Elementary Science Instruction: Examining a Virtual Environment for Evidence of Learning, Engagement, and 21st Century Competencies
Abstract
:1. Introduction: Responding to New Science Standards with Virtual
2. Importance of Engaged Learning
2.1. Learning Theory—Situated Learning
2.2. Games Can Engage Students
3. Choosing a Virtual Environment for the Study
3.1. Learning Science in a Virtual World
4. Methodology and Research Design
4.1. Test Data—Pre/Post-Test Results
Paired Samples Correlations | |||
---|---|---|---|
N | Correlation | Sig. | |
Pretotal & Posttotal | 15 | 0.400 | 0.140 |
Paired Samples Statistics | ||||
---|---|---|---|---|
Mean | N | Std. Deviation | Std. Error Mean | |
Pretotal | 6.633 | 15 | 2.0219 | 0.5221 |
Posttotal | 10.133 | 15 | 4.3072 | 1.1121 |
Paired Samples Test | ||||||||
---|---|---|---|---|---|---|---|---|
Pretotal & Posttotal | Paired Differences | t | df | Sig.2-tailed | ||||
Mean | Std.Deviation | Std. Error Mean | 95% Confidence Interval of the Difference | |||||
Lower | Upper | |||||||
−3.5000 | 3.9596 | 1.0224 | −5.6928 | −1.3072 | −3.423 | 14 | 0.004 | |
Effect Size Calculation: Cohen’s d = 1.0402658399709133 Effect-size r = 0.461445 |
4.2. Engagement Survey
Statement N = 15 | Agree a lot 47% | Agree 32% | Agree a little 11% | Disagree a little 6% | Disagree 3% | Disagree a lot 1% |
---|---|---|---|---|---|---|
1. I was engaged in this activity | 10 | 4 | 1 | |||
2. I was concentrating during this activity | 8 | 4 | 1 | 2 | ||
3. I felt in control of the situation | 9 | 2 | 1 | 2 | 1 | |
4. This activity was challenging | 6 | 4 | 3 | 1 | 1 | |
5. I was skillful at this activity | 7 | 3 | 3 | 1 | 1 | |
6. This activity was important to me | 10 | 1 | 1 | 2 | 1 | |
7. I was succeeding at what I was doing | 6 | 6 | 3 | |||
8. I was satisfied with how I was doing | 4 | 8 | 3 | |||
9. I felt as if I were inside the environment | 9 | 5 | 1 | |||
10. I felt as if the environment were real | 8 | 4 | 1 | 2 | ||
11. I felt as if the characters were real | 3 | 6 | 5 | 1 | ||
12. I felt as if I and the characters were together in the same place | 4 | 10 | 1 | |||
13. I felt as if the events were happening at the same time I was there | 6 | 5 | 2 | 1 | 1 | |
14. I felt as if I were participating in the events | 8 | 6 | 1 | |||
15. I felt as if the events were really happening | 7 | 5 | 1 | 2 | ||
Response Frequency (225) | 105 (6) | 73 (5) | 25 (4) | 14 (3) | 6 (2) | 2 (1) |
Statistics | Mean 5.1 | Median 5.0 | Mode 6.0 | Standard Deviation 1.10 |
4.3. Survey of Teacher Observations by Competency
21st Century Competency Observed by Classroom Teacher | % |
---|---|
Technology Use | 98 |
Communication | 92 |
Global Awareness | 91 |
Critical Thinking/Inquiry | 87 |
Collaboration | 84 |
Problem Solving | 83 |
Technology Skills:
Communication:
Global Awareness:
Critical Thinking/Inquiry, Collaboration, and Problem Solving:
5. Limitations of the Study
6. Conclusions and Discussion
- Pre- and Post-tests showed that students acquired content knowledge from working in the virtual world.
- The virtual environment is highly engaging for students according to data from both students and teachers.
- Working in a virtual environment fosters deliberate practice of 21st century competencies in students.
6.1. Knowledge is Transferred from Virtual to Real-world Application
6.2. Virtual Environments Enhance Student Engagement
6.3. Virtual Learning can Cultivate 21st Century Competencies
Conflicts of Interest
References
- Brody, L. Measuring the effectiveness of STEM talent initiatives for middle and high school students. In September Meeting of the National Academies Center for Education; The National Academies: Washington, DC, USA, 2006. [Google Scholar]
- Meyrick, K. How STEM education improves student learning. Meridian K-12 Sch. Comput. Technol. J. 2011, 14, 1–2. [Google Scholar]
- National Research Council. Indicators for Measuring Improvements to the U.S. K-12 Stem Education System: Monitoring Progress toward Successful K-12 Stem Education: A Nation Advancing? The National Academies Press: Washington, DC, USA, 2013. Available online: http://www.worldcat.org/title/monitoring-progress-toward-successful-k-12-stem-education-a-nation-advancing/oclc/827789317 (accessed on 15 December 2013).
- Thomas, J.; Williams, C. The history of specialized STEM schools and the formation and role of the NCSSSMST. Roeper Rev. 2009, 32, 17–24. [Google Scholar]
- Ketelhut, D.J.; Dede, C.; Clarke, J.; Nelson, B.; Bowman, C. Studying situated learning in a multi-user virtual environment. In Assessment of Problem Solving Using Simulations; Baker, E., Dickieson, J., Wulfeck, W., O’Neil, H., Eds.; Lawrence Erlbaum Associates: Mahwah, NJ, USA, 2007. [Google Scholar]
- Squire, K.D.; DeVane, B.; Durga, S. Designing centers of expertise for academic learning through video games. Theory Pract. 2008, 47, 240–251. [Google Scholar] [CrossRef]
- Barab, S.; Dodge, T.; Ingram-Goble, A. Reflexive Play Spaces: A 21st Century Pedagogy. In Proceedings of the Annual Meeting of the American Educational Research Association, Chicago, IL, USA, 7 April 2006.
- Dede, C.; Nelson, B.; Ketelhut, D.; Clarke, J.; Bowman, C. Design-based Research Strategies for Studying Situated Learning in a Multi-user Virtual Environment. In Proceedings of the 2004 International Conference on Learning Sciences, Mahweh, NJ, USA, 23 June 2004.
- Klopfer, E.; Osterweil, S.; Salen, K. Moving Learning Games Forward. Creative Commons: Boston, MA, USA, 2009. Available online: http://education.mit.edu/papers/ MovingLearningGamesForward_EdArcade.pdf (accessed on 20 December 2013).
- Corno, L.; Mandinach, E. The role of cognitive engagement in classroom learning and motivation. Educ. Psychol. 1983, 18, 88–108. [Google Scholar] [CrossRef]
- Jones, B.; Valdez, G.; Norakowski, J.; Rasmussen, C. Designing Learning and Technology for Educational Reform; North Central Regional Educational Laboratory: Oak Brook, IL, USA, 1994. [Google Scholar]
- Barab, S.; Gresalfi, M.; Dodge, T.; Ingram-Goble, A. Narratizing disciplines and disciplinizing narratives: Games as 21st-century curriculum. Int. J. Gaming Comput.-Mediat. Simul. 2010, 2, 17–30. [Google Scholar] [CrossRef]
- Bracey, G. The Bracey Report on the Condition of Public Education; Boulder, C.O., Tempe, A.Z., Eds.; Education and the Public Interest Center & Education Policy Research Unit: Tempe, AZ, USA, 2009. Available online: http://epicpolicy.org/publication/Bracey-Report (accessed on 20 December 2013).
- Yeh, S.S. The cost-effectiveness of comprehensive school reform and rapid assessment. Educ. Policy Anal. Arch. 2008, 16. Available online: http://epaa.asu.edu/ojs/article/viewFile/38/164 (accessed 15 December 2013). [CrossRef]
- Alexander, K.L.; Entwisle, D.R.; Dauber, S.L. First-grade classroom behavior: Its short-and long-term consequences for school performance. Child Develop. 1993, 64, 801–814. [Google Scholar] [CrossRef]
- Alexander, K.L.; Entwisle, D.R.; Horsey, C.S. From first grade forward: Early foundations of high school dropout. Sociol. Educ. 1997, 70, 87–107. [Google Scholar] [CrossRef]
- Fredricks, J.A.; Blumenfeld, P.C.; Paris, A.H. School engagement: Potential of the concept, state of the evidence. Rev. Educ. Res. 2004, 74, 59–109. [Google Scholar] [CrossRef]
- Brown, J.S.; Collins, A.; Duguid, P. Situated cognition and the culture of learning. Educ. Res. 1989, 18, 32–42. [Google Scholar]
- Lave, J.; Wenger, E. Situated Learning: Legitimate Peripheral Participation; Cambridge University Press: New York, NY, USA, 1991. [Google Scholar]
- Barab, S.; Arici, A.; Jackson, C. Eat your vegetables and do your homework: A design-based investigation of enjoyment and meaning in learning. Educ. Technol. 2005, 65, 15–21. [Google Scholar]
- Gee, J.P. What Video Games have to Teach Us about Learning and Literacy; Palgrave Macmillan: New York, NY, USA, 2003. [Google Scholar]
- Barab, S.; Thomas, M.; Dodge, T.; Carteaux, R.; Tuzun, H. Making learning fun: Quest Atlantis, a game without guns. Educ. Technol. Res. Dev. 2005, 53, 86–107. [Google Scholar] [CrossRef]
- Barab, S.; Dodge, T.; Thomas, M.; Jackson, C.; Tuzun, H. Our designs and the social agendas they carry. J. Learn. Sci. 2007, 16, 263–305. [Google Scholar] [CrossRef]
- Blumenfeld, P.; Soloway, E.; Marx, R.; Krajcik, J.; Guzdial, M.; Palincsar, A. Motivating project-based learning: Sustaining the doing, supporting the learning. Educ. Psychol. 1991, 26, 369–398. [Google Scholar] [CrossRef]
- Vygotsky, L.S. Mind in Society: The Development of Higher Psychological Processes; Harvard University Press: Cambridge, MA, USA, 1978. [Google Scholar]
- Dede, C. Immersive interfaces for engagement and learning. Science 2009, 323, 66–69. [Google Scholar] [CrossRef]
- National Education Technology Plan. Transforming American Education: Learning Powered by Technology (Technical Report). In National Education Technology Plan; 2010. Available online: http://www.ed.gov/technology/netp-2010 (accessed on 26 December 2013). [Google Scholar]
- McMillan, J.H.; Schumacher, S. Research in Education: Evidenced Based Inquiry; Pearson Publishing Ltd.: Boston, MA, USA, 2010. [Google Scholar]
- Janesick, V.J. Journal Writing as a Qualitative Research Technique: History, Issues and Reflections. In Proceedings of the Annual Meeting of the American Educational Research Association, San Diego, CA, USA, April 1998.
- McCall, C.H. Understanding Statistical Methods, 1st ed.; Writers Club Press: New York, NY, USA, 2002. [Google Scholar]
- Bridgeland, J.M.; DiIulio, J.J., Jr.; Morison, K.B. The Silent Epidemic: Perspectives on High School Dropouts; Civil Enterprises: Washington, DC, USA, 2006. [Google Scholar]
- Finn, J.D. School Engagement and Students at Risk; US Department of Education, National Center of Educational Statistics: Washington, DC, USA, 1993. [Google Scholar]
- Dede, C.; Ketelhut, D.; Ruess, K. Designing for Motivation and Usability in a Museum Based Multi-user Virtual Environment. Available online: http://muve.gse.harvard.edu/muvees2003/documents/AELppr.pdf (accessed on 4 December 2013).
- Jenkins, H.; Clinton, K.; Purushotma, R.; Robison, A.J.; Weigel, M. Confronting the Challenges of Participatory Culture: Media Education for the 21st Century; The MacArthur Foundation: Chicago, IL, USA, 2006. [Google Scholar]
- Partnership for 21st Century Skills. Framework for 21st Century Learning. 2011. Available online: http://www.p21.org/storage/documents/P21_Framework.pdf (accessed on 12 December 2013).
- Voogt, J.; Roblin, N.P. 21st Century Skills Discussion Paper. University of Twente, 2010. Available online: http://encore.oise.utoronto.ca/download/attachments/5374189/Voogt+Robin+21CS+2010.pdf (accessed on 24 December 2013).
- Colvin, G. Talent is Overrated: What Really Separates World-Class. Performers from Everybody Else; The Penguin Group: New York, NY, USA, 2008. [Google Scholar]
- Barab, S.; Duffy, T.M. From practice fields to communities of practice. In Theoretical Foundation of Learning Environments; Jonassen, D., Land, S., Eds.; Erlbaum: Mahwah, NJ, USA, 2000; pp. 25–56. [Google Scholar]
- Annetta, L.; Mangrum, J.; Holmes, S.; Collazo, K.; Cheng, M. Bridging realty to virtual reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom. Int. J. Sci. Educ. 2009, 31, 1091–1113. [Google Scholar] [CrossRef]
- Arici, A. Meeting Kids at Their Own Game: A Comparison of Learning and Engagement in Traditional and 3D Muve Educational-gaming Context. PhD Thesis, Indiana University, Bloomington, IN, USA, April 2008. [Google Scholar]
- Gee, J.P.; Shaffer, D.W. Looking Where the Light is Bad: Video Games and the Future of Assessment; University of Wisconsin-Madison: Madison, WI, USA, 2010. [Google Scholar]
- Dewey, J. Experience & Education; Macmillan: New York, NY, USA, 1963. [Google Scholar]
© 2014 by the authors; licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/).
Share and Cite
Smith, T.K. Elementary Science Instruction: Examining a Virtual Environment for Evidence of Learning, Engagement, and 21st Century Competencies. Educ. Sci. 2014, 4, 122-138. https://doi.org/10.3390/educsci4010122
Smith TK. Elementary Science Instruction: Examining a Virtual Environment for Evidence of Learning, Engagement, and 21st Century Competencies. Education Sciences. 2014; 4(1):122-138. https://doi.org/10.3390/educsci4010122
Chicago/Turabian StyleSmith, Terry K. 2014. "Elementary Science Instruction: Examining a Virtual Environment for Evidence of Learning, Engagement, and 21st Century Competencies" Education Sciences 4, no. 1: 122-138. https://doi.org/10.3390/educsci4010122
APA StyleSmith, T. K. (2014). Elementary Science Instruction: Examining a Virtual Environment for Evidence of Learning, Engagement, and 21st Century Competencies. Education Sciences, 4(1), 122-138. https://doi.org/10.3390/educsci4010122