A Resilience-Based Nursing Intervention Framework for Internet Gaming Disorder in Saudi University Health Settings
Abstract
1. Introduction
2. Materials and Methods
2.1. Study Design and Data Source
2.2. Reporting Guidelines
2.3. COM-B Analysis
3. Results
3.1. Sample Characteristics
3.2. The Resilience-Based Nursing Intervention Framework
3.2.1. Tier 1: Universal Prevention
3.2.2. Tier 2: Selective Early Intervention
3.2.3. Tier 3: The RIRDH Program
3.3. Nursing Competency Requirements
3.4. Cultural Adaptation for the Saudi University Context
3.4.1. Islamic Values Integration
3.4.2. Family Involvement
3.4.3. Gender Sensitivity
3.5. Implementation and Evaluation Plan
4. Discussion
4.1. Rationale for the Tiered Architecture
4.2. Theoretical Basis and Behavior Change Content
4.3. Cultural Adaptation for the Saudi Context
4.4. Clinical and Policy Implications
4.5. Strengths and Limitations
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| RIRDH | Resilience and Impulsivity Regulation for Digital Health |
| CBT | Cognitive Behavioral Therapy |
| ACT | Acceptance and Commitment Therapy |
| IGD | Internet Gaming Disorder |
| RBNIF | Resilience-Based Nursing Intervention Framework |
| MRC | Medical Research Council |
| COM-B | Capability, Opportunity, Motivation—Behavior model |
| BCW | Behavior Change Wheel |
| BCT | Behavior Change Technique |
| MI | Motivational Interviewing |
| I-PACE | Interaction of Person-Affect-Cognition-Execution model |
| IGDS9-SF | Internet Gaming Disorder Scale–9 Short-Form |
| CD-RISC-10 | Connor-Davidson Resilience Scale, 10-item version |
| S-UPPS-P | Short UPPS-P Impulsive Behavior Scale |
| AUC | Area Under the (ROC) Curve |
| WHO | World Health Organization |
| GCC | Gulf Cooperation Council |
| IRB | Institutional Review Board |
| TIDieR | Template for Intervention Description and Replication |
| c-RCT | Cluster-Randomized Controlled Trial |
| ROC | Receiver Operating Characteristic |
| DSM-5 | Diagnostic and Statistical Manual of Mental Disorders, 5th Edition |
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| (A) Sample Characteristics | n | % | ||||
| Sex | ||||||
| Male | 122 | 58.9 | ||||
| Female | 85 | 41.1 | ||||
| Age Band | ||||||
| <20 years | 28 | 13.5 | ||||
| 20–25 years | 127 | 61.4 | ||||
| 26–30 years | 39 | 18.8 | ||||
| >30 years | 13 | 6.3 | ||||
| Academic Level | ||||||
| Diploma | 18 | 8.7 | ||||
| Bachelor’s | 153 | 73.9 | ||||
| Master’s | 28 | 13.5 | ||||
| Doctorate | 8 | 3.9 | ||||
| Daily Gaming Hours | ||||||
| <1 h | 41 | 19.8 | ||||
| 1–3 h | 71 | 34.3 | ||||
| 4–6 h | 59 | 28.5 | ||||
| >6 h | 36 | 17.4 | ||||
| (B) Descriptive statistics, correlations, and IGDS9-SF distributional characteristics. | ||||||
| Variable | M | SD | 1 | 2 | 3 | 4 |
| 1. IGD Severity (IGDS9-SF) | 22.4 | 7.8 | — | |||
| 2. Impulsivity (S-UPPS-P) | 46.3 | 10.2 | 0.47 *** | — | ||
| 3. Resilience (CD-RISC-10) | 25.6 | 7.1 | −0.33 *** | −0.31 *** | — | |
| 4. Daily Gaming Hours a | — | — | 0.39 *** | 0.22 ** | −0.18 ** | — |
| IGDS9-SF Distributional Characteristics | ||||||
| Statistic | Value | |||||
| Mean | 22.4 | |||||
| SD | 7.8 | |||||
| Median | 21.0 | |||||
| Q1 (25th percentile) | 17.0 | |||||
| Q3 (75th percentile) | 26.0 | |||||
| IQR | 9.0 | |||||
| Skewness | 0.72 | |||||
| Minimum | 9 | |||||
| Maximum | 45 | |||||
| (C) Empirically Derived Percentile-Based Classification Thresholds and Confirmed Frequencies (N = 207) | ||||||
| Classification Category | Threshold Definition | Frequency in This Sample | ||||
| Elevated Impulsivity | S-UPPS-P ≥ 52 (75th percentile of the sample) | 52/207 (25.1%) | ||||
| Low Resilience | CD-RISC-10 ≤ 20 (25th percentile of the sample) | 51/207 (24.6%) | ||||
| Tier 2 Classification | S-UPPS-P ≥ 52 and/or CD-RISC-10 ≤ 20; IGDS9-SF < 36 | 63/207 (30.4%) | ||||
| Tier 3 Classification (Probable IGD) | IGDS9-SF ≥ 36 | 38/207 (18.4%) | ||||
| Tier | Eligibility | Intervention | Nursing Role | Frequency |
|---|---|---|---|---|
| Tier 1 | All gaming students presenting to health services | Gaming wellness psychoeducation; CD-RISC-10 and S-UPPS-P brief screening; self-monitoring app | University health nurse; student health promotion officer | 1–2 contacts per semester |
| Tier 2 | S-UPPS-P ≥ 52 and/or CD-RISC-10 ≤ 20; IGDS9-SF < 36 (63/207 [30.4%] in this sample) | Six-session resilience and risk psychoeducation group; gaming-behavior self-regulation skills | Mental health nurse; student counseling service co-facilitator | Six 90 min group sessions; one individual follow-up at 4 weeks |
| Tier 3 | IGDS9-SF ≥ 36 (probable IGD classification; 38/207 [18.4%] in this sample) | 10-session RIRDH program (individual and group components); psychiatric liaison if comorbidity is identified | Mental health/psychiatric liaison nurse; CBT-trained counselor | 10 sessions over 12 weeks; follow-up at 3 and 6 months |
| Session | Title | Core Content | Behavior Change Techniques |
|---|---|---|---|
| 1 | Assessment and Engagement | IGD psychoeducation; gaming history timeline; motivational interviewing; goal-setting | Information provision; goal setting; motivational interviewing techniques |
| 2 | My Gaming Profile | Functional analysis of gaming behavior; reinforcement schedule identification; pros/cons decisional balance | Self-monitoring; functional analysis; decisional balance worksheet |
| 3 | Understanding Impulsivity | UPPS-P model introduction; personal impulsivity profile; urge recognition and the urge cycle | Self-monitoring; psychoeducation on urge cycle; cue identification |
| 4 | Surfing the Urge | Urge surfing technique (mindful urge observation); distress tolerance skills; cue-exposure without response | Urge surfing; mindfulness practice; graded exposure to gaming cues |
| 5 | Thinking Traps and Cognitive Reappraisal | Common cognitive distortions in gaming (‘just one more game’; sunk cost fallacy); thought records; cognitive reappraisal training | Cognitive restructuring; thought records; reappraisal practice |
| 6 | Building Resilience Resources | CD-RISC-10 profile exploration; personal resilience strengths mapping; social, spiritual, and family resources identification | Strengths-based assessment; values clarification; social resource mapping |
| 7 | Healthy Coping Repertoire | Alternative coping strategy development; behavioral activation; activity scheduling using Islamic framework of balanced living (mizan) | Behavioral activation; problem-solving; scheduling alternative reinforcers |
| 8 | Gaming Rules and Boundaries | Gaming time contracts; stimulus control; environmental modifications; family involvement in boundary-setting | Stimulus control; commitment devices; family-inclusive boundary-setting |
| 9 | Academic and Social Wellbeing | Integration of gaming management with academic demands; social reconnection; identifying non-gaming achievement domains | Social support mobilization; values-based goal review; academic engagement strategies |
| 10 | Review and Forward Planning | IGDS9-SF and CD-RISC-10 reassessment; individual outcome review; relapse prevention planning; follow-up scheduling | Relapse prevention planning; follow-up commitment; progress review and self-reinforcement |
| Tier | Required Qualification | Required Training | Supervision |
|---|---|---|---|
| Tier 1 | Registered Nurse (any field) | Half-day RBNIF induction; gaming disorder psychoeducation certificate | Annual competency review; Tier 2/3 nurse available for consultation |
| Tier 2 | Registered Mental Health Nurse or equivalent | Motivational interviewing Level 2; group facilitation training; 3-day RBNIF Tier 2 certification | Bi-monthly individual clinical supervision; peer supervision group |
| Tier 3 | Registered Mental Health Nurse with CBT/ACT competence certification | CBT Level 2; ACT urge surfing; relapse prevention certification; RIRDH program facilitator training (3 days) | Monthly individual clinical supervision (mandatory); case formulation group quarterly; psychiatric liaison access |
| Phase | Timeline | Activity | Evaluation Method | Success Criteria |
|---|---|---|---|---|
| 1: Feasibility | Months 1–6 | Manual screening battery administration at 1 site; Tier 1 delivery; nursing staff training; user experience data collection | Semi-structured interviews; screening feasibility audit; staff competency assessment | ≥80% screening completion; staff satisfaction ≥ 4/5; <10% adverse events |
| 2: Pilot | Months 7–18 | All 3 tiers at 2 sites; process evaluation; fidelity monitoring; preliminary pre-post outcome data | Fidelity checklist; reach and dose monitoring; pre-post IGD severity, CD-RISC-10, S-UPPS-P | Tier 3 IGDS9-SF reduction ≥ 5 points; CD-RISC-10 improvement ≥ 4 points; 80% session attendance |
| 3: RCT | Months 19–42 | Cluster-RCT at ≥6 sites; 1:1 allocation intervention vs. usual care; 6-month primary outcome; 12-month follow-up | IGDS9-SF caseness at 6 months; secondary outcomes CD-RISC-10, S-UPPS-P, academic functioning, wellbeing | Significant reduction in caseness (OR ≤ 0.60); CONSORT-compliant reporting |
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Share and Cite
Alshaibany, F.F.; Almutairy, B.M.; Alghamdi, A.; Alshehri, W.M.; Aljabri, M.M.; Alharbi, A.; Alharbi, B.S.; Alodhailah, A.M. A Resilience-Based Nursing Intervention Framework for Internet Gaming Disorder in Saudi University Health Settings. Healthcare 2026, 14, 2599. https://doi.org/10.3390/healthcare14162599
Alshaibany FF, Almutairy BM, Alghamdi A, Alshehri WM, Aljabri MM, Alharbi A, Alharbi BS, Alodhailah AM. A Resilience-Based Nursing Intervention Framework for Internet Gaming Disorder in Saudi University Health Settings. Healthcare. 2026; 14(16):2599. https://doi.org/10.3390/healthcare14162599
Chicago/Turabian StyleAlshaibany, Faihan F., Bader M. Almutairy, Alya Alghamdi, Waleed M. Alshehri, Majed M. Aljabri, Abdullah Alharbi, Bandar S. Alharbi, and Abdulaziz M. Alodhailah. 2026. "A Resilience-Based Nursing Intervention Framework for Internet Gaming Disorder in Saudi University Health Settings" Healthcare 14, no. 16: 2599. https://doi.org/10.3390/healthcare14162599
APA StyleAlshaibany, F. F., Almutairy, B. M., Alghamdi, A., Alshehri, W. M., Aljabri, M. M., Alharbi, A., Alharbi, B. S., & Alodhailah, A. M. (2026). A Resilience-Based Nursing Intervention Framework for Internet Gaming Disorder in Saudi University Health Settings. Healthcare, 14(16), 2599. https://doi.org/10.3390/healthcare14162599

