An Example of the Views of Educators on Incorporating the Sustainable Development Goals into Engineering and Environmental School Engagement Activities Using Minecraft
Abstract
:1. Introduction
Context
2. Materials and Methods
and how the sessions work:“Engineering for Sustainable Societies is a new outreach project to engage children from under-represented groups with engineering and the Sustainable Development Goals using the popular computer game Minecraft”
“Science Hunters sessions are all slightly different, and are adaptable to the needs of those taking part.
- A hands-on, interactive topic introduction. This usually involves using some physical resources and discussing them.
- For example, during the ‘Coral Reef Conservation’ session, some examples of coral are shown, along with images of threats to coral health such as illegal fishing vessels.
- A Minecraft building or exploration task. These are differentiated for age, ability, and experience with Minecraft and can be stepped.
- For example, in the ‘Corals’ session, children explore a pre-built coral reef, build their own coral reef, build a glass-bottomed observation boat, or devise their own related build.
- This building is child-led. Sessions follow a constructivist pedagogy utilising anchored instruction and constructionism to scaffold learning.”
- What do you think your students would gain from exploring the SDGs in a specific engagement session?
- What do you think about using Minecraft and engineering to engage your students with the SDGs? What benefits or pitfalls could you foresee?
- We are specifically looking at how engineering and the SDGs can be used to support understanding and facilitation of building future sustainable communities. Which curriculum areas would you find these aspects were best linked to?
- (In relation to the closed question, “Would activities emphasising these areas (engineering and the SDGs) be useful for careers provision?”): How would they be useful? Would you use them within lessons or as part of pastoral support? Or, why would they not be useful?
- Why would you target such activities at the whole class or specific groups of students?
- Anything else you’d like to tell us about engaging students with the SDGs and engineering, either in general or using Minecraft.
3. Results
3.1. Immediate Benefits
3.1.1. Broader Perspectives
3.1.2. Engagement Benefits
3.1.3. Engineering Subject Benefits
3.1.4. Minecraft Benefits
3.2. Immediate Concerns
3.2.1. Engagement Concerns
3.2.2. Minecraft Concerns
3.2.3. Engineering Subject Concerns
3.3. Future Hopes
3.3.1. Supporting Future Engineering
3.3.2. Responsible Citizens and Future Actions
4. Discussion
4.1. Immediate Benefits and Concerns
4.2. Future Benefits
4.3. Limitations
4.4. Future Research
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Process Stage | Description of Activity |
---|---|
Data familiarisation | Transcription of the data from interview responses into aggregated dataset, reading and re-reading the data and noting initial ideas. |
Initial code generation | Systematically coding data features across the dataset, collating all relevant data to each code. |
Identify themes | Organising codes into themes, collating all relevant data to each theme. |
Review themes | Reviewing themes against both the coded content and the dataset as a whole. |
Define themes | Generate names and definitions for each theme, refining the specifics of each in the process. |
Extract and summarise | Selection of extracts as clear examples of each theme, relating back to the research question and summarising findings. |
SDG Number | SDG Title | SDG Description | Number of Respondents Identifying SDG as Relevant to Them and Their Students’ Learning |
---|---|---|---|
1 | No poverty | End poverty in all its forms everywhere. | 6 |
2 | Zero hunger | End hunger, achieve food security and improved nutrition and promote sustainable agriculture. | 5 |
3 | Good health and well-being | Ensure healthy lives and promote well-being for all at all ages. | 7 |
4 | Quality education | Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all. | 6 |
5 | Gender equality | Achieve gender equality and empower all women and girls. | 5 |
6 | Clean water and sanitation | Ensure availability and sustainable management of water and sanitation for all. | 2 |
7 | Affordable and clean energy | Ensure access to affordable, reliable, sustainable and modern energy for all. | 5 |
8 | Decent work and economic growth | Promote sustained, inclusive and sustainable economic growth, full and productive employment and decent work for all. | 5 |
9 | Industry, innovation and infrastructure | Build resilient infrastructure, promote inclusive and sustainable industrialization and foster innovation. | 2 |
10 | Reduced inequalities | Reduce inequality within and among countries. | 3 |
11 | Sustainable cities and communities | Make cities and human settlements inclusive, safe, resilient and sustainable. | 4 |
12 | Responsible consumption and production | Ensure sustainable consumption and production patterns. | 4 |
13 | Climate action | Take urgent action to combat climate change and its impacts. | 7 |
14 | Life below water | Conserve and sustainably use the oceans, seas and marine resources for sustainable development. | 2 |
15 | Life on land | Protect, restore and promote sustainable use of terrestrial ecosystems, sustainably manage forests, combat desertification, and halt and reverse land degradation and halt biodiversity loss. | 4 |
16 | Peace, justice and strong institutions | Promote peaceful and inclusive societies for sustainable development, provide access to justice for all and build effective, accountable and inclusive institutions at all levels. | 6 |
17 | Partnerships for the goals | Strengthen the means of implementation and revitalize the Global Partnership for Sustainable Development. | 1 |
Themes | Codes | Summary | Extracts |
---|---|---|---|
Immediate benefits | Broader perspectives | Teachers felt that shared experiences in exploring real world issues could broaden children’s views and understanding. | “Shared experience can help to develop understanding even further allow[ing] access to different perspectives.” |
Engagement benefits | Allowing access to learning about sustainability for all children, as a way to facilitate both initial engagement and in-depth topic exploration, with the SDGs as an underpinning theme. | “A great way to engage students of all ages.” “A sustained period to discuss in depth on[e] of the topics chosen.” | |
Engineering subject benefits | The appeal, creativity and local industry links of engineering were highlighted. | “[Engineering is] interesting and an area students would appreciate exploring.” “It also makes them aware that through engineering they can have a positive effect on the future.” | |
Minecraft benefits | Minecraft was felt to be appealing, engaging, creative and easy for the students to use. | “The children love using Minecraft and it fully engages them.” | |
Immediate concerns | Engagement concerns | Concerns were expressed about the risk of teacher bias in choosing participants, ongoing engagement post-activity and lower importance of sustainability within the GCSE curriculum. | “When students are studying [at] GCSE, sustainability is a lower importance with the rest of the curriculum.” |
Minecraft concerns | Teachers had some concerns about access to Minecraft and that it may be too familiar to students. | “Not all schools/students will have access to Minecraft.” | |
Engineering subject concerns | Engineering as a subject could be inaccessible to some. | “Level of students engaging in engineering, would this be accessible to all?” | |
Future hopes | Supporting future engineering | Teachers felt that sessions would raise awareness of engineering as a career, support informed choices and link engineering to the SDGs. The skills deficit in engineering was also highlighted. | “Future engineering needs to be closely linked to SDG as the next generation designs the future.” “An opportunity to continue to explore a future career that otherwise, they will gain little (or no) experience of.” |
Responsible citizens and future actions | Learning about the SDGs in this way could give children insights into positive actions they can take to become responsible citizens and lead sustainable lifestyles. | “Encourage forward thinking about preventing and improving our world.” “Hopefully leading them to a more sustainable lifestyle.” |
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Hobbs, L.; Behenna, S. An Example of the Views of Educators on Incorporating the Sustainable Development Goals into Engineering and Environmental School Engagement Activities Using Minecraft. Educ. Sci. 2024, 14, 1078. https://doi.org/10.3390/educsci14101078
Hobbs L, Behenna S. An Example of the Views of Educators on Incorporating the Sustainable Development Goals into Engineering and Environmental School Engagement Activities Using Minecraft. Education Sciences. 2024; 14(10):1078. https://doi.org/10.3390/educsci14101078
Chicago/Turabian StyleHobbs, Laura, and Sarah Behenna. 2024. "An Example of the Views of Educators on Incorporating the Sustainable Development Goals into Engineering and Environmental School Engagement Activities Using Minecraft" Education Sciences 14, no. 10: 1078. https://doi.org/10.3390/educsci14101078
APA StyleHobbs, L., & Behenna, S. (2024). An Example of the Views of Educators on Incorporating the Sustainable Development Goals into Engineering and Environmental School Engagement Activities Using Minecraft. Education Sciences, 14(10), 1078. https://doi.org/10.3390/educsci14101078