Developing Geographical Narratives: Pupils Create Digital Text Adventures with Twine
Abstract
:1. Digital Media as an Opportunity
How Do Pupils in Small Groups Construct Creative Text Adventures on Geographical Issues?
- How do the participating pupils evaluate working with Twine?
- How does the creative process work when constructing text adventures with Twine on geographical issues?
- What are the differences between the groups that construct creative text adventures with Twine on geographical issues?
2. Theoretical Background
2.1. Digital Media in Geography Lessons
2.2. Narrative and Geography
2.3. Problem Solving in Geography Education
2.4. Creativity and Creative Writing in Geography
3. Materials and Methods
3.1. Participants
3.2. Lessons on Tourism in Myanmar and Investigation
3.3. Data Gaining and Data Analysis
3.3.1. Audio Recordings of Different Text Adventure Construction Processes
3.3.2. The Games at Two Different Levels of Development
- Conversation
- Your conversation partner tells you in rough English how much nature suffers from tourism. For example, waste water is simply discharged into Inle Lake. According to him, however, the population benefits from tourism.
- [[1. Interesting → go further]]
- [[2. Ask how he benefits → Mafia]]
- [[3. continue listening → conversation II]]
3.3.3. Evaluation Questionnaire
3.3.4. Context Material: Plenary Discussion and Rating of the Games
4. Results
4.1. Evaluation of Working with Twine
- S8_2: “Very good, lots of freedom, lots of fun, very creative work”.
- S10_2: “it was very easy to understand and use”.
- S3_3: “Develop a story, add facts, keep an overview”.
- S13_6: “I think Twine is a good way to explore and work on topics in a different way”.
4.2. Activities When Constructing a Twine Game
4.2.1. The Occurrence of Text Adventure Construction Activities According to Frequency
- S2: locals. OK. We got it. And now?
- S1: You’re trying to communicate with the locals?
- S2: You just walk past the local?
- S1: Yes. (A1_145ff)
- S3: But we must not waste too much time on this, because it must have something to do with tourism. (B1_108)
- S3: There is already a passage with this name! Now I know where the problem is. (D2_32)
- S1 (reading loud): You get out of the barrel and then you have two possibilities.
- S2: I thought he is in a basement of a hotel. (B1_192f)
- S1: Which currency do they use? Nikki!
- S2: Euro?
- S1: Come on. Look it up, please! (H1_158ff)
- S3: And then at some point he has to ask, ‘why do you speak German’?
- S2: But we can also write that he is not German, but has learned German because it is written in the text that they learn languages through tourism. (C2_145ff)
4.2.2. The Combinatorial Appearance of Text Adventure Construction Activities
- S1: Yes, you see a man in a suit waving to you.
- S3: You go there. Or do you run away?
- S1: And slowly you get nervous.
- S2: What do you do?
- S1: trust, distrust, running away.
- S3: yes, whatever!
- S1: OK
- S3: I think this could take forever until we are finished. (B_211)
- S2: can you look quickly for, Lanbi Kyun or search for another lonely island?
- S1: okay.
- S3: How do we make the first decision now?
- S1: Is in Myanmar.
- S1: it’s cool.
- S3: How do we continue now? We can’t just write now, who do you ask? Well.
- S2: No, but where are you going, behind you is the beach, in front of you the sea and next to you the forest.
- S1: Where are you going? Along the beach or into the forest?
- S2: Yes! (C1_ C122ff)
- S1: Where are we supposed to go?
- S2: I thought maybe Yangon, because that’s where the airport is.
- S3: Yes!
- S2: The international airport. Yeah, and that’s where we arrive. Yeah, let’s just go there.
- S1: I thought we would arrive by boat.
- S3: Nah, just let us fly.
- S1: So, should I write like this, you arrive in Yangon.
- S2: You arrive there from a long flight. […]
- S1: 16 h with one stop but. [typing]
- S3: Easy after a long and exhausting flight. [typing]
- S2: after a long and exhausting journey, sounds cooler.
- [typing, clicking] D1_17ff
4.3. Differences between Groups Constructing a Twine Adventure Game
4.3.1. Differences between Groups in the Constructed Text Adventure Game
- Water
- You show up with your eyes closed. The water feels warm. Where could you be? You feel something around you and open your eyes. Scared, you realize that the water surface is covered with plastic! A beach stretches out before your eyes. What area do you swim to?
- [[1. Full beach → many tourists]]
- [[2. Empty beach → no tourists]]
4.3.2. Differences between Groups in the Construction Process
5. Discussion and Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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Category | Explanation | Example 2 |
---|---|---|
Ask questions and express ideas | All questions and all new ideas on content 1. | S1: You’re trying to communicate with the natives? (A1_146) |
Meta-conversation/organization | All phrases about the creation process or phrases about group organization. | S3: But we must not waste too much time on this, because it must have something to do with tourism. (B1_108) |
Agreement | All agreements. | S1: I don’t think what you are doing is stupid at all. I think it is really good! (C2_12) |
Computer and Twine control | All phrases about Twine or computer use. | S3: There is already a passage with this name! Now I know where the problem is. (D2_32) |
Doubts/contradiction/rejection | All doubts, contradictions or rejections. | S2: Okay, but this is also a rather unrealistic number. (E2_30) |
Writing or reading passages | All reading out of written text. | S1: You get out of the barrel and then you have two possibilities. (writing) (B1_192) |
Research and source analysis | All phrases that ask for research or present researched results 1. | S1: Which currency do they use? Nikki! S2: Euro? S1: Come on. Look it up, please! (H1_158ff) |
Justification (of ideas and doubts) | All justification of ideas or doubts/contradictions/rejections. | S3: And then at some point he has to ask, ‘why do you speak German’? S2: But we can also write that he is not German, but has learned German because it is written in the text that they learn languages through tourism. (C2_145ff) |
Other | Other phrases. | S3: I don’t care what you prefer to do. (D1_12) |
Category | Explanation | Example 1 |
---|---|---|
Like | All answers with a positive note. | “Very good, it was fun to develop own adventutres”. (S3_2) |
Challenge | All answers that identify a challenge. | “little time” (S6_3) |
Solution | All answers that identify a solution. | “nothing at all; a few passages left out”. (S6_4) |
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Maier, V.; Budke, A. Developing Geographical Narratives: Pupils Create Digital Text Adventures with Twine. Eur. J. Investig. Health Psychol. Educ. 2020, 10, 1106-1131. https://doi.org/10.3390/ejihpe10040078
Maier V, Budke A. Developing Geographical Narratives: Pupils Create Digital Text Adventures with Twine. European Journal of Investigation in Health, Psychology and Education. 2020; 10(4):1106-1131. https://doi.org/10.3390/ejihpe10040078
Chicago/Turabian StyleMaier, Veit, and Alexandra Budke. 2020. "Developing Geographical Narratives: Pupils Create Digital Text Adventures with Twine" European Journal of Investigation in Health, Psychology and Education 10, no. 4: 1106-1131. https://doi.org/10.3390/ejihpe10040078
APA StyleMaier, V., & Budke, A. (2020). Developing Geographical Narratives: Pupils Create Digital Text Adventures with Twine. European Journal of Investigation in Health, Psychology and Education, 10(4), 1106-1131. https://doi.org/10.3390/ejihpe10040078