Next Article in Journal
Improving Semantic Similarity with Cross-Lingual Resources: A Study in Bangla—A Low Resourced Language
Previous Article in Journal
The Effect of Evidence Transfer on Latent Feature Relevance for Clustering
Article Menu

Export Article

Open AccessArticle

The Effects of Motion Artifacts on Self-Avatar Agency

Department of Cultural Technology and Communication, University of the Aegean, Mytilene 81100, Greece
Department of Computer Graphics Technology, Purdue University, West Lafayette, IN 47907, USA
Author to whom correspondence should be addressed.
Informatics 2019, 6(2), 18;
Received: 30 March 2019 / Revised: 24 April 2019 / Accepted: 25 April 2019 / Published: 29 April 2019
PDF [21322 KB, uploaded 6 May 2019]


One way of achieving self-agency in virtual environments is by using a motion capture system and retargeting user’s motion to the virtual avatar. In this study, we investigated whether the self-agency is affected when motion artifacts appear on top of the baseline motion capture data assigned to the self-avatar. For this experiment, we implemented four artifacts: noise, latency, motion jump, and offset rotation of joints. The data provided directly from the motion capture system formed the baseline of the study. We developed three observation tasks to assess self-agency: self-observation, observation through a virtual mirror, and observation during locomotion. A questionnaire was adopted and used to capture the self-agency of participants. We analyzed the collected responses of participants to determine whether the motion artifacts significantly altered the participants’ sense of self-agency. The obtained results indicated that participants are not always sensitive to the motion artifacts assigned to the self-avatar, but the sense of self-agency is dependent on the observation task they were asked to perform. Implications for further research are discussed. View Full-Text
Keywords: self-agency; motor control; motion capture; motion artifacts; virtual reality; self-avatar self-agency; motor control; motion capture; motion artifacts; virtual reality; self-avatar

Graphical abstract

This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

Share & Cite This Article

MDPI and ACS Style

Koilias, A.; Mousas, C.; Anagnostopoulos, C.-N. The Effects of Motion Artifacts on Self-Avatar Agency. Informatics 2019, 6, 18.

Show more citation formats Show less citations formats

Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Related Articles

Article Metrics

Article Access Statistics



[Return to top]
Informatics EISSN 2227-9709 Published by MDPI AG, Basel, Switzerland RSS E-Mail Table of Contents Alert
Back to Top