Learning and Well-Being in Educational Practices with Children and Adolescents Undergoing Cancer Treatment
Abstract
:1. Introduction
2. Background
3. Materials and Methods
- (a)
- “Learning” aspect: the practices should work on logical reasoning and linguistic development, through activities that develop critical thinking, problem solving, writing and reading texts, use of educational digital games, discussion of various subjects, among others;
- (b)
- “Well-being/Quality of life” aspect: the practices should promote the patients’ well-being through activities and games that were also playful, fun, challenging, and interactive. In addition, patients could also choose games during the learning process.
4. Results
4.1. Conducting the Workshops
4.2. Analysis of the Results
- Do you think that the workshops are helping you to better understand the contents worked on at school?
- What did you most enjoy learning and doing in the workshops?
- Do you feel that the workshops help you at school? Why?
- For you, is learning using games interesting? Why or why not?
- How do you feel about accessing game networks to learn new subjects or remember content you have already seen in school? Why or why not?
4.2.1. Patient 1 (Case A)
4.2.2. Patient 2 (Case B)
4.2.3. Patient 5 (Case C)
4.2.4. Patient 8 (Case D)
4.2.5. Patient 9 (Case E)
5. Discussion
6. Final Remarks
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
AMO | The Support Association in Oncopediatrics |
ICT | Information Communication Technologies |
INCA | National Cancer Institute |
RPG | Role-Playing Game |
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Year | Main Learning Activities | Learn Goals | Main Applications |
---|---|---|---|
2015 | Searching about identity and history. | To think and to learn more about their own identity using technology. Linguistic development through the creation of comics and short stories. To develop logical reasoning. | Comic Strip IT. Supernote. Evernote. |
2016 | Developing logical programming using code.org. Producing stories about digital games and RPGs. Playing RPGs with mobile devices. | To develop logical reasoning and computational thinking. Linguistic development through the creation of short stories. | Code.org. Google Docs. Evernote. Qr.Code Reader. |
2017 | Developing debates, readings, texts, and use of games related to the sustainable use of water. | To develop the theme “sustainability of water resources”. | Water Generation game. Google Docs. Google Chrome. |
2018 | Writing micro-stories with the theme “identity and personal history”, discussing about personal tastes, routine, dreams, interests, among others. | To develop logical reasoning. Linguistic development through the creation of micro-stories. | Google Docs. Autodesk Sketchbook. Google Classroom. |
2019 | Free activities involving reading and writing with tablets. Playing the project “Guardians of the Waters An RPG Adventure” with mobile devices | To think about environmental sanitation and water preservation. To develop logical reasoning and decision making. Linguistic development through role-playing activities | Guardians of the Waters game. Free app to write text. |
Question | Response |
---|---|
1 | Yes, because they worked on about commas and writing, helping me in the school. |
2 | Code.org, I enjoyed learning the right and left turn phases and the writing parts as it helped me to write faster. |
3 | Yes, because in the workshops I learn not to confuse letters like “C” and “S” and so I do better in school. |
4 | Yes, because we can play and learn at the same time. |
5 | Cool, because we can review content that we didn’t see right at school. |
Question | Patient Response |
---|---|
1 | Yes, because the Code.org game helps to learn some things like left and right. |
2 | Play Code.org |
3 | Yes, I started to pay more attention in class, because in games we have to pay attention to do it right. |
4 | Yes, we learn while being distracted by the game. |
5 | It is very cool, because I like to compare the results and be the best. |
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dos Santos, P.R.; Barbosa, D.N.F.; Neto, E.G.A.; Barbosa, J.L.V.; Correia, S.D.; Leithardt, V.R.Q. Learning and Well-Being in Educational Practices with Children and Adolescents Undergoing Cancer Treatment. Educ. Sci. 2021, 11, 442. https://doi.org/10.3390/educsci11080442
dos Santos PR, Barbosa DNF, Neto EGA, Barbosa JLV, Correia SD, Leithardt VRQ. Learning and Well-Being in Educational Practices with Children and Adolescents Undergoing Cancer Treatment. Education Sciences. 2021; 11(8):442. https://doi.org/10.3390/educsci11080442
Chicago/Turabian Styledos Santos, Paulo Ricardo, Débora N. F. Barbosa, Eduardo G. Azevedo Neto, Jorge L. V. Barbosa, Sérgio D. Correia, and Valderi R. Q. Leithardt. 2021. "Learning and Well-Being in Educational Practices with Children and Adolescents Undergoing Cancer Treatment" Education Sciences 11, no. 8: 442. https://doi.org/10.3390/educsci11080442
APA Styledos Santos, P. R., Barbosa, D. N. F., Neto, E. G. A., Barbosa, J. L. V., Correia, S. D., & Leithardt, V. R. Q. (2021). Learning and Well-Being in Educational Practices with Children and Adolescents Undergoing Cancer Treatment. Education Sciences, 11(8), 442. https://doi.org/10.3390/educsci11080442