Arrhythmia | 2 | 9.1 |
| Section | Outcome | Key Question | Follow-Up Question |
|---|---|---|---|
| Introduction | General attitude towards smartphone use | What do you normally use your smartphone for? | Roughly how much time do you spend on your smartphone daily? |
| General attitude towards digital health apps | What do you think a health app is? | Which health apps do you know? What do you think they are for? | |
| General attitude towards physical activity | What is your attitude towards sports and physical activity? | Do you have any sports hobbies? Which ones? How do you feel when doing sports? | |
| Main Part | Evaluation of the FOOTLOOSE app | How did you like the FOOTLOOSE app? | What did you particularly like? Which video or exercise did you enjoy the most? What did you not like? What would you change about the app? Were you satisfied with your virtual room and the offers in the app shop? |
| Long-term use/sustainability | Can you imagine using the FOOTLOOSE app long-term? | Which time unit did you like best? (10 min, 15 min, 20 min) How many minutes per week did you train with the app? Or: How often per week did you use the app? Would you like to continue using the app? Why? What would have to change so you would keep using it? | |
| Activity promotion through FOOTLOOSE app | Has the FOOTLOOSE app influenced your activity behaviour? | In what way did the app motivate you to train more? What do you think about doing extra training sessions to collect more coins for your virtual room? | |
| Closing | Closing remarks by interviewer | Do you have any further questions or comments about the app? | Is there anything else you would like to say or ask? |
| Questionnaires | All (n = 18) | Boys (n = 6) | Girls (n = 12) | p-Value * |
|---|---|---|---|---|
| UEQ | ||||
| Attractiveness | 1.3 ± 0.8 | 1.1 ± 0.9 | 1.4 ± 0.7 | 0.533 |
| Perspicuity | 1.7 ± 1.1 | 1.4 ± 1.2 | 1.8 ± 1.0 | 0.554 |
| Efficiency | 1.2 ± 0.9 | 1.1 ± 1.0 | 1.2 ± 0.8 | 0.932 |
| Dependability | 1.4 ± 0.7 | 1.2 ± 0.9 | 1.6 ± 0.6 | 0.404 |
| Stimulation | 1.0 ± 1.1 | 1.0 ± 1.2 | 1.0 ± 1.1 | 0.962 ^ |
| Novelty | 0.6 ± 1.0 | 0.9 ± 0.9 | 0.4 ± 1.1 | 0.672 ^ |
| PACES-S | 4.2 ± 0.7 | 4.3 ± 0.8 | 4.2 ± 0.7 | 0.701 ^ |
| GPA | All (n = 19) | Boys (n = 7) | Girls (n = 12) | |
| 3.5 ± 0.8 | 4.0 ± 0.9 | 3.3 ± 0.8 | 0.111 | |
| KINDL | All (n = 18) | Boys (n = 7) | Girls (n = 11) | |
| Total | 76.6 ± 8.9 | 81.4 ± 8.3 | 73.5 ± 8.0 | 0.068 |
| Physical well-being | 71.5 ± 18.5 | 83.0 ± 12.4 | 64.2 ± 18.4 | 0.019 |
| Psychological well-being | 84.1 ± 12.2 | 82.1 ± 15.1 | 85.3 ± 10.6 | 0.644 |
| Self-worth | 65.3 ± 17.3 | 67.9 ± 17.5 | 63.6 ± 17.9 | 0.628 |
| Family | 88.2 ± 9.8 | 89.3 ± 7.8 | 87.5 ± 11.2 | 0.969 |
| Friends | 77.1 ± 15.0 | 82.1 ± 11.1 | 73.9 ± 16.7 | 0.225 |
| School | 73.3 ± 12.2 | 83.9 ± 4.9 | 66.5 ± 12.3 | 0.003 ^ |
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Share and Cite
Schöneburg, C.; Uphoff, I.; Thußbas, A.; Willinger, L.; Oberhoffer, R.; Ewert, P.; Müller, J. The FOOTLOOSE App: Evaluation of a Gamified App-Based Exercise Intervention for Children and Adolescents with Congenital Heart Disease—A Mixed-Methods Feasibility Study. J. Cardiovasc. Dev. Dis. 2026, 13, 199. https://doi.org/10.3390/jcdd13050199
Schöneburg C, Uphoff I, Thußbas A, Willinger L, Oberhoffer R, Ewert P, Müller J. The FOOTLOOSE App: Evaluation of a Gamified App-Based Exercise Intervention for Children and Adolescents with Congenital Heart Disease—A Mixed-Methods Feasibility Study. Journal of Cardiovascular Development and Disease. 2026; 13(5):199. https://doi.org/10.3390/jcdd13050199
Chicago/Turabian StyleSchöneburg, Charlotte, Isabel Uphoff, Anna Thußbas, Laura Willinger, Renate Oberhoffer, Peter Ewert, and Jan Müller. 2026. "The FOOTLOOSE App: Evaluation of a Gamified App-Based Exercise Intervention for Children and Adolescents with Congenital Heart Disease—A Mixed-Methods Feasibility Study" Journal of Cardiovascular Development and Disease 13, no. 5: 199. https://doi.org/10.3390/jcdd13050199
APA StyleSchöneburg, C., Uphoff, I., Thußbas, A., Willinger, L., Oberhoffer, R., Ewert, P., & Müller, J. (2026). The FOOTLOOSE App: Evaluation of a Gamified App-Based Exercise Intervention for Children and Adolescents with Congenital Heart Disease—A Mixed-Methods Feasibility Study. Journal of Cardiovascular Development and Disease, 13(5), 199. https://doi.org/10.3390/jcdd13050199

