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Article

Augmented Reality in Radiology for Education and Training—A Design Study

1
Department of Health Sciences—Radiologic Technology FH Campus Wien, University of Applied Sciences, 1100 Wien, Austria
2
Institute of Creative Media Technologies, St. Pölten University of Applied Sciences, 3100 St. Pölten, Austria
*
Author to whom correspondence should be addressed.
These authors contributed equally to this work.
Academic Editor: Joaquim Carreras
Healthcare 2022, 10(4), 672; https://doi.org/10.3390/healthcare10040672
Received: 31 January 2022 / Revised: 28 March 2022 / Accepted: 29 March 2022 / Published: 2 April 2022
(This article belongs to the Section Health Informatics and Big Data)
Education is an important component of every healthcare system. Patients need to be educated about their planned procedures; healthcare professionals need to be trained in their respective profession. Both patient education and the training of healthcare professionals are often completed in person, which requires resources and is bound to certain times and places. Virtual educational environments can potentially save human and monetary resources, increase learner engagement, and enable users to learn according to their own schedules. This design study describes proofs of concept for two augmented reality-enabled (AR) educational tools, utilizing a Microsoft HoloLens head-mounted display. In the first use case, we demonstrate an AR application which could be used to educate cancer patients about their radiotherapy treatment and potentially reduce patient anxiety. The second use case demonstrates an AR training environment, which could complement the practical training of undergraduate radiography students. Two prototypes—VIPER, for patient education, and ARTUR for the training of radiography students—were developed and tested for viability and usability, both based on individual user tests. Both patient and student education were evaluated as viable and usable additions to conventional educational methods, despite being limited in terms of accessibility, usability, and fidelity. Suitable hardware is becoming more accessible and capable, and higher-fidelity holograms, better utilization of real-world objects, and more intuitive input methods could increase user immersion and acceptance of the technology. View Full-Text
Keywords: augmented reality; mixed reality; radiology; (patient) education; design study augmented reality; mixed reality; radiology; (patient) education; design study
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MDPI and ACS Style

Raith, A.; Kamp, C.; Stoiber, C.; Jakl, A.; Wagner, M. Augmented Reality in Radiology for Education and Training—A Design Study. Healthcare 2022, 10, 672. https://doi.org/10.3390/healthcare10040672

AMA Style

Raith A, Kamp C, Stoiber C, Jakl A, Wagner M. Augmented Reality in Radiology for Education and Training—A Design Study. Healthcare. 2022; 10(4):672. https://doi.org/10.3390/healthcare10040672

Chicago/Turabian Style

Raith, Alexander, Christoph Kamp, Christina Stoiber, Andreas Jakl, and Markus Wagner. 2022. "Augmented Reality in Radiology for Education and Training—A Design Study" Healthcare 10, no. 4: 672. https://doi.org/10.3390/healthcare10040672

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