Enhancing Education in Elementary Schools through Gamified Learning: Exploring the Impact of Kahoot! on the Learning Process
Abstract
:1. Introduction
- Can the utilization of Kahoot! for learning prompt discernible effects on students’ knowledge acquisition in science, and if so, in what manner does it manifest in relation to (a) their comprehension of science concepts and principles? (b) their motivation to engage in science learning? (c) their academic performance in science, as evidenced by their report card scores?
- How does the motivation of students to learn science correlate with their understanding of science concepts and principles?
- What variations are observed in students’ motivation to learn science based on demographic variables such as gender, age, and parents’ occupation?
2. Materials and Methods
2.1. Research Participants and Setting
2.2. Methodology, Tools, and Data Analysis
- Students’ comprehension of science concepts and principles.
- Students’ motivation to engage in science learning.
- Students’ accomplishments in the field of science. This study also explored potential influencing factors, including gender, class, and parents’ occupation.
- Science Knowledge (SK) Questionnaire: Administered to assess students’ grasp of scientific concepts and principles. The questionnaire comprised two versions—one tailored to 5th-grade students and the other to 6th-grade students—aligned with national standards and pertinent topics. Each version comprised eight questions: five multiple-choice items and three open-ended queries. The questionnaire underwent validation through an inter-rater process, yielding a content validity ratio (CVR) of 1.00, indicative of unanimous agreement among the five assessors. The SK questionnaire was administered twice: prior to and after engaging with Kahoot!, both at the commencement and culmination of the semester.
- Science Motivation (SM) Questionnaire: Administered to gauge students’ motivation to learn science. The questionnaire encompassed two sections: demographic data and a closed-ended scale. Demographic data included gender, class, and parents’ occupation status. The closed-ended scale was adapted from the SM Questionnaire [21] and featured four categories: self-efficacy, interest and enjoyment, connection to daily life, and importance to the student. Each category comprised five items, rated on a Likert-type scale ranging from 1 (strongly disagree) to 5 (strongly agree). The SM questionnaire was tailored to suit elementary school students, given that the original version was designed for college-level students [22]. The reliability of the closed-ended scale, assessed via Cronbach’s alpha, yielded values of 0.75 for the overall scale, 0.76 for self-efficacy, 0.67 for interest and enjoyment, 0.63 for connection to daily life, and 0.69 for importance to the student. Similar to the SK questionnaire, the SM questionnaire was administered twice: before and after engagement with Kahoot!, at the outset and culmination of the semester.
- Student Grades in Report Cards: Student grades in report cards were collected and analyzed to evaluate their achievements in the domain of science. These grades were obtained both before and after engaging with Kahoot!, corresponding to the start and conclusion of the semester.
3. Results
3.1. Students’ Understanding of Scientific Concepts and Principles
3.2. Students’ Motivation to Learn Science
3.3. Students’ Scores in Science as Reported in Their Report Cards
3.4. The Correlation between Students’ Motivation and Their Comprehension of Scientific Concepts and Principles
3.5. The Variations in Students’ Motivation to Engage in Science Learning, Based on Demographic Variables Such as Gender, Class, and Parents’ Occupation
4. Discussion
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Research Groups | Experimental (%) | Control (%) | |
---|---|---|---|
Gender | Boys | 47.00 | 55.00 |
Girls | 53.00 | 45.00 | |
Class | 5th grade | 55.00 | 55.00 |
6th grade | 45.00 | 45.00 | |
Parents’ occupation | Science | 17.00 | 15.00 |
Other | 83.00 | 85.00 |
Research Group | N | Mean (0–100) | SD | t | p | |
---|---|---|---|---|---|---|
Program | Experiment | 53 | 18.87 | 14.84 | −1.25 | NS |
Control | 56 | 22.10 | 12.15 | |||
Gender | Boys | 56 | 20.31 | 13.60 | −1.69 | NS |
Girls | 53 | 20.76 | 13.63 | |||
Parents’ occupation | Science | 31 | 18.55 | 12.45 | −0.96 | NS |
Other | 78 | 21.31 | 13.97 |
Research Group | N | Mean (0–100) | SD | t | p | |
---|---|---|---|---|---|---|
Program | Experiment | 53 | 86.79 | 15.78 | 9.78 | 0.00 |
Control | 56 | 56.70 | 16.34 | |||
Gender | Boys | 56 | 70.54 | 23.16 | −0.39 | NS |
Girls | 53 | 72.17 | 20.90 | |||
Parents’ occupation | Science | 31 | 67.34 | 18.73 | −1.20 | NS |
Other | 78 | 72.92 | 23.10 |
Category | Experimental | Control | t | p | ||
---|---|---|---|---|---|---|
Mean (1 to 5) | SD | Mean (1 to 5) | SD | |||
Self-efficacy | 3.69 | 0.65 | 3.93 | 0.64 | −1.92 | NS |
Interest and enjoyment | 3.83 | 0.68 | 4.09 | 0.75 | −1.88 | NS |
Connection to daily life | 3.38 | 0.67 | 3.30 | 0.57 | 0.59 | NS |
Importance to the student | 3.42 | 0.49 | 3.39 | 0.44 | 0.25 | NS |
General motivation | 3.58 | 0.45 | 3.68 | 0.41 | −1.23 |
Category | Experimental | Control | t | p | ||
---|---|---|---|---|---|---|
Mean (1 to 5) | SD | Mean (1 to 5) | SD | |||
Self-efficacy | 4.06 | 0.70 | 3.61 | 0.59 | 3.65 | 0.00 |
Interest and enjoyment | 4.37 | 0.35 | 3.58 | 0.62 | 8.32 | 0.00 |
Connection to daily life | 3.55 | 0.72 | 3.37 | 0.80 | 1.25 | Ns |
Importance to the student | 3.90 | 0.73 | 3.86 | 0.79 | 0.26 | Ns |
General motivation | 4.00 | 0.48 | 3.60 | 0.54 | 3.76 | 0.00 |
Category | Class | Pre-Questionnaire | Post-Questionnaire | F | p | ||
---|---|---|---|---|---|---|---|
Mean | SD | Mean | SD | ||||
Self-efficacy | Five | 3.80 | 0.68 | 3.86 | 0.64 | 0.07 | NS |
Six | 3.82 | 0.63 | 3.80 | 0.75 | |||
Interest and enjoyment | Five | 4.17 | 0.72 | 4.16 | 0.52 | 10.76 | 0.00 |
Six | 3.72 | 0.67 | 3.73 | 0.70 | |||
Connection to daily life | Five | 3.48 | 0.66 | 3.68 | 0.77 | 8.04 | 0.00 |
Six | 3.18 | 0.53 | 3.19 | 0.68 | |||
Importance to the student | Five | 3.43 | 0.45 | 4.04 | 0.71 | 2.98 | NS |
Six | 3.37 | 0.48 | 3.69 | 0.77 | |||
General motivation | Five | 3.71 | 0.43 | 3.93 | 0.49 | 6.64 | 0.01 |
Six | 3.52 | 0.41 | 3.60 | 0.54 |
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Rayan, B.; Watted, A. Enhancing Education in Elementary Schools through Gamified Learning: Exploring the Impact of Kahoot! on the Learning Process. Educ. Sci. 2024, 14, 277. https://doi.org/10.3390/educsci14030277
Rayan B, Watted A. Enhancing Education in Elementary Schools through Gamified Learning: Exploring the Impact of Kahoot! on the Learning Process. Education Sciences. 2024; 14(3):277. https://doi.org/10.3390/educsci14030277
Chicago/Turabian StyleRayan, Baraa, and Abeer Watted. 2024. "Enhancing Education in Elementary Schools through Gamified Learning: Exploring the Impact of Kahoot! on the Learning Process" Education Sciences 14, no. 3: 277. https://doi.org/10.3390/educsci14030277
APA StyleRayan, B., & Watted, A. (2024). Enhancing Education in Elementary Schools through Gamified Learning: Exploring the Impact of Kahoot! on the Learning Process. Education Sciences, 14(3), 277. https://doi.org/10.3390/educsci14030277