Impact of 3D Digitising Technologies and Their Implementation
Abstract
:1. Introduction
1.1. Geometry Capture: Evolution and 3D Scanning Techniques
- Laser scanning: This technique uses laser beams to measure and capture the geometry of an object’s surface, generating dense point clouds that are used to create detailed 3D models. It is widely used in reverse engineering, quality inspection, and cultural heritage preservation [4]. Some subtypes are:
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- Optical Triangulation: Used for small objects, such as mechanical parts or sculptures.
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- Time-of-Flight (ToF): Ideal for capturing data from long distances, such as architectural structures.
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- Structured Light Scanning: Suitable for small, complex surfaces. This is another prevalent procedure, where a series of light patterns are projected onto an object, and cameras capture the deformation of these patterns. The deformation data are used to reconstruct the object’s surface geometry with high precision [5]. They are known for their high accuracy and speed, making them ideal for detailed scanning of objects and sculptures [6].
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- Simultaneous Localisation and Mapping (SLAM): Mobile scanners that combine laser data with real-time positioning, useful indoors or in dynamic environments and where GPS is not available. This technology stands out for its ability to generate three-dimensional maps in real time, facilitating applications in archaeology, engineering, and disaster monitoring.
- Photogrammetry: This technique involves capturing multiple photographs from different angles and using advanced software to create 3D models from these images. Photogrammetry is a versatile and cost-effective technique [7], a flexible and accessible option that has become particularly popular in archaeology and surveying [8]. Advanced software processes the images to generate a dense point cloud and subsequent 3D mesh. Photogrammetry is particularly useful for documenting large areas and intricate details, making it popular in fields such as archaeology and cultural heritage conservation [9]. The classification for this technique is:
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- Aerial Photogrammetry: Includes UAVs with optical cameras for large-scale captures.
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- Terrestrial Photogrammetry: Captures images from the ground for detailed reconstructions.
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- Close-Range Photogrammetry: Used in high-precision studies, such as the conservation of cultural artifacts.
- Time-of-flight (ToF) cameras: These devices measure the time it takes for a light signal to travel from the camera to the object and back, using this information to calculate the distance to each point on the object’s surface and create a 3D map [10].
- Hybrid techniques: These combine multiple 3D scanning methods to leverage their strengths and mitigate their weaknesses, allowing for more comprehensive and accurate capture of complex [11].
- UAVs with LiDAR: UAVs equipped with cameras or LiDAR sensors are used for data collection, mapping, and monitoring large areas. These technologies have been demonstrated to be versatile instruments with applications across several fields, such as precision agriculture, forestry, construction, surveying, disaster response, and education, providing high-resolution images and the ability to generate detailed 3D models [12]. They capture high-density point clouds, ideal for topographic mapping and reconstruction of complex landscapes, although they are more expensive.
- UAVs with Cameras (Aerial Photogrammetry): They generate orthomosaics and 3D models using images. They are inexpensive but sensitive to weather conditions and spatial resolution.
- Costs: The initial costs of hybrid equipment such as UAVs with LiDAR are high [16]. However, recent studies highlight that these systems can significantly reduce long-term operating costs by minimising errors and optimising efficiency in complex projects. In addition, the development of cheaper solutions and shared access through collaborative platforms are democratising their use.
- Data processing: Although managing large volumes of data remains a challenge [17], the adoption of cloud technologies and faster processing algorithms has considerably accelerated analysis, reducing the dependence on expensive hardware.
- Complex environments: The environmental factors affect data quality [15]. However, advances in preprocessing techniques and predictive models have improved capture in adverse conditions, especially when multiple hybrid technologies are combined.
- Interoperability: Despite the lack of universal standards [18], initiatives such as open formats (e.g., IFC) and interoperable platforms have allowed for better integration, facilitating collaborative workflows in multidisciplinary projects.
1.2. Processing of Geometric Data from 3D Digitalisation
2. Review Methodology
2.1. Search Strategy
- General keywords: 3D digitisation, 3D geometric documentation, 3D scanning technologies, geomatics, point cloud processing, 3D modelling, digital heritage preservation, spatial data capture, geospatial technologies, remote sensing, photogrammetry.
- Technical keywords: Laser scanning, terrestrial laser scanning (TLS), structured light scanning, time-of-flight (ToF) cameras, LiDAR scanning, photogrammetric reconstruction, multi-view stereo (MVS), depth sensing, optical scanning technologies, UAV photogrammetry, drone-based 3D scanning.
- Data processing keywords: Point cloud registration, point cloud noise reduction, 3D mesh generation, surface reconstruction, mesh simplification, texture mapping, UV mapping, digital twin creation, BIM integration, data fusion in 3D modelling, outlier removal in point clouds.
- Application-specific keywords: Cultural heritage 3D documentation, archaeological 3D scanning, architecture 3D modelling, construction site monitoring, engineering inspection, virtual reality (VR) and 3D models, medical 3D scanning, topographic surveys, urban 3D mapping, disaster response and 3D scanning, precision agriculture and UAVs, historical site restoration.
- Keywords on new technologies and trends: AI-driven 3D reconstruction, deep learning in 3D scanning, hybrid 3D scanning techniques, autonomous 3D scanning robots, real-time 3D reconstruction, machine learning in point cloud analysis, automated 3D modelling, augmented reality (AR) and 3D documentation, cloud-based 3D data processing, wearable 3D scanning devices.
- Keywords on challenges and recent advances: High-precision 3D scanning, scalable 3D data processing, edge computing for 3D models, large-scale 3D documentation, multi-sensor fusion, non-destructive 3D scanning, accuracy and resolution in 3D scanning, 3D reconstruction in complex environments.
2.2. Time Frame Justification
- Last 5 years (2020–2024): This period is ideal if the focus is strictly on emerging technologies and the most recent advancements. Many key innovations in 3D digitisation and geometric documentation have taken shape during this time, particularly in areas such as machine learning, AI applications, autonomous scanning, drones and UAVs, and advanced sensor technologies.
- Last 7 years (2018–2024): A broader 7-year range allows for a more comprehensive view, including initial studies on technologies that have evolved or been refined in more recent years. This interval also allows the identification of long-term trends and the early development of technologies that are now considered standard or emerging.
- 2024: Within this last year, the field of 3D digitising technologies has seen significant advancements, particularly in areas such as 3D scanning, utilising neural radiance fields (NeRFs), 3D reconstruction, and 3D printing, with implications across various industries like healthcare, industrial design, and cultural heritage preservation.
2.3. Inclusion and Exclusion Criteria
- Inclusion criteria: Articles that implement or discuss cutting-edge 3D technologies such as advanced laser scanning, AI-enhanced photogrammetry, high-resolution LiDAR, UAVs applied to 3D modelling, time-of-flight (ToF) sensors, hybrid techniques, or deep learning for point cloud processing.
- Exclusion criteria: Works focusing on obsolete technologies or those that do not incorporate contemporary applications, such as studies solely based on traditional techniques without recent innovations.
2.4. Applying Relevance and Quality Criteria
- Impact Factor (IF) or Scimago Journal Rank (SJR): To evaluate the prestige of the journals in which the studies are published. IF is a widely recognised and established metric for assessing the quality and influence of academic journals.
- Citations: To review how many times the article has been cited. Highly cited studies tend to be more influential.
- Publication date: To prioritise recent articles (within the last 5–7 years) to ensure that technological advancements are up to date.
- Specific relevance to the sector: To verify that the articles focus specifically on 3D scanning applications in the targeted sector, rather than solely on general technologies.
2.5. Grouping Method
- Heritage: To search for studies that discuss restoration, digital conservation, and mapping of historical sites using 3D digitisation. These studies can be related to archaeological, architectural, or industrial heritage.
- Medicine: To focus on studies related to anatomical models, surgical planning, or 3D medical printing.
- Environmental monitoring and planning: To seek studies that cover topographic modelling, terrain analysis, or crop monitoring using 3D technologies.
- Tourism: To analyse studies that explore virtual environments for tourists through 3D modelling.
- Education: To analyse studies that explore virtual environments or immersive experiences for students based on 3D models.
- Infrastructure planning: To seek studies that cover topographic modelling, site analysis, or site monitoring using 3D technologies.
- Entertainment and media: To seek studies that cover 3D content creation, virtual environment design, or immersive media production using 3D technologies.
2.6. Bibliometric Analysis
- Data collection and organisation: To compile and structure metadata such as authors, institutions, countries, keywords, journals, citation counts, and publication years.
- Productivity analysis by author, institution, and country: To use VOSviewer or Gephi to create co-authorship maps and collaboration networks.
- Keyword and thematic analysis: To utilise VOSviewer or Bibliometrix to analyse keyword co-occurrence and thematic clusters.
- Citation analysis: To apply CiteSpace or HistCite to analyse citation patterns and identify influential studies.
3. Results
3.1. The Implementation and Valuation of 3D Digitisation Technologies Across Different Sectors
3.2. Analysis of Impact Factor, Total Articles, and Citations by Sector
- Medical: The medical sector stands out with the highest average IF (3.58) and an average of 8.33 citations per article, despite having only three articles in total. This suggests a high level of academic interest and visibility, likely due to the applicability of 3D digitalisation in areas such as medical precision, surgical planning, and the creation of customised anatomical models.
- Architecture and education: In architecture, the average impact factor is 2.43 with an average of 8.00 citations, based on just two published articles. This reflects high visibility for 3D digitalisation studies within prestigious architectural journals. In the case of education, the average IF is similar (2.39), but the average citations are significantly higher (19), with a total of 95 citations across five articles. This sector benefits from the use of immersive models and simulations, which enhance learning and understanding in complex areas of study.
- Engineering: Engineering is the most represented sector, with a total of 29 articles, an average IF of 2.39, and an average of 8.41 citations, amounting to 244 citations in total. The broad adoption of 3D digitalisation within this sector reflects its applicability across various disciplines, from civil to mechanical and electrical engineering, where 3D modelling and scanning tools optimise the planning and execution of complex projects.
- Cultural heritage and archaeology: In the cultural heritage sector, the average IF is 1.52 and the average citations per article are 10.13, with 16 articles totalling 162 citations. Three-dimensional digitalisation is extensively used to preserve and document heritage sites, especially through techniques such as photogrammetry and LiDAR. Archaeology shows an average IF of 1.44 and an average of 5.18 citations per article, with a total of 57 citations across 11 articles. This indicates that, while 3D digitalisation is fundamental for archaeological analysis and conservation, its academic impact and citation interest are more moderate in comparison to other sectors.
3.3. Analysis of Author and Keywords by Sector
- Engineering: In the engineering sector, the keywords “3D modelling” and “photogrammetry” lead the list, with 17 and 11 articles, accumulating 113 and 101 citations, respectively. This indicates intensive use of 3D modelling and photogrammetry for spatial data capture and analysis, essential in civil and mechanical engineering. Terms such as “UAV” (five articles, 82 citations) and “remote sensing” (two articles, 72 citations) highlight the relevance of these technologies in mapping and monitoring complex areas, particularly in challenging terrains.
- Cultural heritage: In cultural heritage, “3D modelling” and “photogrammetry” are also the dominant keywords, with 19 and 9 articles, and a total of 90 and 78 citations, respectively. This underscores the role of these techniques in documenting and preserving cultural sites. Additionally, terms like “virtual reality” and “augmented reality” (68 and 50 citations) reflect growing interest in immersive applications that allow users to interact with digitised heritage sites, while “LiDAR” and “laser scanning” (65 and 50 citations) are used to create precise representations of monuments and structures.
- Architecture: In architecture, “3D modelling” and “BIM” are the primary keywords, with six and four articles, and a total of 45 and 42 citations, respectively. This reflects the importance of 3D models in structure design and planning, as well as the use of BIM in project management. Keywords such as “laser scanning” and “point cloud” (30 and 27 citations) are also common, indicating the use of detailed scans and point clouds to document building conditions.
- Education: In the educational sector, the keywords “3D modelling” (four articles, 55 citations) and “virtual reality” (three articles, 50 citations) indicate a significant use of 3D models and immersive technologies in learning contexts. “Augmented reality” and “interactive models” (40 and 35 citations) highlight the application of these technologies in interactive educational experiences, enabling students to explore and manipulate digital models, enhancing their understanding of complex topics in fields such as geology, biology, and architecture.
- Archaeology: For archaeology, “photogrammetry” and “3D modelling” top the list, with seven and five articles and a total of 53 and 50 citations, respectively, underscoring their use in documenting archaeological sites. The presence of terms such as “remote sensing” and “LiDAR” (42 and 38 citations) reflects the need for non-invasive techniques that allow preservation of site integrity while documenting in detail, highlighting the relevance of 3D digitalisation in the study and conservation of archaeological finds.
- Medicine: In the medical sector, the keywords “3D printing” and “anatomical models” are the most relevant, with three and two articles, accumulating 60 and 55 citations, respectively. This underscores the role of 3D digitalisation in creating anatomical models for surgical planning and customising medical implants. Other terms, such as “custom implants” and “CT scanning” (48 and 45 citations), emphasise its application in the customisation of medical devices, reflecting the value of 3D technologies in enhancing clinical treatments and reducing risks in complex interventions.
3.4. Limitations
4. Discussion
- Engineering and infrastructure: In engineering and infrastructure, hybrid 3D technologies are revolutionising the way complex projects are planned, executed, and maintained. By combining LiDAR and photogrammetry, engineers can capture highly detailed topographical and structural data. LiDAR offers precision in measuring distances, particularly effective in hard-to-reach or large-scale projects, while photogrammetry adds texture and colour information. UAVs can provide a bird’s-eye view, complementing ground-based LiDAR with overhead perspectives, essential for large construction sites and urban planning. This hybrid approach enhances site monitoring, as-built documentation, and quality control, improving project accuracy and reducing time delays.
- Cultural heritage and archaeology: For cultural heritage and archaeology, hybrid 3D technology is invaluable in preserving artefacts and ancient sites. A combination of LiDAR and UAV photogrammetry enables archaeologists to capture the minute details of delicate artefacts while simultaneously documenting entire sites without physical intervention. LiDAR is particularly useful for revealing hidden structures or analysing under-canopy features in dense forested areas, such as Mayan ruins obscured by vegetation. Photogrammetry adds high-resolution textures to the models, making the results more visually accessible for research, digital archiving, and public engagement. These combined technologies allow researchers to build interactive, high-fidelity models of cultural landmarks, which can also be explored in virtual or augmented reality.
- Environmental monitoring and agriculture: In environmental monitoring and agriculture, hybrid 3D technologies are used to map terrain, monitor changes over time, and support conservation efforts. For example, LiDAR combined with multispectral imaging on UAVs can track erosion, deforestation, and water resource changes in real time, helping researchers to predict and manage environmental impacts. In agriculture, integrating UAV-based 3D imaging with thermal and multispectral sensors allows for monitoring crop health, soil moisture, and irrigation patterns with high precision. This combination enables farmers to make data-driven decisions, optimising crop yield and resource management.
- Architecture and urban planning: In architecture and urban planning, hybrid technologies improve the accuracy and flexibility of digital twin models, which are increasingly used for planning, managing, and sustaining urban environments. Combining LiDAR, photogrammetry, and BIM allows architects and urban planners to create richly detailed 3D models that are continuously updated with real-time data. This integration supports everything from historical building preservation to smart city initiatives, enabling planners to analyse infrastructure performance, energy use, and environmental impact. The combination of LiDAR and photogrammetry enriches the visual and spatial accuracy of models, facilitating stakeholder engagement and informed decision making for urban projects.
- Emerging applications and future directions: Hybrid 3D technology is paving the way for AR and VR applications that rely on accurate spatial data for immersive experiences. For instance, combining NeRFs with traditional 3D capture methods can further enhance the detail and realism of models, especially in creating interactive environments for education, cultural experiences, and remote training. As artificial intelligence advances, hybrid technology could automate complex processes, such as object recognition and spatial analysis, in real-time, expanding its utility in fields ranging from disaster response to autonomous vehicle navigation.
- Optimisation of hybrid techniques: Integrating artificial intelligence (AI) and machine learning (ML) to automate data processing is recommended, such as implementing NeRFs for real-time captures and accurate reconstructions. Furthermore, the development of universal standards would facilitate interoperability, improving efficiency in applications such as automated BIM integration and real-time archaeological reconstructions.
- Accessibility and cost reduction: The design of more affordable 3D hardware, such as simplified UAVs, combined with cloud-based platforms for data processing, would democratise access to these technologies. This would be particularly relevant in low-budget educational projects and community conservation.
- Application expansion: Augmented reality (AR) has enormous potential in areas such as remote surgery and clinical training. On the other hand, virtual reality (VR) can transform interactive learning, such as in geology and architecture, allowing for deeper understanding through immersive simulations.
- Sustainability and environmental monitoring: It is crucial to develop real-time tools, such as thermal UAVs, to detect topographic changes and study climatic phenomena. Furthermore, researching methods to reduce the carbon footprint of 3D technologies will contribute to their sustainability, applicable in ecological urban planning.
- Social and cultural impact: Three-dimensional digitisation can expand public access to cultural heritage, allowing virtual tourism and designing inclusive applications for people with disabilities, such as haptic simulators. These tools would foster greater accessibility and equity in interaction with 3D technologies.
- New research areas: Integrating NeRFs for cultural documentation and urban planning, together with 3D digitisation exploration with spatial intelligence, can revolutionise global heritage preservation and AI-driven smart city planning.
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
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Technology | Typical Accuracy | Applications |
---|---|---|
Laser Scanning | Submillimetric to millimetric | Architectural heritage documentation, reverse engineering |
Photogrammetry | Millimetric to centimetric | Archaeological surveys, environmental monitoring |
UAV-LiDAR | Centimetric to decimetric | Urban planning, forestry, disaster response |
Structured Light Scanning | Submillimetric | Small object scanning, cultural artefact preservation |
Ref. | Sector | Year | IF | Author Keywords | Times Cited |
---|---|---|---|---|---|
[45] | Educational | 2020 | 1.86 | Education; Digital experiments; 3D modelling; Remote sensing; International space station | 8 |
[46] | Cultural Heritage | 2022 | N/A | 3D model; 3D printing; Virtual Reality; Augmented Reality | 4 |
[47] | Archaeology | 2022 | 1.71 | terra sigillata; SfM photogrammetry; virtual archaeology; virtual reflectance transformation imaging (V-RTI); 3D modelling; 3D printing | 0 |
[48] | Engineering | 2020 | 0.15 | 3D modelling; Building Archaeology Survey (BAS); Computer Aided Design (CAD); Close-range photogrammetry; Geographic Information Systems (GIS); Historical kitchens; Terrestrial Laser Scanning (TLS) | 1 |
[49] | Archaeology | 2021 | 1.92 | 3D reconstruction; archaeological survey; digital elevation model; Selinunte Archaeological Park; terrestrial laser scanning; unmanned aerial vehicle photogrammetry | 8 |
[50] | Cultural Heritage | 2023 | 4.20 | geospatial technologies; geographic information systems; lidar; remote sensing; South Africa; virtual reality | 3 |
[51] | Engineering | 2019 | N/A | cultural heritage; UAV; photogrammetry; HBIM | 38 |
[52] | Archaeology | 2018 | 1.60 | terrestrial laser scanning (TLS); panoramic spherical photography; 3D modelling; historical and cultural heritage; touristic promotion; hypermedia atlas | 5 |
[53] | Architecture | 2019 | N/A | Virtual Reality; Cultural Heritage; Serious Game; Digital Survey; 3D Modelling; Photogrammetry; Terrestrial Laser Scanning | 6 |
[54] | Cultural Heritage | 2019 | N/A | augmented reality; AR; BIM; Cultural Heritage; markerless tracking; 3D modelling | 8 |
[55] | Cultural Heritage | 2019 | 0.17 | 3D scanning; photogrammetry; 3D modelling; virtual 3D models; information technology | 5 |
[56] | Architecture | 2020 | 4.85 | spatial ETL; UAV; point cloud; 3D building modelling; CityGML | 16 |
[57] | Engineering | 2018 | 0.69 | Terrestrial laser scanning; point cloud; 3D modelling; tunnel inspection | 2 |
[58] | Cultural Heritage | 2023 | 0.10 | cultural heritage; digitisation; digital survey; 3D modelling; virtual representation | 0 |
[59] | Engineering | 2022 | 5.00 | UAV; image segmentation; 3D modelling; landslide; superpixels; supervoxels; graph cut | 4 |
[60] | Cultural Heritage | 2023 | 0.20 | Photogrammetry; laser scanning; TLS; PLS; cultural heritage; UAV; Shush; Iraqi Kurdistan | 2 |
[61] | Cultural Heritage | 2023 | N/A | Laser scanning; Photogrammetry; 3D Modelling; WebGL; Virtual Reality; Cultural Heritage; Hypogeum Archaeological Sites | 5 |
[62] | Cultural Heritage | 2023 | 0.30 | terrestrial laser scanner; sculpture; cultural heritage documentation; remote sensing; HBIM | 2 |
[63] | Engineering | 2023 | 6.90 | 3D modelling; CityGML; Mining industry; UAV; Terrestrial laser scanning; Point cloud | 2 |
[64] | Archaeology | 2019 | N/A | 3D survey; Archaeology; Laser scanning; Close-range photogrammetry; UAV; 3D Modelling | 16 |
[65] | Engineering | 2020 | N/A | N/A | 0 |
[66] | Engineering | 2023 | 2.90 | 3D modelling in the cloud; Laser scanning close-range photogrammetry method; Overlap area of stereo models; Computer vision techniques; Robotic equipment | 0 |
[67] | Cultural Heritage | 2020 | N/A | AR; VR; TLS; UAV; Photogrammetry; 3D modelling | 7 |
[68] | Engineering | 2023 | N/A | monitoring; inertial navigation; restoration of marine habitat; underwater photogrammetry | 0 |
[69] | Archaeology | 2021 | 1.32 | Geospatial revolution; Geospatial technology; Geographic Information Systems; Remote sensing; Geophysical survey; Lidar; 3D modelling | 13 |
[70] | Cultural Heritage | 2021 | 2.33 | Information technologies; Structured-light 3D scanning; Historical clothes; Methodology of structured-light 3D scanning of historical clothes; Emir of Bukhara’s historical costume; Dissemination of cultural heritage | 19 |
[71] | Engineering | 2022 | N/A | Hydrographic risk; Classical topography; Aerial photogrammetry; Mobile mapping systems; Bathymetric survey; 3D modelling; Geomatics; Monitoring | 0 |
[72] | Engineering | 2018 | N/A | H-BIM; EU-H2020 INCEPTION; Digital cultural heritage; Remote sensing; BIM; 3D model; UNESCO WHL; 3D reconstruction; Asinou Church | 5 |
[73] | Cultural Heritage | 2023 | N/A | digital replicas; close-range photogrammetry; CMM arm scanner; semi-automated processing; geometric and radiometric accuracy; 3D modelling | 0 |
[74] | Educational | 2021 | 3.42 | Organic chemistry; Computer-based learning; Augmented reality; 3D modelling and animation; Testing conformational analysis; Molecular dynamics; Molecular modelling; Molecular structure; Chemistry reactions; Chemistry and technology; Education and technology; Chemistry and augmented reality; Chemistry and 3D animation | 37 |
[75] | Engineering | 2021 | 0.05 | 3D modelling; 3D scanning; photo-based 3D models | 0 |
[76] | Cultural Heritage | 2020 | 2.68 | 3D modelling; 3D representation; game engine; laser scanning; panoramic photography; virtual reality | 29 |
[77] | Cultural Heritage | 2023 | 0.80 | Augmented Reality; Virtual Reality; Historical Heritage; 3D Modelling | 2 |
[78] | Educational | 2023 | N/A | Place-based education; cross-media approach; cultural identities and memories | 0 |
[79] | Cultural Heritage | 2019 | N/A | digital innovation; 3D modelling; reverse engineering; cultural heritage; Sicily; Sebastiano Tusa | 1 |
[80] | Engineering | 2022 | 0.60 | Terrestrial Laser Scanning; Autodesk Revit; modelling 3D | 0 |
[81] | Engineering | 2022 | 1.10 | Open-source software; Landslide; Disaster management; Capacity building; Geospatial technologies | 2 |
[82] | Engineering | 2021 | 0.39 | Point Cloud; Photogrammetry; RGB-D Sensor; Terrestrial Laser Scanners; Backtracking Search; Optimization Based Filter | 4 |
[83] | Cultural Heritage | 2024 | 2.60 | 3D survey; cultural heritage; mobile laser scanning; 3D modelling; virtual reality; WebGL | 0 |
[84] | Educational | 2021 | 2.84 | augmented reality; learning motivation; learning achievements; 3D modelling; performance evaluation; reality-based modelling; student education; traditional methods; virtual reality | 18 |
[85] | Medical | 2022 | 3.65 | 3D-modelling; Segmentation; Surgery | 3 |
[86] | Architecture | 2020 | 0.01 | N/A | 0 |
[87] | Educational | 2019 | N/A | Engineering education; problem-based learning; mobile games; augmented reality | 1 |
[88] | Cultural Heritage | 2018 | 1.96 | Holocaust; 3D modelling; Aerial laser scanning; Photogrammetry; Web-based visualization | 6 |
[89] | Cultural Heritage | 2019 | N/A | surveying engineering; spatial planning; cultural heritage; 3D modelling | 0 |
[90] | Architecture | 2021 | 0.21 | Citadel of Valencia; Methodology; Virtual Restitution; Documentary Sources | 1 |
[91] | Cultural Heritage | 2019 | N/A | 3D Survey; photogrammetry; solomonic order; 3D modelling; cultural heritage; Andrea Pozzo; St Ignazio altar | 5 |
[92] | Engineering | 2024 | 2.60 | BIM; 3D laser scanning; 3D modelling; Construction project management; Point cloud scans | 1 |
[93] | Cultural Heritage | 2022 | N/A | Ancient theatre; 3d modelling; Restoration; Monument documentation; Project management | 0 |
[94] | Cultural Heritage | 2022 | N/A | 3D Modelling; Serious gaming; Heritage; Architecture; Virtual Reality (VR); Augmented Reality (AR) | 3 |
[95] | Medical | 2021 | 3.57 | paediatric surgery; oncology surgery; optical imaging; spectroscopy; cancer imaging; novel intraoperative technologies; fluorescence-guided surgery; children | 11 |
[96] | Engineering | 2024 | N/A | N/A | 0 |
[97] | Engineering | 2020 | 0.33 | Laser scanning; unmanned aerial systems; point-clouds; 3D modelling; virtual reality | 14 |
[98] | Cultural Heritage | 2023 | N/A | Cultural Heritage; Representation; Digital Twin; Extended Reality; Palaeoanthropology; Neanderthal; Apulia; Climate change | 2 |
[99] | Engineering | 2019 | N/A | 3D Modelling; Digital content; Holographic display; Photogrammetry | 0 |
[100] | Engineering | 2022 | 1.70 | Unmanned aerial vehicle; Dronography; Automated construction progress monitoring; Photogrammetry; RGB analysis; MATLAB Image Processing Toolbox; Trajectory analysis | 10 |
[101] | Engineering | 2019 | 0.20 | Unmanned aerial vehicle; Structure from motion; Dense matching; Bundle adjustment; Stereo | 7 |
[102] | Cultural Heritage | 2019 | 1.72 | Heritage; Jurassic Coast World Heritage Site; Structure-from-Motion photogrammetry; 3D modelling; Quarries | 9 |
[103] | Engineering | 2020 | 4.85 | 3D point cloud; light field camera; 3D reconstruction; 3D modelling; three-dimensional data; enhanced depth map | 13 |
[104] | Cultural Heritage | 2022 | 2.70 | 3D modelling; 3D printing; animation; cultural heritage; jewellery; photogrammetry; preservation; representation; wooden sculptures | 4 |
[105] | Educational | 2022 | 2.70 | visual digital humanities; digital 3D modelling; digital heritage | 28 |
[106] | Engineering | 2019 | N/A | 3D-technologies; 3D model; photogrammetry | 0 |
[107] | Cultural Heritage | 2020 | 0.82 | digital technologies; photogrammetry; restoration; frame; 3D printing; post-printing treatment; matching colour | 6 |
[108] | Engineering | 2021 | 2.54 | proximal sensing; post-harvest; site impact; wheel rutting; TLS; photogrammetry | 12 |
[109] | Cultural Heritage | 2019 | 1.53 | virtual heritage; bladed weapon; photogrammetry; 3D model; plotting; web visualisation | 7 |
[110] | Architecture | 2020 | 0.39 | Augmented reality; digital sketching; collaborative design; affordances theory; virtual worlds | 0 |
[111] | Engineering | 2021 | 3.06 | Photogrammetry; Soundscape; Acoustic indices; Coral reef; Monitoring | 8 |
[112] | Engineering | 2022 | 4.61 | 3D visualization; BIM; overhead power lines; risk assessment; risk management methodology; 4D risk simulation | 2 |
[113] | Engineering | 2024 | 2.50 | visual digital humanities; digital 3D modelling; digital heritage | 0 |
[114] | Cultural Heritage | 2021 | 0.16 | Statues; digital photogrammetry; 3D modelling; virtual reconstruction; cultural heritage | 1 |
[115] | Engineering | 2019 | 0.29 | field pipelines; 3D modelling; onshore laser scanning; Yamal; prefabricated construction | 4 |
[116] | Cultural Heritage | 2019 | N/A | Cultural; Heritage; 3D; augmented reality; virtual reality; Building Information Modelling | 9 |
[117] | Educational | 2021 | 1.13 | heritage; heritage education; digital technologies; ICT; heritage teaching | 4 |
[118] | Engineering | 2018 | 3.09 | 3D modelling; 3D printing; corals; scleractinia; photogrammetry; additive manufacturing; education | 4 |
[119] | Archaeology | 2018 | 1.03 | dissemination; 3D reconstruction; virtual recreation; photogrammetry; virtual reality; heritage | 5 |
[120] | Engineering | 2019 | 2.65 | heritage building; photogrammetry; 3D modelling; MCDM; Rough WASPAS; expert survey | 24 |
[121] | Engineering | 2022 | N/A | Planning permit; 3D modelling; land-use regulation (LuR); conflict detection; 3D spatial analysis; Information Modelling; city and urban planning; Bentley iTwin | 3 |
[122] | Architecture | 2023 | 2.20 | Damage detection; virtual reconstruction; heritage; fractals; terrestrial LiDAR | 1 |
[123] | Medical | 2019 | 3.53 | Computer mediated reality technology; virtual reality; augmented reality; health care; falls prevention | 11 |
[124] | Engineering | 2020 | 5.57 | plant phenotyping; hyperspectral imaging; 3D sensing; remote sensing; sensor fusion | 67 |
[125] | Engineering | 2018 | N/A | N/A | 1 |
[126] | Engineering | 2018 | N/A | Mixed reality; Virtual reality; Photogrammetry; 3D scanning Real-time object tracking | 1 |
[127] | Archaeology | 2022 | 0.40 | N/A | 0 |
[128] | Engineering | 2022 | N/A | Spatio-temporal-spectral-angular observation; Monomer 3D modelling; Digital twin platform; LuojiaDT; Smart city | 0 |
[129] | Cultural Heritage | 2022 | 2.08 | Intangible cultural heritage; 3D technologies; Literature analysis | 67 |
[130] | Engineering | 2018 | N/A | RPAS Photogrammetry; Rapid Indoor Mapping; Indoor Positioning; 3D Modelling; Emergency Response; Orientation; RGB-D Camera | 0 |
[131] | Engineering | 2023 | 2.00 | Chaotic cat map; fog computing; encryption; 3D point fog; 3D mesh | 0 |
[132] | Archaeology | 2019 | 0.40 | Photogrammetry; Digital technologies; Conservation-restoration; Ceroplastic; Scientific collections | 12 |
[133] | Architecture | 2019 | 1.31 | Landscape representation; fieldwork; aesthetics; technology; sediment | 6 |
[134] | Engineering | 2018 | N/A | oblique photography; 3D model; monomeric model; oversize city; the integration of aerial photos and the near-ground photos | 0 |
[135] | Engineering | 2021 | 0.78 | Chaotic map; cloud computing; encryption; 3D point cloud; 3D mesh | 4 |
[136] | Cultural Heritage | 2019 | N/A | building-survey; monitoring; preservation; laser-technologies; 3D model; representation | 1 |
[137] | Engineering | 2019 | 0.08 | GIS; mining; modelling; spatial analysis | 2 |
[138] | Engineering | 2023 | 7.70 | N/A | 15 |
[139] | Engineering | 2022 | N/A | Hydraulic Structures; Hydrodynamic Accidents; Satellite Images; Digital Elevation Model; 3D Modelling | 3 |
[140] | Archaeology | 2019 | N/A | 3D applications; 3D reconstruction; 3D mapping; Shipwrecks; Submerged landscapes; Marine survey | 13 |
[141] | Engineering | 2022 | 1.00 | 3D; Image; Modelling; Orthomosaic; Photogrammetry; UAV | 0 |
[142] | Archaeology | 2018 | 1.03 | cultural heritage; digital photography; Structure from Motion (SfM) photogrammetry; 3D modelling; point clouds; Geographic Information Systems (GIS) | 4 |
[143] | Engineering | 2023 | 2.00 | virtual reconstruction; immersive archaeology; immersive VR | 4 |
[144] | Archaeology | 2019 | 1.53 | HBIM (Historic Building Information Modelling) Project; heritage information model; photogrammetry; archaeology of architecture; BIM | 9 |
[145] | Archaeology | 2019 | N/A | Rock art; engravings; photography; photogrammetry; 3D scanning; virtual reality | 1 |
[146] | Archaeology | 2024 | 2.90 | N/A | 0 |
[147] | Cultural Heritage | 2019 | N/A | cultural heritage; mosque; spherical photogrammetry; 3D modelling; HBIM; semantic data management | 5 |
[148] | Architecture | 2022 | N/A | 3D Cadastre; 3D City Models; Land Administration; Photogrammetry; 3D Modelling | 1 |
[149] | Archaeology | 2024 | 1.95 | Facial reconstruction; Digital archaeology; Anthropology; Anatolia; Roman period | 1 |
[150] | Engineering | 2019 | 3.86 | 3D modelling; LiDAR; RGB-D; Sampling platforms; UAV | 38 |
Sector | Total Articles | Average Impact Factor | Average Citations | Total Citations |
---|---|---|---|---|
Medical | 3 | 3.58 | 8.33 | 25 |
Architecture | 2 | 2.43 | 8.00 | 16 |
Educational | 5 | 2.39 | 19.00 | 95 |
Engineering | 29 | 2.39 | 8.41 | 244 |
Cultural Heritage | 16 | 1.52 | 10.13 | 162 |
Archaeology | 11 | 1.44 | 5.18 | 57 |
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Triviño-Tarradas, P.; García-Molina, D.F.; Rojas-Sola, J.I. Impact of 3D Digitising Technologies and Their Implementation. Technologies 2024, 12, 260. https://doi.org/10.3390/technologies12120260
Triviño-Tarradas P, García-Molina DF, Rojas-Sola JI. Impact of 3D Digitising Technologies and Their Implementation. Technologies. 2024; 12(12):260. https://doi.org/10.3390/technologies12120260
Chicago/Turabian StyleTriviño-Tarradas, Paula, Diego Francisco García-Molina, and José Ignacio Rojas-Sola. 2024. "Impact of 3D Digitising Technologies and Their Implementation" Technologies 12, no. 12: 260. https://doi.org/10.3390/technologies12120260
APA StyleTriviño-Tarradas, P., García-Molina, D. F., & Rojas-Sola, J. I. (2024). Impact of 3D Digitising Technologies and Their Implementation. Technologies, 12(12), 260. https://doi.org/10.3390/technologies12120260