Counseling Psychological Understanding and Considerations of the Metaverse: A Theoretical Review
Abstract
:1. Introduction
2. Background Review
2.1. Conceptual Understanding of the Metaverse
2.2. Distinguishing Metaverse Types
- AR supplements the real world with mixed reality and is created by overlaying virtual objects or interfaces on a physical environment that users recognize in their daily lives [17]. Pokémon Go, which gained popularity in 2016, and Apple’s ARKit are examples of AR. It is recognized as a form of technology that uses network information, location-aware systems, and interfaces to extend the actual physical world outside the individual [18].
- Lifelogging is an extension of the inner world and refers to a space where users automatically record and disclose their experiences through smart devices and communicate with other users regardless of place and time [19]. The popular social media platforms Facebook and Instagram are typical examples.
- The mirror world refers to a virtual space that reproduces the physical world as realistically as possible and adds additional information to it, modeling the appearance and content of the physical world around us as if it were reflected in a mirror [13,20]. Representative examples include Google Earth, Google Maps, and Airbnb.
- The virtual world is a space for interaction between users and objects and is a fully immersive system that does not consider the physical reality environment. It is a digital world that uses 3D graphics and avatars as tools to reflect the user’s self [21,22]. Some of the most prominent examples include Roblox, Minecraft, and Second Life, which are the most popular gaming platforms among young people.
2.3. Applications and Prospects of the Metaverse in Counseling Psychology and Mental Health
- Addictions and eating disorders: The safe and controlled VR environment provides a setting in which individuals can be exposed to a variety of stimuli (objects or situations), assess which stimuli trigger the highest levels of craving, and learn how to cope with these stimuli [10,32]. It can also help individuals with eating disorders improve their satisfaction with their body and appearance by acquiring new knowledge about the body, learning how to recognize their body, and disengaging from emotional experiences [33].
- Anxiety and phobias: Virtual reality exposure therapy (VRET) helps to treat anxiety and certain phobias through simulation technology that allows precise contact with fear-inducing stimuli through visual and auditory sensory channels [34,35]. More recently, AR exposure therapy has also been used to treat anxiety and phobias given its better sense of realism and reality judgment than VRET [36].
- Paranoia and attention deficit hyperactivity disorder: An objective assessment of symptoms can be achieved by observing clients’ reactions to situations or objects in a hypothetical environment [39,40]. Meanwhile, teaching and practicing new coping behaviors can help manage symptoms and increase adjustment to daily life.
- Autism spectrum disorder: AR and VR environments can be used to safely induce new interpersonal skills and abilities through easily controlled therapeutic environments [41]. They enable people with autism spectrum disorder to practice real-world social skills without worry or anxiety about making mistakes or being rejected, which they often experience in real life. In addition, cognitive therapy using VR has been shown to be effective in improving social skills, concentration, cognition, and memory [35].
- Stress and pain management for mental health: Immersive virtual spaces can help individuals manage their stress and mental health by serving as a venue to practice mindfulness, meditation, or yoga [42,43,44]. By providing a simple form of distraction, VR scenarios can reduce perceived stress and pain [7]. Studies have shown that these methods are more effective than traditional therapies in managing depression, anxiety, fatigue, and pain [45].
2.4. Approaching and Understanding the Metaverse in Counseling Psychology
2.5. Considerations and Suggestions for Therapeutic Applications of the Metaverse in Counseling Psychology
3. Conclusions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
- Rigby, J.; Satija, B. WHO Declares End to COVID Global Health Emergency; Reuters: London, UK, 2023. [Google Scholar]
- Jeong, Y.-K. Development of the cultural creative contents industry with the metaverse in corona pandemic era. Glob. Cult. Rev. 2021, 12, 71–96. [Google Scholar]
- Rhee, H. Necessity of establishing new concept of empathy across metaverse for AI era. J. Korea Game Soc. 2021, 21, 70–90. [Google Scholar] [CrossRef]
- Research, G.V. Metaverse Market Size, Share & Trends Analysis Report by Product, by Platform, by Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR)), by Offering, by Application, by End Use, by Region, and Segment Forecasts, 2022–2030; Report ID: GVR-4-68039-915-5; Grand View Research: San Francisco, CA, USA, 2022. [Google Scholar]
- Power, J. Telehealth Emerges As Preferred Channel for Routine Care While Increasing Access to Mental Health Treatment, J.D. Power Finds. Available online: https://www.jdpower.com/business/press-releases/2022-us-telehealth-satisfaction-study (accessed on 4 January 2023).
- Cerasa, A.; Gaggioli, A.; Marino, F.; Riva, G.; Pioggia, G. The promise of the metaverse in mental health: The new era of MEDverse. Heliyon 2022, 8, e11762. [Google Scholar] [CrossRef] [PubMed]
- Usmani, S.S.; Sharath, M.; Mehendale, M. Future of mental health in the metaverse. Gen. Psychiatry 2022, 35, e100825. [Google Scholar] [CrossRef] [PubMed]
- Benrimoh, D.; Chheda, F.D.; Margolese, H.C. The best predictor of the future—The metaverse, mental health, and lessons learned from current technologies. JMIR Ment. Health 2022, 9, e40410. [Google Scholar] [CrossRef]
- Stiegler, B. Technics and Time, 1: The Fault of Epimetheus, 1st ed.; Stanford University Press: Stanford, CA, USA, 1998; Volume 1. [Google Scholar]
- Freeman, D.; Reeve, S.; Robinson, A.; Ehlers, A.; Clark, D.; Spanlang, B.; Slater, M. Virtual reality in the assessment, understanding, and treatment of mental health disorders. Psychol. Med. 2017, 47, 2393–2400. [Google Scholar] [CrossRef]
- Stephenson, N. Snow Crash; Random House Worlds: New York, NY, USA, 2000; p. 440. [Google Scholar]
- Kaplan, A.M.; Haenlein, M. The fairyland of Second Life: Virtual social worlds and how to use them. Bus. Horiz. 2009, 52, 563–572. [Google Scholar] [CrossRef]
- John Smart, J.C.; Paffendorf, J.; Bridges, C.; Hummel, J.; Hursthouse, J.; Randal Moss, A. Metaverse Road Map: Pathways to the 3D Web; Academia Press: Cambridge, MA, USA, 2007; pp. 1–28. [Google Scholar]
- Davis, A.; Murphy, J.; Owens, D.; Khazanchi, D.; Zigurs, I. Avatars, people, and virtual worlds: Foundations for research in metaverses. J. Assoc. Inf. Syst. 2009, 10, 90–117. [Google Scholar] [CrossRef]
- Ryu, S.; Yun, H.; Park, J.; Chang, Y. [Thesis] of the Metaverse Concept and Proposing Research Direction. Knowl. Manag. Rev. 2022, 23, 1–13. [Google Scholar]
- Kim, J. Advertising in the metaverse: Research agenda. J. Interact. Advert. 2021, 21, 141–144. [Google Scholar] [CrossRef]
- Azuma, R.; Baillot, Y.; Behringer, R.; Feiner, S.; Julier, S.; MacIntyre, B. Recent advances in augmented reality. IEEE Comput. Graph. Appl. 2001, 21, 34–47. [Google Scholar] [CrossRef]
- Yu, S.-Y. Comparative analysis of metaverse platform according to function: Focusing on industrial applicability. J. Digit. Converg. 2022, 20, 617–625. [Google Scholar]
- Gurrin, C.; Smeaton, A.F.; Doherty, A.R. LifeLogging: Personal big data. Found Trends® Inf. Retr. 2014, 8, 1–125. [Google Scholar] [CrossRef]
- Ricci, A.; Piunti, M.; Tummolini, L.; Castelfranchi, C. The mirror world: Preparing for mixed-reality living. IEEE Pervasive Comput. 2015, 14, 60–63. [Google Scholar] [CrossRef]
- Bansal, G.; Rajgopal, K.; Chamola, V.; Xiong, Z.; Niyato, D. Healthcare in metaverse: A survey on current metaverse applications in healthcare. IEEE Access 2022, 10, 119914–119946. [Google Scholar] [CrossRef]
- Wohlgenannt, I.; Simons, A.; Stieglitz, S. Virtual reality. Bus. Inf. Syst. Eng. 2020, 62, 455–461. [Google Scholar] [CrossRef]
- Milgram, P.; Colquhoun, H.W. Taxonomy of Real and Virtual World Display Integration. Mix. Real. Merging Real Virtual Worlds 1999, 1999, 1–26. [Google Scholar]
- The XRSI Definitions of Extended Reality (XR). Vol. 01. Available online: https://xrsi.org/publication/the-xrsi-definitions-of-extended-reality-xr (accessed on 12 January 2023).
- Kye, B.; Han, N.; Kim, E.; Park, Y.; Jo, S. Educational applications of metaverse: Possibilities and limitations. J. Educ. Eval. Health Prof. 2021, 18, 32. [Google Scholar] [CrossRef] [PubMed]
- Elhence, A.; Kohli, V.; Chamola, V.; Sikdar, B. Enabling cost-effective and secure minor medical teleconsultation using artificial intelligence and blockchain. IEEE Internet Things Mag. 2022, 5, 80–84. [Google Scholar] [CrossRef]
- Wiederhold, B.; Riva, G. Metaverse creates new opportunities in healthcare. Annu. Rev. Cyberther. Telemed. 2022, 20, 3–8. [Google Scholar]
- Riva, G.; Di Lernia, D.; Sajno, E.; Sansoni, M.; Bartolotta, S.; Serino, S.; Gaggioli, A.; Wiederhold, B.K. Virtual reality therapy in the metaverse: Merging VR for the outside with VR for the inside. Annu. Rev. Cyberther. Telemed. 2021, 19, 3–8. [Google Scholar]
- Riva, G.; Serino, S.; Di Lernia, D.; Pagnini, F. Regenerative virtual therapy: The use of multisensory technologies and mindful attention for updating the altered representations of the bodily self. Front. Syst. Neurosci. 2021, 15, 749268. [Google Scholar] [CrossRef] [PubMed]
- Zanon, M.; Novembre, G.; Zangrando, N.; Chittaro, L.; Silani, G. Brain activity and prosocial behavior in a simulated life-threatening situation. NeuroImage 2014, 98, 134–146. [Google Scholar] [CrossRef] [PubMed]
- Patil, I.; Cogoni, C.; Zangrando, N.; Chittaro, L.; Silani, G. Affective basis of judgment-behavior discrepancy in virtual experiences of moral dilemmas. Soc. Neurosci. 2014, 9, 94–107. [Google Scholar] [CrossRef]
- De Carvalho, M.R.; Dias, T.R.S.; Duchesne, M.; Nardi, A.E.; Appolinario, J.C. Virtual reality as a promising strategy in the assessment and treatment of bulimia nervosa and binge eating disorder: A systematic review. Behav. Sci. 2017, 7, 43. [Google Scholar] [CrossRef]
- Matamala-Gomez, M.; Maselli, A.; Malighetti, C.; Realdon, O.; Mantovani, F.; Riva, G. Virtual body ownership illusions for mental health: A narrative review. J. Clin. Med. 2021, 10, 139. [Google Scholar] [CrossRef]
- Kim, S.; Kim, E. The use of virtual reality in psychiatry: A review. J. Korean Acad. Child Adolesc. Psychiatry 2020, 31, 26–32. [Google Scholar] [CrossRef]
- Park, M.J.; Kim, D.J.; Lee, U.; Na, E.J.; Jeon, H.J. A literature overview of Virtual Reality (VR) in treatment of psychiatric disorders: Recent advances and limitations. Front. Psychiatry 2019, 10, 505. [Google Scholar] [CrossRef]
- Slater, M.; Gonzalez-Liencres, C.; Haggard, P.; Vinkers, C.; Gregory-Clarke, R.; Jelley, S.; Watson, Z.; Breen, G.; Schwarz, R.; Steptoe, W.; et al. The ethics of realism in virtual and augmented reality. Front. Virtual Real. 2020, 1. [Google Scholar] [CrossRef]
- Rothbaum, B.O.; Rizzo, A.S.; Difede, J. Virtual reality exposure therapy for combat-related posttraumatic stress disorder. Ann. N. Y. Acad. Sci. 2010, 1208, 126–132. [Google Scholar] [CrossRef]
- Dellazizzo, L.; Potvin, S.; Luigi, M.; Dumais, A. Evidence on virtual reality–based therapies for psychiatric disorders: Meta-review of meta-analyses. J. Med. Internet Res. 2020, 22, e20889. [Google Scholar] [CrossRef] [PubMed]
- Freeman, D.; Pugh, K.; Vorontsova, N.; Antley, A.; Slater, M. Testing the continuum of delusional beliefs: An experimental study using virtual reality. J. Abnorm. Psychol. 2010, 119, 83–92. [Google Scholar] [CrossRef]
- Fornells-Ambrojo, M.; Freeman, D.; Slater, M.; Swapp, D.; Antley, A.; Barker, C. How do people with persecutory delusions evaluate threat in a controlled social environment? A qualitative study using virtual reality. Behav. Cogn. Psychother. 2015, 43, 89–107. [Google Scholar] [CrossRef] [PubMed]
- Lord, C.; Charman, T.; Havdahl, A.; Carbone, P.; Anagnostou, E.; Boyd, B.; Carr, T.; de Vries, P.J.; Dissanayake, C.; Divan, G.; et al. The Lancet Commission on the future of care and clinical research in autism. Lancet 2022, 399, 271–334. [Google Scholar] [CrossRef] [PubMed]
- Ahmadpour, N.; Randall, H.; Choksi, H.; Gao, A.; Vaughan, C.; Poronnik, P. Virtual Reality interventions for acute and chronic pain management. Int. J. Biochem. Cell Biol. 2019, 114, 105568. [Google Scholar] [CrossRef] [PubMed]
- Prince, M.M.P. Yoga practicing with virtual reality applications will boostimmunity and happiness in COVID-19 Pandemic time. Int. J. Phys. Educ. Sports Manag. Yogic Sci. 2021, 11, 35–40. [Google Scholar] [CrossRef]
- Navarro-Haro, M.V.; López-Del-Hoyo, Y.; Campos, D.; Linehan, M.M.; Hoffman, H.G.; García-Palacios, A.; Modrego-Alarcón, M.; Borao, L.; García-Campayo, J. Meditation experts try Virtual Reality Mindfulness: A pilot study evaluation of the feasibility and acceptability of Virtual Reality to facilitate mindfulness practice in people attending a Mindfulness conference. PLoS ONE 2017, 12, e0187777. [Google Scholar] [CrossRef]
- Ioannou, A.; Papastavrou, E.; Avraamides, M.N.; Charalambous, A. Virtual reality and symptoms management of anxiety, depression, fatigue, and pain: A systematic review. SAGE Open Nurs. 2020, 6, 2377960820936163. [Google Scholar] [CrossRef]
- Garavand, A.; Aslani, N. Metaverse phenomenon and its impact on health: A scoping review. Inform. Med. Unlocked 2022, 32, 101029. [Google Scholar] [CrossRef]
- Cheng, S.; Zhang, Y.; Li, X.; Yang, L.; Yuan, X.; Li, S.Z. Roadmap toward the metaverse: An AI perspective. Innovation 2022, 3, 100293. [Google Scholar] [CrossRef]
- Mozumder, M.A.I.; Sheeraz, M.M.; Athar, A.; Aich, S.; Kim, H.-C. In Overview: Technology roadmap of the future trend of metaverse based on IoT, blockchain, AI technique, and medical domain metaverse activity. In Proceedings of the 2022 24th International Conference on Advanced Communication Technology (ICACT), PyeongChang, Republic of Korea, 13–16 February 2022; IEEE: Piscataway, NJ, USA, 2022; pp. 256–261. [Google Scholar]
- Hwang, G.-J.; Chien, S.-Y. Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective. Comput. Educ. Artif. Intell. 2022, 3, 100082. [Google Scholar] [CrossRef]
- Song, S.W.; Chung, D.-H. Explication and rational conceptualization of metaverse. Inf. Policy 2021, 28, 3–22. [Google Scholar]
- Hartmann, H. Ego Psychology and the Problem of Adaptation. In Organization and Pathology of Thought: Selected Sources; Columbia University Press: New York, NY, USA, 1951. [Google Scholar]
- Choi, Y. History of psychoanalysis-focus on the evolution of theories. J. Korean Nueropsychiatr. Assoc. 2010, 49, S9–S35. [Google Scholar]
- Winnicott, D.W. Transitional objects and transitional phenomena 1—A study of the first not-me possession 2. In Influential Papers from the 1950s; Routledge: London, UK, 2018; pp. 202–221. [Google Scholar]
- Tominari, M.; Uozumi, R.; Becker, C.; Kinoshita, A. Reminiscence therapy using virtual reality technology affects cognitive function and subjective well-being in older adults with dementia. Cogent Psychol. 2021, 8, 1968991. [Google Scholar] [CrossRef]
- Saredakis, D.; Keage, H.A.; Corlis, M.; Ghezzi, E.S.; Loffler, H.; Loetscher, T. The effect of reminiscence therapy using virtual reality on apathy in residential aged care: Multisite nonrandomized controlled trial. J. Med. Internet Res. 2021, 23, e29210. [Google Scholar] [CrossRef] [PubMed]
- Botella, C.; Osma, J.; Palacios, A.G.; Guillén, V.; Baños, R. Treatment of complicated grief using virtual reality: A case report. Death Stud. 2008, 32, 674–692. [Google Scholar] [CrossRef]
- Moreno, J.L. Therapeutic vehicles and the concept of surplus reality. Group Psychother. 1965, 1965, 211–216. [Google Scholar]
- Moreno, Z.T.; Blomkvist, L.D.; Rutzel, T. Psychodrama, Surplus Reality and the Art of Healing; Routledge: London, UK, 2013. [Google Scholar]
- Moreno, J.L. Psychodrama(volume 1), 4th ed.; Psychodrama Press: Princeton, NJ, USA, 2020. [Google Scholar]
- Cruz, A.; Sales, C.M.D.; Alves, P.; Moita, G. The core techniques of Morenian psychodrama: A systematic review of literature. Front. Psychol. 2018, 9, 1263. [Google Scholar] [CrossRef]
- Zhao, R.; Zhang, Y.; Zhu, Y.; Lan, R.; Hua, Z. Metaverse: Security and privacy concerns. J. Metaverse 2022, 3, 93–99. [Google Scholar] [CrossRef]
- Chen, D.; Zhang, R. Exploring research trends of emerging technologies in health metaverse: A bibliometric analysis Exploring Research Trends of Emerging Technologies in Health Metaverse: A Bibliometric Analysis. SSRN J. 2022. [Google Scholar] [CrossRef]
- Paquin, V.; Ferrari, M.; Sekhon, H.; Rej, S. Time to think “meta”: A critical viewpoint on the risks and benefits of virtual worlds for mental health. JMIR Serious Games 2023, 11, e43388. [Google Scholar] [CrossRef] [PubMed]
- Rozental, A.; Boettcher, J.; Andersson, G.; Schmidt, B.; Carlbring, P. Negative effects of Internet interventions: A qualitative content analysis of patients’ experiences with treatments delivered online. Cogn. Behav. Ther. 2015, 44, 223–236. [Google Scholar] [CrossRef] [PubMed]
- Park, J. The trends of cyber counseling and psychotherapy. J. Korea Inst. Inf. Commun. Eng. 2019, 23, 1571–1577. [Google Scholar]
- Orben, A. The Sisyphean Cycle of Technology Panics. Perspect. Psychol. Sci. 2020, 15, 1143–1157. [Google Scholar] [CrossRef]
- Koohang, A.; Nord, J.H.; Ooi, K.-B.; Tan, G.W.-H.; Al-Emran, M.; Aw, E.C.-X.; Baabdullah, A.M.; Buhalis, D.; Cham, T.-H.; Dennis, C.; et al. Shaping the Metaverse into Reality: A Holistic Multidisciplinary Understanding of Opportunities, Challenges, and Avenues for Future Investigation. J. Comput. Inf. Syst. 2023, 63, 735–765. [Google Scholar] [CrossRef]
- Basu, T. The Metaverse Has a Groping Problem Already. MIT Technology Review. Available online: https://www.technologyreview.com/2021/12/16/1042516/the-metaverse-has-a-groping-problem/ (accessed on 26 February 2023).
- Blackwell, L.; Ellison, N.; Elliott-Deflo, N.; Schwartz, R. Harassment in social virtual reality: Challenges for platform governance. Proc. ACM Hum. Comput. Interact. 2019, 3, 1–29. [Google Scholar] [CrossRef]
- Lee, H.J.; Gu, H.H. Empirical research on the metaverse user experience of digital natives. Sustainability 2022, 14, 14747. [Google Scholar] [CrossRef]
- Amara, R. New directions for futures research—Setting the stage. Futures 1984, 16, 401–404. [Google Scholar] [CrossRef]
- Koh, S.; Jung, H.; Kim, J.; Shin, Y. The concept and development direction of the metaverse. Korea Inf. Process. Soc. Rev. 2021, 28, 7–16. [Google Scholar]
Authors | Year of Issue | Title of the Article |
---|---|---|
Freedman, D. et al. | 2017 | Virtual reality in the assessment, understanding, and treatment of mental health disorders [10] |
De Carvalho, M.R. et al. | 2017 | Virtual reality as a promising strategy in the assessment and treatment of bulimia nervosa and binge eating disorder: A systematic review [32] |
Matamala-Gomez, M. et al. | 2021 | Virtual body ownership illusions for mental health: A narrative review [33] |
Kim, S.; Kim, E. | 2020 | The use of virtual reality in psychiatry: A review [34] |
Park, M.J. et al. | 2019 | A literature overview of Virtual Reality (VR) in treatment of psychiatric disorders: Recent advances and limitations [35] |
Rothbaum, B.O. et al. | 2010 | Virtual reality exposure therapy for combat-related posttraumatic stress disorder [37] |
Dellazizzo, L. et al. | 2020 | Evidence on virtual reality–based therapies for psychiatric disorders: Meta-review of meta-analyses [38] |
Freeman, D. et al. | 2010 | Testing the continuum of delusional beliefs: An experimental study using virtual reality [39] |
Fornells-Ambrojo, M. et al. | 2015 | How do people with persecutory delusions evaluate threat in a controlled social environment? A qualitative study using virtual reality [40] |
Ahmadpour, N. et al. | 2019 | Virtual Reality interventions for acute and chronic pain management [42] |
Navarro-Haro, M.V. et al. | 2017 | Meditation experts try Virtual Reality Mindfulness: A pilot study evaluation of the feasibility and acceptability of Virtual Reality to facilitate mindfulness practice in people attending a Mindfulness conference [44] |
Ioannou, A et al. | 2020 | Virtual reality and symptoms management of anxiety, depression, fatigue, and pain: A systematic review [45] |
Concept of Understanding | |
---|---|
M | Memory and communication space for the self |
E | Extended reality as a “surplus reality” |
T | Transitional stage for adaption |
A | Average expectable environment for growth and development of the self |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2023 by the author. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Lee, K. Counseling Psychological Understanding and Considerations of the Metaverse: A Theoretical Review. Healthcare 2023, 11, 2490. https://doi.org/10.3390/healthcare11182490
Lee K. Counseling Psychological Understanding and Considerations of the Metaverse: A Theoretical Review. Healthcare. 2023; 11(18):2490. https://doi.org/10.3390/healthcare11182490
Chicago/Turabian StyleLee, Kunho. 2023. "Counseling Psychological Understanding and Considerations of the Metaverse: A Theoretical Review" Healthcare 11, no. 18: 2490. https://doi.org/10.3390/healthcare11182490
APA StyleLee, K. (2023). Counseling Psychological Understanding and Considerations of the Metaverse: A Theoretical Review. Healthcare, 11(18), 2490. https://doi.org/10.3390/healthcare11182490