Proposal for ‘Video Design Study’ to Train the Next Generation of Visual Creators—An Examination of Video Design Study and Its Influence on a Toyota Special Exhibition
Abstract
:1. Introduction
2. About Video Design
- (1)
- Making mistakes with projection mapping as well as a shortage of information;
- (2)
- The cost of renting projectors, preparing machines, and operating exhibitions accompanied by the overall problem of not have the appropriate budget;
- (3)
- Corrective interactions during the creative process and its flow are not well understood.
- (1)
- Creators can show the difference between art, conventional movie content, and the flow of the production process to their clients. Next, the content the artists create requires a substantial budget because the project needs to have an overall essence, and they allow the clients to understand the whole undertaking. Simultaneously, the method of projection is designed according to the cost, and the equipment and materials are well-balanced and selected for the particular situation;
- (2)
- A checklist is made, and the roles and risks are divided; thus, the problem is prevented. In addition, projected images are shared between the people concerned after the projection test. In this case, it is considered that the projection target is not only the building wall but also the inside wall because the creators can project when it is rainy or cool. An operating manual is available in order to help smoothly manage the production. This helps to organize the equipment and materials, set the waiting place for the observer, confirm the guidance method, etc.;
- (3)
- The above-mentioned solutions are explained in the next subsection, where we define the systemization of this artistic process, clarify how to consistently create video or movie content, and review the construction of the method of the design video or movie content in terms of Video Design Study. Systemization of the production flow while designing artwork has not been performed so far; thus, in regard to clarifying the artistic process (projection mapping) and systemization, this process is quite important and unique.
2.1. The Creative Process of Projection Mapping
- (A1)
- MeetingAt the meetings between the client and the creator, a thorough review is specifically carried out in order to confirm the client’s requests, their order, and the intentions of the project;
- (A2)
- Field surveyLocation scouting for the projection target or event venue is conducted, and the target is determined after the customary survey and photos are taken. In addition, the presence of a storage place for projectors, sound systems, and lighting systems is checked. The existing facility is also checked;
- (A3)
- Material collectionPhotos of subjects that are to be projected are taken, and the reference materials that are needed for creating the work, drawings, and CAD data are sought and collected. In the screening event of projection mapping, it is difficult to create works by projecting the work onto objects and checking the situation of projection because of the cost. Thus, the artists create a projection movie based on the collected materials;
- (A4)
- Planning and constitutionThe plans and concepts are examined according to the purpose of the work, and a rough story board of it is made. The creators explain these basic reference materials to their client, and they share the image of projection;
- (A5)
- Projection designAfter reviewing the drawings and the actual measured data, the projectors that are chosen are ones that have optimal brightness according to the projection distance between the projection target and the location where they are set and the projection design, such as the location of the projector, is then completed. In addition, there is a meeting between the artists and their clients about estimating the projection and projecting methods after taking photographs of the intended place, measuring 3D objects, and creating data;
- (A6)
- StoryboardA composition plan, storyboard, scenario, and continuity are created. Accordingly, meetings between the creators and their clients are held and the storyboard is modified if necessary;
- (A7)
- ModelingModels of the 3D objects of each scene are created based on the storyboard;
- (A8)
- Creating computer-generated imagery (CGI)Three-dimensional CGI is created and movies are also taken, if needed;
- (A9)
- Test projectionSome movies or still images of created works are projected and technical problems are investigated. In addition, creators, engineers, and clients check the projection and share the image and scale sensitivity to be used when the work will screen;
- (A10)
- RenderingThe data of 3D CGI objects are calculated with a PC and converted to a movie;
- (A11)
- Editing the moviesNonlinear editing machines are used to edit the movie, add special effects, and edit the sound;
- (A12)
- Preparing for the projectionTasks performed include setting up the projector in the proper spot, projection preparation from transition to media server, and the correction of projection data according to the 3D objects;
- (A13)
- ScreeningPresenting the work on the screen, and—if there are technical issues—responding to them as needed;
- (A14)
- EvaluationAfter the screening, a survey should be conducted. The survey results are useful materials for future events.
2.2. General Organization
2.3. Proposal for Creating Projection Mapping
- (1)
- Planning:
- •
- Meeting about the content of the work:Using a check sheet is desirable when the creators and their clients have a meeting. Figure 4 and Figure 5 show an example of a check sheet, which has been used in exhibitions organized by the first author. First, the creators hear about the images and the size of the work, projection target, costs, and so on; subsequently, the people in charge of the exhibition are clarified and a chain of command is established;Generally, in the case of large-scale exhibition events, companies such as advertising agencies receive an order and then forward it to the production companies; accordingly, these companies then contact each necessary creator for the project. In these situations, it is rare for clients and creators to have meetings at the first stage of the process. Thus, the clients cannot transfer their intentions and images to the creators, and they often take a lot of time to exchange ideas with each other;However, it is necessary to have a face-to-face meeting between the projection mapping team and the clients at the first stage of meeting, as they need to share the movie vision and information with each other in order to produce better work. This is because the creators show the feasibility of works considering the client’s request, costs, and preparation time at the meeting. In addition, the risk of changing content during development can be alleviated by sharing the images of the works and exhibition scale. The CGI quality of projection mapping—which uses a large screen—is often higher than that of normal high-vision movies (1920 × 1080 pixels). Therefore, it is important to have had enough meetings at the storyboard stage because it takes a lot of time for rendering and it is also difficult to change the content of the production along the way;
- •
- Selection of the projection location:It is accepted that screening under the darkest conditions possible is the ideal setting. Thus, the creators have their team check whether there are electric lights and neon signs that will obstruct the viewing. If necessary, the creators will negotiate with the people concerned to turn off the lights and neon signs during the projection time. In addition, the creators select the screening location, taking into account whether the event at the place will make noise because music is going to be played during the screening. Finally, the creators look into whether there is room for cutting cost by utilizing existing equipment and human resources;
- •
- Location of the audience and the machines:Observers of various ages and nationalities would come to a highly public place such as a park or a museum. In advance, the creators would choose what kinds of observers would come to the exhibition in order to decide on the maintenance of projection machines, content, audiences, screening time, guidance, security, and safety. In addition, the creators would review the observers’ immersive feelings with regard to the content; thus, the creators can produce their works more effectively from the point of the best location for observation. Considering this, an execution plan is made according to the observers’ guidelines and management methods;
- (2)
- Projection design:Careful projection design for the preliminary preview, drawings, measured data, and cost is needed because projection to plain and 3D objects is needed for projection mapping;
- •
- Drawing and taking photos of materials:As an advance preparation for projection design, the locations of the power supply, electric wiring, and projection location are checked based on photographs of architectural drawings and projection targets. Moreover, the arrangement of the location and observers’ flow line is simulated based on the drawing, and the brightness on the scheduled projection date is checked. Next, the number of projectors that offer effective brightness are estimated, and, finally, the location of the projectors is determined;
- •
- Projection time:The projection is effective because the movie looks brighter if the surroundings are darker. Thus, the sunset time of the scheduled projection date and the brightness around the screening place are checked in advance; subsequently, the screening start time is determined, considering the closing time of the screening place and the flow of observers;
- •
- Measuring and trial screening:It is ideal that the projectors project movies from the front of the target objects. However, these projectors need to be located outside the observers’ field of vision as well as their flow. Thus, these projectors cannot always project from an optimal location; notably, at the preview of the exhibition place, the location of the projectors needs to be determined by checking the floor plan and elevation, electrical schematic diagram, and so on. As such, the factors that seem to be obstacles to screening events—such as outside light and night light—are also checked, and, if necessary, the creators adjust them with the appropriate people;In addition, a projection test using a sample movie is performed in advance at the exhibition place. Accordingly, there should be an inspection of the images of the creator’s works when they are projected, such as the scale of the exhibition place and the movie’s speed. This test projection is an important process to increase the motivation of the related persons (creators, engineers, and clients) because the images of the works along with the atmosphere are shared between them through this test projection;
- •
- The cost of the machines:The cost of middle or high-scale projection mapping is often accompanied by the cost of high-brightness projectors, the rental cost of machines such as the transmission server, and the labor cost of the technical staff. Thus, it is difficult to rent machines for a long period, and so it is necessary to shorten the time required to set up and adjust the machine. In addition, the creators need to have enough meetings with the projection engineers according to the projection content and scale. Furthermore, they also need to design the projection according to the result of the total consideration of the selection of effective and appropriate projectors, movie format, cost, etc.;
- (3)
- Management:In projection mapping, event management is needed, along with creating movies and projecting them. In the case of management of middle- and large-scale projection mapping projects, many persons are involved in the project, and the movies are projected by projectors. Thus, it is important that the roles of the involved person are divided into two manageable functions: “Creating and projecting the movie” and “Holding an event” (Figure 6). For smooth screening event management, clarifying the content and scope of work is effective. In addition, the scope of work is clarified by the roles being divided into two: command roles and communication roles. The role and scope of charge is clarified—leading to smooth management—by writing command roles and the name of each person in charge in a management manual;It is important to consult clients in advance based on a check sheet in order to have a successful screening. It is also important to responsibly clarify each work, utilizing resources such as observers, security, management of voltage, support of projection, and so on;The number of people involved in managing the event of the day is one of the causes of an increase in cost. Thus, client-side staff, who are familiar with the place where the event is held, are to be utilized. By doing so, the event runs smoothly, and it is not necessary to add any more staff on that particular day. As a result, this brings about a reduction in the total cost that is needed for the event and also enhances the efficiency of the event;In addition, the operating manual of the event and event schedule are arranged. The content and scope of each of these are realized by manuals, figures, and tables, and the image of the projection is shared with the creators and the event operators. Each work is shared based on each technique, after discussions with a person in charge. The first author suggests the importance of these factors; moreover, the needs of manpower are clarified based on the consideration of these visualized materials;Furthermore, it seems that the clients have a deeper knowledge about the creative process and cost after being involved in the screening and collaboration with the creators. By doing so, the people concerned can share the common movie vision, reducing the risk of them changing its content and, thereby, affecting the overall production. From the results of the experiment by the first author, this approach reduces the total cost; thus, this approach seems to be an effective one.
2.4. Proposal of the Evaluation Method
- (1)
- Quantitative evaluation:This is a quantitative evaluation, using the number of attendees, observers, and proceeds. This is an objective and easily understood evaluation;
- (2)
- Evaluation based on organizer comments:This is an evaluation of the organizers’ responses and comments, based on an interview survey conducted by the organizer. An interview survey is held to verify whether the event matched the same image as the organizer had. It is also conducted to determine whether the purpose that the organizer had wanted was in fact achieved, or, in other words, whether the organizer had been satisfied with the achievement of the event. This is a subjective evaluation; however, this sort of straight opinion or comment is useful information for future works and their improvement;
- (3)
- Evaluation based on a questionnaire:An evaluation of the work, as well as the screening to the observers, is needed in order to determine the observers’ impressions or their specific reactions. A questionnaire actually used in one such event is shown in Section 3 (Figure 7). The items of the questionnaire included inquiries about the attendees’ impressions of the work, whether they understood the images in the work, if they could match the work to the place of exhibition, the genders of the observers, and future expectations. In fact, the results of the questionnaire and the comments can influence the next exhibition and other works. However, in the case of nighttime and outside events, it seems to be difficult to find an adequate place to answer the questionnaire. Thus, it is desirable to introduce a method to answer the questionnaire using a smartphone or a website.
3. Introducing the Proposed Methods
3.1. An Example of Creating the Projection Mapping Works: “Dreaming the Future”
- Title of work: A special exhibition celebrating the 20th anniversary of the Toyota Commemorative Museum of Industry and Technology called “Evolution of Toyota: Dreams of Kiichiro and After That”—Projection mapping: “Dreaming the future”;
- Dates: December 6 and 7, 2014 (screened two times per day);
- Location: The entrance hall at the Toyota Commemorative Museum of Industry and Technology;
- Screening time: Approximately seven minutes;
- Projection methods: Six projectors (Panasonic PT-DZ13K, 12,000 [lm]) connected, desktop PC (Mac Pro), media server, audio equipment, etc.;
- Projection technique: Projection mapping to three wall surfaces;
- Sizes: 3050 [cm] × 2219 [cm] × 1000 [cm].
3.2. Background of the Presentation
3.3. Concept of Work
3.4. Planning and Design of Projection Mapping
- (1)
- Planning:
- (1-1)
- Choosing the projection location:Because the ideal place for projection is an area with dimmed lights, in the case of this event, the projection location was chosen with regard to whether there were electric lights and outside lights; whether or not the light of the place could be dimmed; whether or not there were noise affects from outside; and so on. Finally, the entrance hall was chosen and three of its walls were used for the projected work. Notably, the work could not be projected on the outer walls of the museum because they were under construction and the season of the exhibition featured cold weather, as well as considerations of the specific intentions of the special exhibition, budget, and the risk of management;
- (1-2)
- The distance between the work and observation:In the previewing of the museum, the observation area was chosen that would be the best position for observers. Placed at the center of the entrance hall was a circular autonomous loom designed by Sakichi Toyoda, which is the symbol of the museum. Thus, the observation area was designated under the condition that the observers could view the works in an area away from the circular autonomous loom. It was discovered that overall work could not be seen if observers were too close. Thus, it was also found that the best area for observing the work was approximately 10 m away from the front wall, and the observers were requested to not enter the area near the front wall. In addition, the seating capacity of the entrance hall was for 500 people; however, the seating capacity during screening was restricted to 250 people;
- (2)
- Projection design:Careful advance preparation and projection design were conducted because the work would be projected onto 3D objects;
- (2-1)
- Drawing:The position of voltage and electric wiring, and the area where the works could be screened, was checked based on architectural drawings, and the placement simulation was performed in advance;
- (2-2)
- Time of projection:Projectors can effectively screen in dark surroundings even if they have low brightness. The sunset time on the exhibition date and available light around the museum was confirmed, and the first starting time was set at 5:40 p.m., which was based on the museum’s closing time of 5:00 p.m.;
- (2-3)
- Measurement and trial screening:The location of the projector and wiring diagram was reviewed at the museum. A circular autonomous loom was located at the entrance hall; thus, six projectors were used to screen the work to each wall, avoiding the loom’s shadow affecting the screening. During the preview, photographs were taken from the planned location of each projector. It was investigated whether there were obstacles in the way of the projection and the screen management such as outside light; moreover, the lights-out time and the way to move the machines were adjusted. A 3000 [lm] commercial projector was brought to the museum in advance, and a projection test of the sample movie was directed onto the surface of the walls. The brightness of the projected movie was lower than that of the actual exhibition; however, the size and feel, along with a sense of speed, were shared between the creators and the people in charge of the museum;
- (2-4)
- Cost of the machines:The cost of creating projection mapping is part of the rental cost for institutional-use high definition (HD) high-brightness projectors, servers for output movies, as well as the labor costs for the technical staff. Thus, considering the above-mentioned items, one day was taken for setting up and preparation, one day was taken for preview, and two days were needed for the exhibition.
3.5. Machines for Projection and Staff Structure
3.6. Evaluation of the Proposed Method
4. Prospects for Creator Education
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
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Movie Area | Purpose/Content | Main Client | |
---|---|---|---|
(1) | TV program (news, entertainment, educational program) | Create TV program and broadcast via radio wave | TV station, sponsor of TV program |
(2) | Commercial | Create commercial movie and advertise companies or organization via media | Advertising agency, sponsor of TV program |
(3) | Theatrical movies | Create movies and screening at cinema | Movie company, production committee |
(4) | Computer-generated imagery (CGI) | Create movies by CGI or handwriting; open to the public | TV station, movie company |
(5) | Web movie | Created as advertisement, recordings, or prototype | Advertising agency, individual |
(6) | Video package, industrial movie | Create movie according to the purpose: advertisement, explanation | Company, public organization, museum, school, etc. |
(7) | Music video | Create original movie according to the image of the music | Record company, music office, etc. |
(8) | Game | Movies which are used in a game or its trailer | Game developer |
(9) | Events/entertainment | Event or exhibition for an anniversary, regional promotion, or movie for play facility at an amusement park | Advertising agency, company, organization, municipalities, tourism association, executive committee, etc. |
(10) | Advertisement | Screening advertisement or trailer on digital signage or a large screen | Advertising agency, company, public organization, etc. |
Position | Job Description |
---|---|
Producer | General manager from planning to screening |
Creative director | Executive producer of spatial presentation and the movie |
CGI creator | Creates CGI and other special effects |
Technical director | The engineer who projects the movies to the objects |
Movie technical engineer | Sets the projectors and is responsible for the operation |
Sound technical engineer | Responsible for the tuning and outputting of sounds |
Event director | Responsible for the management of an event |
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Sugimori, J.; Arakawa, T. Proposal for ‘Video Design Study’ to Train the Next Generation of Visual Creators—An Examination of Video Design Study and Its Influence on a Toyota Special Exhibition. Educ. Sci. 2023, 13, 675. https://doi.org/10.3390/educsci13070675
Sugimori J, Arakawa T. Proposal for ‘Video Design Study’ to Train the Next Generation of Visual Creators—An Examination of Video Design Study and Its Influence on a Toyota Special Exhibition. Education Sciences. 2023; 13(7):675. https://doi.org/10.3390/educsci13070675
Chicago/Turabian StyleSugimori, Junko, and Toshiya Arakawa. 2023. "Proposal for ‘Video Design Study’ to Train the Next Generation of Visual Creators—An Examination of Video Design Study and Its Influence on a Toyota Special Exhibition" Education Sciences 13, no. 7: 675. https://doi.org/10.3390/educsci13070675
APA StyleSugimori, J., & Arakawa, T. (2023). Proposal for ‘Video Design Study’ to Train the Next Generation of Visual Creators—An Examination of Video Design Study and Its Influence on a Toyota Special Exhibition. Education Sciences, 13(7), 675. https://doi.org/10.3390/educsci13070675