This section develops a tripartite evolutionary game model to analyze the behavioral interaction mechanisms among the government, firms, and technology suppliers in the process of green technology adoption.
2.1. Payoffs and Replicator Dynamics of Each Agent
The model involves three types of game participants: the government, production enterprises, and technology suppliers. The government promotes green technology through financial subsidies, regulatory intensity, and information disclosure. Its strategies include strong incentives (high subsidy) and weak incentives (low subsidy). Firms decide whether to adopt green technologies for production. Their strategies include actively adopting green technology and not adopting green technology (maintaining traditional production). Technology suppliers determine whether to invest in the research and development of digital green technologies, with strategies including enhancing digital green research and development (R&D) and maintaining traditional green technology solutions .
Let
denote the proportion of firms adopting green technologies,
the proportion of technology suppliers choosing digital green R&D strategies, and
the probability (or proportion) of the government choosing strong incentives. The payoff for a firm adopting green technology is denoted as
, and the payoff for not adopting green technology is denoted as
. Similarly,
and
denote the payoffs for technology suppliers choosing digital and traditional R&D, respectively. The government’s payoffs under strong and weak incentive strategies are
and
, respectively. The average payoffs of firms, technology suppliers, and the government are denoted as
,
, and
, respectively. Accordingly, we can derive:
The rationale for using replicator dynamics in this study is grounded in their proven effectiveness for modeling strategy adaptation in evolutionary game theory. Unlike models that assume perfect rationality, replicator dynamics capture the gradual, payoff-driven adjustment of strategies within heterogeneous agent populations [
9,
10]. This framework is particularly suitable for our context, where governments, enterprises, and technology suppliers each adjust their strategies in response to evolving incentives and payoffs. Thus, the replicator dynamic equations for the tripartite game among the government, production enterprises, and technology suppliers can be expressed as follows:
To comprehensively characterize the multi-party interaction mechanisms in the promotion of green technologies under the digital economy, this study introduces key parameters for three types of agents—government, production enterprises, and technology suppliers—into the model (see
Table 1). These parameters not only reflect the cost–benefit trade-offs faced by each party in their strategic decision-making (such as government subsidy costs, enterprise adoption costs, and technology R&D expenses) but also capture critical institutional variables in a digital environment, including information transparency, market responsiveness, and policy incentives (e.g., regulatory intensity and digital technology premiums). By systematically incorporating these parameters, the model is able to represent the complex, interdependent incentives and constraints confronting each agent within the green technology ecosystem. For example, the government’s choices regarding subsidy levels (
S) and regulatory spending (
) reflect real-world fiscal trade-offs and the institutional capacity to promote sustainable transitions. Enterprises face decisions that weigh expected market returns (
) against technology adoption or retrofit costs (
), capturing their sensitivity to both policy incentives and technological uncertainty. Technology suppliers, in turn, must balance R&D investment costs (
) with the potential for increased revenues in scenarios where green technologies are successfully adopted and diffused (
). Based on the parameters listed in
Table 1, the tripartite payoff matrix involving the government, production enterprises, and technology suppliers is shown in
Table 2. Overall, the payoffs of all three agents are jointly influenced by the intensity of government incentives, firms’ adoption behavior, and suppliers’ R&D strategies. When the government implements a strong incentive strategy (
) and enterprises actively adopt green technologies (
) while suppliers provide digital green solutions (
), the government obtains the highest environmental performance return
, incurring a cost of
. In this scenario, the enterprise receives market revenue
plus a subsidy
S but bears a higher adoption cost
. Meanwhile, the technology supplier earns high sales revenue
from high-performance products, with a development cost of
. However, if the enterprise does not adopt green technologies (
), the government continues to bear high subsidies and regulatory costs while receiving only low environmental benefits
, thereby aggravating policy losses. At the same time, due to insufficient market demand, the supplier’s revenue drops to
or
. Under the weak incentive strategy (
), the government’s environmental benefit is reduced to a medium level
or even zero, while the policy cost
is significantly lower, and enterprises no longer receive subsidies. If firms still choose to adopt green technology under these conditions, they must bear the high cost independently, thus reducing their net benefit. Suppliers, in turn, face market resistance, and their revenues drop accordingly to
or
. If the government offers no incentives and enterprises also choose not to adopt green technologies, the system collapses entirely: the government gains no environmental benefit, enterprises merely obtain traditional profit
, and suppliers face a near technology failure, with revenues deteriorating to
or
. This payoff structure highlights how the imbalance among policy incentives, technological R&D, and market response can significantly diminish the returns of all parties. It also underscores the importance of strategic interactions among multiple agents in the process of green transition.
According to the parameter settings in the paper, there are several points that require attention. (i) S is a component of the total , representing only the per-unit monetary incentive paid directly to enterprises, whereas includes both the cumulative subsidy costs and the additional regulatory and administrative expenses incurred by the government under a strong incentive policy. We have clarified this distinction explicitly in the revised manuscript. (ii) The cost of adopting green technologies is explicitly assumed to exceed the cost of traditional production (i.e., ), representing the higher initial investment or retrofit costs typically associated with green technologies. (iii) Similarly, revenues for enterprises adopting green technologies () are assumed to be higher than those for traditional production () to reflect potential market or regulatory advantages (). (iv) For technology suppliers, revenues under favorable market adoption scenarios (e.g., ) exceed those in less favorable scenarios (), thus clearly reflecting the varying degrees of market response.
Based on the payoff matrix of the tripartite game involving the government, production enterprises, and technology suppliers (see
Table 2), we can compute the expected payoffs
,
,
,
,
, and
, as well as the average payoffs for the three types of agents, denoted as
,
, and
.
The expected payoff for enterprises adopting the green technology strategy
is given by:
The expected payoff for enterprises choosing not to adopt the green technology strategy
is given by:
The average payoff of the enterprise group is:
The expected payoff for the technology supplier choosing the digital green technology R&D strategy
is:
The expected payoff for technology suppliers choosing the traditional technology strategy
is:
The average payoff for the group of technology suppliers is:
The expected payoff for the government when choosing the strong incentive strategy
is:
The expected payoff for the government when choosing the weak incentive strategy
is:
The average payoff for the government group is:
Combining Equations (
3)–(
11) and substituting into the tripartite evolutionary game replicator dynamics Equation (
2), we obtain:
2.2. Equilibrium Points and Stability of the Replicator Dynamics
According to the replicator dynamics in Equation (
12), the equilibrium points of the tripartite game dynamic system can be obtained, which satisfy:
Therefore, we can easily obtain the 8 pure-strategy evolutionary equilibrium points of the tripartite replicator dynamic system:
,
,
,
,
,
,
,
. While the use of static equilibrium conditions (Equation (
13)) is standard in evolutionary game theory, it is important to recognize the limitations of this approach in representing real-world dynamics. In practice, the proportions of strategies adopted by firms, suppliers, and governments rarely stabilize completely due to ongoing technological innovation, frequent policy adjustments, and behavioral inertia. The equilibrium analysis in this study thus offers a stylized depiction of the system’s potential long-run behavior under fixed assumptions.
Based on Equations (
1) and (
2), if
, that is, when all agents adopt mixed strategies, the interior mixed-strategy equilibrium point
must satisfy:
Substituting Equations (
3), (
4), (
6), (
7), (
9), and (
10) into Equation (
14) yields the following conditions that must be satisfied by the interior mixed-strategy equilibrium point
:
To analyze whether the identified equilibrium is stable (i.e., whether small deviations will decay or amplify), we linearize Equation (
12) around the equilibrium using the Jacobian matrix. Each entry in the Jacobian reflects how the growth rate of one agent’s strategy frequency responds to changes in another. The matrix is constructed by taking the first derivatives of the right-hand sides of the replicator dynamic equations with respect to each variable. Explicitly, the Jacobian matrix
corresponding to the tripartite replicator dynamic Equation (
12) is as follows:
where
,
,
,
,
,
,
,
,
,
,
.
Therefore, according to Equation (16), the eigenvalue expressions of the Jacobian matrix corresponding to the eight pure strategy equilibrium points of the tripartite replicator dynamic system can be obtained.
The three eigenvalues of the equilibrium point
are:
The three eigenvalues of the equilibrium point
are:
The three eigenvalues of the equilibrium point
are:
The three eigenvalues of the equilibrium point
are:
The three eigenvalues of the equilibrium point
are:
The three eigenvalues of the equilibrium point
are:
The three eigenvalues of the equilibrium point
are:
The three eigenvalues of the equilibrium point
are:
For an equilibrium point , if all eigenvalues satisfy for all i, then the linearized system exhibits a contractive effect at that point. This means that the system trajectories remain bounded in a neighborhood of the equilibrium and are attracted to as . In this case, the equilibrium point is stable in the Lyapunov sense and also asymptotically stable; it is commonly referred to as an “attractor” or an evolutionarily stable state (ESS). If there exists at least one eigenvalue with , then small perturbations in the direction associated with will be exponentially amplified, causing the trajectory to deviate from the equilibrium. If only some of the eigenvalues have positive real parts while the others are negative, the equilibrium point is classified as a saddle point. If there is at least one eigenvalue with a positive real part and the others are non-positive, the equilibrium is still considered unstable. If all eigenvalues have negative real parts except for at least one eigenvalue satisfying , then the linear approximation cannot conclusively determine the stability. In such cases, higher-order terms (e.g., through the center manifold theorem) or the construction of a Lyapunov function are required to determine whether the equilibrium is stable, semi-stable, or unstable.