Similarities in Procedures Used to Solve Mathematical Problems and Video Games
Abstract
:1. Introduction
Mathematical competence is the ability to use mathematical knowledge in a cross-cutting manner in mathematical and non-mathematical situations and contexts. Mathematical competence goes beyond procedural knowledge; it is manifested in the use of conceptual knowledge in different practical situations.(pp. 116–117)
1.1. Problem-Solving
1.2. Video Games for Problem-Solving
1.3. Research Questions and Objectives
2. Materials and Methods
2.1. Population and Sample
2.2. Method
2.3. Instruments
2.4. Data Analysis
3. Results and Discussion
3.1. J11-Type Player. Player Who Does Not Need External Help to Pass a Level
3.2. J21-Type Player. Player Who Is Stuck but Passes the Level without External Help
3.3. J31-Type Player. Player Who Gets Stuck on a Level and Does Not Continue
4. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Phases | Questions |
---|---|
Understanding the problem | What is the unknown? What data do I have? What is the condition? Is it enough to find the unknown? Is it redundant, contradictory, or insufficient? |
Devising a plan | Have I seen this problem before? Do I know of any similar problems? |
Carrying out the plan | Am I sure that each step is correct? Can I prove that the step is correct? |
Looking back | Can I check the result and the reasoning? Can I derive the solution differently? |
Phases | Processes | Issues or Propositions | States |
---|---|---|---|
Entry | Specialising | What do I KNOW? What do I WANT? What can I INTRODUCE? | STUCK! |
Attack | CONJECTURE | ||
Generalising | Try (Attempt) Check and distrust (Maybe) But why? | AHA! | |
Review | CHECK the resolution REFLECT on the key ideas and key moments GENERALISE to a wider context |
Principles | Video Game | Problem-Solving |
---|---|---|
1st. Hero or heroine. Their story | The video game’s main character is trapped in a futuristic laboratory, controlled by an artificial intelligence called GLaDOS, from which she must escape to save her life. | Statement. Understand the problem, the objectives, and the challenges posed. |
2nd. Use of known techniques in the video game | The main character must identify the elements that appear on the screen that can help her pass the level. In order to do so, she can use a portal gun to move objects and open portals in search of items that will allow her to accomplish the mission. | Find known mathematical procedures from the data provided by the statement. |
3rd. Involve people in the trial-and-error method. | The completion of different tests forces the main character to open portals in different walls that make up the room to find the evidence. | Find the most appropriate solution to the problem, facilitating its resolution. |
4th. Collaborative learning | The video game provides a multiplayer option, with which collaborative learning is developed to pass the different logic games posed. | Analysis and critical-reflective debate that lead to the peers solving the problem amongst themselves. |
Session | Activity | Duration (Minutes) |
---|---|---|
Session 0 | 1. Presentation of the activity | 15 |
2. Video game installation | 20 | |
3. Video game configuration | 5 | |
4. Free play | 30 | |
5. Sharing of views | 20 | |
Session 1 | 1. Introduction to the session | 5 |
2. Free play | 25 | |
3. Discussion and analysis of the video game | 25 | |
4. Blocks I and II of the questionnaire | 25 | |
Session 2 | 1. Introduction to the session | 5 |
2. Presentation of the two problem-solving models | 15 | |
3. Discussion and analysis of the answers given in Block II of Session 1 in terms of the two models | 30 | |
4. Block III of the questionnaire | 25 | |
5. Finishing the activity | 5 |
Frequency | Percentage (%) | |
---|---|---|
Female | 161 | 95 |
Male | 9 | 5 |
Total | 170 | 100 |
Female | Male | |||
---|---|---|---|---|
Frequency | Percentage (%) | Frequency | Percentage (%) | |
Yes | 41 | 26 | 5 | 56 |
No | 114 | 71 | 4 | 44 |
DK/NR | 6 | 3 | 0 | 0 |
Total | 161 | 100 | 9 | 100 |
Phase | Explanation |
---|---|
Understanding the problem | “I must leave this level. The objective is to open the exit door. I have to look for the clues on the screen and match them. The clues can be in this room or in the rooms next door.” |
Devising a plan | “The clues tell me that I must first perform an action to get to the push button to open the door. I will follow the clues to see what I have to do.” |
Carrying out a plan | “I will open the necessary portals to follow the clues. If some portals do not work for me, I can always go back. I have to be careful, as some portals can confuse me when I see the main character moving. In addition, I will move objects that may be in the way or that need to be moved to open the level’s exit door.” |
Looking back | “I have managed to open this level’s exit door. I can pass it, but I have opened more portals than necessary. My peers have passed before me with fewer moves. I have learned techniques to move around the level.” |
Phase | Explanation |
---|---|
Entry | “I know I have to exit the level through the door that appears and is locked. In order to do this, I have to look at the clues on the walls and objects on the screen. To do this, I can use the portal gun to search for clues or objects that are in other rooms of the level.” |
Attack | “When I see the clues, I have to relate them to the actions I have to perform. I will open the necessary portals and move objects to block push buttons. If my decisions are right, I will get close to the exit door, and I will be able to open it. I must check the portals, so I do not get lost in the game.” |
Review | “I have passed the level. I was able to match the clues that appeared in the level. I have seen actions that will help me for the following levels.” |
Phase | Explanation |
---|---|
Understanding the problem | “I have to open the door that appears on the screen to pass to the next level. There are enough clues in the level to pass. I must follow them.” |
Devising a plan | “I must follow the clues and match them. I have to go through the necessary walls or move objects with the portal gun in order to solve the puzzles.” |
Carrying out a plan | “I recognised the clues and tried to follow them. I opened portals, but I got lost in them and did not know how to get out. I saw a character running and tried to follow her, thinking it was a clue. I ended up getting disoriented. I had to stop and look at the clues again and realised that the character I was chasing was myself.” |
Looking back | “I know I need to find the best place to open the portals so that they do not become more of a problem in the end. I need to look carefully at the clues and think them through before opening a portal or moving an object”. |
Phase | Explanation |
---|---|
Entry | “The objective is to open the exit door to pass the level. I have to look at the clues that appear and match them. The portals will help me find objects and new clues.” |
Attack | “I had to follow clues and open portals. In some cases, the portals led me to new clues and, in other cases, to twists and turns. I got disoriented. I had to stop playing for a while because I did not understand anything. In some cases, I had to restart the level.” |
Review | “I have to check the clues and not open portals for the sake of opening them, as I will eventually lose perspective of the game and not know where I am or what I am doing.” |
Phase | Explanation |
---|---|
Understanding the problem | “I have to open the exit door that will allow me to pass the level. To do this, I have to follow some clues, looking for them on the walls, objects, and in other rooms that make up the level.” |
Devising a plan | “I have to follow the clues and open the necessary portals to get to the exit door and open it.” |
Carrying out a plan | “After opening portals for a while, I do not quite know where I am anymore. I am disoriented and I do not know what to do anymore because I do not even know where the clues are.” |
Looking back | (Students do nothing) |
Phase | Explanation |
---|---|
Entry | “I must reach the exit door and open it to pass the level. I have to follow the clues that appear in the level.” |
Attack | “I opened portals so I could search for clues in the other rooms of the level. At the end, I had many portals opened and I saw someone moving, so to follow her I opened more portals and I did not know how to return. It made me disoriented, I got lost and did not know what to do.” |
Review | (Students don’t write anything) |
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Antequera-Barroso, J.A.; Revuelta-Domínguez, F.-I.; Guerra Antequera, J. Similarities in Procedures Used to Solve Mathematical Problems and Video Games. Educ. Sci. 2022, 12, 172. https://doi.org/10.3390/educsci12030172
Antequera-Barroso JA, Revuelta-Domínguez F-I, Guerra Antequera J. Similarities in Procedures Used to Solve Mathematical Problems and Video Games. Education Sciences. 2022; 12(3):172. https://doi.org/10.3390/educsci12030172
Chicago/Turabian StyleAntequera-Barroso, Juan Antonio, Francisco-Ignacio Revuelta-Domínguez, and Jorge Guerra Antequera. 2022. "Similarities in Procedures Used to Solve Mathematical Problems and Video Games" Education Sciences 12, no. 3: 172. https://doi.org/10.3390/educsci12030172
APA StyleAntequera-Barroso, J. A., Revuelta-Domínguez, F. -I., & Guerra Antequera, J. (2022). Similarities in Procedures Used to Solve Mathematical Problems and Video Games. Education Sciences, 12(3), 172. https://doi.org/10.3390/educsci12030172