Why Do People Gather? A Study on Factors Affecting Emotion and Participation in Group Chats
Abstract
:1. Introduction
2. Literature Review
2.1. The Stimulus–Organism–Response Theory
2.2. Interaction Experience in Group Chat
2.2.1. Usability
2.2.2. Chat Rhythm
- (1)
- Emojis
- (2)
- Sentence-final Particles
- (3)
- Conversational Pace
2.2.3. Online User Behavior
- (1)
- Benevenuto et al. (2009) [35] classified online activities into categories such as search, scrapbooking, messaging, awards, videos, photos, profiles, friends, communities, and others. This comprehensive categorization captures a wide range of user activities on social networks, providing a holistic view of user engagement. However, this approach may become outdated as new technologies and functions emerge, necessitating constant updates and making it challenging to consistently apply this approach across different contexts.
- (2)
- Dolan et al. (2015) [36] proposed a categorization focusing on social media engagement behaviors on fan pages, distinguishing between active engagement behaviors (creating, contributing, and destructing) and passive engagement behaviors (consuming, dormancy, and detaching). This categorization emphasizes the user’s level of engagement, providing insights into how different behaviors contribute to overall participation. Its limitation lies in its narrow focus on fan pages, which may not fully represent the diversity of user behaviors across various platforms.
- (3)
2.3. Basic Emotional Models and PANAS
- (1)
- Basic Emotions Theory
- (2)
- Circumplex Model of Affect
- (3)
- PANAS Model
- (4)
- Hypotheses
2.4. Participation
3. Methodology
3.1. Sample and Data Collection
3.2. Instruments and Measures
3.3. Common Method Variance
4. Analysis and Results
4.1. Measurement Model
4.2. Structural Model
4.3. Mediation Analysis
5. Discussion and Implications
5.1. Direct Feedback Is the Key to Maintaining Positive Emotions
5.2. Flexible User Behavior Is Beneficial for Reducing Negative Emotions
5.3. Controlling Chat Rhythm and Reducing Negative Emotions Are Essential for Participation
5.4. Design Strategies for Group Chat Platforms Based on SOR Theory
5.4.1. Optimizing Stimulus-Detailed Adjustment Settings
5.4.2. Internal Organism Processing–Emotional Guidance
5.4.3. Facilitating Response-Stimulating Participation
5.5. Application Discussion in HCI Field
- Enhancing Usability: Ensuring that group chat platforms are user-friendly and efficient can significantly improve user satisfaction and engagement. This aligns with the findings of Kim et al. (2020) [79], who demonstrated that chatbots can assist in managing conversation flow. By combining a high level of usability with chatbot functionalities, platforms can offer a seamless and enjoyable user experience.
- Optimizing Chat Rhythm: Our study underscores the importance of chat rhythm in maintaining engagement. This can be integrated with the strategies proposed by Do et al. (2022) [80], where conversational agents help to maintain an optimal pace of interaction. Developers can design agents that adapt to the natural rhythm of user interactions, providing timely responses and facilitating smooth transitions between conversation topics.
- Promoting Positive User Behaviors: Encouraging positive user behaviors, such as active participation and supportive interactions, can enhance emotional experiences and increase participation intentions. Chatbots and conversational agents can be programmed to recognize and promote these behaviors, creating a more positive and collaborative group chat environment.
- Incorporating Social Presence: Enhancing the feeling of social presence in group chats can improve user engagement. Chatbots can be designed to simulate a social presence by using natural language processing and personalized responses, making users feel more connected and engaged with the conversation.
6. Conclusions
6.1. Conclusion of This Study
6.2. Limitation and Future Research
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Correction Statement
References
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Behavior Types | Main Purposes | Function Definition | Function Cases |
---|---|---|---|
Shaping behavior | Idealized Performance | For self-image building | Post personal status |
Covering up shortcomings | “beautify” to look better | ||
Co-acting behavior | Mystified performance | For interaction or participatory | Comment |
Controlling social distance | Join super (hot) talk | ||
Seeking behavior | Misinterpreted performance | For finding other users or information | “Shake” to add new friend |
Seeking profit | “Drift” Bottle to match new friend | ||
Isolated behavior | Remedial performance | For controlling the level of exposure of personal information | Visibility settings |
Self-protection | Comments prohibited |
Items | Categories | Number | Percent (%) | Cumulative Percent (%) |
---|---|---|---|---|
Gender | 1 | 282 | 51.65 | 51.65 |
2 | 264 | 48.35 | 100 | |
Age | 1 | 57 | 10.44 | 10.44 |
2 | 281 | 51.47 | 61.9 | |
3 | 172 | 31.5 | 93.41 | |
4 | 36 | 6.59 | 100 | |
Edu | 1 | 31 | 5.68 | 5.68 |
2 | 201 | 36.81 | 42.49 | |
3 | 151 | 27.66 | 70.15 | |
4 | 141 | 25.82 | 95.97 | |
5 | 22 | 4.03 | 100 | |
Time-consuming | 1 | 48 | 8.79 | 8.79 |
2 | 353 | 64.65 | 73.44 | |
3 | 86 | 15.75 | 89.19 | |
4 | 59 | 10.81 | 100 | |
Total | N = 546 | 100 | 100 |
Construct | Items | Loading | α | AVE | CR | Means |
---|---|---|---|---|---|---|
Usability | 0.855 | 0.663 | 0.855 | 3.632 | ||
US1 | Easy to use | 0.845 | ||||
US2 | Most people can easily start | 0.837 | ||||
US3 | Was integrated to make it easy to use | 0.841 | ||||
Chat Rhythm | 0.863 | 0.512 | 0.863 | 3.33 | ||
CR1 | Like to use emoticons | 0.721 | ||||
CR2 | Like to use modal particles | 0.75 | ||||
CR3 | Like to use large paragraphs to make a point | 0.747 | ||||
CR4 | Like to use multiple messages to make a point | 0.765 | ||||
CR5 | Like to make a point | 0.765 | ||||
CR6 | Like to pick up on what others say | 0.789 | ||||
User Behavior | 0.892 | 0.527 | 0.892 | 3.092 | ||
SB1 | Like to show off my good side | 0.638 | ||||
SB2 | Deletes or withdraws content that harms my image | 0.676 | ||||
SB3 | Put certain labels on myself in order to be popular | 0.744 | ||||
CB1 | Enjoys actively participating in chats on popular topics | 0.77 | ||||
CB2 | Will actively interact with others | 0.768 | ||||
CB3 | Would be happy to add new friends | 0.759 | ||||
CB4 | Will actively share links | 0.779 | ||||
SEB1 | Willing to accept content recommended by the system | 0.715 | ||||
SEB2 | Interact with others only when necessary | 0.699 | ||||
SEB3 | What I want most is information that is useful to me | 0.715 | ||||
IB1 | Set the visible content according to the group members | 0.747 | ||||
IB2 | Prefer to join a specific group before interacting | 0.779 | ||||
IB3 | Setting limits on certain people | 0.783 | ||||
Positive Emotion | 0.916 | 0.522 | 0.916 | 3.084 | ||
PE1 | Interested | 0.751 | ||||
PE2 | Excited | 0.741 | ||||
PE3 | Powerful | 0.717 | ||||
PE4 | Enthusiastic | 0.731 | ||||
PE5 | Proud | 0.737 | ||||
PE6 | Inspired | 0.73 | ||||
PE7 | Determined | 0.751 | ||||
PE8 | Attentive | 0.72 | ||||
PE9 | Active | 0.754 | ||||
PE10 | Alert | 0.751 | ||||
Negative Emotion | 0.924 | 0.548 | 0.924 | 3.727 | ||
NE1 | Distressed | 0.733 | ||||
NE2 | Upset | 0.749 | ||||
NE3 | Guilty | 0.749 | ||||
NE4 | Scared | 0.753 | ||||
NE5 | Hostile | 0.756 | ||||
NE6 | Irritable | 0.766 | ||||
NE7 | Ashamed | 0.768 | ||||
NE8 | Nervous | 0.773 | ||||
NE9 | Jittery | 0.776 | ||||
NE10 | Afraid | 0.779 | ||||
Participation | 0.893 | 0.677 | 0.893 | 2.764 | ||
PA1 | Willing to participate in group interactions | 0.84 | ||||
PA2 | Willing to participate in interactions, whether the group chat is interesting or not | 0.871 | ||||
PA3 | Willing to actively participate in group chats, whether anyone interacts with me or not | 0.844 | ||||
PA4 | Will not leave the group | 0.778 |
PATH | Non-Std. Coef. | S.E. | C.R. | p | Std. Estimate | ||
---|---|---|---|---|---|---|---|
CR | <--- | US | 0.158 | 0.036 | 4.329 | *** | 0.229 |
CR | <--- | UB | 0.122 | 0.052 | 2.331 | 0.02 | 0.123 |
PE | <--- | US | 0.182 | 0.039 | 4.702 | *** | 0.236 |
PE | <--- | CR | 0.193 | 0.054 | 3.607 | *** | 0.172 |
PE | <--- | UB | 0.238 | 0.055 | 4.311 | *** | 0.214 |
NE | <--- | US | −0.059 | 0.044 | −1.347 | 0.178 | −0.069 |
NE | <--- | CR | −0.039 | 0.061 | −0.631 | 0.528 | −0.031 |
NE | <--- | UB | −0.315 | 0.065 | −4.824 | *** | −0.255 |
PA | <--- | CR | 0.217 | 0.062 | 3.527 | *** | 0.172 |
PA | <--- | UB | 0.173 | 0.066 | 2.631 | 0.009 | 0.139 |
PA | <--- | PE | 0.144 | 0.056 | 2.576 | 0.01 | 0.128 |
PA | <--- | NE | −0.145 | 0.047 | −3.124 | 0.002 | −0.144 |
PA | <--- | US | 0.108 | 0.044 | 2.427 | 0.015 | 0.124 |
PATH | EFFECTS | Lower | Upper | p | Conclusion |
---|---|---|---|---|---|
Indirect Effects | |||||
US_PE_PA | 0.026 | 0.007 | 0.057 | 0.004 | Partial mediation |
CR_PE_PA | 0.028 | 0.008 | 0.063 | 0.003 | Partial mediation |
UB_PE_PA | 0.034 | 0.009 | 0.076 | 0.004 | Partial mediation |
US_NE_PA | 0.009 | −0.005 | 0.028 | 0.172 | Not significant |
CR_NE_PA | 0.006 | −0.015 | 0.035 | 0.539 | Not significant |
UB_NE_PA | 0.046 | 0.017 | 0.087 | 0.004 | Partial mediation |
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Yan, L.; Ono, K.; Watanabe, M.; Wang, W. Why Do People Gather? A Study on Factors Affecting Emotion and Participation in Group Chats. Informatics 2024, 11, 75. https://doi.org/10.3390/informatics11040075
Yan L, Ono K, Watanabe M, Wang W. Why Do People Gather? A Study on Factors Affecting Emotion and Participation in Group Chats. Informatics. 2024; 11(4):75. https://doi.org/10.3390/informatics11040075
Chicago/Turabian StyleYan, Lu, Kenta Ono, Makoto Watanabe, and Weijia Wang. 2024. "Why Do People Gather? A Study on Factors Affecting Emotion and Participation in Group Chats" Informatics 11, no. 4: 75. https://doi.org/10.3390/informatics11040075
APA StyleYan, L., Ono, K., Watanabe, M., & Wang, W. (2024). Why Do People Gather? A Study on Factors Affecting Emotion and Participation in Group Chats. Informatics, 11(4), 75. https://doi.org/10.3390/informatics11040075