A Systematic Review of Virtual Reality’s Impact on Anxiety During Palliative Care
Abstract
:1. Introduction
1.1. Positive Psychological Well-Being (PPWB) and Complementary Therapies in Palliative Care
1.2. Integrative Oncology: Yoga for Palliative Care Anxiety Management
1.3. The Potential of Harnessing VR in Palliative Care
1.4. Challenges of VR Adoption in Palliative Care
1.5. Objectives
- (A)
- Do VR treatments significantly impact anxiety in palliative care patients?
- (B)
- What are the types of VR interventions that have been used in palliative care, and have they been effective at reducing anxiety?
- (C)
- What specific design features of VR therapy (personalization, interactivity, session frequency) seem to sustain or enhance therapeutic performance in the palliative care environment?
2. Materials and Methods
2.1. Protocol Registration
2.2. Eligibility Criteria
2.3. Search Strategy
2.4. Study Selection Process
2.5. Data Extraction, Synthesis, Outcomes, and Statistical Analysis Feasibility
2.6. Risk of Bias Assessment
3. Results
3.1. Study Selection and Characteristics
3.2. Anxiety Reduction and Emotional Relief
3.3. Content and Personalization Impact on Results with VR
3.4. VR Perspectives in Palliative Care
3.5. The Physiological and Psychological Signatures of Relaxation
3.6. Limitations of VR Interventions
4. Discussion
4.1. VR Impact Beyond Anxiety
4.2. Feasibility and Acceptability of VR Interventions in Palliative Care
4.3. VR Interventions to Address “Total Pain”
4.4. Limitations
4.5. Future Directions and Implications for Practice
- Standardization of VR RCTs protocols design: Establishing evidence-based standardized parameters regarding session length, frequency, and content development could enhance the reproducibility and comparability of VR interventions across studies and clinical settings.
- Assessment of the long-term effects of VR exposure: Investigating the persistence of VR’s impact on anxiety, mood, and overall well-being will provide insights into its effectiveness as a long-term symptom management tool in palliative care.
- Multi-symptom applications: Beyond anxiety and physiological relaxation, VR’s potential to address pain, depression, and existential distress warrants exploration to expand its utility in palliative care.
- Improving accessibility and usability: Developing VR systems tailored to the needs of older adults and physically impaired patients will increase comfort and safety and broaden adoption in palliative care environments.
5. Conclusions
- Standardizing intervention protocols and developing uniform VR intervention guidelines to enhance comparability and reproducibility across studies;
- Long-term impact studies investigating the sustained effects of VR on anxiety and other related symptoms to understand its long-term benefits in palliative care;
- Enhancing device accessibility by focusing on the ergonomic design of VR devices to accommodate the unique needs of palliative care patients, ensuring that interventions are accessible and practical for all patients.
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Criteria | Inclusion | Exclusion |
---|---|---|
Population | Patients receiving palliative/hospice care. | Studies not focused on palliative care settings. |
Intervention | Receiving immersive VR HMD interventions. | Non-immersive VR interventions. |
Comparator | Standard care, waitlist, placebo, or other non-VR interventions; single-arm pilot trials. | Studies without a comparator group or with insufficient control conditions (e.g., case reports). |
Outcome | Anxiety, stress, or psychological distress assessed via validated psychometric tools. | Studies without outcomes related to anxiety, stress, or psychological distress. |
Study design | Randomized controlled trials (RCTs), pilot studies, or feasibility trials published in peer-reviewed journals. | Observational studies, conference abstracts, posters, reviews, commentaries, editorials, or letters. |
Language | Studies published in English due to resource constraints for accurate translation. | Non-English publications. |
Database | Search Phrase Terms |
---|---|
PubMed/ MEDLINE | (“virtual reality”[MeSH] OR “virtual reality” OR “VR” OR “immersive experience” OR “computer-generated environment” OR “simulated environment”) AND (“anxiety”[MeSH] OR “anxiety” OR “psychological distress” OR “stress” OR “fear”) AND (“palliative care”[MeSH] OR “palliative care” OR “hospice care”[MeSH] OR “hospice” OR “end-of-life care”) |
PsycINFO | (“virtual reality” OR “VR” OR “immersive technology” OR “simulated environment” OR “virtual therapy”) AND (“anxiety” OR “fear” OR “psychological distress” OR “mental stress”) AND (“palliative care” OR “hospice” OR “end-of-life care” OR “terminal care”) AND (“outcome” OR “impact” OR “effect” OR “efficacy” OR “effectiveness”) |
EMBASE | (‘virtual reality’/exp OR ‘VR’ OR ‘immersive technology’ OR ‘simulated environment’ OR ‘computer simulation’) AND (‘anxiety’/exp OR ‘psychological distress’ OR ‘fear’ OR ‘stress’) AND (‘palliative care’/exp OR ‘hospice care’ OR ‘end-of-life care’ OR ‘terminal care’) AND (‘treatment outcome’/exp OR ‘efficacy’ OR ‘effectiveness’ OR ‘impact’) |
CINAHL | (MH “Virtual Reality” OR “VR” OR “immersive technology” OR “virtual environment”) AND (MH “Anxiety” OR “psychological distress” OR “fear” OR “stress”) AND (MH “Palliative Care” OR “hospice” OR “end-of-life care”) AND (MH “Treatment Outcomes” OR “effect” OR “efficacy” OR “impact”) |
Cochrane Library | (virtual reality OR immersive technology OR virtual environment) AND (anxiety OR psychological stress OR fear) AND (palliative care OR hospice OR end-of-life) AND (outcome OR impact OR effect OR efficacy) |
PsycARTICLES | (“virtual reality” OR “VR” OR “immersive technology”) AND (“anxiety” OR “psychological distress” OR “fear” OR “stress”) AND (“palliative care” OR “hospice” OR “terminal care” OR “end-of-life care”) AND (“effectiveness” OR “efficacy” OR “outcome” OR “impact”) |
ProQuest Psychology Database | (“virtual reality” OR “VR” OR “immersive technology”) AND (“anxiety” OR “stress” OR “fear” OR “psychological distress”) AND (“palliative care” OR “hospice” OR “end-of-life care”) AND (“outcome” OR “impact” OR “efficacy” OR “effectiveness”) AND (“clinical trial” OR “randomized controlled trial” OR “case report”) NOT (“literature review” OR “systematic review” OR “meta-analysis”) |
Web of Science | (TS = (“virtual reality” OR “VR” OR “immersive technology”)) AND (TS = (“anxiety” OR “psychological distress” OR “fear” OR “stress”)) AND (TS = (“palliative care” OR “hospice” OR “end-of-life care”)) AND (TS = (“outcome” OR “impact” OR “efficacy”)) |
Scopus | (TITLE-ABS-KEY(“virtual reality” OR “VR” OR “immersive technology”)) AND (TITLE-ABS-KEY(“anxiety” OR “stress” OR “fear” OR “psychological distress”)) AND (TITLE-ABS-KEY(“palliative care” OR “hospice” OR “end-of-life care”)) AND (TITLE-ABS-KEY(“outcome” OR “impact” OR “efficacy” OR “effectiveness”)) |
Category | Detail Sheet |
---|---|
Study description: | Author, publication year, study design (e.g., RCT, pilot study, feasibility trial) |
Participant demographics: | Number of participants, age group, population (i.e., advanced cancer, hospice care) |
VR intervention: | VR hardware, software, type of VR, number of sessions, duration of interventions, customization |
Anxiety-linked outcomes: | Psychometric outcome measures (e.g., Hospital Anxiety and Depression Scale [HADS], Generalized Anxiety Disorder-7 [GAD-7]) and other anxiety-specific outcome measures |
Secondary outcomes: | Other secondary outcomes, like pain relief, improved quality of life, and physiological parameters (e.g., heart and/or respiratory rate) |
Authors | Study Design; Participants (n *) | VR Intervention: Hardware, Software, Duration | Psychometric and Physical Evaluation of Anxiety |
---|---|---|---|
Gerlach et al. (2024) [31] | Feasibility study; inpatients in palliative cancer care (n = 12) | VR with personalized settings such as patient-selected home environments; 15–20 min per session. | Anxiety and well-being assessed pre- and post-intervention; reported significant increase in comfort with reduction in emotional burden and anxiety levels. |
Brungardt et al. (2024) [34] | Pilot study; hospitalized palliative care patients (n = 20) | VR HMD combined with music therapy; 25 min sessions using serene auditory–visual experiences. | Symptom distress measured with quality-of-life scores improved moderately; psychological stress and anxiety reduced based on self-report scales. |
Lloyd and Haraldsdottir (2021) [51] | Qualitative study; VRG (n = 19) | 30 min VR session using “room-scale” VR with participant-chosen locations (e.g., childhood home, holiday spots). Guided by an experienced facilitator to create personalized experiences. | Positive impact observed: Participants reported fulfilling experiences and meaningful memories. Mild negative responses were rare. |
Nwosu et al. (2021) [52] | Qualitative study; VRG (n = 15) | Samsung Gear VR system with options for (1) a 5 min beach relaxation video, (2) a 10 min forest meditation, or (3) a 5 min rollercoaster ride. | High acceptance rate: 93.3% of participants had positive experiences, preferring the forest and beach scenes. Minor issues included headset weight and focus adjustments. |
Schrempf et al. (2022) [53] | Pilot study; VRG (n = 54) | Oculus Go with TRIPP (TRIPP Inc., Los Angeles, USA, www.tripp.com; accessed on 10 December 2024) software. Two daily sessions: morning (7–8 min) with breathing exercises and evening (10 min) calming sessions with interactive breath visualization. | Statistically significant reductions in anxiety and physical markers: higher contentment (+19.3%), calmness (+16.3%), relaxation (+28.2%); lower heart rate (−1.3 bpm) and respiratory rate (−0.6 bpm; 26.4% reduction in anxiety post-intervention. |
O’Gara et al. (2022) [54] | Two-phase study; VRG1 (n = 20), VRG2 (n = 16), VRG3 (n = 13) | Three progressive VR sessions using compassionate mind training (CMT). VR1 familiarized participants with VR; VR2 included breathing exercises; VR3 introduced CMT with a choice of beach, mountain, or forest environments. | Significant mood (POMS) and mental well-being (WEMWBS) improvements across sessions. VR3 showed a consistent beneficial effect and a statistically significant increase in WEMWBS scores from baseline to VR3. The final session significantly reduced stress levels (DASS21, p = 0.03). |
Burridge et al. (2022) [55] | Qualitative study; VR Group (n = 28) | DR.VR Immersive Therapeutic System (DR VR., Rescape Health, https://www.rescape.health/news/drvrfrontline-0; accessed on 10 December 2024) has options for short 7.5 min experiences (e.g., walk on the beach, swim underwater, meditation). | Mean anxiety scores decreased by 40% (p < 0.001; mean anxiety score decreased from 4.43 to 2.65), and mean pain scores by 29% immediately post-intervention. All participants rated the experience positively and would recommend it to others. |
Kupczik et al. (2022) [56] | Qualitative study; VRG (n = 20) | HTC Vive HMD with two immersive experiences: (A) a 360° video of a walk through a sanctuary or (B) interactive woodland and beach scenes with object interaction (e.g., rocks, shells). | A total of 85% preferred the VR experience due to its interactivity and greater realism than the 360° video. Higher immersion scores were linked to the freedom to interact with the environment in VR, which significantly increased participant immersion and engagement. |
Moscato et al. (2021) [57] | Feasibility study; home-based palliative care cancer patients (n = 25) | VR HMD with individualized content; 30 min sessions tailored to personal interests and comforting environments. | Anxiety and pain levels were measured pre- and post-session, showing a statistically significant reduction in anxiety and improvement in overall well-being. |
Kelleher et al. (2022) [58] | Pilot trial; advanced colorectal cancer patients in palliative care (n = 15) | VR HMD focused on guided meditative environments for pain and anxiety reduction; 20 min sessions daily. | Pain and anxiety measured pre- and post-session indicating substantial reduction; results support VR as a complementary therapy for pain management. |
Greinacher et al. (2024) [59] | Qualitative study; terminally ill cancer patients (n = 18) | Interviews exploring patient perspectives on VR; sessions used calming, customized VR content in 30 min blocks. | Interviews revealed positive patient feedback, with VR seen as effective for distraction, emotional relief, and reducing anxiety. |
McAnirlin et al. (2024) [60] | Protocol study; hospice patient–caregiver dyads (n = 30) | Tandem VR™ (Virtual Nature Lab, https://www.virtualnaturelab.org/tandemvr; accessed on 10 December 2024) using synchronized nature-based content for both patients and caregivers; 30 min sessions. | Psychological measures showed improvements in anxiety and quality of life; also noted reduction in fear of death and enhanced emotional support for caregivers. |
Deming et al. (2024) [61] | Prospective study; hospice patients (n = 28) | VR with serene nature video content for calming effects; 15 min sessions twice daily. | Anxiety and depression measured with psychometric tools showed a 30% reduction in anxiety scores and improved well-being after consistent VR exposure. |
Study | Randomization Process | Deviations from Interventions | Missing Data | Outcome Measurement | Selective Reporting | Overall Bias | Summary of Justifications |
---|---|---|---|---|---|---|---|
Gerlach et al. (2024) [31] | Low Risk | Low Risk | Low Risk | Low Risk | Low Risk | Low Risk | Clear randomization and adherence protocol. Outcome measures are complete and consistently applied, with no selective reporting identified. |
Corvin et al. (2024) [33] | Some Concerns | Low Risk | Low Risk | Low Risk | Some Concerns | Some Concerns | Randomization lacks full transparency. Adherence checks are robust, but selective reporting concerns exist for some secondary measures, potentially impacting outcome interpretation. |
Brungardt et al. (2024) [34] | Low Risk | Low Risk | Low Risk | Low Risk | Low Risk | Low Risk | Randomization process clearly documented with strong adherence monitoring. Anxiety and quality of life outcomes fully reported without bias. |
Nwosu et al. (2021) [52] | Some Concerns | Some Concerns | Low Risk | Some Concerns | Some Concerns | Some Concerns | The randomization process is not fully detailed, with minor deviations noted. All outcomes are generally reported, though reporting completeness is unclear for some qualitative feedback. |
Schrempf et al. (2022) [53] | Low risk | Low risk | Low risk | Low Risk | Some Concerns | Low risk | The study is well designed with robust randomization, high adherence, and consistent outcome measures. Minor concerns about selective reporting were noted, but they do not detract from the study’s overall validity. |
O’Gara et al. (2022) [54] | Some Concerns | Low Risk | Low Risk | Low Risk | Low Risk | Some Concerns | Randomization is limitedly transparent. The intervention is consistent across participants, with minimal missing data. However, there are some concerns over selective reporting clarity. |
Burridge et al. (2023) [55] | Low Risk | Low Risk | Low Risk | Low Risk | Low Risk | Low Risk | Well-implemented randomization, with robust checks on adherence and precise outcomes. They report full anxiety and pain results pre- and post-intervention without selective reporting. |
Kupczik et al. (2022) [56] | Some Concerns | Some Concerns | Low Risk | Low Risk | Low Risk | Some Concerns | Randomization lacks detail, and minor adherence issues were noted. Outcomes are measured thoroughly, though minor selective reporting concerns remain in the feedback results. |
Moscato et al. (2021) [57] | Some Concerns | Low Risk | Low Risk | Low Risk | Some Concerns | Some Concerns | Limited transparency in randomization process, but adherence is well managed. Outcome measures are consistent; some concerns over selective reporting due to limited secondary outcome detail. |
Kelleher et al. (2022) [58] | Low Risk | Low Risk | Low Risk | Low Risk | Some Concerns | Low Risk | Strong randomization and outcome reporting. Minor concerns regarding selective reporting of secondary outcomes, but primary results are clear and well-supported. |
McAnirlin et al. (2024) [60] | Some Concerns | Low Risk | Low Risk | Low Risk | Some Concerns | Some Concerns | Limited details on randomization; consistent adherence and outcome measurement, though selective reporting on some secondary outcomes. Results are reliable for primary measures. |
Deming et al. (2024) [61] | Low Risk | Low Risk | Low Risk | Low Risk | Low Risk | Low Risk | Thorough randomization and adherence tracking. Full reporting on anxiety and depression measures with no bias or selective reporting noted. |
Guenther et al. (2022) [62] | Some Concerns | Low Risk | Low Risk | Low Risk | Some Concerns | Some Concerns | Some concerns in randomization detail and selective reporting were noted. Adherence is high, and outcome measures are reliably assessed with consistent reporting of results. |
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Gaina, A.-M.; Stefanescu, C.; Szalontay, A.-S.; Gaina, M.-A.; Poroch, V.; Mosoiu, D.V.; Stefanescu, B.-V.; Axinte, M.; Tofan, C.-M.; Magurianu, L.A. A Systematic Review of Virtual Reality’s Impact on Anxiety During Palliative Care. Healthcare 2024, 12, 2517. https://doi.org/10.3390/healthcare12242517
Gaina A-M, Stefanescu C, Szalontay A-S, Gaina M-A, Poroch V, Mosoiu DV, Stefanescu B-V, Axinte M, Tofan C-M, Magurianu LA. A Systematic Review of Virtual Reality’s Impact on Anxiety During Palliative Care. Healthcare. 2024; 12(24):2517. https://doi.org/10.3390/healthcare12242517
Chicago/Turabian StyleGaina, Alexandra-Maria, Cristinel Stefanescu, Andreea-Silvana Szalontay, Marcel-Alexandru Gaina, Vladimir Poroch, Daniela Viorica Mosoiu, Bogdan-Victor Stefanescu, Magdalena Axinte, Cristina-Maria Tofan, and Liviu Adrian Magurianu. 2024. "A Systematic Review of Virtual Reality’s Impact on Anxiety During Palliative Care" Healthcare 12, no. 24: 2517. https://doi.org/10.3390/healthcare12242517
APA StyleGaina, A.-M., Stefanescu, C., Szalontay, A.-S., Gaina, M.-A., Poroch, V., Mosoiu, D. V., Stefanescu, B.-V., Axinte, M., Tofan, C.-M., & Magurianu, L. A. (2024). A Systematic Review of Virtual Reality’s Impact on Anxiety During Palliative Care. Healthcare, 12(24), 2517. https://doi.org/10.3390/healthcare12242517