Usability Evaluation of a Board Game for Learning Robotics of Care
Abstract
:1. Introduction
Gamification and Game-Based Learning
2. Theoretical Framework
2.1. Care Robotics
2.2. RobotCareMaker®: Description and Characteristics
3. Materials and Methods
3.1. Research Design
3.2. Sample and Setting
Sample Characteristics
3.3. Instruments
3.3.1. System Usability Scale Questionnaire
3.3.2. Evaluation of Experience with RobotCareMaker®
3.4. Data Collection
3.5. Ethical Considerations and Approval Details
3.6. Data Analysis and Synthesis
4. Results
4.1. System Usability Scale
4.2. Experienced Questions
4.3. Comments in Free Text from Participants
5. Discussion and Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Characteristics | n | (%) |
---|---|---|
Gender | ||
Male | 3 | 14.29% |
Female | 18 | 85.71% |
Academic Level | ||
Ph.D Level | 3 | 14.29% |
Master Level | 11 | 52.38% |
Degree | 4 | 19.05% |
Pre-graduate | 2 | 9.52% |
Others | 1 | 4.76% |
Currently Studying | ||
Ph.D Level | 7 | 33.33% |
Master Level | 1 | 4.76% |
Degree | 3 | 14.29% |
Pre-graduate | 2 | 9.52% |
Others | 1 | 4.76% |
DK/NA | 7 | 33.33% |
Professional Sector | ||
Nursing | 21 | 100% |
Field of Work * | ||
Care Field | 8 | 38.1% |
Educational Field | 8 | 38.1% |
Research Field | 3 | 14.29% |
Management Field | 6 | 28.57% |
Others | 2 | 9.52% |
Professional Experienced | ||
More than ten years | 17 | 80.95% |
Between five and ten years | 2 | 9.52% |
Less than five years | 2 | 9.52% |
System Usability Scale | |
---|---|
Original Sentences | Adaptation for the Game |
1. I think that I would like to use this system frequently. | 1. I think that I would like to use this game frequently. |
2. I found the system unnecessarily complex. | 2. I found the game unnecessarily complex. |
3. I thought the system was easy to use. | 3. I thought the game was easy to use. |
4. I think that I would need the support of a technical person to be able to use this system. | 4. I think that I would need the support of a guide/instructor to be able to use this game. |
5. I found the various functions in this system were well integrated. | 5. I found the various rules in this game were well integrated. |
6. I thought there was too much inconsistency in this system. | 6. I thought there was too much inconsistency in this game. |
7. I would imagine that most people would learn to use this system very quickly. | 7. I would imagine that most people would learn to use this game very quickly. |
8. I found the system very cumbersome to use. | 8. I found the game very cumbersome to use. |
9. I felt very confident using the system. | 9. I felt very confident using the game. |
10. I needed to learn a lot of things before I could get going with this system. | 10. I needed to learn a lot of things before I could get going with this game. |
USU RobotCareMaker® | Group | ||||
---|---|---|---|---|---|
M | SD | Med | Min | Max | |
80.36 | 14.26 | ||||
1. I think that I would like to use this game frequently. | 4.95 | 0.22 | 5 | 4 | 5 |
2. I found the game unnecessarily complex. | 1.57 | 1.33 | 1 | 1 | 5 |
3. I thought the game was easy to use. | 3.71 | 1.68 | 5 | 1 | 5 |
4. I think that I would need the support of a guide/instructor to be able to use this game. | 3.43 | 1.69 | 4 | 1 | 5 |
5. I found the various rules in this game were well integrated. | 4.76 | 0.54 | 5 | 3 | 5 |
6. I thought there was too much inconsistency in this game. | 1.19 | 0.87 | 1 | 1 | 5 |
7. I would imagine that most people would learn to use this game very quickly. | 4.52 | 0.68 | 5 | 3 | 5 |
8. I found the game very cumbersome to use. | 1.71 | 1.52 | 1 | 1 | 5 |
9. I felt very confident using the game. | 4.33 | 1.28 | 5 | 1 | 5 |
10. I needed to learn a lot of things before I could get going with this game. | 2.24 | 1.61 | 1 | 1 | 5 |
Experienced Questions | Group | |
---|---|---|
n | % | |
1. The instruction manual is clear and allows you to understand the rules of the game. | ||
Yes | 19 | 90.48% |
No | 0 | 0% |
DK/NA | 2 | 9.52% |
2. The instruction manual avoids errors that may occur during the game. | ||
Yes | 9 | 90.48% |
No | 0 | 0% |
DK/NA | 2 | 9.52% |
3. During the game experience you have encountered difficulties regarding the legibility of the letters and the distinction between colors. | ||
Yes | 5 | 23.81% |
No | 14 | 66.67% |
DK/NA | 2 | 9.52% |
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Share and Cite
Gonzalo-de Diego, B.; González-Aguña, A.; Fernández-Batalla, M.; Monsalvo-San Macario, E.; Sierra-Ortega, A.; Barchino-Plata, R.; Jiménez-Rodríguez, M.L.; Santamaría-García, J.M. Usability Evaluation of a Board Game for Learning Robotics of Care. Educ. Sci. 2025, 15, 484. https://doi.org/10.3390/educsci15040484
Gonzalo-de Diego B, González-Aguña A, Fernández-Batalla M, Monsalvo-San Macario E, Sierra-Ortega A, Barchino-Plata R, Jiménez-Rodríguez ML, Santamaría-García JM. Usability Evaluation of a Board Game for Learning Robotics of Care. Education Sciences. 2025; 15(4):484. https://doi.org/10.3390/educsci15040484
Chicago/Turabian StyleGonzalo-de Diego, Blanca, Alexandra González-Aguña, Marta Fernández-Batalla, Enrique Monsalvo-San Macario, Andrea Sierra-Ortega, Roberto Barchino-Plata, María Lourdes Jiménez-Rodríguez, and José María Santamaría-García. 2025. "Usability Evaluation of a Board Game for Learning Robotics of Care" Education Sciences 15, no. 4: 484. https://doi.org/10.3390/educsci15040484
APA StyleGonzalo-de Diego, B., González-Aguña, A., Fernández-Batalla, M., Monsalvo-San Macario, E., Sierra-Ortega, A., Barchino-Plata, R., Jiménez-Rodríguez, M. L., & Santamaría-García, J. M. (2025). Usability Evaluation of a Board Game for Learning Robotics of Care. Education Sciences, 15(4), 484. https://doi.org/10.3390/educsci15040484