Augmented Reality and Learning-Cognitive Outcomes in Autism Spectrum Disorder: A Systematic Review
Abstract
:1. Introduction
2. Materials and Methods
2.1. Eligibility Criteria
- P Population—Individuals with ASD.
- I Intervention—AR-based treatment.
- C Comparison—Non-AR-based treatment or treatment as usual.
- O Outcomes—Learning outcomes obtained.
2.2. Search Strategy and Data Screening
2.3. Methodological Quality Evaluation
3. Results
3.1. Literature Search
3.2. Study Characteristics
3.3. Main Results
3.4. Methodological Quality Evaluation
4. Discussion
Limitations
5. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
- Association, A.P. Diagnostic and Statistical Manual of Mental Disorders (DSM-5®); American Psychiatric Pub: Washington, DC, USA, 2013. [Google Scholar]
- Solmi, M.; Song, M.; Yon, D.K.; Lee, S.W.; Fombonne, E.; Kim, M.S.; Cortese, S. Incidence, prevalence, and global burden of autism spectrum disorder from 1990 to 2019 across 204 countries. Mol. Psychiatry 2022, 27, 4172–4180. [Google Scholar] [CrossRef] [PubMed]
- Zeidan, J.; Fombonne, E.; Scorah, J.; Ibrahim, A.; Durkin, M.S.; Saxena, S.; Elsabbagh, M. Global prevalence of autism: A systematic review update. Autism Res. 2022, 15, 778–790. [Google Scholar] [CrossRef] [PubMed]
- Matin, B.K.; Byford, S.; Soltani, S.; Kazemi-Karyani, A.; Atafar, Z.; Zereshki, E.; Jahangiri, P. Contributing factors to healthcare costs in individuals with autism spectrum disorder: A systematic review. BMC Health Serv. Res. 2022, 22, 604. [Google Scholar] [CrossRef] [PubMed]
- Saidin, N.F.; Halim, N.D.A.; Yahaya, N. A review of research on augmented reality in education: Advantages and applications. Int. Educ. Stud. 2015, 8, 1–8. [Google Scholar] [CrossRef]
- Huang, K.T.; Ball, C.; Francis, J.; Ratan, R.; Boumis, J.; Fordham, J. Augmented versus virtual reality in education: An exploratory study examining science knowledge retention when using augmented reality/virtual reality mobile applications. Cyberpsychol. Behav. Soc. Netw. 2019, 22, 105–110. [Google Scholar] [CrossRef]
- Denizli-Gulboy, H.; Genc-Tosun, D.; Gulboy, E. Evaluating augmented reality as evidence-based practice for individuals with autism spectrum disorder: A meta-analysis of single-case design studies. Int. J. Dev. Disabil. 2023, 69, 472–486. [Google Scholar] [CrossRef]
- Luo, Z.; Abbasi, B.N.; Yang, C.; Li, J.; Sohail, A. A systematic review of evaluation and program planning strategies for technology integration in education: Insights for evidence-based practice. Educ. Inf. Technol. 2024, 29, 21133–21167. [Google Scholar] [CrossRef]
- Berenguer, C.; Baixauli, I.; Gómez, S.; Andrés, M.D.E.P.; De Stasio, S. Exploring the impact of augmented reality in children and adolescents with autism spectrum disorder: A systematic review. Int. J. Environ. Res. Public Health 2020, 17, 6143. [Google Scholar] [CrossRef]
- Cheng, Y.; Bololia, L. The effects of augmented reality on social skills in children with an autism diagnosis: A preliminary systematic review. J. Autism Dev. Disor. 2024, 54, 1317–1331. [Google Scholar] [CrossRef]
- Baragash, R.S.; Al-Samarraie, H.; Moody, L.; Zaqout, F. Augmented reality and functional skills acquisition among individuals with special needs: A meta-analysis of group design studies. J. Spec. Educ. Technol. 2022, 37, 74–81. [Google Scholar] [CrossRef]
- Lledó, G.L.; Lledó, A.; Gilabert-Cerdá, A.; Lorenzo-Lledó, A. The use of augmented reality to improve the development of activities of daily living in students with ASD. Educ. Inf. Technol. 2022, 27, 4865–4885. [Google Scholar] [CrossRef]
- Howorth, S.K.; Rooks-Ellis, D.; Flanagan, S.; Ok, M.W. Augmented reality supporting reading skills of students with autism spectrum disorder. Interv. Sch. Clin. 2019, 55, 71–77. [Google Scholar] [CrossRef]
- Kellems, R.O.; Charlton, C.; Kversøy, K.S.; Győri, M. Exploring the use of virtual characters (avatars), live animation, and augmented reality to teach social skills to individuals with autism. Multimodal Technol. Interact. 2020, 4, 48. [Google Scholar] [CrossRef]
- Zheng, Z.K.; Sarkar, N.; Swanson, A.; Weitlauf, A.; Warren, Z.; Sarkar, N. CheerBrush: A novel interactive augmented reality coaching system for toothbrushing skills in children with autism spectrum disorder. ACM Trans. Access. Comput. (TACCESS) 2021, 14, 1–20. [Google Scholar] [CrossRef]
- Hashim, H.U.; Yunus, M.M.; Norman, H. ‘AReal-Vocab’: An augmented reality English vocabulary mobile application to cater to mild autism children in response towards sustainable education for children with disabilities. Sustainability 2022, 14, 4831. [Google Scholar] [CrossRef]
- Lin, C.Y.; Chai, H.C.; Wang, J.Y.; Chen, C.J.; Liu, Y.H.; Chen, C.W.; Huang, Y.M. Augmented reality in educational activities for children with disabilities. Displays 2016, 42, 51–54. [Google Scholar] [CrossRef]
- El Shemy, I.; Jaccheri, L.; Giannakos, M.; Vulchanova, M. Augmented reality-enhanced language learning for children with autism spectrum disorder: A systematic literature review. Behav. Inf. Technol. 2024, 43, 4097–4124. [Google Scholar] [CrossRef]
- Khowaja, K.; Banire, B.; Al-Thani, D.; Sqalli, M.T.; Aqle, A.; Shah, A.; Salim, S.S. Augmented reality for learning of children and adolescents with autism spectrum disorder (ASD): A systematic review. IEEE Access 2020, 8, 78779–78807. [Google Scholar] [CrossRef]
- Fridhi, A.; Bali, N. Augmented Reality in Sports Education and Training for Children with an Autism Spectrum Disorder. J. Neurophysiol. 2022, 54, 73–79. [Google Scholar] [CrossRef]
- Lorenzo, G.; Gilabert Cerdá, A.; Lorenzo-Lledó, A.; Lledó, A. The application of augmented reality in the learning of autistic students: A systematic and thematic review in 1996–2020. J. Enabling Technol. 2022, 16, 75–90. [Google Scholar] [CrossRef]
- Yakubova, G.; Defayette, M.A.; Chen, B.B.; Proulx, A.L. The use of augmented reality interventions to provide academic instruction for children with autism, intellectual, and developmental disabilities: An evidence-based systematic review. Rev. J. Autism Dev. Disord. 2023, 10, 113–129. [Google Scholar] [CrossRef]
- Reichow, B. Development, procedures and application of evaluative method for determining the evidence-based practices in autism. In Evidence-Based Practices and Treatments for Children with Autism; Springer: Boston, MA, USA, 2011; pp. 25–39. [Google Scholar] [CrossRef]
- Page, M.J.; McKenzie, J.E.; Bossuyt, P.M.; Boutron, I.; Hoffmann, T.C.; Mulrow, C.D.; Moher, D. The PRISMA 2020 statement: An updated guideline for reporting systematic reviews. BMJ Open 2021, 372, n71. [Google Scholar] [CrossRef]
- Page, M.J.; McKenzie, J.E.; Higgins, J.P. Tools for assessing risk of reporting biases in studies and syntheses of studies: A systematic review. BMJ Open 2018, 8, e019703. [Google Scholar] [CrossRef] [PubMed]
- Denizli-Gulboy, H.; Genc-Tosun, D.; Gregori, E. Teaching students with autism spectrum disorder how to use an augmented reality application and the vocabulary of the natural sciences. Int. Res. Dev. Disabil. 2024, 1–17. [Google Scholar] [CrossRef]
- Gulboy, E.; Bayrakdar, U.; Denizli Gulboy, H.; Simsek, G. The efficacy of augmented reality in small group instruction for children with autism spectrum disorders: A study on observational learning. Int. Res. Dev. Disabil. 2024, 1–12. [Google Scholar] [CrossRef]
- McMahon, D.D.; Cihak, D.F.; Wright, R.E.; Bell, S.M. Augmented reality for teaching science vocabulary to postsecondary education students with intellectual disabilities and autism. J. Res. Technol. Educ. 2016, 48, 38–56. [Google Scholar] [CrossRef]
- Khoirunnisa, A.N.; Munir, M.; Shahbodin, F.; Dewi, L. Augmented reality based personalized learning in autism spectrum disorder reading skills. J. Spec. Educ. Technol. 2024, 39, 513–526. [Google Scholar] [CrossRef]
- Antão, J.Y.F.D.L.; Abreu, L.C.D.; Barbosa, R.T.D.A.; Crocetta, T.B.; Guarnieri, R.; Massetti, T.; Monteiro, C.B.D.M. Use of augmented reality with a motion-controlled game utilizing alphabet letters and numbers to improve performance and reaction time skills for people with autism spectrum disorder. Cyberpsychol. Behav. Soc. Netw. 2020, 23, 16–22. [Google Scholar] [CrossRef]
- Mahayuddin, Z.R.; Mamat, N. Implementing augmented reality (AR) on phonics-based literacy among children with autism. Int. J. Adv. Sci. Eng. Inf. Technol. 2019, 9, 2176–2181. [Google Scholar] [CrossRef]
- Escobedo, L.; Tentori, M.; Quintana, E.; Favela, J.; Garcia-Rosas, D. Using augmented reality to help children with autism stay focused. IEEE Pervasive Comput. 2014, 13, 38–46. [Google Scholar] [CrossRef]
- Nekar, D.M.; Lee, D.Y.; Hong, J.H.; Kim, J.S.; Kim, S.G.; Seo, Y.G.; Yu, J.H. Effects of augmented reality game-based cognitive–motor training on restricted and repetitive behaviors and executive function in patients with autism spectrum disorder. Healthcare 2022, 10, 1981. [Google Scholar] [CrossRef] [PubMed]
- Pérez-Fuster, P.; Herrera, G.; Kossyvaki, L.; Ferrer, A. Enhancing joint attention skills in children on the autism spectrum through an augmented reality technology-mediated intervention. Children 2022, 9, 258. [Google Scholar] [CrossRef]
- Root, J.R.; Cox, S.K.; Davis, K.; Gonzales, S. Using augmented reality and modified schema-based instruction to teach problem solving to students with autism. Remedial Spec. Educ. 2022, 43, 301–313. [Google Scholar] [CrossRef]
- Morris, J.R.; Hughes, E.M.; Stocker, J.D.; Davis, E.S. Using video modeling, explicit instruction, and augmented reality to teach mathematics to students with disabilities. Learn. Disabil. Q. 2022, 45, 306–319. [Google Scholar] [CrossRef]
- Stroth, S.; Tauscher, J.; Wolff, N.; Küpper, C.; Poustka, L.; Roepke, S.; Kamp-Becker, I. Phenotypic differences between female and male individuals with suspicion of autism spectrum disorder. Mol. Autism. 2022, 13, 11. [Google Scholar] [CrossRef]
- Karami, B.; Koushki, R.; Arabgol, F.; Rahmani, M.; Vahabie, A.H. Effectiveness of virtual/augmented reality–based therapeutic interventions on individuals with autism spectrum disorder: A comprehensive meta-analysis. Front. Psychiatry 2021, 12, 665326. [Google Scholar] [CrossRef] [PubMed]
- Neely, L.; Carnett, A.; Quarles, J.; Park, S.W.; Kelly, M. Behavior analytic technologies mediated via augmented reality for autism: A systematic review. Dev. Phys. Disabil. 2024, 36, 243–269. [Google Scholar] [CrossRef]
Country | Author/Year | Participants: N, Age, % Males, IQ | Study Design | AR Technology/Evaluation | Dependent Variables | Main Results |
---|---|---|---|---|---|---|
Turkey | Denizli-Gulboy et al. [26] | ASD (4), 10–13.6 years, 100% males, IQ (>70) | Single-subject multiple baseline design, multiple probe design | ‘Vucudumuz 4D’ AR mobile application/AR cards, tablet computer | Learning science concepts | AR application was effective in naming the internal organs. AR application improved the non-target skill of explaining organ function |
Turkey | Gulboy et al. [27] | ASD (3), 3–5 years, 100% males, IQ (>70) | Single-subject multiple baseline design | Octaland 4D AR application to teach the occupations | Learning naming occupations | AR application was effective in teaching occupation (i.e., “Architect”) and non-targeted information (i.e., “Design building”) |
Malaysia | Hashim et al. [16] | ASD (6), 5–12 years, 83% males, IQ (>70) | Single-subject multiple baseline design/qualitative aproach | AR smartphone application, ‘AReal-Vocab’ | Learning English vocabulary | AR application was successful in stimulating pronunciation abilities and language articulation |
USA | McMahon et al. [28] | ASD (1) Male 25 years, IQ > 70 ID (3) (75% female), 19–25 years, IQ low | Single-subject multiple baseline design | Aurasma application, mobile device with AR content | Learning science vocabulary words | All students acquired definition and labeling knowledge for the new science vocabulary terms. |
Indonesia | Khoirunnisa et al. [29] | ASD (4), 8–13 years, 100% males, IQ (>70) | Single-subject design | Mobile AR application | Reading words with SAS method | The ability to read words and syllables experienced an increase. AR application was effective in supporting early reading learning for children with ASD |
Brazil | Antão et al. [30] | ASD (48), 11 (5.0) mean age, TD (48), 11.8 (5.2) mean age, 89% males, IQ (>70) | Non-randomized group design | Use of alphabet letter and number in an AR task | Reaction time (RT) | Only the ASD group showed an improvement in the performance of the total RT after the AR task |
Malaysia | Mahayuddin et al. [31] | ASD (10), 8–10 years, males and females, IQ (>70) | Within-subject design | AR mobile learning platform versus conventional teaching | Learning of phonics, literacy, and spelling words | AR mobile learning improved phonics learning and children could capture and associate the graphics or pictures of the surrounding objects |
Korea | Nekar et al. [32] | ASD (24) 6–18 years, 91.6% males, IQ (>70) 12 experimental groups, 12 control groups | Pretest–posttest design | AR game-based cognitive training | EF and RT | Significant improvements in RT and EF (working memory, cognitive flexibility, and cognitive inhibition) in the experimental group |
Mexico | Escobedo et al. [33] | ASD (12), 3–8 years, IQ (>70), n.r. gender | Single-subject design | Mobis AR application | Selective and sustained attention | Mobis increased the time students remained on task by 20 percent AR application increases selective and sustained attention |
Spain | Perez et al. [34] | ASD (6), 3–9 years, 83% males, IQ low | Single-subject design | AR Technology- mediated intervention (Pictogram room) | Learning body knowledge, imitation, joint attention skills | All children improved performance in joint attention skills (following the gaze of a dummy and pointing to the object that the dummy was looking at) following the intervention generalized to real-world situations |
USA | Root et al. [35] | ASD (4), 21 years, 50% males, IQ (>70) | Single-case multiple probe design | Video-based instruction via AR | Learning mathematical problem-solving skills | Significant relation between the intervention and personal finance problem- solving skills. Participants were also able to self-correct errors after watching AR-triggered model videos |
USA | Morris et al. [36] | ASD (1), 15 years, female, IQ (>70), LD (1), 14 years, Female, IQ (>70) | Single-subject design | Point-of-view video modeling with AR app | Learning mathematics | Improvement in mathematics performance (i.e., adding fractions with common denominators) Participants demonstrated high levels of maintenance and were able to apply the skills to word problems without additional training |
Reference | Science | Language/ Vocabulary | Reading | Reaction Time/EF | Attention Skills | Mathematics |
---|---|---|---|---|---|---|
Denizli-Gulboy et al. [26] | X | |||||
Gulboy et al. [27] | X | |||||
Hashim et al. [16] | X | |||||
McMahon et al. [28] | X | |||||
Khoirunnisa et al. [29] | X | |||||
Antão et al. [30] | X | |||||
Mahayuddin et al. [31] | X | |||||
Nekar et al. [32] | X | |||||
Escobedo et al. [33] | X | |||||
Perez et al. [34] | X | |||||
Root et al. [35] | X | |||||
Morris et al. [36] | X |
Reference | Strength Rating (Reichow [23]) |
---|---|
Denizli-Gulboy et al. [26] | Adequate |
Gulboy et al. [27] | Adequate |
Hashim et al. [16] | Weak |
McMahon et al. [28] | Strong |
Khoirunnisa et al. [29] | Adequate |
Antão et al. [30] | Adequate |
Mahayuddin et al. [31] | Weak |
Nekar et al. [32] | Strong |
Escobedo et al. [33] | Weak |
Perez et al. [34] | Adequate |
Root et al. [35] | Adequate |
Morris et al. [36] | Adequate |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Fuentes, C.; Gómez, S.; De Stasio, S.; Berenguer, C. Augmented Reality and Learning-Cognitive Outcomes in Autism Spectrum Disorder: A Systematic Review. Children 2025, 12, 493. https://doi.org/10.3390/children12040493
Fuentes C, Gómez S, De Stasio S, Berenguer C. Augmented Reality and Learning-Cognitive Outcomes in Autism Spectrum Disorder: A Systematic Review. Children. 2025; 12(4):493. https://doi.org/10.3390/children12040493
Chicago/Turabian StyleFuentes, Cristina, Soledad Gómez, Simona De Stasio, and Carmen Berenguer. 2025. "Augmented Reality and Learning-Cognitive Outcomes in Autism Spectrum Disorder: A Systematic Review" Children 12, no. 4: 493. https://doi.org/10.3390/children12040493
APA StyleFuentes, C., Gómez, S., De Stasio, S., & Berenguer, C. (2025). Augmented Reality and Learning-Cognitive Outcomes in Autism Spectrum Disorder: A Systematic Review. Children, 12(4), 493. https://doi.org/10.3390/children12040493