Fatigue-Aware Sub-Second Combinatorial Auctions for Dynamic Cycle Allocation in Human–Robot Collaborative Assembly
Abstract
1. Introduction
1.1. Background and Motivation
1.2. Research Objectives and Contributions
- Mathematical Formulation and Approximation: Development of an optimization model that maximizes aggregate system utility under assignment constraints, solved via a greedy algorithm offering a approximation guarantee within O (|Bids| log |Bids|) time complexity [15].
- High-Fidelity Simulation Validation: Comprehensive evaluation using RoboDK v5.9 with a FANUC LR Mate 200iD-7L and a 22-Degrees of Freedom (DoF) human avatar, demonstrating a 20% increase in active cycles·min−1, 4% reduction in fatigue per cycle, and >99.85% collision-free rate against a static baseline [16,17].
- Industry 5.0 Alignment and Future Roadmap: Discussion of real-world testbed deployment, multi-agent generalizations, and integration of sustainability Key Performance Indicators (KPIs) (e.g., energy per cycle and CO2 footprint), positioning the framework as a foundational step toward socially sustainable, human-centered automation [18,19].
1.3. Paper Organization
- Section 2 reviews the state of the art in HRC allocation, covering rule-based, optimization, RL/DRL, and auction mechanisms.
- Section 3 details the combinatorial auction model, bid computation, and greedy allocation algorithm.
- Section 4 describes the RoboDK simulation environment, human avatar modeling, operator role scenarios, and data capture protocols.
- Section 5 presents experimental results, including statistical analyses and sensitivity studies.
- Section 6 discusses the implications, limitations, and potential extensions.
- Section 7 concludes with a summary of the findings and contributions.
2. Related Work
2.1. Rule-Based and Optimization-Driven Cycle Allocation
2.2. Reinforcement Learning and Deep RL for Adaptive Allocation
2.3. Auction-Based Mechanisms in Multi-Agent and HRC Contexts
2.4. Integration of Human Factors and Real-Time Adaptability
2.5. Availability of Data and Code
3. Problem Statement
3.1. Combinatorial Auction Model
3.1.1. Agents and Tasks
- Agents:
- Human operator ): Represented by the state vector , where is fatigue and is the skill level.
- Robot: Defined by kinematic constraints and an availability flag of .
- Tasks:
- denotes the set of subtasks (e.g., picking, placing, and bolting).
- Each task carries a complexity level and an estimated execution time .
3.1.2. Auction Formulation
- Agents submit bids for each bundle .
- Binary decision variables indicate if bundle is awarded to agent .
- The optimization problem is
3.2. Model Assumptions
3.3. Bid Calculation
- Robot Bid:
- Human Bid:
3.4. Greedy Allocation Algorithm
Algorithm 1 Greedy Auction (Tasks, Bids) |
1. while Tasks do 2. Compute score for all admissible bundles 3. Select 4. Assign to ; Tasks ← Tasks\ 5. end while |
3.5. Real-Time Integration
- State Update: Human states and are obtained from synthetic sensor models; robot availability is queried via the RoboDK Application Programming Interface (API).
- Bid Computation: At each cycle, the bid function is re-evaluated for every task .
- Task Assignment: The greedy algorithm determines allocations, which are sent to RoboDK over Transmission Control Protocol/Internet Protocol (TCP/IP) (0.28 ms latency).
- Feedback Logging: Execution results (completion, duration, and safety) are returned by RoboDK and logged for subsequent analyses.
4. Methodology
4.1. Simulation Environment (Summary)
4.2. Operator Roles and Scene Capturing
- Material Delivery: The operator maneuvers the manual pallet jack into the feed zone. Callout is placed above the head, with the arrow pointing to the jack handle.
- Tray Loading: The operator lifts a color-coded tray of cylindrical workpieces onto the conveyor inlet. Lighting is adjusted to avoid glare on the tray surface.
- Part Transfer: The operator picks completed assemblies off the primary conveyor, maintaining orientation for downstream packaging.
- HMI Supervision: The operator gestures at the HMI console; real-time status bars and parameter sliders are visible on-screen.
- Quality Inspection: The operator stands at the secondary conveyor, visually verifying the part dimensions against the caliper template on the inspection table.
- Packaging Preparation: The operator arranges inspected parts into standardized shipping boxes on the pallet jack, preparing for logistics hand-off.
4.3. Parameters and Baselines
- Initial Conditions: Human fatigue (20 %), skill level (novice), and robot state .
- Semaphore Thresholds: Green ≤ 0.25, orange 0.25–0.40, and red ≥ 0.40—as enforced by the finite-state machine described in Section 4.1—ensure that bid computations reflect the same ergonomic thresholds used for visual feedback.
- Greedy Auction Parameters: Table 1 consolidates the weights and frequency used in the allocation algorithm.
- Baselines: Static rule-based, the cycles are assigned by a fixed priority of human-centric cycles to the operator and robot-centric cycles to the FANUC arm, irrespective of dynamic states [4,20,21]. Implementation: Both methods are coded in MATLAB R2025a using the same RoboDK API calls for a fair comparison. Safety margins (0.5 m robot exclusion zone) and joint velocity limits (50% of maximum) are identically enforced.
- Logged Metrics:
- ◦
- Throughput: Active auction cycles·min−1, computed as the number of robot-active cycles divided by total robot-engaged time in minutes.
- ◦
- Average Fatigue per Cycle: Mean operator fatigue level (units·cycle−1) sampled per cycle. Semaphore color changes were logged in parallel to cross-validate the fatigue estimates.
- ◦
- Safety Rate: Collision-free cycle proportion, flagged by RoboDK collision sensors.
- Post-Processing: Custom Python 3 scripts (pandas, numpy) computed descriptive statistics and generated plots for throughput, fatigue trajectories, and safety histograms. All scripts and raw data are available in the public repository.
- Imaging Archive: All 6000 screenshots (1000 episodes × 6 roles) were auto-named following the protocol episode_role_camera.png and stored alongside JSON metadata to facilitate reproducibility and traceability [43]. Each screenshot embeds the semaphore state in the image footer, enabling rapid visual correlation between fatigue levels and allocation outcomes.
5. Results
5.1. Performance Metrics
- Throughput (active auction cycles·min−1): Active auction cycles per minute were computed by dividing the total number of cycles in which the robot executed work (“active cycles”) by the corresponding robot-engaged time in minutes. The auction-based method achieved a mean throughput of 360 ± 5 active cycles·min−1, representing a 20% increase over the static rule-based baseline (300 ± 7 active cycles·min−1). Throughput distributions were approximately normal (Shapiro–Wilk: p > 0.05), with a coefficient of variation below 2% across episodes, indicating high consistency [14,26].
- Average Fatigue per Cycle (units·cycle−1): Operator fatigue was sampled at the end of each cycle and averaged over 2500 cycles per episode. Under the auction scheme, mean fatigue reached 0.50 ± 0.01 units·cycle−1, a 4% reduction relative to the rule-based baseline (0.52 ± 0.02 units·cycle−1). Figure 8 shows a gentler auction slope: linear regression over the first 1000 cycles yields 5.0 × 10−4 units·cycle−1 vs. 5.5 × 10−4 for the baseline (≈9% lower), supporting the ergonomic improvement [7,21].
- Robot Utilization (%): Defined as the percentage of total allocation cycles in which the robot was actively executing tasks, utilization reached 60.2 ± 1.3% under the proposed framework compared with 50.0 ± 1.5% for the rule-based method. Higher utilization translated into fewer idle intervals and an improved balancing of human–robot workloads. Figure 9 evidences the reduced idle gaps (white regions) under auctions, while Figure 10 shows that residual collisions cluster early; adaptive reallocation then suppresses further events [30,44].
- Safety Rate (% collision-free cycles): Measured as the ratio of cycles completed without any collision events, the auction-based approach attained 99.85 ± 0.05% collision-free executions, outperforming the baseline (95.10 ± 0.10%). Collision events clustered during phases of peak synchronization; the auction model redistributed work to avoid risky overlaps, as seen in the collision scatter (Figure 10) [45,46].
5.2. Comparative Statistical Analysis
5.3. Sensitivity Analysis
- Fatigue Rate : The fatigue increment constant was varied by ±10% around its nominal value (5 × 10−3 units·s−1). Throughput remained stable within ±1.2% (363 ± 4 active cycles·min−1 at k = 5.5 × 10−3), while average fatigue per cycle increased by 2.3% under higher fatigue rates. Safety rates surpassed 99.8% in all parameter perturbations (Monte Carlo runs), confirming robustness [23].
- Auction Frequency: Auction cycles at 5 Hz and 20 Hz were also tested. A lower frequency (5 Hz) reduced active cycle throughput by ~3%, while a higher frequency (20 Hz) yielded marginal gains (<1%) at the cost of a 15% higher Central Processing Unit (CPU) load. The 10 Hz setting balances responsiveness and computational demand [18,19].
6. Discussion
6.1. Interpretation of Results
6.2. Comparison with Existing Methods
6.3. Privacy and Socio-Technical Considerations
6.4. Limitations
- Scale of Task Sets. Although the greedy algorithm runs in O (|Bids| log |Bids|) time (with |Bids| representing the number of admissible agent–bundle bids), empirical profiling shows performance begins to degrade when || > 100 because |Bids| grows rapidly with the bundle size. Future work must explore hierarchical auctions or task clustering to maintain sub-millisecond decision times in large-scale assembly lines [15,47].
- Fatigue Model Simplifications. Single-scalar synthetic fatigue may underestimate transient muscular recovery: empirical studies suggest richer models can shift per cycle fatigue by ≈±5–8%. Incorporating multi-factor physiological sensing could, therefore, magnify the observed 4% reduction (best-case) or slightly dilute it but would not overturn the statistically significant throughput and safety gains [8,54,55].
- Environmental Variability. Simulations assume stable lighting, friction, and network conditions. Real-world environments introduce sensor noise, conveyor variation, and network jitter, which could erode performance if not explicitly mitigated through robust control loops and adaptive filtering [16,56].
6.5. Generalization Potential
7. Conclusions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
ANOVA | Analysis of Variance |
API | Application Programming Interface |
CNN | Convolutional Neural Network |
CPU | Central Processing Unit |
DCA | Dynamic Cycle Allocation |
DQN | Deep Q-Network |
DRL | Deep Reinforcement Learning |
DoF | Degrees of Freedom |
ESG | Environmental, Social, and Governance |
GUI | Graphical User Interface |
GPU | Graphics Processing Unit |
HRC | Human–Robot Collaboration |
HSD | (Tukey’s) Honest Significant Difference |
IMU | Inertial Measurement Unit |
IoT | Internet of Things |
KPI | Key Performance Indicator |
LIME | Local Interpretable Model-Agnostic Explanations |
RL | Reinforcement Learning |
SHAP | SHapley Additive exPlanations |
TCP/IP | Transmission Control Protocol/Internet Protocol |
URDF | Unified Robot Description Format |
XAI | EXplainable Artificial Intelligence |
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Parameter | Symbol | Value | Role |
---|---|---|---|
Robot speed weight | α | 0.6 | Prioritizes faster robot execution |
Robot energy weight | β | 0.4 | Penalizes higher energy consumption |
Human fatigue weight | δ | 0.5 | Discourages allocations at high fatigue |
Human complexity weight | γ | 0.5 | Balances task difficulty |
Auction frequency | f | 10 Hz | One allocation every 100 ms |
Method | Throughput (Active Cycles · min−1) | Mean Fatigue (Units·Cycle−1) | Utilization (%) | Safety (%) |
---|---|---|---|---|
Auction-Based | 360 ± 5 * | 0.50 ± 0.01 * | 60.2 ± 1.3 * | 99.85 ± 0.05 * |
Rule-Based | 300 ± 7 | 0.52 ± 0.02 | 50.0 ± 1.5 | 95.10 ± 0.10 |
Method | Adaptability | Interpretability | Comp. Time (Per Cycle) | Fatigue Modeling |
---|---|---|---|---|
Rule-Based | Low | High | <0.1 ms | No |
Optimization-Based | Medium | Medium | >200 ms | Partial |
DL-RL | High | Low | ~50 ms (inference) | Partial |
Auction-Based (Proposed) | High | High | <1 ms | Yes |
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Urrea, C. Fatigue-Aware Sub-Second Combinatorial Auctions for Dynamic Cycle Allocation in Human–Robot Collaborative Assembly. Mathematics 2025, 13, 2429. https://doi.org/10.3390/math13152429
Urrea C. Fatigue-Aware Sub-Second Combinatorial Auctions for Dynamic Cycle Allocation in Human–Robot Collaborative Assembly. Mathematics. 2025; 13(15):2429. https://doi.org/10.3390/math13152429
Chicago/Turabian StyleUrrea, Claudio. 2025. "Fatigue-Aware Sub-Second Combinatorial Auctions for Dynamic Cycle Allocation in Human–Robot Collaborative Assembly" Mathematics 13, no. 15: 2429. https://doi.org/10.3390/math13152429
APA StyleUrrea, C. (2025). Fatigue-Aware Sub-Second Combinatorial Auctions for Dynamic Cycle Allocation in Human–Robot Collaborative Assembly. Mathematics, 13(15), 2429. https://doi.org/10.3390/math13152429