Analysing the Impact of Generative AI in Arts Education: A Cross-Disciplinary Perspective of Educators and Students in Higher Education
Abstract
:1. Introduction
1.1. Artificial Intelligence in Education (AIEd)
- Paradigm One: AI-directed, learner-as-recipientThe AI represents the knowledge domain and directs the learning processes while the learner acts as the recipient of the AI service to follow the learning pathways. This paradigm is based on behaviourism, which emphasises the construction of content sequences that lead to the correct performance of the learner.
- Paradigm Two: AI-supported, learner-as-collaboratorThe AI is used as a support tool, while the learner works as a collaborator with the system. In other words, the AI system relinquishes its power of control to focus on the individual learner’s learning process. This paradigm is based on a cognitive and social constructivist view of learning.
- Paradigm Three: AI-empowered, learner-as-leaderAI is used to enhance learning and learners take ownership of their learning. This paradigm reflects a complexity theory perspective that views education as a complex adaptive system, where a synergistic collaboration (e.g., learner, instructor, information and technology) in the system is essential to ensure the enhanced intelligence of the learner.
1.2. Generative Artificial Intelligence in Arts Education
2. Materials and Methods
2.1. Objective
2.2. Sample
- Focus group 1: Multimedia Communication studentsGroup of five students with an average age of 24 enrolled in the Creative Design course of the Master’s Degree in Communication and Multimedia Development at the University of Burgos. They are students of a professionalising master’s degree, with a curriculum focused on creativity, technology and communication strategy. This group has in common that they share knowledge and experience on digital illustration and creativity, as well as the use of technological tools looking for efficiency and effectiveness. Five students were randomly selected from those who volunteered to participate in this group.
- Focus group 2: Educators of the Audiovisual Communication and Advertising DepartmentFive educators with an average age of 32 and linked to technical and/or creative subjects in the Audiovisual Communication and Advertising Area. They are teachers in the first years of their academic career. They teach subjects related to illustration, image analysis or character and scenario design. Volunteers were requested from all the teachers in the communication department who met these criteria, and the group was formed with the five who came forward.
2.3. Instruments
2.4. Procedure
2.4.1. Experimental Test: Creation of Illustrations
- Independent variable: authorship
- Control variables: format and prompts
2.4.2. Conducting the Focus Groups
3. Results
3.1. Cost and Efficiency of AI
“With the business mentality that we have today, where you minimise costs, play it safe, cut costs as much as possible to play it completely safe; profit, profit, profit, profit, profit, profit. I mean, AI is like…”.S6
“I think the whole AI phenomenon is a phenomenon that is economic, I mean, there is an economy behind very expensive servers, and applications that are to be made to increase productivity. So I wouldn’t say it affects art so much as it affects craftsmanship”.E5
“And I tell you, I think that many times clients prefer to have control, even if it doesn’t make any artistic sense or anything, control over what they ask for, rather than letting someone else tell you no, this is shit, I’m going to do it, I propose you to do this other thing, which is more aesthetic, it’s more beautiful and makes more sense”.S3
“So you can replace artists who are starting out and if you don’t give them a chance, those who are starting out because there is something else that does it for free. That artist who is starting out can never be an established artist. I think that’s the problem”.E4
“… is that it’s really, even if it’s free for us now, it’s very expensive. If not, I guess it’s being free now to feed those models, but if you don’t get enough funding, I guess it will start to be paid for as well”.E4
“Of course, that’s what I was saying. I think it’s already starting to happen. If we look at the more normal digital tools for image creation, Adobe’s Photoshop package right now has artificial intelligence built in, but it already works for a fee”.E5
3.2. Human–AI Interaction
“So that’s the importance, above all, the importance between taking a human person with whom I can talk, with whom I can converse, with whom I can surely understand, or a machine that, although it imitates a human being, it is still a machine and is not very understanding, it does not have a general and global understanding of the world, but it has been made to swallow a lot of things and from there it gets some results”.S6
“When you work client-machine, client-artist, there is a thing, there is a part of empathy, you know? As my colleagues have said, that a machine can never understand, for example, I don’t know if I talk to you, I do like it, but a machine doesn’t understand this, but I as a person do understand”.S4
“The form of interaction, simply what I was saying: you can draw a person a little picture, you can point at them, you can show them in the image. In the case that we are talking about generative AIs, what is wrong? What do you want to change in the AI? Well, there are starting to be more spatial tools, but you can’t draw shapes and do something about those shapes, but at the moment I think it’s much more complicated how to communicate”.E5
“It’s more the accuracy with which you give the commands. If you say eat, what do you do when you eat? You use a fork”.S7
3.3. Creativity
“So (…) tell you that I believe that creativity comes from and is normal, that is, the learning system consists of imitating in order to learn: all animals do it this way, from a lion cub that imitates how the adults hunt and learns to hunt, to humans who tell us how to do it once and that’s how we learn to write, so all by imitation. So, really, creativity comes from imitating something and giving it certain changes so that it is also original”.S6
“Human creativity is diverse, depending on the author and his or her context. However, AIs will become more diverse, and will take more contexts into account”.S7
“But you couldn’t overuse it either because creativity is trained. I mean, that’s how it is. So there comes a point when you have an identity crisis and you say: ‘Oh my God, I’m not an artist, no, I don’t know how to create anything without AI’. I mean, you also have to take that into account, right, it’s a tool, but you shouldn’t abuse it either”.S7
“No, no, AI is never going to renew anything or be original. So that’s where we get into the issue that, in many aspects of video games, series, films, people themselves are also taking what works and reproducing it because the aim of the industry is to sell”.S3
“Let’s say it is the most efficient route to a satisfactory outcome for the majority of users who interact with it”.E4
“AI has experiences, it has a style according to what it has learned and what people ask it to do, and it reinforces itself. So I think we have to simplify sometimes how AI works. The AI, every time it creates a new image that is given a new input, it learns and what it is learning is that this is what you are asking me to do”.E5
“Why I have drawn a panda, maybe one person would have drawn the panda in hell because they are afraid of pandas and another wouldn’t, and that would have simply told you that person’s experience and on top of that if they hadn’t shaded it, apart from knowing that they are afraid of pandas, they would have known that they are bad at shading. And in AI you don’t have that feedback”.E4
3.4. Student Training
“I take it a bit to my field, that of translation. In other words, we teach you how to translate in your degree. In other words, first you have to learn to translate, with dictionaries, without a computer, you have to know how to find your own tools and do it. And once you know how to translate, now you can use programmes that will speed up the process, which may pre-translate something for you and you correct it because you already know how to translate. So I think it’s going to be a bit like that, isn’t it, like first learning how to design, how to draw and so on, and then including the tool”.S7
“You get an image from the AI or you get a code programmed by the AI, it doesn’t mean you understand it. Neither how it works, nor do you understand principles of colour, visual language or programming principles, or even with principles of text writing if you are asking for text”.E5
“…the illustrators’ guild and the cartoonists’ guild to ride the wave, to do whatever it takes so that the coexistence between an illustrator and an AI can be compatible and profitable at the same time”.S6
“I mean, look at this, obviously you’ve done it with AI because it shows and that’s it, I can’t, I can’t catch you, but it’s still wrong because of this, because of this, because of this, because of this, because of this, because of this, this would be better this way if you had done it human, rational, and so on, if we had done it this way, blah, blah, blah, blah, blah, blah, blah. I think it’s there”.E2
“Yes, but what I am saying is that the role of the teacher is also to correct that, because the student sometimes does not have the capacity to know if what the AI has said is correct or not”.E3
3.5. Ethics and Deontology
“…I would say that yes, I completely agree, it has to be regulated, I have proposed before to make the same watermarks, indicating that an illustration has been, artificial intelligence has been used not only in its purpose, but part of the process”.S6
“Well, the typical thing, not that he steals content from other artists and so on, but above all something that I was thinking about recently on the subject of the Internet, that I think we are going to have to relearn how to surf the Internet, for example. In the case of, I mean, we are already having a hard time, for example, with fake news, you still don’t know what is real news and what is fake news”.S3
“There is a change of mentality and either they start to really value the work of an artist or they will start to cut costs, they will start to steal designs like crazy; well, like what is happening with Shein, right? I mean, Shein steals a lot of designs from small companies”.S7
“Because I think that in time, even when the dazzle of artificial intelligence wears off, we as a society will also start to demand more from the end product. On the one hand, everyone will have to raise their standards and on the other hand, the public will become more educated”.E2
“It’s going to cost the first few years and then it will become naturalised just like the rest of the technology. No, I don’t think there will be a big gap”.E2
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Sáez-Velasco, S.; Alaguero-Rodríguez, M.; Delgado-Benito, V.; Rodríguez-Cano, S. Analysing the Impact of Generative AI in Arts Education: A Cross-Disciplinary Perspective of Educators and Students in Higher Education. Informatics 2024, 11, 37. https://doi.org/10.3390/informatics11020037
Sáez-Velasco S, Alaguero-Rodríguez M, Delgado-Benito V, Rodríguez-Cano S. Analysing the Impact of Generative AI in Arts Education: A Cross-Disciplinary Perspective of Educators and Students in Higher Education. Informatics. 2024; 11(2):37. https://doi.org/10.3390/informatics11020037
Chicago/Turabian StyleSáez-Velasco, Sara, Mario Alaguero-Rodríguez, Vanesa Delgado-Benito, and Sonia Rodríguez-Cano. 2024. "Analysing the Impact of Generative AI in Arts Education: A Cross-Disciplinary Perspective of Educators and Students in Higher Education" Informatics 11, no. 2: 37. https://doi.org/10.3390/informatics11020037
APA StyleSáez-Velasco, S., Alaguero-Rodríguez, M., Delgado-Benito, V., & Rodríguez-Cano, S. (2024). Analysing the Impact of Generative AI in Arts Education: A Cross-Disciplinary Perspective of Educators and Students in Higher Education. Informatics, 11(2), 37. https://doi.org/10.3390/informatics11020037