Effects of a Gamification and Flipped-Classroom Program for Teachers in Training on Motivation and Learning Perception
Abstract
:1. Introduction
1.1. Gamification, Flipped-Classroom and Motivation
1.2. Aims
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- To examine the different perceptions of future teachers on the effects of the flipped-classroom and gamification based training program on intrinsic and extrinsic motivation.
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- To examine the different perceptions of future teachers on the effects of the flipped-classroom and gamification based training program on intrinsic and extrinsic motivation according to the groups.
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- To examine the different perceptions of future teachers on the effects of the flipped-classroom and gamification based training program on intrinsic and extrinsic motivation according to the sex of the participants.
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- To analyze the perceptions of the future teachers on the effect on motivation of the strategies and techniques used in the training program based on flipped-classroom and.
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- To examine the different perceptions of the future teachers on the effect on motivation of the strategies and techniques used in the program according to the groups.
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- To examine the different perceptions of the future teachers on the effect on motivation of the strategies and techniques used in the program according to the sex of the participants.
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- To examine the different perceptions on the effect on motivation of strategies and techniques associated with the flipped-classroom and those associated with gamification.
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- To analyze the perceptions of the future teachers of their own learning on the training program.
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- To examine the different perceptions of the future teachers of the learning achieved on the training program according to the groups.
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- To examine the different perceptions of the future teachers of the learning achieved on the training program according to sex.
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- To analyze their perceptions of the strategies and techniques used in the training program.
- -
- To examine the different perception of the future teachers on the strategies and techniques used in the training program according to the groups.
- -
- To examine the different perception of the future teachers on the strategies and techniques used in the training program according to the sex of the participants.
- -
- To examine the different perceptions of the future teachers on the strategies and techniques associated with the flipped-classroom and those associated with gamification.
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- To analyze the correlations between intrinsic and extrinsic motivation and the perceptions the future teachers had of their own learning during the training program.
2. Materials and Methods
2.1. Participants
2.2. Focus of the Research
2.3. Design of the Training Program
2.4. Data Collection Tools
2.5. Procedure and Data Analysis
3. Results
3.1. Opinions of Future Teachers on the Effect that the Training Program Based on the Flipped-Classroom and Gamification on Intrinsic and Extrinsic Motivation
3.2. Perception of the Future Teachers on the Effect of Motivation of the Strategies and Technique Used in the Training Program Based on the Flipped-Classroom and Gamification
3.3. Perceptions of the Future Teachers on the Learning Acquired in the Training Program Based in the Flipped-Classroom and Gamification
3.4. Opinions of the Future Teachers on the Strategies and Techniques Used in the Training Program Based on the Flipped-Classroom and Gamification
4. Discussion and Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Scales and Sub-Scales | Number of Elements | Cronbach’s Alpha | Guttman’s Split-Half |
---|---|---|---|
Overall Scale “Evaluation of the gamification and flipped-classroom based training program” | 37 | 0.940 | 0.903 |
Sub-scale “perception of learning” | 8 | 0.876 | |
Sub-scale “perception of motivation” | 13 | 0.821 |
Type of Intrinsic Motivation | Group 1 | Group 2 | Group 3 | Group 4 | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
(n = 44) | (n = 54) | (n = 60) | (n = 52) | |||||||||
M (DT) | Min | Max | M (DT) | Min | Max | M (DT) | Min | Max | M (DT) | Min | Max | |
Motivation related to methodologies used | 4.75 (0.44) | 4 | 5 | 4.28 (0.81) | 1 | 5 | 4.55 (0.53) | 3 | 5 | 4.52 (0.64) | 3 | 5 |
Motivation related effort | 4.64 (0.57) | 3 | 5 | 4.33 (0.64) | 3 | 5 | 4.50 (0.65) | 2 | 5 | 4.37 (0.66) | 3 | 5 |
Motivation related to teaching practice | 4.73 (0.62) | 2 | 5 | 4.39 (0.68) | 3 | 5 | 4.47 (0.72) | 2 | 5 | 4.15 (0.75) | 3 | 5 |
Motivation to improve grades | 4.66 (0.68) | 2 | 5 | 4.31 (0.72) | 3 | 5 | 4.40 (0.82) | 1 | 5 | 4.06 (0.78) | 2 | 5 |
Overall/Total intrinsic motivation | 4.69 (0.46) | 4.32 (0.58) | 4.47 (0.55) | 4.27 (0.53) | ||||||||
Type of extrinsic motivation | M (DT) | Min | Max | M (DT) | Min | Max | M (DT) | Min | Max | M (DT) | Min | Max |
Classification/Score related | 4.64 (0.49) | 4 | 5 | 4.20 (0.93) | 1 | 5 | 4.42 (0.70) | 3 | 5 | 4.08 (0.73) | 3 | 5 |
Prize related | 4.52 (0.70) | 3 | 5 | 4.15 (1.11) | 1 | 5 | 4.22 (0.72) | 3 | 5 | 4.19 (0.84) | 2 | 5 |
Pass related | 3.16 (1.31) | 1 | 5 | 3.44 (1.27) | 1 | 5 | 3.53 (1.15) | 1 | 5 | 3.31 (1.16) | 1 | 5 |
Overall/Total extrinsic motivation | 4.10 (0.51) | 3.93 (0.9) | 4.05 (0.60) | 3.86 (0.76) |
Sex | n | Mean | SD | |
---|---|---|---|---|
Perception Learning Overall | Male | 53 | 16.96 | 0.29 |
Female | 157 | 18.00 | 0.18 |
Strategy Used | Group 1 | Group 2 | Group 3 | Group 4 | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
(n = 43) | (n = 53) | (n = 60) | (n = 52) | |||||||||
M (SD) | Min | Max | M (SD) | Min | Max | M (SD) | Min | Max | M (SD) | Min | Max | |
Flipped-classroom videos | 4.32 (0.74) | 3 | 5 | 3.98 (0.83) | 1 | 5 | 4.23 (0.83) | 2 | 5 | 4.29 (0.75) | 2 | 5 |
Whole group practical activities | 4.02 (0.79) | 2 | 5 | 4.06 (0.90) | 2 | 5 | 4.58 (0.72) | 2 | 5 | 4.48 (0.80) | 2 | 5 |
Socrative test | 4.86 (0.35) | 4 | 5 | 4.40 (0.60) | 3 | 5 | 4.68 (0.60) | 3 | 5 | 4.58 (0.82) | 2 | 5 |
Points and badges (prizes) | 4.50 (0.73) | 2 | 5 | 4.07 (1.17) | 1 | 5 | 4.17 (0.83) | 2 | 5 | 4.17 (0.62) | 3 | 5 |
Work in small groups | 4.66 (0.57) | 3 | 5 | 4.26 (0.91) | 2 | 5 | 4.32 (0.79) | 2 | 5 | 4.37 (0.97) | 1 | 5 |
Simulation of the Teaching Unit | 4.73 (0.50) | 3 | 5 | 4.54 (0.71) | 2 | 5 | 4.58 (0.56) | 3 | 5 | 4.42 (1.01) | 1 | 5 |
Total score | 4.51 (0.42) | 4.22 (0.49) | 4.42 (0.47) | 4.38 (0.47) |
Sex | n | Mean | SD | |
---|---|---|---|---|
Perception Learning Overall | Male | 52 | 25.23 | 2.73 |
Female | 157 | 26.65 | 2.84 |
Item | Group 1 | Group 2 | Group 3 | Group 4 | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
(n = 44) | (n = 54) | (n = 60) | (n = 52) | |||||||||
M (SD) | Min | Max | M (SD) | Min | Max | M (SD) | Min | Max | M (ST) | Min | Max | |
Structure of the Teaching Unit | 4.86 (0.35) | 4 | 5 | 4.59 (0.66) | 2 | 5 | 4.63 (0.55) | 3 | 5 | 4.58 (0.60) | 3 | 5 |
Activities and stages | 4.91 (0.29) | 4 | 5 | 4.57 (0.69) | 2 | 5 | 4.67 (0.51) | 3 | 5 | 4.63 (0.69) | 2 | 5 |
Evaluation | 4.75 (0.49) | 3 | 5 | 4.48 (0.72) | 2 | 5 | 4.52 (0.62) | 2 | 5 | 4.48 (0.70) | 2 | 5 |
Methodology | 4.82 (0.49) | 3 | 5 | 4.56 (0.60) | 3 | 5 | 4.72 (0.49) | 3 | 5 | 4.62 (0.56) | 3 | 5 |
Total Score | 4.83 (0.34) | 3 | 5 | 4.55 (0.56) | 2 | 5 | 4.63 (0.42) | 2 | 5 | 4.57 (0.57) | 2 | 5 |
Sex | n | Mean | SD | |
---|---|---|---|---|
Perception Overall Learning | male | 52 | 4.43 | 0.49 |
female | 152 | 4.7 | 0.48 |
Strategy Used | Group 1 | Group 2 | Group 3 | Group 4 | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
(n = 43) | (n = 53) | (n = 60) | (n = 52) | |||||||||
M (DT) | Min | Max | M (DT) | Min | Max | M (DT) | Min | Max | M (DT) | Min | Max | |
Flipped-classroom videos | 4.51 (0.77) | 3 | 5 | 4.23 (0.70) | 2 | 5 | 4.42 (0.72) | 2 | 5 | 4.52 (0.65) | 3 | 5 |
Whole-group practical activities | 4.26 (0.79) | 2 | 5 | 4.28 (0.72) | 2 | 5 | 4.50 (0.65) | 2 | 5 | 4.37 (1.01) | 1 | 5 |
Socrative Test | 4.72 (0.50) | 3 | 5 | 4.38 (0.71) | 3 | 5 | 4.57 (0.59) | 3 | 5 | 4.54 (0.61) | 3 | 5 |
Points and badges (prizes) | 4.49 (0.67) | 3 | 5 | 4.04 (1.24) | 1 | 5 | 4.23 (0.81) | 2 | 5 | 4.21 (0.80) | 3 | 5 |
Work in small groups | 4.56 (0.67) | 3 | 5 | 4.21 (0.99) | 1 | 5 | 4.45 (0.59) | 3 | 5 | 4.40 (1.03) | 1 | 5 |
Simulation of Teaching Unit | 4.73 (0.59) | 3 | 5 | 4.45 (0.69) | 2 | 5 | 4.53 (0.62) | 2 | 5 | 4.46 (0.98) | 1 | 5 |
Strategy used Total | 4.52 (0.46) | 2 | 5 | 4.26 (0.56) | 1 | 5 | 4.45 (0.46) | 2 | 5 | 4.47 (0.54) | 1 | 5 |
Strategy Used | Group 1 | Group 2 | Group 3 | Group 4 | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
(n = 43) | (n = 53) | (n = 60) | (n = 52) | |||||||||
M (SD) | Min | Max | M (SD) | Min | Max | M (SD) | Min | Max | M (SD) | Min | Max | |
Flipped-classroom videos /Whole-group practical activities | 4.38 (0.72) | 2 | 5 | 4.25 (0.60) | 2 | 5 | 4.45 (0.64) | 3 | 5 | 4.51 (0.60) | 2 | 5 |
Socrative Test/ score and badges | 4.6 (0.51) | 3 | 5 | 4.21 (0.36) | 2 | 5 | 4.40 (0.62) | 3 | 5 | 4.38 (0.60) | 3 | 5 |
ANOVA FLIPPED-CLASSROOM | POST HOC (Dunnett’s T3) | ||||
---|---|---|---|---|---|
Suma de Cuadrados | gl | F | Sig. | ||
Between groups | 22.469 | 3 | 4.591 | 0.004 | 3 > 2 4 > 2 |
Within groups | 336.026 | 206 | |||
Total | 358.495 | 209 | |||
ANOVA GAMIFICATION | POST HOC (Dunnett’s T3) | ||||
Sum of squares | gl | F | Sig. | ||
Between groups | 20.425 | 3 | 4.704 | 0.003 | 1 > 2 1 > 4 |
Within groups | 296.714 | 205 | |||
Total | 317.139 | 208 |
Sex | n | Mean | SD | |
---|---|---|---|---|
Flipped Global | male | 53 | 8.17 | 1.31 |
female | 157 | 8.61 | 1.29 | |
Gamification Global | male | 52 | 8.34 | 1.37 |
female | 157 | 8.99 | 1.15 |
Motivation Strategies | Intrinsic Motivation | Extrinsic Motivation | ||
---|---|---|---|---|
Motivation Strategies | Pearson’s Correlatiom | |||
p-value | 1 | |||
N | ||||
Intrinsic Motivation | Pearson’s Correlation | 0.587 ** | ||
p-value | 0.000 | 1 | ||
N | 209 | |||
Exrinsic Motivation | Pearson’s Correlation | 0.475 ** | 0.425 ** | |
p-value | 0.000 | 0.000 | 1 | |
N | 208 | 209 |
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Gómez-Carrasco, C.-J.; Monteagudo-Fernández, J.; Moreno-Vera, J.-R.; Sainz-Gómez, M. Effects of a Gamification and Flipped-Classroom Program for Teachers in Training on Motivation and Learning Perception. Educ. Sci. 2019, 9, 299. https://doi.org/10.3390/educsci9040299
Gómez-Carrasco C-J, Monteagudo-Fernández J, Moreno-Vera J-R, Sainz-Gómez M. Effects of a Gamification and Flipped-Classroom Program for Teachers in Training on Motivation and Learning Perception. Education Sciences. 2019; 9(4):299. https://doi.org/10.3390/educsci9040299
Chicago/Turabian StyleGómez-Carrasco, Cosme-Jesús, José Monteagudo-Fernández, Juan-Ramón Moreno-Vera, and Marta Sainz-Gómez. 2019. "Effects of a Gamification and Flipped-Classroom Program for Teachers in Training on Motivation and Learning Perception" Education Sciences 9, no. 4: 299. https://doi.org/10.3390/educsci9040299
APA StyleGómez-Carrasco, C. -J., Monteagudo-Fernández, J., Moreno-Vera, J. -R., & Sainz-Gómez, M. (2019). Effects of a Gamification and Flipped-Classroom Program for Teachers in Training on Motivation and Learning Perception. Education Sciences, 9(4), 299. https://doi.org/10.3390/educsci9040299