Incorporating Augmented Reality Tools into an Educational Pilot Plant of Chemical Engineering
Abstract
:1. Introduction
2. Materials and Methods
- Augmented reality-based teaching tool: The combination of digital resources (photos, graphics, figures, animations, audio, videos, etc.) with live images of physical reality in order to produce an educational tool. The combination of both entities (digital and physical) is managed by appropriate software, which is run on a specific device operated by the student.
- Prototype: Here, it refers to any AR-based teaching tool that is under construction. Of course, it has not been tested with students until that moment.
- Digital resources: The set of digital objects (photos, graphics, figures, animations, audio, videos, etc.) that we can combine with physical reality to produce AR material. Actually, it includes all resources that we can find in digital reality (virtual reality).
- Device: Here, it refers to any electronic apparatus equipped with a camera (PC, laptop, tablet, mobile phone, etc.) that is able to run the computer programs for the generation of AR products.
- Software Development Kits (SDK): The specific software that is necessary to develop the computer programs, which can generate the AR products. The SDK may be installed on a computer or may be run on a server. The generated programs can be executed on other devices, if applicable.
- App: Simple computer application that must be installed on the device on which you want to run the AR teaching tools. The SDK must generate files that can be read by that app. The developer of the SDK usually supplies a suitable app in the proprietary store.
- Target: Any physical element that the device must recognize before launching a specific piece of the AR-based tool. It can be an image focused by the camera, a sound registered by the microphone, a position or vibration detected by the gyroscope, or even any particular GPS position. If the target is a specific image drawn by the programmer, then it is usually designated as a ‘marker’.
- Augmented Reality Project: Here, it is assigned to any idea of the combination of resources, targets, and procedures, clustered in a file to offer the students a specific AR-based teaching tool. The project starts with the formulation of the idea and ends with the operative use of the tool in the classroom. Of course, not all projects come to the end.
- (1)
- Search for resources and evaluation;
- (2)
- Search of SDKs and selection;
- (3)
- Proposals and selection of prototypes;
- (4)
- Prototypes development;
- (5)
- Implementation and use of the AR-based teaching tool;
- (6)
- Assessment of the AR-based teaching tool.
2.1. Search for Resources and Evaluation
2.2. Search of SDKs and Selection
2.3. Proposal and Selection of Prototypes
- Equipment Scale: Consideration of whether the equipment scale (lab or pilot) favors or obstructs the elaboration and use of the AR-based teaching tools.
- Accessibility: Ease of placement and use of the physical markers in the positions that are necessary.
- Availability: Assessment of the number of available resources on the internet and databases that are not self-produced by the authors.
- Customizability: Ease of incorporating resources from own production.
- Reusability: Possibility of using AR-based teaching tools with minimal changes in other similar experimental equipment in the Pilot Plant.
- Specificity: Intrinsic benefit of the didactic resource for learning in relation to the content of the subject where the AR-based teaching tool was applied.
- Integrability: Adaptability of the resources used to the real morphology and size of the physical objects.
2.4. Prototypes Development
- (1)
- At the level of the teaching staff. Several groups of 3–5 teachers tested the rough versions of the prototypes to assess the technical utilization of the prototypes and their adequacy to the didactic objectives of the courses.
- (2)
- At the level of a small group of collaborating students. The previous test level was extended with the participation of some selected students to provide the point of view of the ‘end user’ of the prototype from a technical perspective (not didactic). After this evaluation, only one prototype was chosen for full development and to be used at the general student level.
2.5. Implementation and Use of the AR-Based Teaching Tool
2.6. Assessment of the AR-Based Teaching Tool
3. Results and Discussion
3.1. Search for Resources and Evaluations
3.2. Search of SDKs and Selection
3.3. Proposals and Selection of Prototypes
- (1)
- Batch distillation (Experimentation in Chemical Engineering I course);
- (2)
- Continuous distillation (Experimentation in Chemical Engineering I course);
- (3)
- Heat exchanger (Heat Transfer course);
- (4)
- Non-ideal flow (Chemical Reaction Engineering course).
3.4. Prototypes Development
3.4.1. Concentric Tube Heat Exchanger
3.4.2. Continuous Stirred Tank Reactor
3.4.3. Batch Distiller
3.4.4. Continuous Distiller
- (1)
- An explanation of the flow model inside the heat exchanger used as a preheater. Here, a video from the internet was used. Despite the images being morphologically well adapted to the physical heat exchanger, no attempt was made to integrate both. Instead, the video was overlaid with a marker placed strategically next to the preheater.
- (2)
- A video of the operation of a solenoid valve identical to the one installed in the reflux splitter. The marker was a fixed image, placed beside the real valve, to avoid the problems associated with real image recognition.
- (3)
- A photo of the interior of the column operated as a ‘virtual window’ on which a recorded video of the interior of the column was reproduced (see Supplementary Material video S1). Here, a fixed image marker was placed at a strategic position of the thermal insulation of the distillation column (Figure 5). The physical marker was carefully placed so that the video matched in size and position with the ‘see-through’ effect of the insulator cover.
3.5. Implementation and Use of the selected AR-Based Teaching Tool
3.6. Assessment of the AR-Based Teaching Tool
3.6.1. Students
3.6.2. Teachers
4. Conclusions
- (1)
- Although a high quantity of audio-visual material related to Chemical Engineering education was initially found and stored on the internet, it was only on some occasions that this material was incorporated into the prototypes proposed by the teachers. The main reason was the difficulty to fit them completely into the projects, with the quality and specificity required. Hence, it is recommended to develop own-made audio-visual resources with the desired information and quality from the beginning.
- (2)
- The creation of own-made resources that were fully adapted and of high quality, required a greater degree of specialization in technical aspects (computing, 3D simulation, graphic design, etc.). Thus, it is a good idea to design interdisciplinary work plans, in collaboration with experts in the creation of digital resources.
- (3)
- The selection of the AR-based prototypes in order to be later fully developed, as an AR-based educational tool, should be driven by some specific criteria, such as the equipment scale, the accessibility to the images, the availability of audio-visual resources, the customizability of the products, the reusability of the tools, the specificity of the information and the integrability of all the elements involved.
- (4)
- The AR-based teaching tools should include as many as possible AR experiences and provide information that is not redundant to that supplied in other ways (classroom sessions or practical procedure checklist).
- (5)
- The results of the post-surveys suggest that students and teachers found AR experiences to be a very useful learning tool, highlighting the ability to help in the understanding of different elements of the experimental equipment.
- Implementation of methodological tools that make it possible to quantify the effectiveness of improving the degree of learning with the incorporation of AR resources in relation to a control group of students.
- Comparison of the efficiency of the above results with similar studies in other related fields in engineering (mechanical, electronic, electrical, informatical, etc.), including areas with industrial applications (rail, aviation, medicine, food, nuclear, etc.).
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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No. | Question | Type |
---|---|---|
1 | Quality of the videos and/or images shown | 10 point Likert-scale |
2 | Easy to identify the objectives to be explored | |
3 | Usefulness of videos or images shown with AR to understand an aspect of practice equipment | |
4 | Usability with my mobile device | |
5 | Useful for enhancing student motivation | |
6 | Useful to better remember concepts | |
7 | Useful for fostering self-learning in student | |
8 | I would like to see this type of AR-based teaching tool in more sessions | 5 point Likert-scale |
9 | It would be great to use AR in all courses of the Degree and/or Master’s | |
10 | It is an excellent tool to support teaching in pilot plant | |
11 | It is fine as a curiosity, but it is not useful for anything else |
No. | Question | Type |
---|---|---|
1 | Useful for encouraging the student to learn the course | 10 point Likert-scale |
2 | Useful to understand some concepts and operation of the equipment | |
3 | Useful to better remember concepts | |
4 | Useful for fostering self-learning in student | |
5 | I think that in some sections of the subjects related to my teaching, it would be interesting to carry out this initiative | 5 point Likert-scale |
6 | It would be great to use AR in the orientation days related to the High School and/or Master’s | |
7 | It is an excellent tool to support teaching, dissemination, or diffusion. | |
8 | It is fine as a curiosity, but it is not useful for anything else |
Platform/SDK | Developer | Founded | Accessibility | Running Mode | App Device 1 | Versatility 2 | Facilities 3 |
---|---|---|---|---|---|---|---|
A-Frame | MIT | 2019 | Open Source | Web Server | All standards | +++ | +++ |
Amazon Sumerian | Amazon | 2022 | Proprietary | Web Server | All standards | +++ | + |
Apertus VR | Several universities | 2016 | Open Source | PC Local | All standards | +++ | +++ |
AR.js | MIT | 2021 | Open Source | Web Server | All standards | + | + |
ARCore | 2018 | Proprietary | PC Local | All standards | ++ | + | |
ARGear | Seerslab Samsung | 2020 | Proprietary | Web Server | All standards | +++ | +++ |
ARKit | Apple | 2020 | Proprietary | PC Local | iOS | + | ++ |
Arti AR | Arti | 2020 | Proprietary | Web Server | Android, iOS | + | + |
ARToolKit | GNU LGPL | 2000 | Open Source | PC Local | All standards | ++ | ++ |
Augment | Several enterprises | 2011 | Proprietary | Web Server | All standards | ++ | ++ |
Aurasma (HP Reveal) | HP | 2011 | Proprietary | Web Server | Android, iOS | ++ | ++ |
Blippbuilder | Blippar Group | 2021 | Proprietary | Web Server | Android, iOS | + | +++ |
BLUairspace | RalityBLU | 2021 | Proprietary | PC Local | iOS | + | + |
Broadcast AR | Inde | 2020 | Proprietary | PC Local | All standards | +++ | + |
DroidAR | Bitstars | 2010 | Open Source | PC Local | Android | + | + |
Effect House | Tik Tok | 2022 | Proprietary | PC Local | Android, iOS | + | + |
Face AR | Banuba | 2016 | Proprietary | Web Server | Android | + | + |
Hololink | Hololink | 2021 | Proprietary | Web Server | Android, iOS | + | ++ |
Kundan AR | Kundan Inc. | 2014 | Proprietary | PC Local | Android | + | + |
Layar | Blippar Group | 2021 | Proprietary | PC Local | Android, IOS, BlackBerry | ++ | ++ |
Lens Studio | Snap Inc. | 2017 | Proprietary | PC Local | Android, iOS | ++ | ++ |
Meta Spark Studio | 2019 | Proprietary | PC Local | Android, iOS | + | ++ | |
MindAR | MIT | 2021 | Open Source | PC Local | Android | + | + |
Oculavis SHARE | Oculavis | 2020 | Proprietary | Web Server | Android, iOS | + | + |
Open Illusionist | Open Illusionist | 2015 | Open Source | PC Local | Android | + | + |
OpenSpace3D | OpenSpace3D | 2016 | Open Source | PC Local | All standards | +++ | +++ |
PlugXR | PlugXR | 2020 | Proprietary | Web Server | Android, iOS | ++ | ++ |
ROAR | Roar IO Inc. | 2016 | Proprietary | Web Server | All standards | +++ | +++ |
Scope AR | Work Link | 2011 | Proprietary | PC Local | All standards | +++ | ++ |
Vuforia | PTC Inc. | 2020 | Proprietary | PC Local | All standards | ++ | + |
WakingApp | WakingApp | 2019 | Proprietary | Web Server | All standards | +++ | +++ |
Webcam Social Shopper | Zugara | 2013 | Proprietary | Web Server | All standards | + | + |
Wikitude | Wikitude | 2021 | Proprietary | PC Local | All standards | +++ | +++ |
ZapWorks | Zappar | 2017 | Proprietary | Web Server | All standards | +++ | +++ |
Course | Experimental Equipment | AR Project Proposal | Criteria | ||||||
---|---|---|---|---|---|---|---|---|---|
Equipment Scale | Accessibility | Availability | Customizability | Reusability | Specificity | Integration | |||
Chemical reaction engineering | Complete stirred tank reactor | Non-ideal flow model visualization | + | + | + | − | − | + | − |
Test tubes | Molecule reaction model | − | + | + | − | − | + | − | |
Plant practice in chemical engineering I | Batch distillation | Pop-up information labels, reflux splitter operation and inner space boiler visualization | − | − | + | + | − | + | + |
Continuous distillation | Inner space column visualization, pre-heat exchanger operation and electro valve operation | + | + | + | + | − | + | + | |
Gas-liquid absorber | Pop-up information labels and magnetic centrifuge pump operation | + | − | + | − | − | + | − | |
Falling film evaporator | Inner space column visualization and boiler operation | − | + | + | − | − | + | − | |
Plant practice in chemical engineering II | Gas-solid catalytic reactor | Pore diffusion and reaction visualization | + | + | + | − | − | + | − |
Gas-liquid absorber with reaction | Interface diffusion model visualization | + | − | + | − | − | + | − | |
Several equipment | Peristaltic pump operation | + | + | + | − | + | − | − | |
Fluids flow | Pressure load losses in pipes | Bourdon manometer operation | − | + | + | − | + | − | − |
Heat transfer | Concentric tubes heat exchanger | Pop-up help about valves disposition for different contact ways (direct and backflow) | + | + | − | + | − | + | + |
Separation basic operations | Open batch distillation | Inner space boiler visualization | + | + | − | + | − | + | + |
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Díaz, M.J.; Álvarez-Gallego, C.J.; Caro, I.; Portela, J.R. Incorporating Augmented Reality Tools into an Educational Pilot Plant of Chemical Engineering. Educ. Sci. 2023, 13, 84. https://doi.org/10.3390/educsci13010084
Díaz MJ, Álvarez-Gallego CJ, Caro I, Portela JR. Incorporating Augmented Reality Tools into an Educational Pilot Plant of Chemical Engineering. Education Sciences. 2023; 13(1):84. https://doi.org/10.3390/educsci13010084
Chicago/Turabian StyleDíaz, Manuel J., Carlos J. Álvarez-Gallego, Ildefonso Caro, and Juan R. Portela. 2023. "Incorporating Augmented Reality Tools into an Educational Pilot Plant of Chemical Engineering" Education Sciences 13, no. 1: 84. https://doi.org/10.3390/educsci13010084
APA StyleDíaz, M. J., Álvarez-Gallego, C. J., Caro, I., & Portela, J. R. (2023). Incorporating Augmented Reality Tools into an Educational Pilot Plant of Chemical Engineering. Education Sciences, 13(1), 84. https://doi.org/10.3390/educsci13010084