Gamification in a News English Course
Abstract
:1. Introduction
2. Literature Review
2.1. Gamification and ESL Instruction
2.2. Gamification Teaching Model: Card Games, Slides, and Learning Sheets
- Would the News English learning performance significantly differ between the EG and CG?
- Would the News English learning performance significantly differ between the lower-achieving and higher-achieving EG participants?
- What feedback would the EG participants provide on gamified learning activity?
3. Methodology
3.1. Participants
3.2. Instructional Design and CSLS-Based Gamified Learning Activity
3.3. Instruments
3.4. Data Analysis
4. Results
4.1. News English Learning Performance Analysis
4.2. Participant Feedback
5. Discussion
6. Conclusions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
1. | Article | a. An organization that supplies news to newspaper, radio and TV stations. b. A person’s words which are directly recorded and written down. c. News that happened in the area where the newspaper is published. d. A series of articles by a particular writer or on a certain subject, which appears regularly. e. A piece of writing in a newspaper. |
2. | Local news | |
3. | Column | |
4. | Quotation | |
5. | News agency |
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Group | M | S.D. | n | |
---|---|---|---|---|
Pretest | CG | 32.40 | 13.832 | 40 |
EG | 37.83 | 15.421 | 35 | |
Total | 34.93 | 14.749 | 75 | |
Post-test | CG | 32.98 | 13.283 | 40 |
EG | 54.00 | 17.703 | 35 | |
Total | 42.79 | 18.668 | 75 |
Source of Variance | SS | df | MS | F | η2 |
---|---|---|---|---|---|
Group (A) | 6531.387 | 1.000 | 6531.387 | 18.405 * | 0.201 |
Testing session (B) | 2617.467 | 1.000 | 2617.467 | 26.618 * | 0.267 |
Group * testing session (A * B) | 2270.320 | 1.000 | 2270.320 | 23.088 * | 0.240 |
Within group (error) | 33,083.546 | 146.000 | 453.199 | ||
Group area (between subjects) | 25,905.173 | 73.000 | 354.865 | ||
Residual | 7178.373 | 73.000 | 98.334 | ||
Total | 44,502.720 | 149.000 |
Mean (S.D.) | df | t | p | ||
---|---|---|---|---|---|
Pretest | Post-Test | ||||
Low achievers | 32.00 (16.79) | 42.76 (12.06) | 16 | −3.00 | 0.008 * |
High achievers | 43.33 (12.01) | 64.61 (15.64) | 17 | −6.31 | 0.000 * |
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Wang, Y.-C. Gamification in a News English Course. Educ. Sci. 2023, 13, 90. https://doi.org/10.3390/educsci13010090
Wang Y-C. Gamification in a News English Course. Education Sciences. 2023; 13(1):90. https://doi.org/10.3390/educsci13010090
Chicago/Turabian StyleWang, Yi-Chien. 2023. "Gamification in a News English Course" Education Sciences 13, no. 1: 90. https://doi.org/10.3390/educsci13010090
APA StyleWang, Y. -C. (2023). Gamification in a News English Course. Education Sciences, 13(1), 90. https://doi.org/10.3390/educsci13010090