Animation and Manga on Improvement in Students’ Problem-Solving Capabilities: Comparison of Two Psychometric Models
Abstract
:1. Introduction
2. Purposes
- Test the ability of various factor combinations to predict students’ problem-solving capabilities.
- Compare the predictive ability of various combinations of variables.
3. Literature Review
3.1. Relevant Studies on Comprehension and Application of Animation
3.2. Attitude
3.3. Problem-Solving Capabilities
3.4. Self-Regulation Learning
3.5. Multimedia Teaching Materials
4. Research Method
4.1. Sample and Participants
4.2. Research Instrument
- Define objectives: establish the research goals and required information.
- Design structure: create the questionnaire’s format and flow.
- Draft questions: develop clear and relevant questions.
- Revise: improve the questionnaire based on relevant expert peer feedback.
4.2.1. Model 1
4.2.2. Model 2
4.3. System Development
- Introduction: introducing the video by presenting an example;
- Sample description: explaining the contents of the sample;
- Using animation to present calculation operations: disassembling the calculation steps and explaining the calculation steps through animation;
- Answer display: using animation to display the calculation results.
4.4. Teaching System Design
Experimental Procedure
- Step 1: Conduct a literature review and list factors that affect problem-solving (1 month).
- Step 2: Design the framework of the course (1 month).
- Step 3: Design an application involving multimedia teaching materials based on animation and manga (3 months).
- Step 4: Design the survey instrument (2 weeks).
- Step 5: Implement the teaching materials in class (1 h per week for 3 weeks).
- Step 6: Conduct the questionnaire survey for approximately 1 h after the teaching experiment.
- Step 7: Collect the data through the survey from three classes.
- Step 8: Perform data analysis using the statistics software IBM SPSS 17.0 (IBM Inc., Armonk, NY, USA).
- Step 1: Commence the learning course.
- Step 2: Implement the teaching materials based on animation and manga.
- Step 3: Use the teaching content presented by animation and manga as the learning subject.
- Step 4: Students complete the learning tasks designed on the basis of the teaching materials and receive feedback on the tasks.
- Step 5: Conduct the questionnaire survey in the last week.
- Step 6: Teachers review the students’ learning outcomes.
5. Research Results
5.1. Model 1
5.2. Model 2
6. Discussion
7. Conclusions
Suggestions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Dimensions | Connotation |
---|---|
| Learners’ perception of whether animation and manga presented in the multimedia teaching materials help them understand the materials and whether they understand how to apply the learned content to practical situations. |
| The “problem-solving capabilities” of learners, including the success rate of problem-solving, reflection on the nature of the problems, and the level of contemplation of the problems and their solutions, after using the multimedia teaching materials based on animation and manga. |
| Learners’ attitude towards the topic of “learning”, including their interest in learning, the extent to which they understood the knowledge gained through the teaching materials, their perception of the practical application of knowledge, and the extent to which they understood the teaching materials after using the multimedia teaching materials based on animation and manga. |
| Learners’ attitude towards “self-regulation learning”, including their level of understanding of the learning materials, self-control and self-discipline, and encouragement to produce active learning behaviours, after using the multimedia teaching materials based on animation and manga. |
| Learners’ attitude towards “digital teaching materials”, including the auxiliary benefits of learning and learners’ interest in the materials, after using the multimedia teaching materials based on animation and manga. |
| A checklist of the problem-solving capabilities that can be used for self-inspection. The list in this study was modified from the checklist used by Wang, Wu, and Lin (2010). |
Comprehension and Application of Manga/Animation | Problem-Solving Attitude | Self-Inspection of Problem-Solving Capabilities | ||
---|---|---|---|---|
Comprehension and application of manga/animation | Pearson correlation significance (two-tailed) | 1 | 0.610 ** 0.000 | 0.503 ** 0.000 |
Problem-solving attitude | Pearson correlation significance (two-tailed) | 0.610 ** 0.000 | 1 | 0.720 ** 0.000 |
Self-inspection of problem-solving capabilities | Pearson correlation significance (two-tailed) | 0.503 ** 0.000 | 0.720 ** 0.000 | 1 |
Problem-Solving Attitude | Self-Inspection of Problem-Solving Capabilities | Learning Attitude | ||
---|---|---|---|---|
Problem-solving attitude | Pearson correlation significance (two-tailed) | 1 | 0.714 ** 0.000 | 0.642 ** 0.000 |
Self-inspection of problem-solving capabilities | Pearson correlation significance (two-tailed) | 0.714 ** 0.000 | 1 | 0.505 ** 0.000 |
Learning attitude | Pearson correlation significance (two-tailed) | 0.642 ** 0.000 | 0.505 ** 0.000 | 1 |
Attitude towards Self-Regulation Learning | Attitude towards Digitisation of Teaching Materials | Self-Inspection of Problem-Solving Capabilities | ||
---|---|---|---|---|
Attitude towards self-regulation learning | Pearson correlation significance (two-tailed) | 1 | 0.768 ** 0.000 | 0.671 ** 0.000 |
Attitude towards digitisation of teaching materials | Pearson correlation significance (two-tailed) | 0.768 ** 0.000 | 1 | 0.614 ** 0.000 |
Self-inspection of problem-solving capabilities | Pearson correlation significance (two-tailed) | 0.671 ** 0.000 | 0.614 ** 0.000 | 1 |
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Weng, T.-S. Animation and Manga on Improvement in Students’ Problem-Solving Capabilities: Comparison of Two Psychometric Models. Educ. Sci. 2024, 14, 808. https://doi.org/10.3390/educsci14080808
Weng T-S. Animation and Manga on Improvement in Students’ Problem-Solving Capabilities: Comparison of Two Psychometric Models. Education Sciences. 2024; 14(8):808. https://doi.org/10.3390/educsci14080808
Chicago/Turabian StyleWeng, Ting-Sheng. 2024. "Animation and Manga on Improvement in Students’ Problem-Solving Capabilities: Comparison of Two Psychometric Models" Education Sciences 14, no. 8: 808. https://doi.org/10.3390/educsci14080808
APA StyleWeng, T. -S. (2024). Animation and Manga on Improvement in Students’ Problem-Solving Capabilities: Comparison of Two Psychometric Models. Education Sciences, 14(8), 808. https://doi.org/10.3390/educsci14080808