Digital Teaching Materials and Their Relationship with the Metacognitive Skills of Students in Primary Education
Abstract
:1. Introduction
The Smile and Learn Platform
- Science: This world features activities in the field of science. Feedback included during this activity includes initial self-assessment questions and right or wrong answers.
- Spatial: This world trains visual–spatial and cognitive–spatial skills. Feedback on these activities includes right or wrong answers during the activities and the time needed to complete them.
- Logic: This world works logic–mathematical skills. Feedback included in these platform activities is more variable than that in other worlds. Feedback includes right or wrongs answers, corrections and specific feedback for mistakes, the time needed to complete the activities, and the level reached during the progress of adaptative calculations.
- Literacy: These activities are based on tales, vocabulary, word games, etc. Feedback for these activities offers right or wrong answers.
- Emotions: This world has activities used to develop emotional skills. Feedback provided during these activities includes right or wrong answers, as well as the time needed to complete the activity (for some).
- Arts: Artistic activities that include right or wrong answers.
- Multiplayer: This activity includes games against the machine or classmates. Feedback includes right and wrong answers.
- An additional activity without feedback where the student manages the resources earned by the activities performed to build virtual villages.
2. Materials and Methods
2.1. Participants and Cohorts
2.2. Instruments
- Metacognition Knowledge (K): This factor assesses students’ knowledge about their learning process. It consists of 6 items that provide the final score for this factor. Metacognitive knowledge corresponds to an understanding of cognition or of cognitive processes, focusing on declarative knowledge regarding “knowing about”. This involves knowledge on the strategies and procedures for resolving the task (processes of reading, writing, memory, problem-solving, etc.) and also includes understanding the effectiveness of the individual capabilities, skills, and experiences for performing a task [51,52].
- Metacognition Regulation (R): This scale assesses whether students recognize their regulation process in learning tasks, as well as if they apply this process when they study or work in class. R is built with 6 items that give the final score. Metacognitive regulation (or the regulation of activities that control thought and learning) focuses on procedural knowledge—in other words, “knowing how”. Three key processes are distinguishable within this aspect. First, there is the anticipation or planning of activities prior to a task’s resolution to anticipate activities and their outcomes. Then, there is the control, monitoring, and regulation of strategies during a task’s resolution, which are applied to a task’s resolution through the verification, correction, or review of the strategy used. Third, there is the assessment of the results obtained, according to the goals pursued and their efficacy [51,52].
2.3. Procedure
2.4. Data Analysis
- Relationships with the variable Metacognition knowledge:
- H0: There is no relationship between the use of digital activities with the incorporated feedback and metacognitive knowledge.
- H1: There is a relationship between the use of digital activities with the incorporated feedback and metacognitive knowledge.
- Relationships with the variable Metacognition regulation:
- H0: There is no relationship between the use of digital activities with the incorporated feedback and metacognitive regulation.
- H1: There is a relationship between the use of digital activities with the incorporated feedback and metacognitive regulation.
3. Results
3.1. Analysis of Usage
3.2. Analysis of the Effects of Using Digital Material on Metacognition
4. Discussion
4.1. Study Limitations
4.2. Importance of Activities Designed for Learning and Training Metacognitive Skills
5. Conclusions
Ethical Statements
Supplementary Materials
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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Pre-Test N = 130 | Post-Test N = 114 | |||||||
---|---|---|---|---|---|---|---|---|
AVG | SD | Min. | Max. | AVG | SD | Min. | Max. | |
Metacognition Knowledge (K) | 14.95 | 1.59 | 11.00 | 18.00 | 15.27 | 1.67 | 9.00 | 18.00 |
Metacognition Regulation (R) | 14.08 | 2.19 | 8.00 | 18.00 | 14.60 | 2.18 | 9.00 | 18.00 |
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Lara Nieto-Márquez, N.; Baldominos, A.; Pérez-Nieto, M.Á. Digital Teaching Materials and Their Relationship with the Metacognitive Skills of Students in Primary Education. Educ. Sci. 2020, 10, 113. https://doi.org/10.3390/educsci10040113
Lara Nieto-Márquez N, Baldominos A, Pérez-Nieto MÁ. Digital Teaching Materials and Their Relationship with the Metacognitive Skills of Students in Primary Education. Education Sciences. 2020; 10(4):113. https://doi.org/10.3390/educsci10040113
Chicago/Turabian StyleLara Nieto-Márquez, Natalia, Alejandro Baldominos, and Miguel Ángel Pérez-Nieto. 2020. "Digital Teaching Materials and Their Relationship with the Metacognitive Skills of Students in Primary Education" Education Sciences 10, no. 4: 113. https://doi.org/10.3390/educsci10040113
APA StyleLara Nieto-Márquez, N., Baldominos, A., & Pérez-Nieto, M. Á. (2020). Digital Teaching Materials and Their Relationship with the Metacognitive Skills of Students in Primary Education. Education Sciences, 10(4), 113. https://doi.org/10.3390/educsci10040113