A Framework for Developing Educational Industry 4.0 Activities and Study Materials
Abstract
:1. Introduction
2. The Development of Learning Processes towards Industry 4.0
- Planning of work (learning “unit” and training direction). Nilsson found that the working tasks were the core element for planning in the industry and that this was the fact in VET. When the industry moved from the craft-based paradigm of the industrial revolution to mass production, the planning focus moved from a holistic view of the tasks to a method-centric view; how can the tasks be divided and arranged to achieve the highest productivity? This was the case in VET as well. A system was established where the students moved from workstation to workstation, studying divided and adapted tasks. One station focused on the clutch in the car mechanic training, and the next was the differential. The system is still very much alive; the lab equipment suppliers for VET still deliver ready-made “learning stations” with adapted artificial learning tasks for any VET sector.
- The organisational structure. Nilsson found that how school learning activities were organised mimicked the organisational structure of the work in the industry. The prevailing industrial paradigm following the second world war was scientific management, as described by Frederic Taylor. This was also the model for the Training Within Industry (TWI) system that was highly successful as workplace-based training during WW2. Nilsson found that the Swedish VET was highly influenced by this system and organised their activities by individual learning stations self-contained with tools, materials, and manuals in an assembly line fashion.
- Character of the tasks. The adaption of the working (learning) tasks in industry and VET is also closely connected. When the industry transformed from the craft-based paradigm to the fordistic era, the tasks moved from holistic tasks to create value for the customer to a divided instrumental task designed to fit into the worker’s spot on the assembly line. In VET the tasks moved to mock-up tasks designed to learn a small part of a whole system.
- Work mode. This describes whether the working/learning tasks are solved individually or as a team. In the craft-inspired industrial era, a team working mode was prevalent; when the station-based model of the mass-production era entered the VET workshops, the individual mode gained ground as the students rotated between the stations.
- Nature of communication. This feature describes the characteristics for communication of work/task-related communication in the work/learning space. With the introduction of the learning stations, the communication moved from oral communication between the manager/teacher to written instructions. The TWI system had a system for conveying the needed information based on structured lists of “steps” and “key points”, a more instrumental way of communication. You can find the reminiscence of this in today’s eLearning provision.
- An offset in context, which ensures industrial authenticity.
- A task-based learning approach that enables multidisciplinary group work.
- A design-inspired approach toward problem-solving, where understanding the context and applying an iterative process are key elements.
3. Methods
- Background analysis of industrial needs: A background analysis, enquiring industrial stakeholders about the current and future skill requirements for working with Industry 4.0. In total, 94 stakeholders gave their input, rooted in the industrial needs and matching educational capabilities.
- Development of educational framework and training concept: A theoretical foundation, the educational framework, and the training concept for educators was developed based on the input from the first analysis. It was developed among the project partners following an iterative approach. The elements of Table 1 and the industrial analysis were considered together with the theory presented in this paper.
- Educational pilots for framework testing: The educators evaluated the educational framework through 14 educational pilots, in five European countries, with a total of 450 students. They developed a new educational activity of 5–30 ECTS points (course to full semester), targeting EQF levels 5–7 (higher education), with industry 4.0 scope.
- The background analysis was performed partly from the literature and partly from interviews with stakeholders. All partnering institutions surveyed 10+ relevant stakeholders from their countries. It is reported in a separate publication [11].
- The concept was evaluated formatively by educators from six higher education institutions. This increased quality and was a test in a more naturalistic environment. The training material is published at https://fagskolene.online/courses/teffic-pedagogical-framework-for-industry-4-0/?lang=en (accessed on 21 September 2022).
- The educators who conducted the 14 pilots performed both summative (learning outcome) and formative (reactions to the course) evaluations of the courses [36]. This was done as a combination between the institution’s existing evaluation procedures and course-specific activities composed of the educators. After the course, the gains and challenges were reported to the Transforming Educational programs For Future Industry 4.0 Capabilities (TEFFIC) project management. The compiled evaluation can be found at www.teffic.eu or https://www.ucviden.dk/da/projects/transforming-educational-programmes-for-future-industry-40-capabi (accessed on 21 September 2022).
4. The Educational Framework
4.1. Phase 1
4.2. Phase 2
- Define and Select the Specific Learning Goals;
- Generate Ideas;
- Build the Educational Activity;
- Test the Educational Activity;
- Evaluate the Proposed Educational Activity.
4.3. Phase 3
5. Learning Activities and Their Characteristics
6. Learning Outcome and Educational Characteristics
7. Discussion and Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Characteristics | 1st Industrial Paradigm [29] | 2nd Industrial Paradigm [29] | 3rd Industrial Paradigm [29] | 4th Industrial Paradigm (Proposed) |
---|---|---|---|---|
Orientation of production | Placework and small production runs | Large production runs | Functional parts of large and small production runs | Customised small production runs |
Processing (work techniques) | Dominated by manual techniques | Dominated by mechanical techniques | Computer techniques and electronics combined with mechanical and manual techniques. | Highly flexible and interconnected automated production technologies, occasionally working in close interaction with humans. |
Planning of work | Task-oriented | Method-oriented | Task-oriented with focus on job rotation and job enrichment | Dynamic and adaptable authentic tasks, physical and virtual. Plan verification through simulation on real-world data or digital twins. |
Work mode | Group-oriented | Individual | Group-oriented and combined with individual work | Group-oriented |
Organisational structure | A craft-oriented organisation similar to that of apprentices, journeymen and master working | Dominated by the individual working on the specific task allocated to them | Dominated by a group working with functionally coordinated pieces of work in partly self-controlled groups | Highly autonomous task-motivated groups, based on inter-disciplinary competence from multi-disciplinary networks, aided by non-human agents |
Character of the tasks | Mainly dominated by authentic tasks | Mainly dominated by synthetic tasks | Functionally coordinated authentic tasks | Authentic physical or virtual tasks |
Nature of communication | To a large extent personal communication and concrete illustrations | To a large extent indirect communication in the form of written instructions and written illustrations | Personal and indirect communication | Personal and indirect communication augmented by technology according to subject. |
Advantages | Deep process understanding | Fast and Simple | Better relation between training and work, better learning outcome, and decreased dropout | Integrated training, work mode and learning outcome according to current industrial needs. |
Challenges | Hard to scale | Low relation between training and work, reduced learning outcome, and increased dropout | Hard to target complex processes, and tedious adaption of cases and tasks | Instrumental virtual training might increase dropouts and affect learning outcome quality |
Pilot Number | Pilot Theme | ECTS Count | Pilot Design | Pilot Results |
---|---|---|---|---|
1 | Global business performance | 5 ECTS | Analysis and optimisation skills trained through flipped classroom and blended learning. The students work in teams on authentic industrial problems | The reactions, as well as the learning outcome, improved compared to previous courses. The learning goals were meet, and in general the students recommended to conduct the course likewise in the future. |
2 | Product development | 5 ECTS | Product development skills trained through flipped classroom and a miniproject in an Industry 4.0 learning factory setting | The learning outcome was more than 75% correct answers in tests. Furthermore, the reduced lecturing time due to the flipped approach allowed for more practice. |
3 + 4 | Digital manufacturing | 6 ECTS | Manufacturing skills learned in an online environment with aid of industrial simulation software for practice and illustration | The students both thrived during the course and obtained their learning goals in both iterations. They had a positive attitude towards the digital tools, were able to relate them to prior knowledge, and inteded to use them in future projects. Furhtermore, they were able to identify several new learning needs related to their new knowledge. |
5 + 6 | Industrial digitalisation for skilled workers | 30 ECTS | This full-semester course targets agile production, internet of things, and industrial intelligence. This was obtained wiht blended learning, learning factory setups and digital simulation tools. | The first iteration showed good results, giving only positive feedback. However, the second iteration showed improved quallity of lectures and compliance between learning needs and outcomes, but lower satisfaction with the process. These inputs lead to further iterations for future course execution. |
7 + 8 | Megatronica | 5 ECTS | The course aims to integrate the prior knowledge of programming, electronics and mechanics. This is done in a blended learning setup with simulations as support in supervised groups. | The students reported both good learning outcomes and reactions to the course. They managed to get the hardware running, and even though the lab-time was reduced drastically (COVID19), all groups still produced well-performing robots. |
9 + 10 | Digitalisation and skilled workers | 5 ECTS | The course focus on the effects for skilled workers of industry 4.0 by using video- and audio content, including the training material developed within this project | The students responded well to the form of the education, and noted that the industry 4.0 content became less abstract in the new course. |
11 | Product development | 5 ECTS | The students should be able to integrate both consumer, technology, digitality and technology into their product development. This was supported by flipped classroom, blended learning, and online supervision. | The students reported satisfied with the form of the course, and that they had strenghtened their diciplinary and interciciplinary knowledge. |
12 | Virtual prototyping | 5 ECTS | The course thought virtual prototyping techniques relying on simulations in a blended learning flipped classroom environment. | The students were satisfied with the course and able to use the provided tools. Furthermore, they were also able to identify new learning needs related to the topic. |
13 + 14 | Simulation and integration | 5 ECTS | The course consisted of thermal simulation and integration with other product design tools. It relied on flipped classroom, blended learning and simulations. | The students reported medicore satisfaction in the first round, as their self-study capabilities were not on par with the requirements in the blended learning setup. This was altered in the second iteration, to the satisfaction of the second team for students. |
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Christiansen, L.; Hvidsten, T.E.; Kristensen, J.H.; Gebhardt, J.; Mahmood, K.; Otto, T.; Lassen, A.H.; Brunoe, T.D.; Schou, C.; Laursen, E.S. A Framework for Developing Educational Industry 4.0 Activities and Study Materials. Educ. Sci. 2022, 12, 659. https://doi.org/10.3390/educsci12100659
Christiansen L, Hvidsten TE, Kristensen JH, Gebhardt J, Mahmood K, Otto T, Lassen AH, Brunoe TD, Schou C, Laursen ES. A Framework for Developing Educational Industry 4.0 Activities and Study Materials. Education Sciences. 2022; 12(10):659. https://doi.org/10.3390/educsci12100659
Chicago/Turabian StyleChristiansen, Lasse, Tommy Edvardsen Hvidsten, Jesper Hemdrup Kristensen, Jonas Gebhardt, Kashif Mahmood, Tauno Otto, Astrid Heidemann Lassen, Thomas Ditlev Brunoe, Casper Schou, and Esben Skov Laursen. 2022. "A Framework for Developing Educational Industry 4.0 Activities and Study Materials" Education Sciences 12, no. 10: 659. https://doi.org/10.3390/educsci12100659
APA StyleChristiansen, L., Hvidsten, T. E., Kristensen, J. H., Gebhardt, J., Mahmood, K., Otto, T., Lassen, A. H., Brunoe, T. D., Schou, C., & Laursen, E. S. (2022). A Framework for Developing Educational Industry 4.0 Activities and Study Materials. Education Sciences, 12(10), 659. https://doi.org/10.3390/educsci12100659